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  Topic: Fission's Art Pile
TAK02

Replies: 178
Views: 9941

Post Posted: Today, at 5:12 pm    Subject: Fission's Art Pile
Forum:  Modding Central » Media Hut
What I should do next?
RAISE YOUR FLAG!  Very Happy
I guess I could just do a simple GIMP flag in my free time. #Tongue
No, I meant 'RAISE YOUR FLAG!', as in: Iron-Blooded Orphans' Mobile Workers. Creator only ...
  Topic: Ideas & suggestions
TAK02

Replies: 177
Views: 8999

Post Posted: Today, at 6:07 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Because MC-slots are full..?
  Topic: Fission's Art Pile
TAK02

Replies: 178
Views: 9941

Post Posted: Today, at 6:06 am    Subject: Fission's Art Pile
Forum:  Modding Central » Media Hut
What I should do next?
RAISE YOUR FLAG!  Very Happy
  Topic: Ideas & suggestions
TAK02

Replies: 177
Views: 8999

Post Posted: Yesterday, at 7:06 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Make super weapons such as Iron Curtain and Psychic Dominator emit also AttachEffect?I'm not familiar with AttachEffect, but shouldn't it be possible to hook it up to an Animation or Warhead? If yes, ...
  Topic: [Life Theory] The Human Brain might be able to Time Travel.
TAK02

Replies: 6
Views: 109

Post Posted: Yesterday, at 7:03 pm    Subject: [Life Theory] The Human Brain might be able to Time Travel.
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I once heard from a... questionable source that we see our entire life before we're born.
  Topic: WIPS
TAK02

Replies: 23
Views: 2592

Post Posted: Yesterday, at 7:55 am    Subject: WIPS
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
Actually, I'm sure it was too SMALL, even for RA2's non-existing scale.
  Topic: WIPS
TAK02

Replies: 23
Views: 2592

Post Posted: Yesterday, at 7:25 am    Subject: WIPS
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
I'll never be able to fathom just how BIIIG these things are...

But I think I like the Tib-wasteland more #Tongue
  Topic: VS_INI version 5D Crash on game-start
TAK02

Replies: 2
Views: 126

Post Posted: Sat Dec 09, 2017 10:07 pm    Subject: VS_INI version 5D Crash on game-start
Forum:  Modding Central » Red Alert 2 Editing Forum
You found the bug? What was it?
  Topic: Post picturs of your Command & Conquer collection
TAK02

Replies: 664
Views: 102664

Post Posted: Sat Dec 09, 2017 6:46 am    Subject: Post picturs of your Command & Conquer collection
Forum:  Miscellaneous Forums » Offtopic Discussion Area
What does the Mission Controller do?
  Topic: Creator weapons shop
TAK02

Replies: 36
Views: 1611

Post Posted: Thu Dec 07, 2017 6:52 pm    Subject: Creator weapons shop
Forum:  Modding Central » Media Hut
type00A_000 has its turret to flat.

And I LOVE that Boomer's detail on the front sides Very Happy
  Topic: How to install packs
TAK02

Replies: 2
Views: 57

Post Posted: Wed Dec 06, 2017 4:53 pm    Subject: How to install packs
Forum:  Modding Central » Red Alert 2 Editing Forum
The problem is that the VXL and HVA filenames don't match the ones the game uses.
This means you'd have to rename all of them to match the units you want to replace.

Alternatively, use XCC Mixer t ...
  Topic: Component Tower issue
TAK02

Replies: 10
Views: 260

Post Posted: Wed Dec 06, 2017 4:16 pm    Subject: Component Tower issue
Forum:  Modding Central » Red Alert 2 Editing Forum
So things like the Tesla Component Tower from ROTR would work with -1...
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
TAK02

Replies: 49
Views: 1065

Post Posted: Wed Dec 06, 2017 4:13 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
Nod32? Never heard of it, was never pre-installed on any Windows that Came Home.

But looks like Kane needs to re-chk the members/recruits list, might have a GDI spy Very Happy
(NOD 32.exe Laughing)
  Topic: glowing colors
TAK02

Replies: 6
Views: 154

Post Posted: Wed Dec 06, 2017 12:42 pm    Subject: glowing colors
Forum:  Modding Central » Red Alert 2 Editing Forum
So a TRUCKA turns into TRUCKB and vice-versa not just visually? And the game doesn't mess up from these replacements?
Interesting...
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
TAK02

Replies: 49
Views: 1065

Post Posted: Wed Dec 06, 2017 12:37 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
Hmm. I tried disabling Windows Bit Defender temporarily whilst I download the Voxel Viewer. Haven't tried removing the McAfee built on my laptop because I still feel skeptical upon doing so. I still g ...
  Topic: Where is the chronosphere and iron curtain?
TAK02

Replies: 2
Views: 58

Post Posted: Tue Dec 05, 2017 1:24 pm    Subject: Where is the chronosphere and iron curtain?
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Then break it #Tongue
  Topic: Contribution
TAK02

Replies: 17
Views: 397

Post Posted: Tue Dec 05, 2017 1:23 pm    Subject: Contribution
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Much better Wink
  Topic: How make Independent Final Alert
TAK02

Replies: 4
Views: 163

Post Posted: Tue Dec 05, 2017 7:02 am    Subject: How make Independent Final Alert
Forum:  Modding Central » Red Alert 2 Editing Forum
Both would be good idea.

