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  Topic: I made a voxel slicer in .tcl haha
TAK02

Replies: 2
Views: 90

Post Posted: Yesterday, at 6:04 am    Subject: I made a voxel slicer in .tcl haha
Forum:  Modding Central » Media Hut
Is that a Dreadnought? Just saying, it's probably better if you tell/show us which VXL you were testing with.

In any case, this looks... interesting?
  Topic: —MARV—
TAK02

Replies: 8
Views: 209

Post Posted: Yesterday, at 4:38 am    Subject: —MARV—
Forum:  Modding Central » Media Hut
Now THAT is a beastial tank!
  Topic: Requesting xuetianyi's Power Plant.
TAK02

Replies: 24
Views: 833

Post Posted: Tue Jun 19, 2018 12:35 pm    Subject: Requesting xuetianyi's Power Plant.
Forum:  Modding Central » Media Hut
Obviously that pic is from Xuetianyi AND judging by the amount of squares on the sidebar is 1280x768, not sure why either of those matter and frankly  you're coming off as kind of a dick.Wow, didn't ...
  Topic: Requesting xuetianyi's Power Plant.
TAK02

Replies: 24
Views: 833

Post Posted: Tue Jun 19, 2018 7:54 am    Subject: Requesting xuetianyi's Power Plant.
Forum:  Modding Central » Media Hut
What resolution was this?I would guess this is probably 1920x1080. Not sure thoSo you either got the pic from somewhere else or you're one if those people that can't stick with one res #Tongue
Irony is th ...
  Topic: Question from a newbie (new questions pt. 1)
TAK02

Replies: 15
Views: 273

Post Posted: Mon Jun 18, 2018 3:45 pm    Subject: Question from a newbie (new questions pt. 1)
Forum:  Modding Central » Red Alert 2 Editing Forum
voxels actually used as projectiles outside of aircrafttypes and voxel debris?VXLs only used outside of VehicleTypes and their and Building's turrets as projectiles and debris.
  Topic: Requesting xuetianyi's Power Plant.
TAK02

Replies: 24
Views: 833

Post Posted: Mon Jun 18, 2018 9:58 am    Subject: Requesting xuetianyi's Power Plant.
Forum:  Modding Central » Media Hut
Surprised
The Chinese sure know how to make proper SHPs.
What resolution was this?
  Topic: im retiring from gaming again
TAK02

Replies: 3
Views: 140

Post Posted: Sun Jun 17, 2018 5:34 pm    Subject: im retiring from gaming again
Forum:  Miscellaneous Forums » Offtopic Discussion Area
In other words, you've been suspended voluntarily from PPM.

Now, I think the very helpful PPM community just needs some more good news, 'cause why not. News: the retard known as TAK02 has been bann ...
  Topic: XCC Editor not working
TAK02

Replies: 14
Views: 205

Post Posted: Sun Jun 17, 2018 12:55 pm    Subject: XCC Editor not working
Forum:  Modding Central » Red Alert 2 Editing Forum
I think I found something.

http://xhp.xwis.net/cgi-bin/forum.cgi?a=26;mid=11259

At least it works...
  Topic: A SHP vehicle with 8 facing how to make face all directions
TAK02

Replies: 21
Views: 410

Post Posted: Sun Jun 17, 2018 10:19 am    Subject: A SHP vehicle with 8 facing how to make face all directions
Forum:  Modding Central » Red Alert 2 Editing Forum
Because helping others isn't an obligation?ROFL! Laughing LMAO! :roflmao:So much for the community Laughing
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
TAK02

Replies: 44
Views: 1078

Post Posted: Sun Jun 17, 2018 10:14 am    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I thought it was common knowledge that XWIS is backed by EA as the official replacement for WOL.Exactly. But does this mean that mods can include it in their installation so as to make the mod stand-a ...
  Topic: XCC Editor not working
TAK02

Replies: 14
Views: 205

Post Posted: Sun Jun 17, 2018 10:12 am    Subject: XCC Editor not working
Forum:  Modding Central » Red Alert 2 Editing Forum
While the link for the Mod Creator is created, the EXE doesn't exist as it isn't even extracted. Same goes to the Mod Launcher.Output folder: C:\Supremacy\XCC
Extract: global mix database ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
TAK02

Replies: 44
Views: 1078

Post Posted: Sun Jun 17, 2018 9:25 am    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Sorry to bump, but I thought this might be important.

