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  Topic: Sparrow the fighter
TAK02

Replies: 9
Views: 809

Post Posted: Tue Jan 30, 2018 6:05 pm    Subject: Sparrow the fighter
Forum:  Modding Central » Media Hut » Voxels
NOICE!
Will use the WO for C&C S' mobile Airbase.

This might be me being a nitpick, but the Sparrow could use wheels, or the Ao and Sparrow could have some sort of firing mechanism similar to ...
  Topic: C&C Generals 2 Alpha tools
TAK02

Replies: 21
Views: 1366

Post Posted: Mon Jan 29, 2018 8:14 am    Subject: C&C Generals 2 Alpha tools
Forum:  Modding Central » Other Games Modding
How high EA's quality bar is: FIFA and Sims Very Happy
  Topic: MindControl in DTA?
TAK02

Replies: 9
Views: 190

Post Posted: Thu Jan 25, 2018 3:22 pm    Subject: MindControl in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
I tend to complicate things with my abstract thinking. While the nuke approach my not have been required, I was trying to figure out something that had umph for the animation.
Nah, nukes are always g ...
  Topic: MindControl in DTA?
TAK02

Replies: 9
Views: 190

Post Posted: Thu Jan 25, 2018 3:12 pm    Subject: MindControl in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
Then screw TS, all hail OpenRA! Twisted Evil
Also, noticed the DTA tag too late. Einhander brought nukes in, adding to the confusion.
  Topic: MindControl in DTA?
TAK02

Replies: 9
Views: 190

Post Posted: Thu Jan 25, 2018 1:44 pm    Subject: MindControl in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
He meant that the nuke could double/reworked into an inviso suicide rocket-plane which in turn would give off the illusion of MC.
The only problem would be when the units spawned aren't of the same t ...
  Topic: The AI units in the game
TAK02

Replies: 10
Views: 244

Post Posted: Thu Jan 25, 2018 8:49 am    Subject: The AI units in the game
Forum:  Featured Projects » Dawn of the Tiberium Age
Well nuts, I guess I can't go fishing for harvesters anymore. My fleets will be displeased.
You can always make a custom map or custom rules for offline play and put MovementZone & SpeedType = Am ...
  Topic: C&C Generals 2 Alpha tools
TAK02

Replies: 21
Views: 1366

Post Posted: Thu Jan 25, 2018 8:47 am    Subject: C&C Generals 2 Alpha tools
Forum:  Modding Central » Other Games Modding
Seams a bit hypocritical that you make a tool for ripping files but then say it's not allowed to have said files.

No, i'm really sorry if this seems like that to you, but this content files was fro ...
  Topic: Ideas for a Meteor Storm superweapon
TAK02

Replies: 10
Views: 302

Post Posted: Thu Jan 25, 2018 8:40 am    Subject: Ideas for a Meteor Storm superweapon
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Tried doing it with a Nuke, but Airburst nor Splits would work with it for some reason.
Like in TI with Nod's nuke?
  Topic: 2D Attempts
TAK02

Replies: 220
Views: 11966

Post Posted: Wed Jan 24, 2018 12:43 pm    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
Hmm... maybe have the Prison shoot its 'laser' out might make it look more cool.
Good cameos, tho.
  Topic: Three tanks (V3, Allied Prism Tank and Yuri Metal Tank)
TAK02

Replies: 25
Views: 1113

Post Posted: Wed Jan 24, 2018 12:41 pm    Subject: Three tanks (V3, Allied Prism Tank and Yuri Metal Tank)
Forum:  Modding Central » Media Hut » Voxels
There used to be a lot more female members back in the early days of the community. I actually met my wife on Revora back then, we are celebrating our 11th anniversary next week #Tongue
Won't ask how the ...
  Topic: Community News Round up - Mid January 2018
TAK02

Replies: 2
Views: 280

Post Posted: Wed Jan 24, 2018 12:38 pm    Subject: Community News Round up - Mid January 2018
Forum:  PPM Zone » PPM News Network
By the way, Generals 2 was released? I thought it was cancelled.
It was, but apparently its files are still around.
  Topic: Three tanks (V3, Allied Prism Tank and Yuri Metal Tank)
TAK02

Replies: 25
Views: 1113

Post Posted: Tue Jan 23, 2018 4:59 pm    Subject: Three tanks (V3, Allied Prism Tank and Yuri Metal Tank)
Forum:  Modding Central » Media Hut » Voxels
Got something against girls in the C&C community? #Tongue
But I too am surprised.
Didn't think I'd hear of any girls in the community, that, sooner or later, for the foreseeable future, will become t ...
  Topic: Three tanks (V3, Allied Prism Tank and Yuri Metal Tank)
TAK02

