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  Topic: Tool for Auto-List Weapons and Projectiles
TAK02

Replies: 6
Views: 128

Post Posted: Today, at 5:37 am    Subject: Tool for Auto-List Weapons and Projectiles
Forum:  Modding Central » Red Alert 2 Editing Forum
He does if he plans on making Weapons with similar names, but still needs to know which ones are taken and which are free, but Ctrl+F the whole document is good enough too.
  Topic: [REQUEST] RA2 Beta Soviet Heavy Tank
TAK02

Replies: 11
Views: 333

Post Posted: Today, at 5:36 am    Subject: [REQUEST] RA2 Beta Soviet Heavy Tank
Forum:  Modding Central » Media Hut
Wouldn't we all?
  Topic: WIP - Buildings
TAK02

Replies: 5
Views: 125

Post Posted: Yesterday, at 6:59 pm    Subject: WIP - Buildings
Forum:  Modding Central » Media Hut
If Lenin could see himself now.
And what E1 Elite said.

That, and they all look unfinished. Very Happy
  Topic: Requesting cameos and remaps
TAK02

Replies: 24
Views: 322

Post Posted: Wed Nov 22, 2017 10:27 pm    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
Then make life easier for us and fix it Wink
  Topic: Requesting cameos and remaps
TAK02

Replies: 24
Views: 322

Post Posted: Wed Nov 22, 2017 8:22 pm    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
Cabal's Obelisks look a bit too flat.
Maybe make cameos of the tips without too much of the base instead?

And the deployed Defender can be cropped at the bottom a bit.

And adding CABAL's face t ...
  Topic: Ideas & suggestions
TAK02

Replies: 150
Views: 7756

Post Posted: Wed Nov 22, 2017 5:35 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You know, RA2 & YR can be changed easily enough into a proper TS game.
You just need Ares' silo and TibDamage logics, SWs might need some work, etc.

But all-in-all, I think DTA and TI would be ...
  Topic: Requesting cameos and remaps
TAK02

Replies: 24
Views: 322

Post Posted: Tue Nov 21, 2017 5:37 pm    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
how would I get what I want to be in the cameo?
Seriously? You get what you want, by taking the image that you want -> Make things yourself.
Tuc was basically spoon-feeding you already with a com ...
  Topic: Requesting cameos and remaps
TAK02

Replies: 24
Views: 322

Post Posted: Tue Nov 21, 2017 5:56 am    Subject: Re: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
I'm also looking for remap versions of these four buildings as well.

I think recoloring 'blue' to 'remap' with schemes should enough, but I have yet to test that myself. Still, worth a shot.
  Topic: [REQUEST] RA2 Beta Soviet Heavy Tank
TAK02

Replies: 11
Views: 333

Post Posted: Mon Nov 20, 2017 4:33 pm    Subject: [REQUEST] RA2 Beta Soviet Heavy Tank
Forum:  Modding Central » Media Hut
I guess they never had time to clean up the mixes. The game was rushed.

I wonder how much better they could have made it, if they had the time to
finish it properly...

Apparently, E:BfD was mea ...
  Topic: Compressorhead
TAK02

Replies: 1
Views: 44

Post Posted: Mon Nov 20, 2017 8:31 am    Subject: Compressorhead
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I'm getting FnaF vibes...

Dunno why, but I kinda wanted to hear metal crushing metal like in Iron-Blooded Orphans whenever I see bots of all shapes and sizes...
  Topic: [REQUEST] RA2 Beta Soviet Heavy Tank
TAK02

Replies: 11
Views: 333

Post Posted: Mon Nov 20, 2017 6:45 am    Subject: [REQUEST] RA2 Beta Soviet Heavy Tank
Forum:  Modding Central » Media Hut
The oldies were from 'TS engine tests' days.
If you go through the MIXs in ra2.mix, you'll find a lot of them.