"Creating an XWIS account, accepting the Privacy Policy (http://xwis.net/forums/index.php/privacypolicy/) and Forum Guidelines (http://xwi ...
  Topic: XCC Editor not working
TAK02

Replies: 14
Views: 205

Post Posted: Sun Jun 17, 2018 5:26 am    Subject: XCC Editor not working
Forum:  Modding Central » Red Alert 2 Editing Forum
Then where do the launchers come from? What program is used to create them? Wasn't it XCC Editor?
  Topic: XCC Editor not working
TAK02

Replies: 14
Views: 205

Post Posted: Sat Jun 16, 2018 6:19 pm    Subject: XCC Editor not working
Forum:  Modding Central » Red Alert 2 Editing Forum
Mod Launcher?
psst... MO3.0 had one. Thought it'd be good if I got one too, but that's just my arrogant self talking, so psssttt...
  Topic: XCC Editor not working
TAK02

Replies: 14
Views: 205

Post Posted: Sat Jun 16, 2018 8:48 am    Subject: XCC Editor not working
Forum:  Modding Central » Red Alert 2 Editing Forum
Then how do people get that fancy Mod Launcher? Or are we all better off using CnCNet?

EDIT: XCC Editor still no work as Admin, even when launched from my USB.
  Topic: XCC Editor not working
TAK02

Replies: 14
Views: 205

Post Posted: Sat Jun 16, 2018 7:39 am    Subject: XCC Editor not working
Forum:  Modding Central » Red Alert 2 Editing Forum
BUMP! Am I the only one with this error?
Is the problem that I have both XWIS and Origin's on-the-house installed on the same machine?
  Topic: This Is WHy I Think C&C Rivals Mobile Game Is A Good Game
TAK02

Replies: 9
Views: 272

Post Posted: Fri Jun 15, 2018 12:07 pm    Subject: This Is WHy I Think C&C Rivals Mobile Game Is A Good Game
Forum:  Miscellaneous Forums » Game Chat
Yeah in YR with AI I usually finish game in 10min with high tech units but access high tech unit in Starcraft far more challenge since you need to make sure opponent didn't try to kill you off since e ...
  Topic: This Is WHy I Think C&C Rivals Mobile Game Is A Good Game
TAK02

Replies: 9
Views: 272

Post Posted: Fri Jun 15, 2018 11:46 am    Subject: This Is WHy I Think C&C Rivals Mobile Game Is A Good Game
Forum:  Miscellaneous Forums » Game Chat
it really weird in SC2 while you take 15 min just to build up economy , I manage to access 3 carrier at 7min and end the game around 13 with golden armada... (and I not even pro) the game also could e ...
  Topic: A few OpenRA development topics
TAK02

Replies: 34
Views: 938

Post Posted: Fri Jun 15, 2018 11:44 am    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
There's always offline play, people.
  Topic: This Is WHy I Think C&C Rivals Mobile Game Is A Good Game
TAK02

Replies: 9
Views: 272

Post Posted: Fri Jun 15, 2018 2:04 am    Subject: This Is WHy I Think C&C Rivals Mobile Game Is A Good Game
Forum:  Miscellaneous Forums » Game Chat
HERESY! BURN IN THE NAME OF KANE!
  Topic: Tesla tanks in battle fortress cause IE
TAK02

Replies: 1
Views: 91

Post Posted: Thu Jun 14, 2018 3:24 pm    Subject: Tesla tanks in battle fortress cause IE
Forum:  Modding Central » Red Alert 2 Editing Forum
N00b question, but did you adjust the BFRT to be able to actually carry as many TTNKs as you had in InitialPayload? As in: BFRT's Passengers and SizeLimit and/or TTNK's Size.
  Topic: Debris and (W)LAN games
TAK02

Replies: 4
Views: 174

Post Posted: Thu Jun 14, 2018 8:31 am    Subject: Debris and (W)LAN games
Forum:  Modding Central » Red Alert 2 Editing Forum
I was asking about the (possible) limits and specifics of debris generation, too.

But if no-one's complaining about an army of damaged tanks getting nuked and all of them spawning loads of debris a ...
  Topic: Debris and (W)LAN games
TAK02

Replies: 4
Views: 174

Post Posted: Thu Jun 14, 2018 5:05 am    Subject: Debris and (W)LAN games
Forum:  Modding Central » Red Alert 2 Editing Forum
I'm apparently such a "retard" and "egoistic dickhead" that I can't even get an answer to a simple question I can't find the answer to myself.

So much for the community Laughing
  Topic: Remastering Paradrop Plane... opinions?
TAK02

Replies: 8
Views: 283

Post Posted: Wed Jun 13, 2018 7:57 pm    Subject: Remastering Paradrop Plane... opinions?
Forum:  Modding Central » Media Hut
For the record: left. It fits more, color- and size-wise. Especially the rest of the tail.
  Topic: A few OpenRA development topics
TAK02

Replies: 34
Views: 938

Post Posted: Wed Jun 13, 2018 3:06 pm    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
The problem is some people are confusing OpenRA's superb and vastly superior engine with one of its mods.

