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  Topic: Map Editor development help request
TAK02

Replies: 5
Views: 326

Post Posted: Today, at 2:52 pm    Subject: Map Editor development help request
Forum:  Featured Tools » CnC Editing Tools
I think he specified the classics he meant, 'the' emphasing it. #Tongue (I nos englisch, su me)
  Topic: How on earth do I enable RMG?!!
TAK02

Replies: 5
Views: 55

Post Posted: Today, at 2:51 pm    Subject: How on earth do I enable RMG?!!
Forum:  Modding Central » Red Alert 2 Editing Forum
Whether or not a game-mode map can be randomly generated is set by mpmodes(md).ini.
[Battle]
1=GUI:Battle, STT:ModeBattle, MPBattleMD.ini, standard, true
The 'true' at the end specf ...
  Topic: How on earth do I enable RMG?!!
TAK02

Replies: 5
Views: 55

Post Posted: Today, at 10:22 am    Subject: How on earth do I enable RMG?!!
Forum:  Modding Central » Red Alert 2 Editing Forum
You mean being unable to generate random maps for specific game modes or theaters, correct?
  Topic: How on earth do I enable RMG?!!
TAK02

Replies: 5
Views: 55

Post Posted: Today, at 8:48 am    Subject: How on earth do I enable RMG?!!
Forum:  Modding Central » Red Alert 2 Editing Forum
...And RMG stands for what, exactly?
  Topic: Map Editor development help request
TAK02

Replies: 5
Views: 326

Post Posted: Yesterday, at 7:17 pm    Subject: Map Editor development help request
Forum:  Featured Tools » CnC Editing Tools
RA and TD use a different editor entirely. That, and TS and RA2 DID come out during Westwood's time, so they do count as classics (but it's a stretch)...
  Topic: Rise and fall of Command & Conquer
TAK02

Replies: 12
Views: 233

Post Posted: Fri May 19, 2017 8:55 pm    Subject: Rise and fall of Command & Conquer
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Wasn't FS horribly unbalanced too? IIRC, someone assumed that because of the Juggernauts being too buffed compared to Nod's Artillery... TS was slightly better tho, apparantly.
  Topic: An intermezzo called Ares 0.D
TAK02

Replies: 110
Views: 4541

Post Posted: Thu May 18, 2017 6:05 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Never heard of the AI being unable to control units off the play-area. Sure about this one? AFAIK, even RA2's AI has no problems what-so-ever handling such cases (unless play-area is terrain/overlay-w ...
  Topic: Scorched Earth MOD by G-E
TAK02

Replies: 603
Views: 57916

Post Posted: Thu May 18, 2017 6:00 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Heh. Should've known. But why woudn't you want to include your custom palette? If anything, it would benefit everyone more...
  Topic: Ares Logic Suggestions
TAK02

Replies: 10
Views: 256

Post Posted: Thu May 18, 2017 5:00 pm    Subject: Ares Logic Suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Oh, you mean expandable pop-caps like in SC for the Zerg! Unfortunatly, C&C games that aren't C&C4 or later use a simple principle regarding that: "Can you afford this unit/building?" ...
  Topic: [REQUEST] Purple Main Buttons, and new .bik files for YR
TAK02

Replies: 7
Views: 156

Post Posted: Thu May 18, 2017 3:39 pm    Subject: [REQUEST] Purple Main Buttons, and new .bik files for YR
Forum:  Modding Central » Media Hut
Did ya make that one yourself, Miggy?
  Topic: Scorched Earth MOD by G-E
TAK02

Replies: 603
Views: 57916

Post Posted: Thu May 18, 2017 2:49 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
SE palette? What does SE stand for? A custom palette?
  Topic: Scorched Earth MOD by G-E
TAK02

Replies: 603
Views: 57916

Post Posted: Thu May 18, 2017 9:17 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Now THAT is what should be made a public asset (or least a roofed version of the WTC)
  Topic: Nuclei's War Factory
TAK02

