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  Topic: Allied Repulse hover tank
TAK02

Replies: 3
Views: 40

Post Posted: Today, at 4:10 pm    Subject: Allied Repulse hover tank
Forum:  Modding Central » Media Hut » Voxels
Must've forgotten to give the demo unit the hover-locomotor.

I don't know about you, but I'm pretty sure that's false-advertising.

I think I'mma sue you now #Tongue
  Topic: What does "NeedsEngineer" do?
TAK02

Replies: 4
Views: 37

Post Posted: Today, at 1:38 pm    Subject: What does "NeedsEngineer" do?
Forum:  Modding Central » Red Alert 2 Editing Forum
Interesting; could this be used to prevent a factory building from functioning as a factory by preventing the door animation from playing - and hence preventing units from exiting...

Does the unit ...
  Topic: [RA2/YR] My Rhino Heavy Tank (WIP)
TAK02

Replies: 35
Views: 13118

Post Posted: Yesterday, at 7:23 pm    Subject: [RA2/YR] My Rhino Heavy Tank (WIP)
Forum:  Modding Central » Media Hut
What I don't understand: Why bring out an old topic from the dead just for one measly and poorly-thought advertisement? It's the new guy's one and only post.

And it isn't even part of his signature ...
  Topic: [RA2/YR] My Rhino Heavy Tank (WIP)
TAK02

Replies: 35
Views: 13118

Post Posted: Yesterday, at 6:48 pm    Subject: [RA2/YR] My Rhino Heavy Tank (WIP)
Forum:  Modding Central » Media Hut
OI BANSHEE! SPAM-BERG AHEAD!
  Topic: Fission's Personal Works and Voxel Progress
TAK02

Replies: 120
Views: 6170

Post Posted: Yesterday, at 6:46 pm    Subject: Fission's Personal Works and Voxel Progress
Forum:  Modding Central » Media Hut
They look too similar.
Also, the desotur doesn't really have a 'Desolator'-feel to it.
  Topic: [Ra2]Chinese Ore Refinery
TAK02

Replies: 2
Views: 126

Post Posted: Yesterday, at 6:56 am    Subject: [Ra2]Chinese Ore Refinery
Forum:  Modding Central » Media Hut » SHPs
Looks like a good mix of an RA2-refinery and a General-Supply-thing.
Those mining bots look kinda cute too Smile
  Topic: Ideas & suggestions
TAK02

Replies: 71
Views: 5271

Post Posted: Sun Oct 15, 2017 3:13 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
What's the use of the “Weight=” tag?

When a VehicleType has a higher Weight set than what you'll find under ShipSinkingWeight...
Do I really have to explain that one?
If it's lower, the ship ...
  Topic: 2D Attempts
TAK02

Replies: 142
Views: 5183

Post Posted: Sun Oct 15, 2017 7:08 am    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
Where did you get the Nimitz' voxel?

Nice cams btw!
  Topic: OverWatch's voxels
TAK02

Replies: 13
Views: 403

Post Posted: Fri Oct 13, 2017 6:49 pm    Subject: OverWatch's voxels
Forum:  Modding Central » Media Hut
The Illusion Tank still looks too much like RA3's Mirage Tank. And I hate the whole thing from start to finish. And everything resembling it.

On the bright side, that nuke cannon?
Are you trying t ...
  Topic: Fission's Personal Works and Voxel Progress
TAK02

Replies: 120
Views: 6170

Post Posted: Thu Oct 12, 2017 6:58 pm    Subject: Fission's Personal Works and Voxel Progress
Forum:  Modding Central » Media Hut
Maybe a tad darker...

And a rounder driver-cabin.
  Topic: OverWatch's voxels
TAK02

Replies: 13
Views: 403

Post Posted: Wed Oct 11, 2017 1:08 pm    Subject: OverWatch's voxels
Forum:  Modding Central » Media Hut
Here's what we need now: RA3 in sweet, good-old 2.5D, even if it's just a skirmish mode.

OverWatch, you're now hired by the Supremacy team Very Happy

On a more serious note: I do want to make such a mod ...
  Topic: Concept Psychic Dominator
TAK02

Replies: 14
Views: 404

Post Posted: Tue Oct 10, 2017 6:00 pm    Subject: Concept Psychic Dominator
Forum:  Modding Central » Media Hut
I'm not sure what it is, but the Master feels like it'd stand out when compared to other buildings...

