:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 1707 matches
 Forum index » Search
Page 1 of 35 [1707 Posts]   Goto page: 1, 2, 3, ..., 33, 34, 35 Next
Author Message
  Topic: Adding the giant ants as a third side for skirmish?
TAK02

Replies: 1
Views: 126

Post Posted: Thu May 09, 2019 10:04 am    Subject: Adding the giant ants as a third side for skirmish?
Forum:  Modding Central » OpenRA Editing Forums
Seconded!
  Topic: Ideas & suggestions
TAK02

Replies: 627
Views: 51711

Post Posted: Thu May 09, 2019 10:03 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Is it possible to make tank barrels tilt again like in TS?
  Topic: [RA2] Allied Medium Tank and Soviet Heavy Tank
TAK02

Replies: 11
Views: 582

Post Posted: Mon May 06, 2019 3:47 pm    Subject: [RA2] Allied Medium Tank and Soviet Heavy Tank
Forum:  Modding Central » Media Hut » Voxels
heh, nice tanks!

Tho, the barrels are too close to one another on the Soviet tank, in a similar fashion to MO's tank.
  Topic: How does TS aircraft work?
TAK02

Replies: 7
Views: 220

Post Posted: Mon May 06, 2019 3:46 pm    Subject: How does TS aircraft work?
Forum:  Modding Central » Red Alert 2 Editing Forum
In general, any non-AirportBound aircraft docked with the pad so that there are no more free pads will force all other newly purchased non-AirportBound aircraft to fly in from the corner.

Not sure ...
  Topic: How does TS aircraft work?
TAK02

Replies: 7
Views: 220

Post Posted: Sun May 05, 2019 11:55 am    Subject: Re: How does TS aircraft work?
Forum:  Modding Central » Red Alert 2 Editing Forum
In TS aircraft being built flies from outside map to the helipad if the helipad is captured by another aircraft. Is it possible to reproduce this in YR? I always got that it switches to on-hold at abo ...
  Topic: —MO2Reset---Kaamos Cannon—
TAK02

Replies: 16
Views: 1123

Post Posted: Fri May 03, 2019 1:48 pm    Subject: —MO2Reset---Kaamos Cannon—
Forum:  Modding Central » Media Hut » Voxels
Nice looking VXL, and I love how the Psi-Corps symbol is now correct on both sides, which your previous Yuri VXLs suffered from.
The orange color tho does not fit, tho.
  Topic: —MO2 Kaamos Cannon—
TAK02

Replies: 11
Views: 415

Post Posted: Thu May 02, 2019 1:38 pm    Subject: —MO2 Kaamos Cannon—
Forum:  Modding Central » Media Hut
Wow.

Talk about rude.

Nice looking VXL, and I love how the Psi-Corps symbol is now correct on both sides, which your previous Yuri VXLs suffered from.
The orange color tho does not fit. But I s ...
  Topic: Fission's Voxel Outpost
TAK02

Replies: 19
Views: 1814

Post Posted: Sun Apr 28, 2019 1:32 pm    Subject: Fission's Voxel Outpost
Forum:  Modding Central » Media Hut
While not a fan of the Hammer, this is a cute nice remake.
  Topic: [RA2/YR] Prism Tank, Robot Tank, MCV
TAK02

Replies: 12
Views: 776

Post Posted: Sat Apr 27, 2019 4:18 pm    Subject: [RA2/YR] Prism Tank, Robot Tank, MCV
Forum:  Modding Central » Media Hut » Voxels
We're tolerating idiots and leeches, but we accuse artists. Where have this community gone to?!
People have (or rather: should have) learned this from the animals we see on-stage:
Be suspicious of e ...
  Topic: Has anyone ever made a RA1 MCV Voxel?
TAK02

Replies: 3
Views: 204

Post Posted: Fri Apr 26, 2019 1:12 pm    Subject: Has anyone ever made a RA1 MCV Voxel?
Forum:  Modding Central » Media Hut
Yes, Mig Eater: https://ppmforums.com/viewtopic.php?t=44259
"The majority of these units where made by Major Gilbear, with the exception being the Allied artillery & the (incomplete) Mammoth ...
  Topic: Ideas & suggestions
TAK02

Replies: 627
Views: 51711

Post Posted: Fri Apr 26, 2019 1:11 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Suggestion:

Lone-player skirmish works, but not lone-team skirmish.