Replies: 35
Views: 693

Post Posted: Wed May 17, 2017 10:20 am    Subject: Nuclei's War Factory
Forum:  Modding Central » Media Hut
Well, MO added the HTK's HMG... But I never thought of giving it a mortar! Smile
  Topic: Nuclei's War Factory
TAK02

Replies: 35
Views: 693

Post Posted: Tue May 16, 2017 10:41 am    Subject: Nuclei's War Factory
Forum:  Modding Central » Media Hut
I remember the HTK having body, turret, barrel... And I don't see the barrel in the preview...
  Topic: Nuclei's War Factory
TAK02

Replies: 35
Views: 693

Post Posted: Tue May 16, 2017 5:34 am    Subject: Nuclei's War Factory
Forum:  Modding Central » Media Hut
Goody!
I have a request regading the HTK tho: Could you include the barrel WW's version had as well? It could be used for the FLH of, say, an AG-minigun, while the tilted turret is for its AA-gun... ...
  Topic: [RA2] Official Bringing Back Cut Content Thread (IMAG HEVY)
TAK02

Replies: 5
Views: 306

Post Posted: Mon May 15, 2017 6:42 pm    Subject: [RA2] Official Bringing Back Cut Content Thread (IMAG HEVY)
Forum:  Modding Central » Red Alert 2 Editing Forum
Heh, that's a lot of Ares in there, so I can't really help...
But try this: recheck the MMCV's and MACNST's owner. Make sure it's the EXACT name as (CENSORED)Country (ctrl+c & ctrl+v helps Smile).
...
  Topic: Nuclei's War Factory
TAK02

Replies: 35
Views: 693

Post Posted: Mon May 15, 2017 6:26 pm    Subject: Nuclei's War Factory
Forum:  Modding Central » Media Hut
Any chance of uploading these?
  Topic: vehicles used to have structure selection boxes
TAK02

Replies: 10
Views: 406

Post Posted: Mon May 15, 2017 10:57 am    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
O_O
Isn't that supposed to be conrtolled by ImmuneToEMP?
  Topic: [RA2] Official Bringing Back Cut Content Thread (IMAG HEVY)
TAK02

Replies: 5
Views: 306

Post Posted: Sun May 14, 2017 4:20 am    Subject: [RA2] Official Bringing Back Cut Content Thread (IMAG HEVY)
Forum:  Modding Central » Red Alert 2 Editing Forum
If you've found the solution for the MMCV, good.
If not: recheck the Country/Owner of the thing, and MACNST. The unit itself seems fine.
Also: I'm not sure, but isn't DeploySound supposed to be for ...
  Topic: Yuri's Revenge: Before Alcatraz
TAK02

Replies: 97
Views: 2405

Post Posted: Sun May 14, 2017 4:15 am    Subject: Yuri's Revenge: Before Alcatraz
Forum:  Modding Central » Public Project Announcements
You're using Ares, yes?
  Topic: Yuri Statue Head Replacement [RA2/YR]
TAK02

Replies: 16
Views: 770

Post Posted: Sat May 13, 2017 6:25 am    Subject: Yuri Statue Head Replacement [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
I remeber there being a buildable version of it that had a different base. It shouldn't take you long to replace the original turret with this one
  Topic: MIXProtector bug
TAK02

Replies: 6
Views: 187

Post Posted: Fri May 12, 2017 2:08 pm    Subject: MIXProtector bug
Forum:  Modding Central » Red Alert 2 Editing Forum
I think it's because the MIX you want is encrypted, as opposed to protected. I tried it myself yesterday.
  Topic: An intermezzo called Ares 0.D
TAK02

Replies: 110
Views: 4541

Post Posted: Wed May 10, 2017 7:12 am    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Shame. Seperate mouse-frames would've been easier to use. Oh well...
  Topic: Miggy's models
TAK02

Replies: 10
Views: 262

Post Posted: Wed May 10, 2017 5:45 am    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Did anyone tell ya how cute it looks?
GIMMEE!
Smile
  Topic: Scorched Earth MOD by G-E
TAK02

Replies: 603
Views: 57916

Post Posted: Wed May 10, 2017 5:43 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Could you upload that station here, please? I could really use it for SRA2 (and yes, you'll be given credit)...
  Topic: An intermezzo called Ares 0.D
TAK02