Would love to have them properly remade and scaled for C&C S Smile
  Topic: Replace Ore with Tiberium
TAK02

Replies: 27
Views: 338

Post Posted: Mon Nov 20, 2017 6:42 am    Subject: Replace Ore with Tiberium
Forum:  Modding Central » Red Alert 2 Editing Forum
Good. Now someone be a dear and make Spice SHPs #Tongue

The ones from Dune 2k should be good enough, tho.
  Topic: Replace Ore with Tiberium
TAK02

Replies: 27
Views: 338

Post Posted: Sun Nov 19, 2017 7:19 pm    Subject: Replace Ore with Tiberium
Forum:  Modding Central » Red Alert 2 Editing Forum
The 4
[TIB01]
Image=SPC01
etc..
Will this work?
  Topic: Replace Ore with Tiberium
TAK02

Replies: 27
Views: 338

Post Posted: Sun Nov 19, 2017 3:39 pm    Subject: Replace Ore with Tiberium
Forum:  Modding Central » Red Alert 2 Editing Forum
Palette issues then?
  Topic: Replace Ore with Tiberium
TAK02

Replies: 27
Views: 338

Post Posted: Sun Nov 19, 2017 3:26 pm    Subject: Replace Ore with Tiberium
Forum:  Modding Central » Red Alert 2 Editing Forum
Is the blue Tiberium in the files?
If not, the beige/yellow might be it (=gems).

Or maybe the game DOES use the other 2 TibTypes, but discreetly, and it was never visible because it's all gold ore ...
  Topic: Replace Ore with Tiberium
TAK02

Replies: 27
Views: 338

Post Posted: Sun Nov 19, 2017 2:25 pm    Subject: Replace Ore with Tiberium
Forum:  Modding Central » Red Alert 2 Editing Forum
www.yrargentina.com/old/downloads/shps/tib.zip
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
TAK02

Replies: 41
Views: 643

Post Posted: Sun Nov 19, 2017 2:22 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
We still need an extended version that goes across the rest of the canvas, down and left too.

EDIT: Importing might take too long, especially when you have a LOT of buildings. Isn't possible to inc ...
  Topic: Replace Ore with Tiberium
TAK02

Replies: 27
Views: 338

Post Posted: Sun Nov 19, 2017 12:58 pm    Subject: Replace Ore with Tiberium
Forum:  Modding Central » Red Alert 2 Editing Forum
Not even Ares?

I'm guessing it isn't possible to have the game change which SHPs are used for a TibType with MP mode INIs either.

So much for adding Spice into C&C S...
  Topic: Replace Ore with Tiberium
TAK02

Replies: 27
Views: 338

Post Posted: Sun Nov 19, 2017 11:00 am    Subject: Replace Ore with Tiberium
Forum:  Modding Central » Red Alert 2 Editing Forum
You can change the ore/tib to look like anything you want, just make a shp with the same amount of frames (24) & name as the original ore gfx (tib01-tib20). If you want tiberium damage, healing &a ...
  Topic: [Ares]Stupid Yellow Mech
TAK02

Replies: 19
Views: 749

Post Posted: Sun Nov 19, 2017 9:56 am    Subject: [Ares]Stupid Yellow Mech
Forum:  Modding Central » Media Hut » SHPs
How about 1 leg on ground at all times? Wink
  Topic: [Ares]Stupid Yellow Mech
TAK02

Replies: 19
Views: 749

Post Posted: Sun Nov 19, 2017 7:11 am    Subject: [Ares]Stupid Yellow Mech
Forum:  Modding Central » Media Hut » SHPs
For Nod!
  Topic: [REQUEST] RA2 Beta Soviet Heavy Tank
TAK02

Replies: 11
Views: 333

Post Posted: Sun Nov 19, 2017 7:09 am    Subject: [REQUEST] RA2 Beta Soviet Heavy Tank
Forum:  Modding Central » Media Hut
Look for 3tnk in ra2.mix>local.mix
If you don't have that MIX, re-install RA2, either from disc or http://xwis.net/forums/index.php/topic/177134-downloads/

NOTE: It's TINY.
  Topic: Ideas & suggestions
TAK02

Replies: 150
Views: 7756

Post Posted: Sat Nov 18, 2017 9:36 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Sorry for dbl post, but this's been bothering me for some time.

Is it possible to sell your vehicle at a service depot again? Or at least enable it with a switch of sorts?
If not, it could explain ...
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
TAK02

Replies: 41
Views: 643

Post Posted: Sat Nov 18, 2017 7:41 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
Is it really that hard to make just a grid with lepton-markings similar to Miggie's SHP that'd be even slightly accurate?

It'd be similar to the way we've been using the FLHFinder with screen-shots ...
  Topic: Replace Ore with Tiberium
TAK02

Replies: 27
Views: 338

Post Posted: Sat Nov 18, 2017 7:34 pm    Subject: Replace Ore with Tiberium
Forum:  Modding Central » Red Alert 2 Editing Forum
You want to replace ore and gems with green and blue Tiberium.

