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  Topic: Bu7loos Voxeling Shake.
TAK02

Replies: 1106
Views: 160770

Post Posted: Today, at 8:38 am    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
One way to let player to understand units is via campaigns. That's what original ra2/yr did, in each campaign, new units are introduced.
Not really. Some, yes, but not all were introduced properly.
...
  Topic: WIPs
TAK02

Replies: 499
Views: 97115

Post Posted: Yesterday, at 3:51 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Sorry if this is a dumb question, but exactly how long were you working on all of this?
Would 3 years be too much? It looks too polished for a shorter devTime.
  Topic: Downtown Warfare
TAK02

Replies: 11
Views: 212

Post Posted: Thu Jul 27, 2017 4:25 pm    Subject: Downtown Warfare
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
My argument from before still stands.

"True, but I wanna 2.5D GTA. Not that 2D/3D 'gangsta s#!%'"
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 143

Post Posted: Thu Jul 27, 2017 11:00 am    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
When the VS_INI's rulesmd is read, the CY gets a circle (if set). See pics above.
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 143

Post Posted: Thu Jul 27, 2017 8:51 am    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
The reason is
you use SensorArray=yes, which is a deployer key on
ConstructionYard=yes, which is a deployer key as well.

SensorArray has a different vehicle facing for deploying and different ce ...
  Topic: Why do most girls like the color of meat?
TAK02

Replies: 5
Views: 60

Post Posted: Thu Jul 27, 2017 4:27 am    Subject: Why do most girls like the color of meat?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
All girls are secretly wives/daughters to the Harkonnen Baron.

The result?

Blood- & meat-thirsty hoomans.
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 143

Post Posted: Thu Jul 27, 2017 12:57 am    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
I wanted the most balanced RA2. I found what I needed in Toveena's VS_INI. It is however, for YR. Which means I've got some work to do.

I already have done this once before (with a vanilla YR rules ...
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 143

Post Posted: Wed Jul 26, 2017 9:10 pm    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
The reason why I'm busying myself with MD's modification is because I want everything YR has to offer in RA2 for my mod.
The only differences will be YR flags/gameplay-elements that RA2 can't support ...
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 143

Post Posted: Wed Jul 26, 2017 7:23 pm    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
Srry for dbl post, but:

If I take the original INI Toveena provided (unmoddified) with YR, the MCV deploys as in vanilla, facing bottom-left, IIRC.

However, when using for RA2 you'll get a crash ...
  Topic: RA2 BUG
TAK02

Replies: 11
Views: 165

Post Posted: Wed Jul 26, 2017 7:16 pm    Subject: RA2 BUG
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
But it still works, right?

Because if it does, SCREW inconsitencies. Modders are the ones who should tell people not to mess up things with saves.
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 143

Post Posted: Wed Jul 26, 2017 4:54 pm    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
Ummm...
This WAS a YR rules. Currently being remade for RA2. The version above stopped at NACNST.

The AMCV looks like an [MTNK] (art) because of an Image test I was running.

As for chking the V ...
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 143

Post Posted: Wed Jul 26, 2017 3:30 pm    Subject:   Construction Yard Deployment Bug
Subject description: MCV deploys incorrectly
Forum:  Modding Central » Red Alert 2 Editing Forum
Long story short: I have no idea where the bug even comes from.
I already tried commenting out everything with DeploysInto/UndeploysInto that isn't AMCV, SMCV, GACNST or NACNST.
I even compared thei ...
  Topic: RA2 BUG
TAK02

Replies: 11
Views: 165

Post Posted: Wed Jul 26, 2017 3:11 pm    Subject: RA2 BUG
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Rechk sound.ini Smile
  Topic: Dune stuff!
TAK02

Replies: 17
Views: 474

Post Posted: Tue Jul 25, 2017 2:19 pm    Subject: Dune stuff!
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Hopefully it won't be developed by Electronic FArts. Or was it Egoistic A-Holes? #Tongue
  Topic: Mirage Tank Retexture
TAK02

