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  Topic: Fire Ring
TAK02

Replies: 6
Views: 2595

Post Posted: Today, at 5:22 am    Subject: Fire Ring
Forum:  Modding Central » Media Hut » SHPs
Here's your answer: Yes.
He wouldn't let us download this beautiful piece of art if it were just for show.
  Topic: [RA2]Allied Disc Thrower
TAK02

Replies: 13
Views: 2642

Post Posted: Today, at 5:22 am    Subject: [RA2]Allied Disc Thrower
Forum:  Modding Central » Media Hut » SHPs
Here's your answer: Yes.
He wouldn't let us download this beautiful piece of art if it were just for show.
  Topic: Patriot missiles -remake- [RA2/YR]
TAK02

Replies: 16
Views: 2371

Post Posted: Today, at 5:21 am    Subject: Patriot missiles -remake- [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Here's your answer: Yes.
He wouldn't let us download this beautiful piece of art if it were just for show.
  Topic: EMP Device (superweapon) [RA2/YR]
TAK02

Replies: 26
Views: 3340

Post Posted: Today, at 5:19 am    Subject: EMP Device (superweapon) [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Depends on where the SHPs were placed. If you're using YR, then it can be in expandxxmd.mix and still appear.
If using RA2, then it must be placed in an ecachexx.mix.

Otherwise the building will b ...
  Topic: Present Cameos in my Mod (WIP)
TAK02

Replies: 1
Views: 49

Post Posted: Today, at 5:16 am    Subject: Present Cameos in my Mod (WIP)
Forum:  Modding Central » Media Hut
Bloodfang and Sickle MLRS are... unclear. They look too tiny to see properly. Especially the Bloodfang.
The others don't look so bad.

On an unrelated note: how did you get the F1 Wasp to rotate li ...
  Topic: Bad Neighbors
TAK02

Replies: 1
Views: 39

Post Posted: Yesterday, at 5:50 pm    Subject: Bad Neighbors
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
I think adding some tunnels would be great idea. Right through that Tiberium! Smile
  Topic: Noodles Graphics Pile
TAK02

Replies: 82
Views: 8563

Post Posted: Yesterday, at 2:06 pm    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
Does anyone know why the cop car is referred to as RA2 Pig in its Name=?
I think Brett's purple Hyundai got pulled over #Tongue

Also, that flame-turret looks too big the Hummer. Maybe making it a singl ...
  Topic: Pressing TAB/Diplomacy = crash
TAK02

Replies: 8
Views: 126

Post Posted: Yesterday, at 9:02 am    Subject: Pressing TAB/Diplomacy = crash
Forum:  Modding Central » Red Alert 2 Editing Forum
Wait, I don't get it. What's the solution? Changing side's/country's flags?
  Topic: Miggy's Workbench
TAK02

Replies: 183
Views: 11801

Post Posted: Yesterday, at 4:13 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
You could always ask if someone here is willing to help out. I know I would.

After I know how to make good VXls from scratch #Tongue
  Topic: Sample Loading Screens (WIP)
TAK02

Replies: 4
Views: 74

Post Posted: Yesterday, at 4:11 am    Subject: Sample Loading Screens (WIP)
Forum:  Modding Central » Media Hut
Not bad at all. Looks like you're using MO's style, so there can't be anything wrong with it. Asised from the fact that Spain, or at least France should be part of the EDF. Or all of the EU countries ...
  Topic: Pressing TAB/Diplomacy = crash
TAK02

Replies: 8
Views: 126

Post Posted: Fri Sep 22, 2017 4:26 pm    Subject: Pressing TAB/Diplomacy = crash
Forum:  Modding Central » Red Alert 2 Editing Forum
The CNCNet client isn't stand-alone, AFAIK. Which game-version are you using? The one Westwood released all those years ago, TFD, Origin or XWIS?
The last is only one I know will close with no error ...
  Topic: Tiberian Sun Rising... Trolls?
TAK02

Replies: 3
Views: 120

Post Posted: Tue Sep 19, 2017 5:35 pm    Subject: Tiberian Sun Rising... Trolls?
Forum:  Miscellaneous Forums » Game Chat
Not really. It just means that life sucked for him, and his mod's development.
I mean, look at me! I promised Supremacy's release would be due a few days ago, but that never happened. Because over-ra ...
  Topic: Ares 0.E has arrived
TAK02

Replies: 18
Views: 678

Post Posted: Mon Sep 18, 2017 5:52 pm    Subject: Ares 0.E has arrived
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Alex, you never cease to amaze me with your dedication.

Those of us left who still mod YR salute you.