But it's not that hard to do so, considering RA is in the name. So you can expect people co ...
  Topic: XCC Editor not working
TAK02

Replies: 14
Views: 205

Post Posted: Wed Jun 13, 2018 2:46 pm    Subject:   XCC Editor not working
Subject description: Help
Forum:  Modding Central » Red Alert 2 Editing Forum
XCC Editor gives me an error whenever I run it. This is funny 'cause XCC Mixer seems recognize my Origin installation from the on-the-house.

Is/was there fix I'm not aware of?
  Topic: Do You Think C&C Style RTS Is Outdated?
TAK02

Replies: 24
Views: 474

Post Posted: Wed Jun 13, 2018 11:22 am    Subject: Do You Think C&C Style RTS Is Outdated?
Forum:  Miscellaneous Forums » Game Chat
if only EA just remaster Ra2YR with modern graphic engine it could make them billion easily.
And Pay-2-Win would make them at least 2 billion in the first week. Because some people want to save thems ...
  Topic: Easy way to have tank trails?
TAK02

Replies: 12
Views: 338

Post Posted: Wed Jun 13, 2018 7:42 am    Subject: Easy way to have tank trails?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Interestingly the game draws a water ripple trailer for everyone who travels on water, but nothing for landSpecial coding for Water. Wouldn't make sense if a ship sailed through the water and no rippl ...
  Topic: RA2\Vxl Pack
TAK02

Replies: 42
Views: 19114

Post Posted: Wed Jun 13, 2018 6:21 am    Subject: RA2\Vxl Pack
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
He poster the image as released, and anyways all of these are public in chinese forums.
They get lots of things we don't :/Then we should probably either learn some Chinese or kindly ask someone who ...
  Topic: Easy way to have tank trails?
TAK02

Replies: 12
Views: 338

Post Posted: Wed Jun 13, 2018 6:20 am    Subject: Easy way to have tank trails?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Interestingly the game draws a water ripple trailer for everyone who travels on water, but nothing for landSpecial coding for Water. Wouldn't make sense if a ship sailed through the water and no rippl ...
  Topic: how can i make a unit like The Sudden Transport from Ra3?
TAK02

Replies: 3
Views: 108

Post Posted: Tue Jun 12, 2018 12:59 pm    Subject: how can i make a unit like The Sudden Transport from Ra3?
Forum:  Modding Central » Red Alert 2 Editing Forum
It's impossible to make a unit that can disguise into other units. The closest you can do is either making it cloaked or being able to disguise into a Tree (Like a Mirage Tank)Negative. Tanks CAN disg ...
  Topic: Unit remaining after defeat
TAK02

Replies: 13
Views: 216

Post Posted: Tue Jun 12, 2018 10:08 am    Subject: Unit remaining after defeat
Forum:  Modding Central » Red Alert 2 Editing Forum
sides units to turn neutral & go into sleep mission after you have destroyed their base in short game, instead of them just blowing up. Either for aesthetic reasons or so the player can then captu ...
  Topic: Unit remaining after defeat
TAK02

Replies: 13
Views: 216

Post Posted: Tue Jun 12, 2018 7:36 am    Subject: Unit remaining after defeat
Forum:  Modding Central » Red Alert 2 Editing Forum
It might be more helpful if you elaborate on what exactly you want to achieve.
I mean, what do you want that after-defeat unit/building to do? Turn to neutral and just stand there?
  Topic: Do You Think C&C Style RTS Is Outdated?
TAK02

Replies: 24
Views: 474

Post Posted: Mon Jun 11, 2018 3:41 pm    Subject: Do You Think C&C Style RTS Is Outdated?
Forum:  Miscellaneous Forums » Game Chat
I think a C&C that took the campaign quality of Tiberium Wars and the gameplay of Red Alert 3 and put them together would be the best C&C ever made.What about Emperor: Battle for Dune? It had ...
  Topic: Unit remaining after defeat
TAK02

Replies: 13
Views: 216

Post Posted: Mon Jun 11, 2018 10:40 am    Subject: Unit remaining after defeat
Forum:  Modding Central » Red Alert 2 Editing Forum
IIRC, walls are not buildings/units, but overlay.

And overlay is, in a nut-shell, part of the terrain like ore, that is destructible the same way as trees and the aforementioned ore.
  Topic: A SHP vehicle with 8 facing how to make face all directions
TAK02

Replies: 21
Views: 410

Post Posted: Mon Jun 11, 2018 7:14 am    Subject: A SHP vehicle with 8 facing how to make face all directions
Forum:  Modding Central » Red Alert 2 Editing Forum
If you mean with "recreate it from the scratch" to redraw or redesign it by the 3d program then its the endI'm sorry if I mis-read, but you weren't clear enough on whether or not you have th ...
  Topic: Do You Think C&C Style RTS Is Outdated?
TAK02

Replies: 24
Views: 474

Post Posted: Sun Jun 10, 2018 9:00 pm    Subject: Do You Think C&C Style RTS Is Outdated?
Forum:  Miscellaneous Forums » Game Chat
Hmm...
Have you tried Dune 2, Dune 2000 and/or Emperor Battle for Dune? They're good games too.

