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  Topic: Allied Iron lotus M.L.R.S
TAK02

Replies: 3
Views: 129

Post Posted: Yesterday, at 6:02 pm    Subject: Allied Iron lotus M.L.R.S
Forum:  Modding Central » Media Hut » Voxels
If you know Iron-Blooded Orphans, you could make those 'Mobile Workers'.
All variations (read: different guns for the same vehicle) can be seen in episodes 1, 2, 21, 24, 25. (spoilers, duh!)

I'd l ...
  Topic: Allied World splitter railgun artillery
TAK02

Replies: 7
Views: 258

Post Posted: Sat Aug 19, 2017 4:13 pm    Subject: Allied World splitter railgun artillery
Forum:  Modding Central » Media Hut » Voxels
*gulp...*
  Topic: RA2YR: New World Order
TAK02

Replies: 42
Views: 1432

Post Posted: Sat Aug 19, 2017 8:27 am    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
I didn't know Speeder went looking through folklore to get the names!

I wonder...
If we manage to find the folklore source of Foehn's unit names, will it give us a hint about their origins?
  Topic: RA2YR: New World Order
TAK02

Replies: 42
Views: 1432

Post Posted: Fri Aug 18, 2017 2:06 pm    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
M.O.'s "Qilin" Tank translates to "Unicorn" Tank for some reason Confused
I'm 100% sure that's a pun on 'killing Tank', which makes sense, as Chinese Tanks are better at killing than th ...
  Topic: The Allied King harrier V.T.O.L jet
TAK02

Replies: 3
Views: 238

Post Posted: Fri Aug 18, 2017 2:02 pm    Subject: The Allied King harrier V.T.O.L jet
Forum:  Modding Central » Media Hut » Voxels
Reminds me of GTA SA's hydra jet.
  Topic: Remake version for RA3 Guardian M.B.T
TAK02

Replies: 2
Views: 293

Post Posted: Wed Aug 16, 2017 7:16 am    Subject: Remake version for RA3 Guardian M.B.T
Forum:  Modding Central » Media Hut » Voxels
Looks lovely, but... a bit flat.
And the laser looks too big for the turret.
It looks like it'd do more damage than the actual gun!
  Topic: Cross-over Proposal
TAK02

Replies: 7
Views: 190

Post Posted: Tue Aug 15, 2017 7:52 am    Subject: Cross-over Proposal
Forum:  Modding Central » Red Alert 2 Editing Forum
Would you like to introduce a similar cross-over in your mod, too? In that case, I can give you some iconic unit from my mod in return.

I'll see what I can do regarding that. Thank AlexB for Secret ...
  Topic: Cross-over Proposal
TAK02

Replies: 7
Views: 190

Post Posted: Mon Aug 14, 2017 5:59 am    Subject: Cross-over Proposal
Forum:  Modding Central » Red Alert 2 Editing Forum
Hmm... My mod will use some RA3 tech as StolenTech. The rest will be used as over-powered weapons. But you'll need them for two special missions.
I also have other units, but... I'd rather you wait u ...
  Topic: Gattling Tank
TAK02

Replies: 4
Views: 307

Post Posted: Mon Aug 14, 2017 5:54 am    Subject: Gattling Tank
Forum:  Modding Central » Media Hut » Voxels
Looks too big and bland, tbh.
Maybe you can take the texture of the original and apply it to the this one?
  Topic: Yuri Bio Reactor Fix
TAK02

Replies: 3
Views: 187

Post Posted: Mon Aug 14, 2017 5:53 am    Subject: Yuri Bio Reactor Fix
Forum:  Modding Central » Media Hut » SHPs
Alllow me!
This Thread Is Worthless Without Pictures
#Tongue

Also: I wasn't aware UseNormalLight existed. Then again, I never really cared much for the art code.
What does that one do anyway? I would go to ModEnc, but apparently ...
  Topic: Ideas & suggestions
TAK02

Replies: 53
Views: 4168

Post Posted: Sun Aug 13, 2017 3:28 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I'd be happy to see the previous suggestion discussed further (I have never played UnderTale and I'm wondering what its unique approach to campaign progression referenced here may be)
Long story shor ...
  Topic: [IGNORE THIS] What is this 'Mandela Effect'?
TAK02