Please fix.
I'm curious as well as to how the AI will handle being alone #Tongue
  Topic: [RA2/YR] Prism Tank, Robot Tank, MCV
TAK02

Replies: 12
Views: 776

Post Posted: Thu Apr 25, 2019 11:22 am    Subject: [RA2/YR] Prism Tank, Robot Tank, MCV
Forum:  Modding Central » Media Hut » Voxels
Your style reminds me of MO's.

Take that how you will.
  Topic: Ares 3.0 Development
TAK02

Replies: 25
Views: 1639

Post Posted: Thu Apr 25, 2019 4:52 am    Subject: Re: Ares 3.0 Development
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I don't know who is still using the almost 20 year old operating system today
Owners of old PCs and laptops with <2 GB of RAM, I'm one of those, unfortunately.
You can upgrade the RAM easily tho. ...
  Topic: Ares 3.0 Development
TAK02

Replies: 25
Views: 1639

Post Posted: Wed Apr 24, 2019 5:47 pm    Subject: Re: Ares 3.0 Development
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I don't know who is still using the almost 20 year old operating system today

Owners of old PCs and laptops with <2 GB of RAM, I'm one of those, unfortunately.
You can upgrade the RAM easily th ...
  Topic: Salvage Crate
TAK02

Replies: 6
Views: 151

Post Posted: Tue Apr 23, 2019 5:11 pm    Subject: Salvage Crate
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Structures
@TAK02 It is a BuildingType, spawned on the field via UnitDelivery superweapon. I think it has an invisible attached anim that damages it until it is destroyed.
So the crate is a BuildingType? Then w ...
  Topic: Ares 3.0 Development
TAK02

Replies: 25
Views: 1639

Post Posted: Tue Apr 23, 2019 4:14 pm    Subject: Ares 3.0 Development
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
HOLLY FRAGGING GADUNKA! Surprised

This is AWESOME! Surprised
  Topic: Salvage Crate
TAK02

Replies: 6
Views: 151

Post Posted: Tue Apr 23, 2019 4:05 pm    Subject: Salvage Crate
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Structures
@TAK02 It is a BuildingType, spawned on the field via UnitDelivery superweapon. I think it has an invisible attached anim that damages it until it is destroyed.
So the crate is a BuildingType? Then w ...
  Topic: Fission's Voxel Outpost
TAK02

Replies: 19
Views: 1814

Post Posted: Tue Apr 23, 2019 10:10 am    Subject: Fission's Voxel Outpost
Forum:  Modding Central » Media Hut
anything to say about my new kronominer?
Umm... it looks nice..?
  Topic: New Construction Options: C&C Remaster Art Preview!
TAK02

Replies: 58
Views: 2388

Post Posted: Tue Apr 23, 2019 6:43 am    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
I was under the impression that remasters only touch graphics and not gameplay.That's what I'm worrying about.
How so? If anything, it takes away EA's chances at screwing up.
  Topic: Salvage Crate
TAK02

Replies: 6
Views: 151

Post Posted: Tue Apr 23, 2019 6:42 am    Subject: Re: Salvage Crate
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Structures
Salvage Crates will reduce the manufacturing costs of your Vehicles
How'd you manage that? I thought you'd need BuildingTypes to get IndustrialPlant-discounts to work?
  Topic: New Construction Options: C&C Remaster Art Preview!
TAK02

Replies: 58
Views: 2388

Post Posted: Mon Apr 22, 2019 5:46 pm    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
To stay true to the classic, yet offer modern gameplay experience,
a user customizable interface would be awesome. One which you can set to look like the old sidemenu or change on the fly into one wi ...
  Topic: Late edition: Ares 2.0 has been released (long ago)
TAK02

Replies: 8
Views: 505

Post Posted: Mon Apr 22, 2019 4:42 am    Subject: Late edition: Ares 2.0 has been released (long ago)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
TAK02, who I would like to thank here!