@HG_SCIPCION:
chk the FinalAlert.ini/FinalSun.ini and delete these sections:
[FinalSun]
[TS]
  Topic: glowing colors
TAK02

Replies: 6
Views: 154

Post Posted: Tue Dec 05, 2017 6:58 am    Subject: glowing colors
Forum:  Modding Central » Red Alert 2 Editing Forum
Important to note: The 'loading' looks more convincing if the VXLs look the part Smile
  Topic: How make Independent Final Alert
TAK02

Replies: 4
Views: 163

Post Posted: Mon Dec 04, 2017 7:35 pm    Subject: How make Independent Final Alert
Forum:  Modding Central » Red Alert 2 Editing Forum
In English, please...
  Topic: Contribution
TAK02

Replies: 17
Views: 397

Post Posted: Mon Dec 04, 2017 7:32 pm    Subject: Contribution
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
It isn't necessary to see all of the wheels. The turret is slightly more important. Maybe zooming in just little...
  Topic: Protoss Carrier
TAK02

Replies: 17
Views: 641

Post Posted: Mon Dec 04, 2017 7:05 am    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
True. The community is more in favor of VXLs, which makes sense considering how much easier they are to edit than SHPs.
  Topic: Protoss Carrier
TAK02

Replies: 17
Views: 641

Post Posted: Sun Dec 03, 2017 10:01 pm    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
Hmm... Not sure I like the design of this thing, but are you sure Blizzard won't mind C&C-modders using their concept?
IIRC, someone told someone else that civilian props from SC couldn't made pu ...
  Topic: Contribution
TAK02

Replies: 17
Views: 397

Post Posted: Sun Dec 03, 2017 6:52 pm    Subject: Contribution
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
The pic was made a bit too far from the vehicle, making it and its turret small and unrecognizable at first glance, which is all the time players will have when faced with DTA's Kirov equivalent in te ...
  Topic: 2D Attempts
TAK02

Replies: 189
Views: 8673

Post Posted: Sun Dec 03, 2017 7:32 am    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
Me likey! GIMMIE!

Joking aside: is the next one for the boot-camp?
  Topic: Ideas & suggestions
TAK02

Replies: 177
Views: 8999

Post Posted: Sat Dec 02, 2017 9:11 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Occupy=bbn
Occupy=bbb
Occupy=nbn
Foundation = Custom
Foundation.X = 5
Foundation.Y = 5
Foundation.0 = 0,0
Foundation.1 = 1,0
Foundation.2 = 0,1
Foundation.3 = 1,1
Foundation.4 = 2,1
Foundat ...
  Topic: Ideas & suggestions
TAK02

Replies: 177
Views: 8999

Post Posted: Sat Dec 02, 2017 8:48 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I thought it was possible to add the ol' service depot from RA1?
  Topic: Ideas & suggestions
TAK02

Replies: 177
Views: 8999

Post Posted: Sat Dec 02, 2017 2:10 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
It's simpler for when you want take out just one cell, but don't know which one it is. E:BfD is much easier to use for those situations, but if the majority disagrees you can ignore this request.

A ...
  Topic: YR: UMP Next Gen v1.0
TAK02

Replies: 1
Views: 118

Post Posted: Sat Dec 02, 2017 2:08 pm    Subject: YR: UMP Next Gen v1.0
Forum:  Modding Central » Public Project Announcements
Hmmm...
You won't mind me using the INIs, SHPs, etc as a base for C&C S, will you?
  Topic: Flak Track Replacement
TAK02

Replies: 7
Views: 279

Post Posted: Sat Dec 02, 2017 5:11 am    Subject: Flak Track Replacement
Forum:  Miscellaneous Forums » Game Chat
Too flat for the big gun/barrel, don't you think?
  Topic: Ideas & suggestions
TAK02

Replies: 177
Views: 8999

Post Posted: Fri Dec 01, 2017 8:05 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
...Negative coords?..
  Topic: Ideas & suggestions
TAK02

Replies: 177
Views: 8999

Post Posted: Fri Dec 01, 2017 7:58 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Isn't possible to write code that translates E:BfD foundation into Ares-foundation? I only thought of E:BfD because it looked much simpler and/or easier to understand/use IMHO. That, and I suggested a ...
  Topic: Ideas & suggestions
TAK02

Replies: 177
Views: 8999

Post Posted: Fri Dec 01, 2017 7:22 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
It's unnecessarily complex to the point you need to go and have a site calculate the foundation for you. And I still don't get the use of the outline...
  Topic: Ideas & suggestions
TAK02