Either way, I'm starting to like it!
Now it looks much more of a Puppet Master than that other ...
  Topic: Concept Psychic Dominator
TAK02

Replies: 14
Views: 404

Post Posted: Mon Oct 09, 2017 4:41 am    Subject: Concept Psychic Dominator
Forum:  Modding Central » Media Hut
When will you make charge anim? (1 minute before superweapon ready)

The charge-anim was supposed to be similar to the Dominator's.
Basically, the building has a huge dome for a roof that opens.
T ...
  Topic: Concept Psychic Dominator
TAK02

Replies: 14
Views: 404

Post Posted: Sun Oct 08, 2017 5:05 pm    Subject: Concept Psychic Dominator
Forum:  Modding Central » Media Hut
Rotation wouldn't even work. Not with those chains attached.
Unless you'll make two versions #Tongue
  Topic: [Ares]Aircraft Carrier
TAK02

Replies: 5
Views: 432

Post Posted: Sun Oct 08, 2017 8:00 am    Subject: [Ares]Aircraft Carrier
Forum:  Modding Central » Media Hut » SHPs
It looks nice 'n all, but why an SHP?

Also, bottom (game south) has a little thingy sticking out right under it.
  Topic: Concept Psychic Dominator
TAK02

Replies: 14
Views: 404

Post Posted: Sun Oct 08, 2017 6:40 am    Subject: Concept Psychic Dominator
Forum:  Modding Central » Media Hut
The right one (TSLA), looks more Yur-ish IMO.

Also, isn't the base for the Puppet Master supposed to be the same one as the Dominator's?

EDIT: nvm. It's different even on the concept art.
  Topic: 2D Attempts
TAK02

Replies: 142
Views: 5183

Post Posted: Sun Oct 08, 2017 5:04 am    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
That lil' 'Disruptor' was made by OverWatch. It is called the Infector Tank! #Tongue
https://ppmforums.com/viewtopic.php?t=44194
  Topic: SellUnit SW
TAK02

Replies: 6
Views: 96

Post Posted: Sun Oct 08, 2017 4:59 am    Subject: SellUnit SW
Forum:  Modding Central » Red Alert 2 Editing Forum
Use Action=SellUnit on a SW, IIRC the unit needs to be docked with a repair pad to work tho...
And it'll work just like that? No need for a specific name or Type to make it usable along with normal S ...
  Topic: SellUnit SW
TAK02

Replies: 6
Views: 96

Post Posted: Sat Oct 07, 2017 5:30 pm    Subject:   SellUnit SW
Forum:  Modding Central » Red Alert 2 Editing Forum
Tutorial request: making a SellUnit SuperWeapon. I'm not sure how that one should be done to be actually usable.
Can it even be used with the 'Sell'button?
  Topic: String won't show in a Map
TAK02

Replies: 10
Views: 243

Post Posted: Sat Oct 07, 2017 11:47 am    Subject: String won't show in a Map
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
And what about the files from the TX's FA2modSwitcher?
EDIT: Also, there's too many ads. Why not put it up here.
EDIT2: NVM. Got it.
EDIT3: FINALLY. Got it all.
  Topic: String won't show in a Map
TAK02

Replies: 10
Views: 243

Post Posted: Sat Oct 07, 2017 9:39 am    Subject: String won't show in a Map
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Odd...
I fail to see the error in any of my INIs. Must be because I still haven't gotten that stupid TX-extractor to work.
Whoever even came up with that idea and/or supported it is a real ego-hole. ...
  Topic: String won't show in a Map
TAK02

Replies: 10
Views: 243

Post Posted: Sat Oct 07, 2017 7:03 am    Subject: String won't show in a Map
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Odd...
I never got a problem with Action 11...

Is this problem YR-only?
I have so far only been working with FA2 0.98 (RA2 version)
  Topic: Tian's INI house
TAK02

Replies: 11
Views: 330

Post Posted: Fri Oct 06, 2017 5:23 am    Subject: Tian's INI house
Forum:  Modding Central » Red Alert 2 Editing Forum

empinf has that many frames because RockSequence refers that many frames
Then get off yer lazy rear and make a new one #Tongue
  Topic: Tian's INI house
TAK02

Replies: 11
Views: 330

Post Posted: Thu Oct 05, 2017 4:31 pm    Subject: Tian's INI house
Forum:  Modding Central » Red Alert 2 Editing Forum
"Prerequisite.Negative=
The buildings that preclude construction of the unit. If the player owns one or more of the buildings on this list then the unit will not be available. Defaults to none.& ...
  Topic: Allied Mega tank
TAK02

Replies: 3
Views: 494

Post Posted: Thu Oct 05, 2017 4:22 pm    Subject: Allied Mega tank
Forum:  Modding Central » Media Hut » Voxels
Let's see...
A mammoth tank's chassis from C&C3 (we don't mention 4. We just don't), and a huge, single-barreled turret on top, with what looks like a small AP gun.
Nice!
  Topic: Tian's INI house
TAK02