Oh, hush you. You're making me blush Razz

That, and I didn't do much anyways Embarassed
  Topic: New Construction Options: C&C Remaster Art Preview!
TAK02

Replies: 58
Views: 2388

Post Posted: Sat Apr 20, 2019 11:00 am    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
A pic would be nice #Tongue
It would also be nice if you read the topic. Or at least took a look at its images.
Oh, didn't see that one the first time. My fault. Or my browser's.
  Topic: Nod Airstrip un-capturable.
TAK02

Replies: 4
Views: 303

Post Posted: Sat Apr 20, 2019 8:23 am    Subject: Nod Airstrip un-capturable.
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
this prevents the AI from building ships from its War Factory and vehicles from its Naval Yard.
So there won't be any Miners skipping across the water like a slow jet-ski Crying or Very sad
  Topic: New Construction Options: C&C Remaster Art Preview!
TAK02

Replies: 58
Views: 2388

Post Posted: Sat Apr 20, 2019 8:20 am    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
Only the N64 version is different.
A pic would be nice #Tongue
  Topic: Nod Airstrip un-capturable.
TAK02

Replies: 4
Views: 303

Post Posted: Fri Apr 19, 2019 6:08 pm    Subject: Nod Airstrip un-capturable.
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Only the AI Nod Airstrip can't be captured and this is intentional because it wouldn't give human players access to any Nod-specific units.
Is there a reason why the AI needs to build a separate Airs ...
  Topic: (RA2) Blue Paradrop and Airborne cameos
TAK02

Replies: 6
Views: 553

Post Posted: Thu Apr 18, 2019 5:11 pm    Subject: (RA2) Blue Paradrop and Airborne cameos
Forum:  Modding Central » Media Hut » SHPs
use Microsoft Paint
Long live the classics and the WinXP days #Tongue

Nice one, twistedconversion, I really do need those. Smile
  Topic: POLL | What does the community want?
TAK02

Replies: 23
Views: 991

Post Posted: Thu Apr 18, 2019 5:09 pm    Subject: POLL | What does the community want?
Forum:  Featured Projects » Tiberian Odyssey
I'm going with PVP for the reasons others stated above.
I'd have chosen Campaign, but then by the time TO's been released, we all know the story already to some extent, and some folks can predict whe ...
  Topic: [Cameo Pack] Robotic Generals/German Version
TAK02

Replies: 11
Views: 3154

Post Posted: Fri Apr 12, 2019 5:42 pm    Subject: [Cameo Pack] Robotic Generals/German Version
Forum:  Modding Central » Generals Editing Forum » Public Cameos & Textures
Looks like I spawned hell. I wish shouldn't ask who created these robots.

It's not your fault buddy...
He's right. It's Mechacaseal's.
  Topic: Is it possible for units to build structures?
TAK02

Replies: 10
Views: 401

Post Posted: Fri Apr 12, 2019 5:40 pm    Subject: Is it possible for units to build structures?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You mean like in Generals?

Or deploying into a building like the MCVs we all know and love?

Be a bit more descriptive.
  Topic: Modenc not working
TAK02

Replies: 15
Views: 552

Post Posted: Thu Apr 11, 2019 5:39 pm    Subject: Modenc not working
Forum:  PPM Zone » PPM Discussion Zone
That happens because ModEnc's security certificate has run out / is out of date.
Just re-open with private browsing (or a browser where you don't auto sign-in to ModEnc) and you should be fine.
  Topic: Scorpion Mech remake
TAK02

Replies: 10
Views: 978

Post Posted: Thu Apr 11, 2019 5:35 pm    Subject: Scorpion Mech remake
Forum:  Modding Central » Media Hut » Voxels
Heh. Cute.
  Topic: The Second Tiberium War 2.1 has been released!
TAK02

Replies: 8
Views: 764

Post Posted: Sun Apr 07, 2019 5:35 pm    Subject: The Second Tiberium War 2.1 has been released!
Forum:  PPM Zone » PPM News Network
I was recently informed Sugar-Kane Cola is actually just water, sugar, phosphor acid and a tint of liquid Tiberium.

I'll take a whole truck, thank you.
  Topic: GTA San Andreas' Los Santos map
TAK02

Replies: 8
Views: 1221

Post Posted: Wed Apr 03, 2019 5:38 pm    Subject: GTA San Andreas' Los Santos map
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
you can do a "conceptual" approximation of the most important places.
I was thinking of copying those as much as I could in RA2/YR. But as I said, I fear running into space problems.