Replies: 24
Views: 396

Post Posted: Fri Aug 11, 2017 2:25 pm    Subject: [IGNORE THIS] What is this 'Mandela Effect'?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Hoverboards and flying cars. I don't see any of that
Someone made fun of the rich for not having anything better to do with their money than show-off with some brand-new hover-car.
Yes they do exist ...
  Topic: [IGNORE THIS] What is this 'Mandela Effect'?
TAK02

Replies: 24
Views: 396

Post Posted: Fri Aug 11, 2017 6:03 am    Subject: [IGNORE THIS] What is this 'Mandela Effect'?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I hate to bump this topic again, but I thought this would be a good video regarding it: https://www.youtube.com/watch?v=vB7Xv6gG5_0
For mobile users:
The Mandela Effect: A Critical Analysis LEMMiNO
  Topic: Fission's War Factory
TAK02

Replies: 102
Views: 4134

Post Posted: Thu Aug 10, 2017 5:55 pm    Subject: Fission's War Factory
Forum:  Modding Central » Media Hut
Actually, SHP works better than VXLs (detail-wise), and there's always Ares.

But yeah, some things are VXL-exclusive.
  Topic: Bu7loos Voxeling Shake.
TAK02

Replies: 1114
Views: 163419

Post Posted: Thu Aug 10, 2017 6:23 am    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
Hmmm... try to have the rotor on the chopper turn a little faster.
It felt like it'd barely be able to fly. Then again, it could be the GIF.
Either way, it should be mentioned.

Nice to see your ...
  Topic: RA2YR: New World Order
TAK02

Replies: 42
Views: 1432

Post Posted: Wed Aug 09, 2017 5:32 am    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
Definitely better than what I can make in the same time, so...
Good. For a start.
  Topic: WIP - Yuri Defence Turret
TAK02

Replies: 18
Views: 784

Post Posted: Sun Aug 06, 2017 7:00 pm    Subject: WIP - Yuri Defence Turret
Forum:  Modding Central » Media Hut
The art code might need some more work...
  Topic: RA2YR: New World Order
TAK02

Replies: 42
Views: 1432

Post Posted: Sun Aug 06, 2017 5:46 pm    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
Russian Refinery looks too odd.
More of a Nod War Factory than a Russian Refinery.
  Topic: RA2YR: New World Order
TAK02

Replies: 42
Views: 1432

Post Posted: Sun Aug 06, 2017 10:02 am    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
Not to be a leech but I have to ask: any chance of a release? These look better than WW's and what I can do with simple re-scheming (it's the only thing I can do without messing up a VXL too much).
  Topic: RA2YR: New World Order
TAK02

Replies: 42
Views: 1432

Post Posted: Sat Aug 05, 2017 6:17 pm    Subject: RA2YR: New World Order
Forum:  Modding Central » Public Project Announcements
The Amph transport looks like the old one, no need to show it. The IFV's turret needs to be nudged down slightly into the vehicle and a bit more extra forward.

Looks pretty good otherwise. GG!
  Topic: "Juggernaut" Mobile Artillery
TAK02

Replies: 3
Views: 172

Post Posted: Sat Aug 05, 2017 6:12 pm    Subject: "Juggernaut" Mobile Artillery
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
That Juggy turret on a Truck looks ugly. Come to think of it, the whole unit looks ridiculously ugly. But it also has this 'scrap put together' vibe that the Forgotten should have.

So, nice... tank ...
  Topic: Flak Landing Craft
TAK02

Replies: 12
Views: 1262

Post Posted: Fri Aug 04, 2017 4:10 pm    Subject: Flak Landing Craft
Forum:  Modding Central » Media Hut » Voxels
Well... the soviets are known for "copying" western tech. ^.^
And then topping them in terms of, well everything, in the battlefield.
I mean, have you seen World in Conflict: Soviet Assaul ...
  Topic: Ideas & suggestions
TAK02

Replies: 53
Views: 4168

Post Posted: Fri Aug 04, 2017 10:05 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I didn't mean Globals being carried over in SAVs. I meant Globals being carried over once set for every single following game session until another trigger clears it.