Very Happy

ALL HAIL LORD ALEX!
  Topic: —Argus nuclear cannon—
TAK02

Replies: 7
Views: 198

Post Posted: Mon Sep 18, 2017 5:51 pm    Subject: —Argus nuclear cannon—
Forum:  Modding Central » Media Hut
Looks like MO3's Stalin's Fist with a huge artillery cannon for a gun.

NOICE!
  Topic: [XWIS] "Wrong resolution? I kill you!"
TAK02

Replies: 2
Views: 120

Post Posted: Sat Sep 09, 2017 6:27 am    Subject: [XWIS] "Wrong resolution? I kill you!"
Forum:  Miscellaneous Forums » Offtopic Discussion Area
It doesn't matter HOW the res is changed, is just matters that it DOES, and isn't 640x480. Then crash.

What's funny is that replacing GAME.exe with the one I still have (bought a pirated copy years ...
  Topic: Remake version of Ra2 black eagle
TAK02

Replies: 13
Views: 737

Post Posted: Sat Sep 09, 2017 6:17 am    Subject: Remake version of Ra2 black eagle
Forum:  Modding Central » Media Hut » Voxels
Hmmm... Reminds me of that Sukhoi I found in the game files..
  Topic: Akita Turret
TAK02

Replies: 5
Views: 210

Post Posted: Sat Sep 09, 2017 6:14 am    Subject: Akita Turret
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Structures
Wait, isn't that the PreRA2 turret?
  Topic: Westwood Color Conversion Utility
TAK02

Replies: 10
Views: 359

Post Posted: Sat Sep 09, 2017 6:12 am    Subject: Westwood Color Conversion Utility
Forum:  Featured Tools » CnC Editing Tools
"Bobingabout made an RGB-to-HSB color converter. Get it here: http://bobingabout.gamemod.net/Files/rgb2hsb.exe " - Colors on ModEnc
It's a variation of the same thing shipped with NPatch an ...
  Topic: RA1 Blimp
TAK02

Replies: 3
Views: 311

Post Posted: Sat Sep 09, 2017 6:02 am    Subject: RA1 Blimp
Forum:  Modding Central » Media Hut » SHPs
It lacks a face Smile
  Topic: YR: Noodles Patch
TAK02

Replies: 61
Views: 12842

Post Posted: Mon Sep 04, 2017 10:35 am    Subject: YR: Noodles Patch
Forum:  Modding Central » Public Project Announcements
Like, say 'amphibious Miners and JumpJet MCVs are my idea', whereas we all know EA introduced those in C&C3 and RA3 respectively.

But saying 'amphibious Miners and JumpJet MCVs in RA2 are my id ...
  Topic: Playtest 20170902
TAK02

Replies: 11
Views: 368

Post Posted: Mon Sep 04, 2017 8:06 am    Subject: Playtest 20170902
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
Well, screw you for not supporting the greatest WinXP and accepting MicroBrains' Win10. Very Happy
  Topic: Magnetron
TAK02

Replies: 11
Views: 422

Post Posted: Mon Sep 04, 2017 8:02 am    Subject: Magnetron
Forum:  Modding Central » Media Hut » SHPs
Oh! Oh! Please make the Wing Gundam too! Very Happy

Nice Mag-Bird, btw!
Just.. why isn't the head moving at all?
  Topic: Westwood Color Conversion Utility
TAK02

Replies: 10
Views: 359

Post Posted: Mon Sep 04, 2017 8:01 am    Subject: Westwood Color Conversion Utility
Forum:  Featured Tools » CnC Editing Tools
"Bobingabout made an RGB-to-HSB color converter. Get it here: http://bobingabout.gamemod.net/Files/rgb2hsb.exe " - Colors on ModEnc
  Topic: Graphical Requests
TAK02

Replies: 321
Views: 119186

Post Posted: Mon Sep 04, 2017 7:57 am    Subject: Graphical Requests
Forum:  Modding Central » Media Hut
MadHQ should have the 3D files for this thing. Or at least something similar.
  Topic: YR: Noodles Patch
TAK02

Replies: 61
Views: 12842

Post Posted: Mon Sep 04, 2017 7:53 am    Subject: YR: Noodles Patch
Forum:  Modding Central » Public Project Announcements
It's an idea. No one will care, as long as you don't go around bragging that idea was completely yours.
  Topic: Adding new country to red alert 2
TAK02

Replies: 6
Views: 5157

Post Posted: Mon Sep 04, 2017 7:51 am    Subject: Adding new country to red alert 2
Forum:  Modding Central » Red Alert 2 Editing Forum
Hmm...
A bit unclear what exactly you mean, but...