Replies: 15
Views: 433

Post Posted: Tue Jul 25, 2017 7:13 am    Subject: Mirage Tank Retexture
Forum:  Modding Central » Media Hut » Voxels
There should be a script in VXLSE that 'kills' some pixels. Said pixels be purple for some palettes used by units & buildings.
  Topic: Ares Logic Suggestions
TAK02

Replies: 18
Views: 631

Post Posted: Tue Jul 25, 2017 6:41 am    Subject: Ares Logic Suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Question: Is it possible for Ares to store Globals? IIRC, RA2 didn't carry their Clear/Set states continuously, always forgetting them when making Auto-Saves.

I thought of storing said Globals' sta ...
  Topic: Downtown Warfare
TAK02

Replies: 11
Views: 212

Post Posted: Mon Jul 24, 2017 10:08 am    Subject: Downtown Warfare
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
True, but I wanna 2.5D GTA. Not that 2D/3D 'gangsta s#!%'
  Topic: Downtown Warfare
TAK02

Replies: 11
Views: 212

Post Posted: Mon Jul 24, 2017 7:55 am    Subject: Downtown Warfare
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
Who cares about the AI?

As long as it all works, it won't get any worse.

That, and I'm already working on implementing OpenTopped Civie cars into YR. It'll be fun for sure!

Let the fun begin! ...
  Topic: Downtown Warfare
TAK02

Replies: 11
Views: 212

Post Posted: Mon Jul 24, 2017 6:38 am    Subject: Downtown Warfare
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
Question: Can we have some GTA-style warfare please?
You know, with stealable cars armed with MGs, Firetrucks using killer Waterpumps (or flamethrowers like that one GTA2 mission) Smile
  Topic: Who would take control PPM in the future?
TAK02

Replies: 12
Views: 237

Post Posted: Sun Jul 23, 2017 6:45 am    Subject: Who would take control PPM in the future?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
My crystal ball does not work well enough to get this kind of answer. It depends on the way I'd disappear and whoever is active and in the staff/administrator team by that time.Can I join? #Tongue
  Topic: Puppet Master
TAK02

Replies: 33
Views: 1072

Post Posted: Sat Jul 22, 2017 9:51 am    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
Yep, THIS is a true Puppetmaster (or was it Pupeteer?)
  Topic: Random Stuff
TAK02

Replies: 15
Views: 362

Post Posted: Fri Jul 21, 2017 2:27 pm    Subject: Random Stuff
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Sisi is the president of Egypt. I dunno why you'd blow yourself up in a court to stop ISIS, seems a little counterproductive.
I know that, but never underestimate a human's capacity of stupidity. Oth ...
  Topic: Random Stuff
TAK02

Replies: 15
Views: 362

Post Posted: Fri Jul 21, 2017 4:04 am    Subject: Random Stuff
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Sisi or ISIS?
  Topic: Super Heavy Motor Carrier
TAK02

Replies: 12
Views: 545

Post Posted: Thu Jul 20, 2017 4:19 pm    Subject: Super Heavy Motor Carrier
Forum:  Modding Central » Media Hut » Voxels
Too small. Make the unit bigger. It's mortar has to be clearly visible.
  Topic: Super Heavy Motor Carrier
TAK02

Replies: 12
Views: 545

Post Posted: Thu Jul 20, 2017 3:30 pm    Subject: Super Heavy Motor Carrier
Forum:  Modding Central » Media Hut » Voxels
Do my eyes deceive me or the treads animated?
  Topic: Supply drop idea
TAK02

Replies: 4
Views: 155

Post Posted: Thu Jul 20, 2017 3:28 pm    Subject: Supply drop idea
Forum:  Featured Projects » D-Day
Let the AI cheat then! #Tongue
  Topic: Random Stuff
TAK02