For instance, a win trigger se ...
  Topic: BillBoard
TAK02

Replies: 4
Views: 321

Post Posted: Thu Aug 03, 2017 4:25 pm    Subject: BillBoard
Forum:  Modding Central » Media Hut » SHPs
You can never have enough billboards...
  Topic: MadHQ's Graveyard
TAK02

Replies: 462
Views: 56624

Post Posted: Wed Aug 02, 2017 5:01 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
"He who mods the game, lives the game" - PPM

MadHQ, you're getting ridiculous. These maps are A+!
  Topic: EIP Crash 00684E55
TAK02

Replies: 7
Views: 223

Post Posted: Tue Aug 01, 2017 3:33 pm    Subject: EIP Crash 00684E55
Forum:  Modding Central » Red Alert 2 Editing Forum
It should be noted that list and description is mostly for YR, not really RA2.

Knowing you, though, you're using YR, not RA2 (who uses it asides from me these days?). So this is in the wrong forum, ...
  Topic: Monolith
TAK02

Replies: 8
Views: 199

Post Posted: Tue Aug 01, 2017 7:05 am    Subject: Monolith
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
common modding shenanigans of back then where people made Prism Tanks deployable into Prism Towers as well.
Yep, definitely doing this too!
Does the veterancy carry over tho?
  Topic: Ideas & suggestions
TAK02

Replies: 53
Views: 4168

Post Posted: Mon Jul 31, 2017 6:20 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AFAIK, zlixine already released a MIX unprotector and de-encryptor. INIs aren't safe any more. Neither are all the VXLs, SHPs, and maps.

Hah no, don't spread that misinformation, zlixine could neve ...
  Topic: RA2 BUG
TAK02

Replies: 16
Views: 475

Post Posted: Mon Jul 31, 2017 4:46 pm    Subject: RA2 BUG
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Ares should edit gamemd.exe to change the game save file format from SAV to ARESSAVE, this will avoid savegame disable and game corruption, also to avoid load the original game sav file.
And adding t ...
  Topic: Hellfire Cannon
TAK02

Replies: 5
Views: 218

Post Posted: Mon Jul 31, 2017 1:26 pm    Subject: Hellfire Cannon
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Structures
Umm... Bad joke? Sorry...
  Topic: Civilian Plane & The Elevator truck
TAK02

Replies: 4
Views: 384

Post Posted: Mon Jul 31, 2017 12:59 pm    Subject: Civilian Plane & The Elevator truck
Forum:  Modding Central » Media Hut » Voxels
I like the airport more.
  Topic: RA2 BUG
TAK02

Replies: 16
Views: 475

Post Posted: Mon Jul 31, 2017 12:59 pm    Subject: RA2 BUG
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
I don't think he meant different format, simply a different name.

Either way, too hard #Tongue
  Topic: Hellfire Cannon
TAK02

Replies: 5
Views: 218

Post Posted: Mon Jul 31, 2017 12:58 pm    Subject: Hellfire Cannon
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Structures
After all the time I read your comments
Why ye lil' stalker #Tongue
  Topic: Ideas & suggestions
TAK02

Replies: 53
Views: 4168

Post Posted: Mon Jul 31, 2017 11:45 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AFAIK, zlixine already released a MIX unprotector and de-encryptor. INIs aren't safe any more. Neither are all the VXLs, SHPs, and maps.

BTW, I already asked a few times, and no one gave me answer, ...
  Topic: Hellfire Cannon
TAK02

Replies: 5
Views: 218

Post Posted: Sun Jul 30, 2017 5:42 pm    Subject: Hellfire Cannon
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Structures
Wanted the Turret as well for use as a 'Ukraine Artillery'-ripoff.
I think I know how to do the ART-code for SHP-Turrets but I have yet to work on that. Also, I'm not sure if it'll be correct, so sav ...
  Topic: WIP - Yuri Defence Turret
TAK02