No, C&C RTS is far from outdated.
It's just that developers haven't found a way to make an RTS ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
TAK02

Replies: 44
Views: 1078

Post Posted: Sun Jun 10, 2018 5:48 pm    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Polls can't be edited. You'll have to create a new one.Not even by the admin? At least kill it..
  Topic: Command and Conquer: Rivals has been announced!
TAK02

Replies: 29
Views: 934

Post Posted: Sun Jun 10, 2018 10:20 am    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
It feels like C&C4, only with far fewer units and more or less of a short count-down timer.

But there's one thing I don't understand: How come people are hating on this much more than C&C4? ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
TAK02

Replies: 44
Views: 1078

Post Posted: Sun Jun 10, 2018 10:10 am    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
So let me get this straight: you guys are now ganging up on me because I asked for a specific name/naming scheme for an XWIS-compatible Ares?

Then I'll go with G-E's initiial suggestion of Mars.dll ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
TAK02

Replies: 44
Views: 1078

Post Posted: Sat Jun 09, 2018 12:15 pm    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
There's a reason I used this, Bolt: "#Tongue"

And I already explained why the re-brand is needed. Including my (natural) reluctance to ripping off anyone and anything.
That, and I already sai ...
  Topic: Arizon, Rothschilds, MS-13, Cemex, QAnon...
TAK02

Replies: 13
Views: 282

Post Posted: Sat Jun 09, 2018 6:07 am    Subject: Arizon, Rothschilds, MS-13, Cemex, QAnon...
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Wow, G-E.

Is there something you don't know? Because it doesn't look that way Smile
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
TAK02

Replies: 44
Views: 1078

Post Posted: Sat Jun 09, 2018 6:04 am    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Do you really think that Renegade, pd, Alex and any of those who helped to develop Ares believed on any greek God or took them seriously at some point? They are more like fictional mythological charac ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
TAK02

Replies: 44
Views: 1078

Post Posted: Sat Jun 09, 2018 1:22 am    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
EDIT: Sol is now invalid. Saqr and Sera are. Any way to edit/restart the poll?

Sera?Not bad. At all.
I might actually use that name. If not for the DLL, then for something else lore-related in Sup ...
  Topic: Micro$*** buying GitHub
TAK02

Replies: 26
Views: 581

Post Posted: Sat Jun 09, 2018 1:04 am    Subject: Micro$*** buying GitHub
Forum:  Miscellaneous Forums » Offtopic Discussion Area
You're probably one of those types who'd whine because Windows didn't magically keep working on a dying hard drive.Never had an HHD/SDD die on me.
Yet.
I have never had an OS 'refuse' to run a game ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
TAK02

Replies: 44
Views: 1078

Post Posted: Fri Jun 08, 2018 7:48 pm    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
BUMP: Who-ever voted 'No', please enter your wish-name, thank you.

But please one that is completely unrelated to Ares and its synonyms, and, preferably, starts with S. Thanks
  Topic: Terrain Expansion files
TAK02

Replies: 25
Views: 1682

Post Posted: Fri Jun 08, 2018 7:06 am    Subject: Terrain Expansion files
Forum:  Modding Central » Media Hut
Apologies for the bump, but this just occured to me:

Is there a tag/flag in the theater INIs that enables/disables craters on a tile/tile-set? Or is this hard-coded to everything not pavement or ro ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
TAK02

Replies: 44
Views: 1078

Post Posted: Fri Jun 08, 2018 6:27 am    Subject: Re: Name for XWIS-only Ares (starting with an S for Supremacy)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
XWIS is a moving target. If I support it, and XWIS changes something in a newer version, ...
I wasn't aware XWIS updates its EXEs. I really need to see if the 'old' XWIS EXEs have the same error on n ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
TAK02

Replies: 44
Views: 1078

Post Posted: Thu Jun 07, 2018 3:31 pm    Subject: Re: Name for XWIS-only Ares (starting with an S for Supremacy)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Not officially, for as far as I know. If this is true, not even the CnCNet staff knows about this, because they'd then certainly have released a stand-alone CnCNet YR online-only package already (with ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
TAK02

Replies: 44
Views: 1078

Post Posted: Thu Jun 07, 2018 11:44 am    Subject: Re: Name for XWIS-only Ares (starting with an S for Supremacy)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I'd chose a name starting with S rather than one that doesn't because Supremacy is my mod's name, dingus #Tongue
 
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