Replies: 110
Views: 4541

Post Posted: Wed May 10, 2017 5:37 am    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Quick question: Does a custom mouse.sha have to be made if i want to add just one new cursor or is it possible to store that frame in another SHP? IMO it'd be easier to add/customize cursors (I could ...
  Topic: Black Nod Structures And Small Infantry
TAK02

Replies: 8
Views: 658

Post Posted: Sat May 06, 2017 8:22 am    Subject: Black Nod Structures And Small Infantry
Forum:  Modding Central » Media Hut » SHPs
Good job on the SHPs. Now do the VXls in the name of Kane!
  Topic: Yuri Bio Reactor [RA2/YR]
TAK02

Replies: 31
Views: 1364

Post Posted: Sun Apr 23, 2017 8:30 pm    Subject: Yuri Bio Reactor [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Heh, figured that one out too this morning when trying to get the Noosphere Tether nlspeed wanted to work...
EDIT: Is it possible these issues are related?
; Noosphere Tether
[YASBIO]
Came ...
  Topic: Yuri Bio Reactor [RA2/YR]
TAK02

Replies: 31
Views: 1364

Post Posted: Sun Apr 23, 2017 12:15 pm    Subject: Yuri Bio Reactor [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
That one's because of a different number in an Anim's frames, that doesn't coincide with the frame set by LoopEnd, I think. I did some tests this morning with another building and got that bug too.
  Topic: "Arcadia" Skycruiser
TAK02

Replies: 3
Views: 151

Post Posted: Sun Apr 23, 2017 6:19 am    Subject: "Arcadia" Skycruiser
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
I'm impressed. I can I have one for $2k? #Tongue
  Topic: Scorched Earth MOD by G-E
TAK02

Replies: 603
Views: 57916

Post Posted: Sun Apr 23, 2017 3:46 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
That happens when you only have GG* & GA* in the ecache MIX. Instead, clone GG* and rename it to GT*, GU*, GN*, GL*, GD*. The issue with the loaded theater-specific SHPs should be fixed then (I en ...
  Topic: "Arcadia" Skycruiser
TAK02

Replies: 3
Views: 151

Post Posted: Sat Apr 22, 2017 4:08 pm    Subject: "Arcadia" Skycruiser
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
O_O That's HUGE!
(should've compared its size with Kirov in the pic, tho)
  Topic: Cliff & Pathfinding questions
TAK02

Replies: 15
Views: 367

Post Posted: Sat Apr 22, 2017 3:08 pm    Subject: Cliff & Pathfinding questions
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Going that deep into the cliff shouldn't be possible. I never even saw sth. similar. Might be because the cliff is incorrectly made...
  Topic: Starcraft for free
TAK02

Replies: 6
Views: 341

Post Posted: Fri Apr 21, 2017 9:03 pm    Subject: Starcraft for free
Forum:  Miscellaneous Forums » Game Chat » Starcraft Chat
How you know a game is good: OSTs & FMVs are heavier than the rest of the game (*Type art included)!
  Topic: Civilian Voxel: Oil Tanker
TAK02

Replies: 2
Views: 395

Post Posted: Fri Apr 21, 2017 7:53 am    Subject: Civilian Voxel: Oil Tanker
Forum:  Modding Central » Media Hut » Voxels
Does it come with a chopper? I mean, why else woud it have a helipad?
GJ, btw! Smile
  Topic: DonutArnold's Art Dumpster
TAK02

Replies: 67
Views: 2461

Post Posted: Thu Apr 20, 2017 7:44 pm    Subject: DonutArnold's Art Dumpster
Forum:  Modding Central » Media Hut
The floating pillars don't feel proper either, imho. Too small/thin, but maybe that's because it isn't animated...
  Topic: Starcraft for free
TAK02

Replies: 6
Views: 341

Post Posted: Thu Apr 20, 2017 11:34 am    Subject: Starcraft for free
Forum:  Miscellaneous Forums » Game Chat » Starcraft Chat
Well, considering it's 1.6 GB, which is quite large, as RA2+YR don't even make it to 1 GB, I think it needs a steady connection.
Although, it might be the music+movie files that are bigger than the ...
  Topic: how to helicopter heliport?
TAK02