Replies: 18
Views: 784

Post Posted: Sun Jul 30, 2017 5:40 pm    Subject: WIP - Yuri Defence Turret
Forum:  Modding Central » Media Hut
Now Yuri just needs a cobra tank! #Tongue
  Topic: Bu7loos Voxeling Shake.
TAK02

Replies: 1114
Views: 163419

Post Posted: Sat Jul 29, 2017 11:46 am    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
Details: Event 33 (Selected by player), Action 11 (Txt Trigger).
Does that help?
  Topic: Bu7loos Voxeling Shake.
TAK02

Replies: 1114
Views: 163419

Post Posted: Sat Jul 29, 2017 8:38 am    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
One way to let player to understand units is via campaigns. That's what original ra2/yr did, in each campaign, new units are introduced.
Not really. Some, yes, but not all were introduced properly.
...
  Topic: WIPs
TAK02

Replies: 501
Views: 99206

Post Posted: Fri Jul 28, 2017 3:51 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Sorry if this is a dumb question, but exactly how long were you working on all of this?
Would 3 years be too much? It looks too polished for a shorter devTime.
  Topic: Downtown Warfare
TAK02

Replies: 12
Views: 522

Post Posted: Thu Jul 27, 2017 4:25 pm    Subject: Downtown Warfare
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
My argument from before still stands.

"True, but I wanna 2.5D GTA. Not that 2D/3D 'gangsta s#!%'"
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 254

Post Posted: Thu Jul 27, 2017 11:00 am    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
When the VS_INI's rulesmd is read, the CY gets a circle (if set). See pics above.
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 254

Post Posted: Thu Jul 27, 2017 8:51 am    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
The reason is
you use SensorArray=yes, which is a deployer key on
ConstructionYard=yes, which is a deployer key as well.

SensorArray has a different vehicle facing for deploying and different ce ...
  Topic: Why do most girls like the color of meat?
TAK02

Replies: 5
Views: 99

Post Posted: Thu Jul 27, 2017 4:27 am    Subject: Why do most girls like the color of meat?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
All girls are secretly wives/daughters to the Harkonnen Baron.

The result?

Blood- & meat-thirsty hoomans.
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 254

Post Posted: Thu Jul 27, 2017 12:57 am    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
I wanted the most balanced RA2. I found what I needed in Toveena's VS_INI. It is however, for YR. Which means I've got some work to do.

I already have done this once before (with a vanilla YR rules ...
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 254

Post Posted: Wed Jul 26, 2017 9:10 pm    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
The reason why I'm busying myself with MD's modification is because I want everything YR has to offer in RA2 for my mod.
The only differences will be YR flags/gameplay-elements that RA2 can't support ...
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 254

Post Posted: Wed Jul 26, 2017 7:23 pm    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
Srry for dbl post, but:

If I take the original INI Toveena provided (unmoddified) with YR, the MCV deploys as in vanilla, facing bottom-left, IIRC.

However, when using for RA2 you'll get a crash ...
  Topic: RA2 BUG
TAK02

Replies: 16
Views: 475

Post Posted: Wed Jul 26, 2017 7:16 pm    Subject: RA2 BUG
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
But it still works, right?

Because if it does, SCREW inconsitencies. Modders are the ones who should tell people not to mess up things with saves.
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 254

Post Posted: Wed Jul 26, 2017 4:54 pm    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
Ummm...
This WAS a YR rules. Currently being remade for RA2. The version above stopped at NACNST.

The AMCV looks like an [MTNK] (art) because of an Image test I was running.

As for chking the V ...
  Topic: Construction Yard Deployment Bug
TAK02

Replies: 12
Views: 254

Post Posted: Wed Jul 26, 2017 3:30 pm    Subject:   Construction Yard Deployment Bug
Subject description: MCV deploys incorrectly
Forum:  Modding Central » Red Alert 2 Editing Forum
Long story short: I have no idea where the bug even comes from.
I already tried commenting out everything with DeploysInto/UndeploysInto that isn't AMCV, SMCV, GACNST or NACNST.
I even compared thei ...
  Topic: RA2 BUG
TAK02

Replies: 16
Views: 475

Post Posted: Wed Jul 26, 2017 3:11 pm    Subject: RA2 BUG
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Rechk sound.ini Smile
 
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