Replies: 177
Views: 8999

Post Posted: Fri Dec 01, 2017 6:25 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I just went through some code and in Emperor's Rules.txt and found something interesting: the way you make foundations.
Occupy = bbb
Occupy = bbb
Occupy = bbb
results in a 3x3 building in E:BfD. C ...
  Topic: RA2YR: New World Order
TAK02

Replies: 70
Views: 3713

Post Posted: Fri Dec 01, 2017 6:01 pm    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
Chk "Rise and Fall of Command and Conquer Redux"
  Topic: RA2YR: New World Order
TAK02

Replies: 70
Views: 3713

Post Posted: Fri Dec 01, 2017 5:38 am    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
"Romanov then led a resistance group to fight against the new communist war-machine."

Sounds like someone ripped-off Renegade 2 Wink
  Topic: Component Tower issue
TAK02

Replies: 10
Views: 260

Post Posted: Fri Dec 01, 2017 5:34 am    Subject: Component Tower issue
Forum:  Modding Central » Red Alert 2 Editing Forum
IIRC, the hard-coding was from TS-days. Nice to see it's still in RA2. Did you try it for YR/Ares too?

As for PowersUpToLevel: 1 & 2 are used for the Gun and RPG component upgrades.
  Topic: What's the easiest mod launcher do you use.
TAK02

Replies: 1
Views: 49

Post Posted: Fri Dec 01, 2017 5:32 am    Subject: What's the easiest mod launcher do you use.
Forum:  Modding Central » Red Alert 2 Editing Forum
...Still using good ol' file overrides with MIXs with (hopefully) higher indexes. Bu if you're looking for a launcher, I think the one with XCC should do, but I'm not sure for mods that use Ares...
  Topic: Future warrior custom
TAK02

Replies: 7
Views: 226

Post Posted: Thu Nov 30, 2017 6:15 pm    Subject: Future warrior custom
Forum:  Modding Central » Media Hut
Must be some people not getting the new HVA Builder to work #Tongue
  Topic: 2D Attempts
TAK02

Replies: 189
Views: 8673

Post Posted: Thu Nov 30, 2017 6:14 pm    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
Can't really see much...
  Topic: RA2YR: New World Order
TAK02

Replies: 70
Views: 3713

Post Posted: Thu Nov 30, 2017 4:54 pm    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
...Try to keep the detailing this time when making the in-game screenshot.
  Topic: Future warrior custom
TAK02

Replies: 7
Views: 226

Post Posted: Thu Nov 30, 2017 4:52 pm    Subject: Future warrior custom
Forum:  Modding Central » Media Hut
Looks like an over-powered custom Mobile-Worker #Tongue
  Topic: What's the best site to upload my mod?
TAK02

Replies: 4
Views: 96

Post Posted: Thu Nov 30, 2017 4:52 pm    Subject: What's the best site to upload my mod?
Forum:  Miscellaneous Forums » Game Chat
Not sure what the problem with Drive could be, but isn't it just a site for uploading stuff on?
  Topic: Tiberian Sun Client
TAK02

Replies: 285
Views: 58290

Post Posted: Wed Nov 29, 2017 7:29 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Even-numbered colors after 7 are not listed, because while they work, they show up through shroud and
How'd you manage that? Is that another TS-bug?
  Topic: Tiberian Sun Client
TAK02

Replies: 285
Views: 58290

Post Posted: Wed Nov 29, 2017 11:37 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
And chk out this:
https://www.modenc.renegadeprojects.com/Colors
  Topic: 2D Attempts
TAK02

Replies: 189
Views: 8673

Post Posted: Wed Nov 29, 2017 5:26 am    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
The problem is the ...glass?.. helmet. Needs a different color.
  Topic: —Ray demon—
TAK02

Replies: 3
Views: 272

Post Posted: Wed Nov 29, 2017 5:25 am    Subject: —Ray demon—
Forum:  Modding Central » Media Hut
Looks cute...

Can I pet it?
  Topic: RA2YR: New World Order
TAK02

Replies: 70
Views: 3713

Post Posted: Tue Nov 28, 2017 5:38 am    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
Looks too flat and/or too bland.
  Topic: Consequences of the Pentadecimal System
TAK02

Replies: 47
Views: 3747

Post Posted: Sun Nov 26, 2017 8:01 am    Subject: Consequences of the Pentadecimal System
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
DTA and TI can do that too.

And screw Blizzard, took away Westwood's limelight.
  Topic: [REQUEST] RA2 Beta Soviet Heavy Tank
TAK02

Replies: 15
Views: 545

Post Posted: Fri Nov 24, 2017 7:21 pm    Subject: [REQUEST] RA2 Beta Soviet Heavy Tank
Forum:  Modding Central » Media Hut
It doesn't? I thought it did. Oh well. My mistake. Sorry.
 
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