Replies: 25
Views: 1113

Post Posted: Tue Jan 23, 2018 12:50 pm    Subject: Three tanks (V3, Allied Prism Tank and Yuri Metal Tank)
Forum:  Modding Central » Media Hut » Voxels
what is that fourth tank?
Railgun, I guess.
  Topic: Yuri Psychic Anti-Gravity Alien Summoner Airfield
TAK02

Replies: 24
Views: 1616

Post Posted: Tue Jan 23, 2018 10:46 am    Subject: Yuri Psychic Anti-Gravity Alien Summoner Airfield
Forum:  Modding Central » Media Hut » SHPs
You mean like MO and other mods?
What happened to the small and compact design of the original ACHQ #Tongue
  Topic: The AI units in the game
TAK02

Replies: 10
Views: 244

Post Posted: Tue Jan 23, 2018 10:45 am    Subject: The AI units in the game
Forum:  Featured Projects » Dawn of the Tiberium Age
Usually, yes. They should also consume less power than player-built ones. You know, to make it harder for you to get in.
I'm not sure, but it might also be beneficial for those clones to also functio ...
  Topic: C&C Generals 2 Alpha tools
TAK02

Replies: 21
Views: 1366

Post Posted: Tue Jan 23, 2018 10:42 am    Subject: C&C Generals 2 Alpha tools
Forum:  Modding Central » Other Games Modding
Umm... last I checked, modding falls into that category, but I could be wrong.

Doesn't explain why EA had prohibited someone from making a free Renegade mod that brought RA2 into 3D, when they alre ...
  Topic: [YR] Yuri Harvester
TAK02

Replies: 5
Views: 600

Post Posted: Mon Jan 22, 2018 12:38 pm    Subject: [YR] Yuri Harvester
Forum:  Modding Central » Media Hut » Voxels
Looks adorable #Tongue
Will use it for C&C S.
  Topic: The Locomotion of Locomotives
TAK02

Replies: 4
Views: 183

Post Posted: Sat Jan 20, 2018 8:14 am    Subject: The Locomotion of Locomotives
Forum:  Featured Projects » Dawn of the Tiberium Age
3rd ship from bottom looks like it's delivering Spice #Tongue
Also, [url=https://ppmforums.com/viewtopic.php?t=36442&start=100#540553]this doesn't work, but my guess is it's called Staff forum for a r ...
  Topic: Post picturs of your Command & Conquer collection
TAK02

Replies: 671
Views: 105522

Post Posted: Sat Jan 20, 2018 8:04 am    Subject: Post picturs of your Command & Conquer collection
Forum:  Miscellaneous Forums » Offtopic Discussion Area
JUST a mouse?!
I want it!
"Comrade, how?"
I'm surrounded by idiots!

On a more serious note, I don't get how you're supposed to use that mouse. I'd suggest opening it up carefully, but ...
  Topic: Civilians and War
TAK02

Replies: 9
Views: 299

Post Posted: Wed Jan 17, 2018 3:21 pm    Subject: Civilians and War
Forum:  Featured Projects » Dawn of the Tiberium Age
chk World in Conflict: Soviet Assault. The cutscenes.
That's where we learn even civies like to arm up and defend themselves if necessary.

That, and the Arabic Spring in Syria might drop a hint or ...
  Topic: [TS] Envoy Cruiser
TAK02

Replies: 11
Views: 3807

Post Posted: Tue Jan 16, 2018 5:44 pm    Subject: [TS] Envoy Cruiser
Forum:  Modding Central » Media Hut » Voxels
Unrelated, but is TibWeb even still active?
This doesn't work: http://www.tiberiumweb.com/forums/index.php?showtopic=10
  Topic: Helicopters spawn at Airfield.
TAK02

Replies: 9
Views: 331

Post Posted: Tue Jan 16, 2018 4:54 pm    Subject: Helicopters spawn at Airfield.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Back then they only did what was necessary to get the game working tho & not what would later be modder friendly #Tongue
It's an anti-modder conspiracy ala RA3 and the-game-that-must-not-be-named #Tongue
  Topic: Ideas & suggestions
TAK02

Replies: 285
Views: 14763

Post Posted: Tue Jan 16, 2018 8:33 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Is there a chance that Vertical=yes on projectile can use building type shps to make a builder type unit.You mean like in Generals?

I don't think that work-around will work, as projectiles/anims ca ...
  Topic: Fission's Art Pile
TAK02

Replies: 218
Views: 14210

Post Posted: Mon Jan 15, 2018 2:22 pm    Subject: Fission's Art Pile
Forum:  Modding Central » Media Hut
Good, but shouldn't both Gattling barrels rotate in one direction?