Replies: 15
Views: 362

Post Posted: Wed Jul 19, 2017 7:37 pm    Subject: Random Stuff
Forum:  Miscellaneous Forums » Offtopic Discussion Area
The most terrifying one i survived a heart attack last year.
Are you, by any chance, fat? Sorry if I offended you, but it happens to fat people more than others (or those suffering from high stress.. ...
  Topic: Requesting reinforcements...
TAK02

Replies: 6
Views: 249

Post Posted: Wed Jul 19, 2017 6:57 pm    Subject: Requesting reinforcements...
Forum:  PPM Zone » PPM News Network
Here's some, albeit short, news: 'Supremacy Studios' is back, and will release Supreme RA2 Version 3.0, a news article detailing most of the changes, and two skirmish-matches that'll (hopefully) prove ...
  Topic: Forsaken Fan Art
TAK02

Replies: 11
Views: 185

Post Posted: Wed Jul 19, 2017 6:13 pm    Subject: Forsaken Fan Art
Forum:  Featured Projects » Twisted Insurrection » Your Input
I think Speeder wants to put in the Forsaken (or their ancestors) in MO.
  Topic: Forsaken Vehicles
TAK02

Replies: 3
Views: 152

Post Posted: Wed Jul 19, 2017 6:11 pm    Subject: Forsaken Vehicles
Forum:  Featured Projects » Twisted Insurrection » Factions » Forsaken
Oh, so they weren't made to slice-up the world's largest pizzaZ?
Now, Kane wouldn't like that, would he? #Tongue
  Topic: Puppet Master
TAK02

Replies: 33
Views: 1072

Post Posted: Wed Jul 19, 2017 6:08 pm    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
MadHQ's is simple, true, but it just felt more natural to me, like something properly polished.
Not saying that I can do better, but something just doesn't seem right with your version. I don't reall ...
  Topic: Noodles Graphics Pile
TAK02

Replies: 68
Views: 6962

Post Posted: Wed Jul 19, 2017 6:04 pm    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
Popping cysts might be... a little too disgusting, even for a bloody war, dontcha think? #Tongue
  Topic: Lasher Tank
TAK02

Replies: 23
Views: 2696

Post Posted: Wed Jul 19, 2017 8:11 am    Subject: Lasher Tank
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
Old one was more detailed than new. Still needs some re-coloring/texturing tho.
  Topic: Lasher Tank
TAK02

Replies: 23
Views: 2696

Post Posted: Wed Jul 19, 2017 7:29 am    Subject: Lasher Tank
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
You probably should've kept both versions up. How else would we be able to tell the difference?
  Topic: [RA2/YR] Vietnamese Flag.
TAK02

Replies: 9
Views: 439

Post Posted: Wed Jul 19, 2017 7:28 am    Subject: [RA2/YR] Vietnamese Flag.
Forum:  Modding Central » Media Hut » SHPs
"RAISE YOUR FLAG!"

On a side note, we need more flags.
  Topic: Puppet Master
TAK02

Replies: 33
Views: 1072

Post Posted: Wed Jul 19, 2017 7:26 am    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
I don't know about you, but I liked MadHQ's 'unfinished' version a lot more.
  Topic: Supply drop idea
TAK02

Replies: 4
Views: 155

Post Posted: Tue Jul 18, 2017 6:34 pm    Subject: Supply drop idea
Forum:  Featured Projects » D-Day
Good idea, but good luck on implementing it #Tongue
But, while understandable and logical, the concept has the problem of being 'new' to C&C as a whole (unless you count C&C 4's "harvest" ...
  Topic: Completing Catching Up
TAK02

Replies: 20
Views: 880

Post Posted: Tue Jul 18, 2017 5:35 am    Subject: Completing Catching Up
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Question: Is it possible for Ares to store Globals? IIRC, RA2 didn't carry their Clear/Set states continuously, always forgetting them when making Auto-Saves.

I thought of storing said Globals' sta ...
  Topic: Noodles Graphics Pile
TAK02

Replies: 68
Views: 6962

Post Posted: Mon Jul 17, 2017 2:49 pm    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
Going to try adding these in as new Tech Buildings.