Adding new countries exclusive to a campaign map is how WW made most RA2 missions. They aren't in YR, but it should be possible.
  Topic: Remake for the old RA2 YR MiG airstrike fighter
TAK02

Replies: 7
Views: 634

Post Posted: Mon Sep 04, 2017 7:48 am    Subject: Remake for the old RA2 YR MiG airstrike fighter
Forum:  Modding Central » Media Hut » Voxels
Too big. Better suited for an unbuildable/campaign-only SuperMiG. Oh wait...
Also, wasn't there a MiG with a hammer & sickle on its wing? Why didn't you add that little detail?
  Topic: XWIS: "Wrong resolution? I kill you!"
TAK02

Replies: 4
Views: 183

Post Posted: Mon Sep 04, 2017 7:37 am    Subject: XWIS: "Wrong resolution? I kill you!"
Forum:  Modding Central » Red Alert 2 Editing Forum
That's the thing: I can't set the screen to 800x600 (not even manually with NotePad). On my HP Mini only 640x480 and 1024x576 are allowed.
On my Win10 (which I don't have atm) all resolutions are all ...
  Topic: Trans_C's Random WIP stuff
TAK02

Replies: 242
Views: 26814

Post Posted: Fri Sep 01, 2017 8:34 am    Subject: Trans_C's Random WIP stuff
Forum:  Modding Central » Media Hut
Does that mean you won't even send anything via PMs?

That's a shame... I love that crane...

Offtopic: Does anyone have an RA2 Animals Pack? RA2YR doesn't have that many..
  Topic: Helicopter voxel problem.
TAK02

Replies: 6
Views: 304

Post Posted: Thu Aug 31, 2017 5:28 pm    Subject: Helicopter voxel problem.
Forum:  Modding Central » Red Alert 2 Editing Forum
Re-try with vanilla code. It should fix up all errors.

Once you have that, re-add and test any new aircraft one-by-one.
You'll have to do this until you come across the one causing this error.

...
  Topic: XWIS: "Wrong resolution? I kill you!"
TAK02

Replies: 4
Views: 183

Post Posted: Thu Aug 31, 2017 5:17 pm    Subject:   XWIS: "Wrong resolution? I kill you!"
Subject description: Believe it or not, XWIS actually cares about the resolution
Forum:  Modding Central » Red Alert 2 Editing Forum
Long story short: I primarily use XWIS' multiplayer/skirmish-only components (or the RA2YR version that doesn't include campaign maps and movies) because it's faster (start-up loading only) and actual ...
  Topic: Yuri Grinder Fix
TAK02

Replies: 2
Views: 226

Post Posted: Thu Aug 31, 2017 3:38 pm    Subject: Yuri Grinder Fix
Forum:  Modding Central » Media Hut » SHPs
Nice one!

Any chance you'll release it all in one convenient pack, SHP, code 'n all?
  Topic: [XWIS] "Wrong resolution? I kill you!"
TAK02

Replies: 2
Views: 120

Post Posted: Thu Aug 31, 2017 3:36 pm    Subject:   [XWIS] "Wrong resolution? I kill you!"
Subject description: Beleive it or not, XWIS actually cares about the resolution
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Long story short: I primarily use XWIS' multiplayer/skirmish-only components (or the RA2YR version that doesn't include campaign maps and movies) because it's faster (start-up loading only) and actual ...
  Topic: Ideas & suggestions
TAK02

Replies: 61
Views: 4887

Post Posted: Thu Aug 31, 2017 1:24 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AFAIK, zlixine already released a MIX unprotector and de-encryptor. INIs aren't safe any more. Neither are all the VXLs, SHPs, and maps.

When did they manage to come up with that!? Anyway, it can b ...
  Topic: Mobile suit Iron blooded orphan mobile worker
TAK02

Replies: 8
Views: 712

Post Posted: Thu Aug 24, 2017 9:05 am    Subject: Mobile suit Iron blooded orphan mobile worker
Forum:  Modding Central » Media Hut » Voxels
Sorry for double post, but is there a way to put turret and tank body together without messing any of them up?
  Topic: How to make a prison?
TAK02

Replies: 8
Views: 275

Post Posted: Thu Aug 24, 2017 8:50 am    Subject: How to make a prison?
Forum:  Modding Central » Red Alert 2 Editing Forum
The building:Grinding=yesInfantryAbsorb=yes
UnitAbsorb=no

For the prison vehicle:NoManualEnter=yes

Weapon:Abductor.AbductBelowPercent= ;between 1 and 0. 0.XX possible
Abductor.Anim= ;pick one ...
  Topic: Mobile suit Iron blooded orphan mobile worker
TAK02

Replies: 8
Views: 712

Post Posted: Wed Aug 23, 2017 1:22 pm    Subject: Mobile suit Iron blooded orphan mobile worker
Forum:  Modding Central » Media Hut » Voxels
PeaZip is the same, but my XP is still on Service Pack 2 for some reason.
Anyways, just installed 7-Zip, and it works just fine!
Looks even better than the WinZip I have! Thanks!