Replies: 16
Views: 382

Post Posted: Thu Apr 20, 2017 6:23 am    Subject: how to helicopter heliport?
Forum:  Modding Central » Red Alert 2 Editing Forum
Low number should be between 1-10. I wouldn't recommend using Z at all tho, as the problem of the aircraft not being visible when first built remains. But currently I'm out of ideas.
Try setting Laye ...
  Topic: An intermezzo called Ares 0.D
TAK02

Replies: 110
Views: 4541

Post Posted: Wed Apr 19, 2017 6:57 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I know that! *snif*
I'll just make my own Ares then! After I get a programming-PhD Smile
  Topic: Yuri Statue Head Replacement [RA2/YR]
TAK02

Replies: 16
Views: 770

Post Posted: Wed Apr 19, 2017 4:45 pm    Subject: Yuri Statue Head Replacement [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
NOW I'm scared (more of mr. Donuts than Yuri's explosive mind)
  Topic: An intermezzo called Ares 0.D
TAK02

Replies: 110
Views: 4541

Post Posted: Wed Apr 19, 2017 2:54 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Yep!
  Topic: An intermezzo called Ares 0.D
TAK02

Replies: 110
Views: 4541

Post Posted: Wed Apr 19, 2017 11:54 am    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Just being the forum's resident idiot! Smile
That, and it might really be a problem on his end.
  Topic: "Killdozer" Tank Destroyer
TAK02

Replies: 3
Views: 179

Post Posted: Wed Apr 19, 2017 11:51 am    Subject: "Killdozer" Tank Destroyer
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
Laughing
  Topic: DonutArnold's Art Dumpster
TAK02

Replies: 67
Views: 2461

Post Posted: Wed Apr 19, 2017 11:50 am    Subject: DonutArnold's Art Dumpster
Forum:  Modding Central » Media Hut
Any chance of seeing the old Puppet Master? Smile
  Topic: DonutArnold's Art Dumpster
TAK02

Replies: 67
Views: 2461

Post Posted: Wed Apr 19, 2017 6:18 am    Subject: DonutArnold's Art Dumpster
Forum:  Modding Central » Media Hut
O_O Didn't know that one existed
  Topic: What if we added support for cnc3 style 3d terrain?
TAK02

Replies: 28
Views: 1511

Post Posted: Wed Apr 19, 2017 6:18 am    Subject: What if we added support for cnc3 style 3d terrain?
Forum:  Modding Central » OpenRA Editing Forums
Tell that to EA
  Topic: Yuri's Revenge: Before Alcatraz
TAK02

Replies: 97
Views: 2405

Post Posted: Wed Apr 19, 2017 5:12 am    Subject: Yuri's Revenge: Before Alcatraz
Forum:  Modding Central » Public Project Announcements
I think I'd have to check the frames for myself, I can't tell the problem from here. Can you send them to supremeccmod@gmail.com? I'll try to fix it ASAP
  Topic: What if we added support for cnc3 style 3d terrain?
TAK02

Replies: 28
Views: 1511

Post Posted: Wed Apr 19, 2017 5:10 am    Subject: What if we added support for cnc3 style 3d terrain?
Forum:  Modding Central » OpenRA Editing Forums
Graphics are good, controls and thus the game still suck tho.
  Topic: DonutArnold's Art Dumpster
TAK02

Replies: 67
Views: 2461

Post Posted: Wed Apr 19, 2017 5:08 am    Subject: DonutArnold's Art Dumpster
Forum:  Modding Central » Media Hut
No, it's Yuri's Mental Omega ultimate weapon
  Topic: An intermezzo called Ares 0.D
TAK02

Replies: 110
Views: 4541

Post Posted: Wed Apr 19, 2017 4:53 am    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
HAHA! Fixing a problem, makes a problem!
Are sure the new Ares was downloaded properly? It could be something on your end (like an unsupported YR-version, or sth.).
 
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