It should be possible, but I'm not sure how the Tiberium-poisoning can be brought back in. Maybe setting ImmuneToTiberium= back to 'no ...
  Topic: Replace Ore with Tiberium
TAK02

Replies: 27
Views: 338

Post Posted: Sat Nov 18, 2017 6:17 pm    Subject: Replace Ore with Tiberium
Forum:  Modding Central » Red Alert 2 Editing Forum
Sure you don't want both?
  Topic: [Ares]Stupid Yellow Mech
TAK02

Replies: 19
Views: 749

Post Posted: Sat Nov 18, 2017 4:20 pm    Subject: [Ares]Stupid Yellow Mech
Forum:  Modding Central » Media Hut » SHPs
What about the other one? The red/black Nod one?
  Topic: Mecha Tengu
TAK02

Replies: 8
Views: 414

Post Posted: Sat Nov 18, 2017 2:03 pm    Subject: Mecha Tengu
Forum:  Modding Central » Media Hut » Voxels
GDI uses the old, bulky mechs, worthy of T1.

The sleeker and windier designs are anime-exclusive at T1 Very Happy
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
TAK02

Replies: 41
Views: 643

Post Posted: Sat Nov 18, 2017 1:47 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
Not in a long term. We need 3D information of the model to do that.
Something that'd display the Miggie's FLHFinder.shp, extended in all four directions, of course, with its origin at the canvas' cen ...
  Topic: Trans_C's Random WIP stuff
TAK02

Replies: 254
Views: 30533

Post Posted: Sat Nov 18, 2017 9:56 am    Subject: Trans_C's Random WIP stuff
Forum:  Modding Central » Media Hut
For Nod and GDI #Tongue
  Topic: RA2YR: New World Order
TAK02

Replies: 53
Views: 2865

Post Posted: Sat Nov 18, 2017 7:21 am    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
SODIUM IS LIFE!..

Oops, wrong class? Smile

Like the sodium cannon tho. What would your teacher say to that concept? Wink
  Topic: Mecha Tengu
TAK02

Replies: 8
Views: 414

Post Posted: Sat Nov 18, 2017 7:15 am    Subject: Mecha Tengu
Forum:  Modding Central » Media Hut » Voxels
Any and all robots/mechs are considered high-tech, especially in anime. Don't question it Wink
  Topic: Trans_C's Random WIP stuff
TAK02

Replies: 254
Views: 30533

Post Posted: Sat Nov 18, 2017 7:08 am    Subject: Trans_C's Random WIP stuff
Forum:  Modding Central » Media Hut
Nicely detailed!
  Topic: —Apoc—
TAK02

Replies: 4
Views: 231

Post Posted: Fri Nov 17, 2017 7:22 pm    Subject: —Apoc—
Forum:  Modding Central » Media Hut
Looking at the GIF, it can be pushed back by a few pixels at least.
That'd be enough.
  Topic: [RA2][Joke] 80s Sprinter Trueno
TAK02

Replies: 7
Views: 452

Post Posted: Fri Nov 17, 2017 6:09 pm    Subject: [RA2][Joke] 80s Sprinter Trueno
Forum:  Modding Central » Media Hut » Voxels
...Really?

I LIKE IT!
  Topic: —Apoc—
TAK02

Replies: 4
Views: 231

Post Posted: Fri Nov 17, 2017 5:23 pm    Subject: —Apoc—
Forum:  Modding Central » Media Hut
The only problem is the turret's a bit too up-front, literally.

Maybe push it back a bit?
And the missile pods need to be a tad bigger too.
  Topic: Ideas & suggestions
TAK02

Replies: 150
Views: 7756

Post Posted: Fri Nov 17, 2017 5:21 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Maybe expanding AIBuildThis= so that it can accept up to three values?