The Hot Dog Cart will heal nearby infantry and give them the "Well Fed" Buff which adds 25% Firepower to them.

Among other things is ...
  Topic: Completing Catching Up
TAK02

Replies: 20
Views: 880

Post Posted: Mon Jul 17, 2017 2:06 pm    Subject: Completing Catching Up
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Let me guess. You either played Emperor: Battle for Dune and want the Ordos Laser Tank's Shielding because you like it and/or want a E:BfD mod on Ares-Engine or you played C&C 4 and liked the Shie ...
  Topic: Video of the day
TAK02

Replies: 20
Views: 1388

Post Posted: Mon Jul 17, 2017 5:27 am    Subject: Video of the day
Forum:  Miscellaneous Forums » Offtopic Discussion Area
https://www.youtube.com/watch?v=aJILHOQDRh4

For Mobile Users: BIONICLE REVOLUTION - FINAL TRAILER
  Topic: Mi-24 Hind Gunship
TAK02

Replies: 7
Views: 178

Post Posted: Mon Jul 17, 2017 5:22 am    Subject: Mi-24 Hind Gunship
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Units
Last I chk-ed, the RL Hind didn't look like the 'claws' of TS's Carryall.
  Topic: Mi-24 Hind Gunship
TAK02

Replies: 7
Views: 178

Post Posted: Sun Jul 16, 2017 6:04 am    Subject: Mi-24 Hind Gunship
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Units
According to original Rules, both RA2 and YR, the Hind was meant to be able to transport tanks and infantry, in a similar fashion to both the NightHawk AND TS's Carryall.

It was scrapped, but the V ...
  Topic: Infantry healed and mutated by the same warhead
TAK02

Replies: 4
Views: 110

Post Posted: Sat Jul 15, 2017 9:08 am    Subject: Infantry healed and mutated by the same warhead
Forum:  Modding Central » Red Alert 2 Editing Forum
Turn Radiation into Healing! That'll give you immune GIs too! #Tongue

I'd try and have a look at MO's Nanocharge, but we all know Speeder doesn't make his code accessible...
  Topic: MadHQ's Graveyard
TAK02

Replies: 460
Views: 54721

Post Posted: Sat Jul 15, 2017 5:12 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Don't get it.

How did you manage to get the values into Excel like that? (You know, outside putting them in manually)
  Topic: Aro's Music Project
TAK02

Replies: 14
Views: 406

Post Posted: Sat Jul 15, 2017 5:10 am    Subject: Aro's Music Project
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Tankard Haus is by no means a money-making scheme, nor do we intend to sell our souls and limbs to try and get famous, we are all doing it purely for the sake of fun and if it happens to go somewhere, ...
  Topic: Aro's Music Project
TAK02

Replies: 14
Views: 406

Post Posted: Fri Jul 14, 2017 8:54 am    Subject: Aro's Music Project
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Being professional has nothing do with being famous. The way a lot of famous people behave is not the least bit professional.
                            ...
  Topic: Aro's Music Project
TAK02

Replies: 14
Views: 406

Post Posted: Thu Jul 13, 2017 3:09 pm    Subject: Aro's Music Project
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Hey, Aro, if you can make good music, how come you're not rich and still hanging out with poor sods like us? #Tongue

BTW, left both a like and a comment on MMXV.
Subscribed too.

@G-E: I see no simil ...
  Topic: Does anyone else here Hash?
TAK02

Replies: 7
Views: 168

Post Posted: Thu Jul 13, 2017 5:56 am    Subject: Does anyone else here Hash?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
O_O
+Respect
  Topic: ARES
TAK02

Replies: 2
Views: 139

Post Posted: Thu Jul 13, 2017 5:29 am    Subject: ARES
Forum:  Modding Central » Red Alert 2 Editing Forum
No.Re-chk http://ares-developers.github.io/Ares-docs/intro.html#required-changes-for-mods-using-ares
 
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