Replies: 11
Views: 330

Post Posted: Thu Oct 05, 2017 5:09 am    Subject: Tian's INI house
Forum:  Modding Central » Red Alert 2 Editing Forum
The only thing I don't get:
Prerequisite.Negative=JADOJO,JAINFTIRE2,JAMAINFRAME
Why the Mainframe?
  Topic: —'Genesis'Battle cruiser—
TAK02

Replies: 11
Views: 307

Post Posted: Tue Oct 03, 2017 11:32 am    Subject: —'Genesis'Battle cruiser—
Forum:  Modding Central » Media Hut
You should ask Speeder if he wants this monster for MO. Smile

NO!! M.O. already has Azri to do almost all of the work, he also has ONEX, and others!  Rolling Eyes

Does that include you? #Tongue
  Topic: —'Genesis'Battle cruiser—
TAK02

Replies: 11
Views: 307

Post Posted: Tue Oct 03, 2017 11:10 am    Subject: —'Genesis'Battle cruiser—
Forum:  Modding Central » Media Hut
You should ask Speeder if he wants this monster for MO. Smile
  Topic: [RA2] Grand Cannon Artillery
TAK02

Replies: 4
Views: 387

Post Posted: Tue Oct 03, 2017 6:36 am    Subject: [RA2] Grand Cannon Artillery
Forum:  Modding Central » Media Hut » Voxels
Me likey! Definitely going to use it for Supremacy!
  Topic: A rain of drop pods!
TAK02

Replies: 5
Views: 269

Post Posted: Tue Oct 03, 2017 5:06 am    Subject: A rain of drop pods!
Forum:  Modding Central » Red Alert 2 Editing Forum
So these assets can be borrowed and used privately?
Emphasis on 'private'. Blizzard apparently hates it when their stuff is seen in other games, even when it's a harmless mod.
So don't share the mod ...
  Topic: Is tinypic infected?
TAK02

Replies: 1
Views: 67

Post Posted: Tue Oct 03, 2017 5:05 am    Subject: Is tinypic infected?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
It's just Chrome being an a-hole.
If you load the site via 'private window' (or whatever it's called on Chrome), it should work fine.
But this means you won't be able to get back to pages you have v ...
  Topic: [Ra2]Ra3 multigunner turret
TAK02

Replies: 14
Views: 881

Post Posted: Mon Oct 02, 2017 7:53 pm    Subject: [Ra2]Ra3 multigunner turret
Forum:  Modding Central » Media Hut » SHPs
Out of curiosity, could we have the art entry for that airbase?
  Topic: Triggers, taskforces, teams, and scripts (***)
TAK02

Replies: 10
Views: 1779

Post Posted: Mon Oct 02, 2017 6:36 pm    Subject: Triggers, taskforces, teams, and scripts (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
Works.
  Topic: Triggers, taskforces, teams, and scripts (***)
TAK02

Replies: 10
Views: 1779

Post Posted: Mon Oct 02, 2017 4:23 pm    Subject: Triggers, taskforces, teams, and scripts (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
They're completely the same. Is my HP Mini really that bad?
  Topic: Triggers, taskforces, teams, and scripts (***)
TAK02

Replies: 10
Views: 1779

Post Posted: Mon Oct 02, 2017 2:53 pm    Subject: Triggers, taskforces, teams, and scripts (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
I don't see any change...  Confused
  Topic: Allied Providence heavy tank
TAK02

Replies: 10
Views: 618

Post Posted: Mon Oct 02, 2017 10:28 am    Subject: Allied Providence heavy tank
Forum:  Modding Central » Media Hut » Voxels
How about Armageddon Tank? Or Super Mammoth/Railgun Tank?
  Topic: Allied Providence heavy tank
TAK02

Replies: 10
Views: 618

Post Posted: Mon Oct 02, 2017 8:21 am    Subject: Allied Providence heavy tank
Forum:  Modding Central » Media Hut » Voxels
Yeah, I get it. I'm just a bit... happy, sorry. Embarassed
Don't be. I was just kidding Smile
I call it the Eye of God.
...

...No. Just... no.

No comment either.
  Topic: [Ra2]Ra3 multigunner turret
TAK02

Replies: 14
Views: 881

Post Posted: Mon Oct 02, 2017 8:18 am    Subject: [Ra2]Ra3 multigunner turret
Forum:  Modding Central » Media Hut » SHPs
Me likey that Airbase more Smile
Also, are you using Toveena's VS_INI by any chance?
AFAIK, he's the one who had the brilliant idea of having all refineries spawn slaves instead of usual miners.
I als ...
  Topic: [Ra2]Ra3 multigunner turret
TAK02

Replies: 14
Views: 881

Post Posted: Mon Oct 02, 2017 5:30 am    Subject: [Ra2]Ra3 multigunner turret
Forum:  Modding Central » Media Hut » SHPs
Can AI use it smoothly in ra2/yr/ares like it used GDI defenses in TS (I don't have the TS game)?