EDIT: I kinda wi ...
  Topic: Mobile suit Iron blooded orphan mobile worker
TAK02

Replies: 8
Views: 712

Post Posted: Wed Aug 23, 2017 12:47 pm    Subject: Mobile suit Iron blooded orphan mobile worker
Forum:  Modding Central » Media Hut » Voxels
I don't believe it!
You actually did it! Smile

There is one last version tho: it has 'bigger' guns (they kinda look like the RenX assault rifle), can be seen in the second half of episode 24.

Also ...
  Topic: 2D Attempts
TAK02

Replies: 125
Views: 3915

Post Posted: Wed Aug 23, 2017 12:42 pm    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
That's IBO's Mobile Workers for ya!
  Topic: 2D Attempts
TAK02

Replies: 125
Views: 3915

Post Posted: Mon Aug 21, 2017 1:33 pm    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
I like the greyed-out cameos more Laughing
  Topic: Allied Iron lotus M.L.R.S
TAK02

Replies: 4
Views: 598

Post Posted: Sun Aug 20, 2017 6:02 pm    Subject: Allied Iron lotus M.L.R.S
Forum:  Modding Central » Media Hut » Voxels
If you know Iron-Blooded Orphans, you could make those 'Mobile Workers'.
All variations (read: different guns for the same vehicle) can be seen in episodes 1, 2, 21, 24, 25. (spoilers, duh!)

I'd l ...
  Topic: Allied World splitter railgun artillery
TAK02

Replies: 8
Views: 735

Post Posted: Sat Aug 19, 2017 4:13 pm    Subject: Allied World splitter railgun artillery
Forum:  Modding Central » Media Hut » Voxels
*gulp...*
  Topic: RA2YR: New World Order
TAK02

Replies: 48
Views: 2060

Post Posted: Sat Aug 19, 2017 8:27 am    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
I didn't know Speeder went looking through folklore to get the names!

I wonder...
If we manage to find the folklore source of Foehn's unit names, will it give us a hint about their origins?
  Topic: RA2YR: New World Order
TAK02

Replies: 48
Views: 2060

Post Posted: Fri Aug 18, 2017 2:06 pm    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
M.O.'s "Qilin" Tank translates to "Unicorn" Tank for some reason Confused
I'm 100% sure that's a pun on 'killing Tank', which makes sense, as Chinese Tanks are better at killing than th ...
  Topic: The Allied King harrier V.T.O.L jet
TAK02

Replies: 3
Views: 555

Post Posted: Fri Aug 18, 2017 2:02 pm    Subject: The Allied King harrier V.T.O.L jet
Forum:  Modding Central » Media Hut » Voxels
Reminds me of GTA SA's hydra jet.
  Topic: Remake version for RA3 Guardian M.B.T
TAK02

Replies: 2
Views: 604

Post Posted: Wed Aug 16, 2017 7:16 am    Subject: Remake version for RA3 Guardian M.B.T
Forum:  Modding Central » Media Hut » Voxels
Looks lovely, but... a bit flat.
And the laser looks too big for the turret.
It looks like it'd do more damage than the actual gun!
  Topic: Cross-over Proposal
TAK02

Replies: 7
Views: 288

Post Posted: Tue Aug 15, 2017 7:52 am    Subject: Cross-over Proposal
Forum:  Modding Central » Red Alert 2 Editing Forum
Would you like to introduce a similar cross-over in your mod, too? In that case, I can give you some iconic unit from my mod in return.

I'll see what I can do regarding that. Thank AlexB for Secret ...
  Topic: Cross-over Proposal
TAK02

Replies: 7
Views: 288

Post Posted: Mon Aug 14, 2017 5:59 am    Subject: Cross-over Proposal
Forum:  Modding Central » Red Alert 2 Editing Forum
Hmm... My mod will use some RA3 tech as StolenTech. The rest will be used as over-powered weapons. But you'll need them for two special missions.
I also have other units, but... I'd rather you wait u ...
  Topic: Gattling Tank
TAK02

Replies: 4
Views: 491

Post Posted: Mon Aug 14, 2017 5:54 am    Subject: Gattling Tank
Forum:  Modding Central » Media Hut » Voxels
Looks too big and bland, tbh.
Maybe you can take the texture of the original and apply it to the this one?
  Topic: Yuri Bio Reactor Fix
TAK02

Replies: 3
Views: 361

Post Posted: Mon Aug 14, 2017 5:53 am    Subject: Yuri Bio Reactor Fix
Forum:  Modding Central » Media Hut » SHPs
Alllow me!
This Thread Is Worthless Without Pictures
#Tongue

Also: I wasn't aware UseNormalLight existed. Then again, I never really cared much for the art code.
What does that one do anyway? I would go to ModEnc, but apparently ...
 
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