Can the Chaos Drone double as pot-dispenser #Tongue
  Topic: Should C&C4 Tiberian Twilight be in the Official C&C Story?
TAK02

Replies: 6
Views: 389

Post Posted: Sun Jan 14, 2018 12:42 pm    Subject: Should C&C4 Tiberian Twilight be in the Official C&C Story?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Red Alert is a prequel to Tiberium Dawn not a squeal to Kane's Wrath...
Can't we see RA2 as the prequel to TD?

C&C Legos solved the continuity problem RA2 introduced.
Kinda.

I would've sug ...
  Topic: [TS] Vault hover fortress
TAK02

Replies: 5
Views: 720

Post Posted: Sun Jan 14, 2018 8:38 am    Subject: [TS] Vault hover fortress
Forum:  Modding Central » Media Hut » Voxels
* Speechless.
  Topic: Should C&C4 Tiberian Twilight be in the Official C&C Story?
TAK02

Replies: 6
Views: 389

Post Posted: Sun Jan 14, 2018 8:32 am    Subject: Should C&C4 Tiberian Twilight be in the Official C&C Story?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
C&C 4 is an abomination to all RTS and C&C fans alike.

I say burn it and never talk about it ever again.

So no, it shouldn't be looked at as the true ending, or even looked at it at all, ...
  Topic: Forum rank list
TAK02

Replies: 4
Views: 202

Post Posted: Sat Jan 13, 2018 9:20 am    Subject: Forum rank list
Forum:  PPM Zone » PPM Discussion Zone
Try typing .rank in the post box!

Oh wait, that's for Renegade X show-offs only...
  Topic: battle fortress suddenly move so slow...
TAK02

Replies: 10
Views: 289

Post Posted: Sat Jan 13, 2018 7:43 am    Subject: battle fortress suddenly move so slow...
Forum:  Modding Central » Red Alert 2 Editing Forum
I can confirm this happened to me when Rhinos-turned-Apocs crushed the sandbags after exiting the transports in the second Soviet mission in RA2.

It's rather rare, as the tanks don't always attempt ...
  Topic: OS SHP Builder questions
TAK02

Replies: 19
Views: 571

Post Posted: Sat Jan 13, 2018 7:39 am    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support
Where's OrangeNero when you need him?He's permanently banned. No sane person ever needed that egoist troll who intentionally spread crap over these boards - although we all know by now you lack sanity ...
  Topic: DTA Installer
TAK02

Replies: 5
Views: 210

Post Posted: Sat Jan 13, 2018 7:36 am    Subject: DTA Installer
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Thank you TAK02, however as progress is being made on the project I have made the decision that incorporation of the editor into my work computer would be unwise.You did? Good, no need to worry about ...
  Topic: Text Briefing Limits
TAK02

Replies: 3
Views: 142

Post Posted: Fri Jan 12, 2018 10:20 am    Subject: Text Briefing Limits
Forum:  Modding Central » Tiberian Sun Editing Forum
I appreciate the response, thank you. I hadn't ever messed with RA2/YR that much, so, I had no idea that it had a character limit as well. Is there some kind of workaround for RA2/YR? It probably woul ...
  Topic: Added a new tank unit, and AI start building a lot of them
TAK02

Replies: 8
Views: 252

Post Posted: Fri Jan 12, 2018 9:06 am    Subject: Added a new tank unit, and AI start building a lot of them
Forum:  Modding Central » Red Alert 2 Editing Forum
i have had the survivor % raised to make sure there will be plenty of survivors after the enemy building gets destroyed, and the survivors is not regular weak GI's, they are cyborgs / terminators with ...
  Topic: DTA Installer
TAK02

Replies: 5
Views: 210

Post Posted: Fri Jan 12, 2018 7:10 am    Subject: DTA Installer
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
When you look at the files, there's a bunch the map editor won't need. Most notably the DLLs of the game, and any/all EXEs that aren't named game.exe and/or TS.exe.

The MIXs need to be there so tha ...
  Topic: Text Briefing Limits
TAK02

Replies: 3
Views: 142

Post Posted: Fri Jan 12, 2018 7:07 am    Subject: Text Briefing Limits
Forum:  Modding Central » Tiberian Sun Editing Forum
I don't know about TS unfortunately, but if it helps:

RA2 and YR have a limit of 20 lines (the 21st being half-way cut), each line only taking up ~64 characters.

The character-limit is also enfo ...
  Topic: Added a new tank unit, and AI start building a lot of them
TAK02

Replies: 8
Views: 252

Post Posted: Fri Jan 12, 2018 7:01 am    Subject: Added a new tank unit, and AI start building a lot of them
Forum:  Modding Central » Red Alert 2 Editing Forum
I think you can get a similar result with InfantryReserve=.