[BUILDING]
AIBuildThis=no,no,yes
=> AI builds this only when it's a brutal/easy one (depending on the ordering)
  Topic: Fission's Personal Works and Voxel Progress
TAK02

Replies: 166
Views: 8878

Post Posted: Fri Nov 17, 2017 5:18 pm    Subject: Fission's Personal Works and Voxel Progress
Forum:  Modding Central » Media Hut
I like the Jaguar. Looks like real-life tanks that have both weapons, but didn't in RTSs for balance reasons (and let's be honest: an anti-armor and anti-infantry tank at T1 might be imbalancing witho ...
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
TAK02

Replies: 41
Views: 643

Post Posted: Fri Nov 17, 2017 5:11 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
Not in a long term. We need 3D information of the model to do that.
Something that'd display the Miggie's FLHFinder.shp, extended in all four directions, of course, with its origin at the canvas' cen ...
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
TAK02

Replies: 41
Views: 643

Post Posted: Thu Nov 16, 2017 5:59 am    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
It WAS annoying to have to load the game at least once for every unit.
If you're lucky, you could make a screenshot of the map, if you had a large enough screen, and know your way around some trigger ...
  Topic: Is there a limit to how many trees RA2/YR can have?
TAK02

Replies: 11
Views: 209

Post Posted: Wed Nov 15, 2017 6:45 pm    Subject: Is there a limit to how many trees RA2/YR can have?
Forum:  Modding Central » Red Alert 2 Editing Forum
Only thing to take care is that in YR 1.001, it can be placed in expandmdXX, but in RA2 (and probably in YR 1.000) it should be placed in ecache* and not in expandXX.

Thought I'd emphasis on this, ...
  Topic: DeployFacing has no effect?
TAK02

Replies: 3
Views: 103

Post Posted: Tue Nov 14, 2017 6:03 am    Subject: DeployFacing has no effect?
Forum:  Modding Central » Red Alert 2 Editing Forum
"This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide", so what did you expect?
  Topic: [6] Forsaken Night
TAK02

Replies: 6
Views: 150

Post Posted: Mon Nov 13, 2017 7:33 pm    Subject: [6] Forsaken Night
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
You should make a challenge map where that little outpost is what you have to defend yourself with.
Reinforcements optional #Tongue
  Topic: Need suggestion for this one
TAK02

Replies: 5
Views: 274

Post Posted: Mon Nov 13, 2017 3:59 pm    Subject: Need suggestion for this one
Forum:  Modding Central » Media Hut
Now THAT is a true beast.

But like you and LKO said: pods are too big and don't blend in quite well with the current turret.
  Topic: SCIPCIÓN's Graphics
TAK02

Replies: 6
Views: 374

Post Posted: Mon Nov 13, 2017 6:01 am    Subject: SCIPCIÓN's Graphics
Forum:  Modding Central » Media Hut
Anything you make, SCIPCION, is always good.

But why capturable? I thought that was the power plant for both factions?
  Topic: Igor carrier platform
TAK02

Replies: 2
Views: 363

Post Posted: Sun Nov 12, 2017 4:21 pm    Subject: Igor carrier platform
Forum:  Modding Central » Media Hut » Voxels
Igor, pull ZE ZWITSH!

Oops, wrong franchise.

Looks like it'll make a good Mobile Airforce Command, maybe even a Mobile Armor Facility with a few modifications.
  Topic: Ideas & suggestions
TAK02

Replies: 150
Views: 7756

Post Posted: Sun Nov 12, 2017 3:18 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Huh, that's a nice idea: have a vehicle come out of crate, only for it to deploy immediately (this works for SimpleDeployers like Siege Chopper and Nod's TS arty, AFAIK. Does it work for DeploysInto t ...
  Topic: Fission's Personal Works and Voxel Progress
TAK02

Replies: 166
Views: 8878

Post Posted: Sat Nov 11, 2017 5:37 am    Subject: Fission's Personal Works and Voxel Progress
Forum:  Modding Central » Media Hut
The Miner reminds me of how Harvesters in the Dune games unload, the only difference being that there isn't a pipe here coming out the vehicle and connecting to the Refinery to transfer the Spice.

...
  Topic: "Chemtrails aren't real" - idiot
TAK02

Replies: 8
Views: 206

Post Posted: Thu Nov 09, 2017 8:54 pm    Subject: "Chemtrails aren't real" - idiot
Forum:  Miscellaneous Forums » Offtopic Discussion Area
If C&C predicts future events....
And that's supposed to happen how exactly? Smile
  Topic: Scorched Earth MOD by G-E
TAK02

Replies: 610
Views: 69584

Post Posted: Thu Nov 09, 2017 8:28 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Doesn't really tell me where that is...
"Turbaco" is so hard to read?
Country/Continent is what I asked for.

Like this: Cartagena, Columbia, northern South America
 
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