How can you NOT have TS & FS?! They're free-ware! And have been for the past few years!
Though ...
  Topic: Allied Providence heavy tank
TAK02

Replies: 10
Views: 618

Post Posted: Mon Oct 02, 2017 5:29 am    Subject: Allied Providence heavy tank
Forum:  Modding Central » Media Hut » Voxels
It bears a part of my name, so that's a plus!

Doesn't really count when it's your UIName= for PPM #Tongue
But it'd sure be nice to make a mod, then have a unit with the creator's name, or at least part ...
  Topic: String won't show in a Map
TAK02

Replies: 10
Views: 243

Post Posted: Mon Oct 02, 2017 5:27 am    Subject: String won't show in a Map
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Re-chk if the trigger even fires in-game. It wouldn't the first such a thing happened. (I had that problem too. Turns out, Events were wrongly set, and perhaps Trigger House and Difficulty too)

Wha ...
  Topic: Single Player mission editing
TAK02

Replies: 36
Views: 532

Post Posted: Sun Oct 01, 2017 2:17 pm    Subject: Single Player mission editing
Forum:  Featured Projects » Dawn of the Tiberium Age
It's not action 74, but action 7, I think. Look for the one with 'magically created' in its description. There are two.
One which will 'magically create' (spawn) them, the other will have that team m ...
  Topic: War is imminent...
TAK02

Replies: 22
Views: 618

Post Posted: Sun Oct 01, 2017 11:11 am    Subject: War is imminent...
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
We didn't "make" NK by taking the South's side, the Soviets invaded the peninsula (among other areas) after WW2 in a land grab power move. All we did was keep them from taking the whole thin ...
  Topic: Single Player mission editing
TAK02

Replies: 36
Views: 532

Post Posted: Sun Oct 01, 2017 11:03 am    Subject: Single Player mission editing
Forum:  Featured Projects » Dawn of the Tiberium Age
Create a Script with 'move to waypoint...'. Add several more such actions with each one having the wanted waypoints existing on the map as their parameter/value.

Next, create a TaskForce. This'll i ...
  Topic: Help with weapon
TAK02

Replies: 3
Views: 144

Post Posted: Sun Oct 01, 2017 5:26 am    Subject: Help with weapon
Forum:  Modding Central » Red Alert 2 Editing Forum
Rechk for another entry with PosionGasRocket. This kind of mess-up happens when there are two sections with the same name, but different values.
And I'm not sure, but the ordering of such sections mi ...
  Topic: Tiberian Dawn Redux Campaigns Completed! (v1.44 release)
TAK02

Replies: 2
Views: 236

Post Posted: Sat Sep 30, 2017 5:58 am    Subject: Tiberian Dawn Redux Campaigns Completed! (v1.44 release)
Forum:  Modding Central » Public Project Announcements
Not bad. At all. If I still had Generals, I'd be playing this for the next few months. And then some years #Tongue
  Topic: Emperor: Battle for Dune XBF2VXL
TAK02

Replies: 7
Views: 299

Post Posted: Sat Sep 30, 2017 5:55 am    Subject: Emperor: Battle for Dune XBF2VXL
Forum:  Modding Central » Media Hut
but lol who cares about the dune franchise...

Ahem. According to Louis Castle, Dune by Frank Herbert was Brett Sperry's favorite book. And at the same time, Virgin had a license for making Dune gam ...
  Topic: Emperor: Battle for Dune XBF2VXL
TAK02

Replies: 7
Views: 299

Post Posted: Fri Sep 29, 2017 6:34 am    Subject: Emperor: Battle for Dune XBF2VXL
Forum:  Modding Central » Media Hut
wow, such a nice joke in a wrong place

bruuhhh, thats crayzeeeee

I'm not joking. At all. Is it possible, Y/N?

If not, would someone want to help me re-make the 3D units to VXLs/SHPs?

You c ...
  Topic: Emperor: Battle for Dune XBF2VXL
TAK02

Replies: 7
Views: 299

Post Posted: Fri Sep 29, 2017 5:22 am    Subject:   Emperor: Battle for Dune XBF2VXL
Subject description: Is there a program for this or is there a volunteer?
Forum:  Modding Central » Media Hut
Long story short: I want to add a 'Dune' skirmish-mode for Supremacy. But I can't really do that with what VXLs are around. Except for that Aerial Defense Platform I found on http://www.yrargentina.co ...
  Topic: Normals direction question...
TAK02

Replies: 5
Views: 222

Post Posted: Thu Sep 28, 2017 2:31 am    Subject: Normals direction question...
Forum:  Featured Tools » Voxel Section Editor III » Support
https://ppmforums.com/viewtopic.php?t=30026 has some interesting things! Smile
 
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