I'm not sure tho.
  Topic: Syndicate Supply "Truck"
TAK02

Replies: 4
Views: 266

Post Posted: Thu Jan 11, 2018 1:05 pm    Subject: Syndicate Supply "Truck"
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
I usually make previews of units with a Debug Unit which uses amphibious locomotor so I can prop it in either land or water tiles.But you ended up forgetting about the locomotor Laughing
  Topic: OS SHP Builder questions
TAK02

Replies: 19
Views: 571

Post Posted: Thu Jan 11, 2018 7:01 am    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support
Scrap TibEd, you gain nothing and only limit your modding capabilities in this bad working, error producing, ini-ruining thing.
A text editor like Notepad++ is all you need to edit the inis, where yo ...
  Topic: Finally Learning FinalSun, Help Appreciated!
TAK02

Replies: 99
Views: 5232

Post Posted: Wed Jan 10, 2018 3:52 pm    Subject: Finally Learning FinalSun, Help Appreciated!
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Had some trouble too recording CnCNet RA2. Switched to XWIS then #Tongue
Win10 has a game bar. And look around for recording software, like OBS, oCam, etc.
  Topic: Creator weapons factory
TAK02

Replies: 95
Views: 3993

Post Posted: Wed Jan 10, 2018 12:50 pm    Subject: Creator weapons factory
Forum:  Modding Central » Media Hut
Why do people always pick Bay of Pigs for in-games? Change it up a little! #Tongue

And I like these Smile
Tank Killer and Destroyer look a bit flat, imo.
  Topic: Ideas & suggestions
TAK02

Replies: 285
Views: 14763

Post Posted: Wed Jan 10, 2018 10:39 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Request: RA1's Chrono Vortex if possible for mods that want to remake RA1 for YR, like Paradox Device and It came from Red Alert.

And some flag with def=whatever Ore's ID is for the drills so we ca ...
  Topic: Noodles Graphics Pile
TAK02

Replies: 87
Views: 11008

Post Posted: Wed Jan 10, 2018 9:12 am    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
view of Yuri's Supply Truck
Quality sarcasm #Tongue
  Topic: Cold War Conscript
TAK02

Replies: 11
Views: 3903

Post Posted: Tue Jan 09, 2018 7:01 am    Subject: Cold War Conscript
Forum:  Modding Central » Media Hut » SHPs
No wonder why this game's modding abilities are very versatile compared to others
I wouldn't say that. There's a reason we all love Ares and OpenRA more than the original #Tongue
  Topic: 2D Attempts
TAK02

Replies: 220
Views: 11966

Post Posted: Mon Jan 08, 2018 5:13 pm    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
Dumbing it down:
An anim plays, which plays an audio and kills everything in the aoe.
Pretty much every generic SW in existence.
  Topic: 2D Attempts
TAK02

Replies: 220
Views: 11966

Post Posted: Mon Jan 08, 2018 3:33 pm    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
So... Robotranser's SW will 'mutate' infantry into cyborgs, correct?
  Topic: is there any way to activate other textures in temperate?
TAK02

Replies: 8
Views: 421

Post Posted: Mon Jan 08, 2018 8:29 am    Subject: is there any way to activate other textures in temperate?
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
You can convert a map to a different theater by opening it in a text editor & finding the
Doesn't fix the issue of not being able to use newurban terrain in temperate #Tongue

But yes, that's the e ...
  Topic: 2D Attempts
TAK02

Replies: 220
Views: 11966

Post Posted: Mon Jan 08, 2018 8:19 am    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
Maybe some sort of maintenance shop that grants vehicle repair upon construction?
  Topic: OverWatch's voxels
TAK02

Replies: 21
Views: 1402

Post Posted: Mon Jan 08, 2018 8:17 am    Subject: OverWatch's voxels
Forum:  Modding Central » Media Hut
O_O
The iron has to big barrels, tho.
The Ao looks interesting.

And I like them all!
  Topic: Can i mod Tanya?
TAK02

Replies: 1
Views: 145

Post Posted: Sat Jan 06, 2018 4:34 pm    Subject: Can i mod Tanya?
Forum:  Modding Central » Red Alert 2 Editing Forum
Will be removed upon request by creators, so go here: http://www.moddb.com/downloads/mix-decryptor1
Damage=120
ROF=5
Range=9
Projectile=InvisibleLaser
Speed=100
Report=TanyaAttack
Warhead=Tanya ...
  Topic: is there any way to activate other textures in temperate?
TAK02

Replies: 8
Views: 421

Post Posted: Sat Jan 06, 2018 3:55 pm    Subject: is there any way to activate other textures in temperate?
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
It's like when I added the inner corners of the paved shore from new urban to urban, and temperate too, I believe, for the custom TX you can get from the link.

But like I said, it'll take a while i ...
 
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