Hmm ...
  Topic: Converting things to Command & Conquer from other games
TAK02

Replies: 9
Views: 484

Post Posted: Mon Apr 01, 2019 5:52 pm    Subject: Converting things to Command & Conquer from other games
Forum:  Modding Central » Red Alert 2 Editing Forum
But RA2 doesn't have cyborgs
But TS does, and we all know both RA and TS take place in the same universe/timeline, just several decades apart #Tongue
  Topic: GTA San Andreas' Los Santos map
TAK02

Replies: 8
Views: 1221

Post Posted: Mon Apr 01, 2019 5:51 pm    Subject: GTA San Andreas' Los Santos map
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Kindly stop ruining my dreams, Nimo #Tongue

But yeah, last I chked, I think I will indeed run into space problems if I intend to copy all of the roads and parking-lots from GTASA's LS...
  Topic: GTA San Andreas' Los Santos map
TAK02

Replies: 8
Views: 1221

Post Posted: Sun Mar 31, 2019 5:22 pm    Subject: GTA San Andreas' Los Santos map
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
they refuse to unleash RA2 on that platform...
But the source code to make it yourself is there, right?
I mean, it's unstable, and definitely not everyone will get to play it, but hey! It exists!
...
  Topic: [Cameo Pack] Robotic Generals/German Version
TAK02

Replies: 11
Views: 3154

Post Posted: Sat Mar 30, 2019 4:17 pm    Subject: [Cameo Pack] Robotic Generals/German Version
Forum:  Modding Central » Generals Editing Forum » Public Cameos & Textures

Oh dear Kane, no! How would the C&C community stay afloat?

Or the modding community? What's the point of mods if the games we mod get banned?!
  Topic: C&C Rivals Is Imbalanced
TAK02

Replies: 6
Views: 234

Post Posted: Sat Mar 23, 2019 7:07 pm    Subject: C&C Rivals Is Imbalanced
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
He has also threatened several times that he is done with C&C community, yet he still keeps coming back...

Because if he doesn't, Kane's Black Hand would get him and he knows it.
  Topic: Music Thread
TAK02

Replies: 110
Views: 7444

Post Posted: Sat Mar 16, 2019 6:17 pm    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Here's some childhood #Tongue
https://www.youtube.com/watch?v=YInnX9AMEDs&t=50
  Topic: [Cameo Pack] Robotic Generals/German Version
TAK02

Replies: 11
Views: 3154

Post Posted: Sat Mar 16, 2019 6:01 pm    Subject: [Cameo Pack] Robotic Generals/German Version
Forum:  Modding Central » Generals Editing Forum » Public Cameos & Textures
I wonder who created the robots.
German censorship 'cause they're wusses #Tongue

For years i've been looking for answers, why did they censored the game like that? is it violating german politics?
No ...
  Topic: [Cameo Pack] Robotic Generals/German Version
TAK02

Replies: 11
Views: 3154

Post Posted: Sat Mar 16, 2019 2:27 pm    Subject: [Cameo Pack] Robotic Generals/German Version
Forum:  Modding Central » Generals Editing Forum » Public Cameos & Textures
I wonder who created the robots.
German censorship 'cause they're wusses #Tongue
  Topic: Ideas & suggestions
TAK02

Replies: 627
Views: 51711

Post Posted: Thu Mar 14, 2019 2:03 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
There should be a Multiplayer lose screen when you lose in multiplayer.
Isn't MO already doing that..?
  Topic: Video Recording Tiberian Sun
TAK02

Replies: 8
Views: 331

Post Posted: Tue Mar 12, 2019 5:28 pm    Subject: Video Recording Tiberian Sun
Forum:  Modding Central » Tiberian Sun Editing Forum
did they change it to paid software recently?
If they did, then it's no longer open source.
People would just compile it one way or another, if they have the codes.

Also, you're lucky OBS works f ...
  Topic: Is there an agenda to destroy values/traditions/morality?
TAK02

Replies: 14
Views: 696

Post Posted: Mon Mar 11, 2019 7:01 pm    Subject: Is there an agenda to destroy values/traditions/morality?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Pus, last I heard, you're too young to marry anyways #Tongue
Maybe, you are too  Very Happy
On the contrary #Tongue
  Topic: How to Convert My Mod Into a .exe?
TAK02

Replies: 9
Views: 229

Post Posted: Mon Mar 11, 2019 3:02 pm    Subject: How to Convert My Mod Into a .exe?
Forum:  Modding Central » Red Alert 2 Editing Forum
I installed XCC Utilities and I don't see the Mod Creator but I see the rest of the tools.
Because the last guy to touch the XCC utils installer must've forgotten to pack it in, and no-one bothered u ...
  Topic: How to Convert My Mod Into a .exe?
TAK02

Replies: 9
Views: 229

Post Posted: Sun Mar 10, 2019 5:37 pm    Subject: How to Convert My Mod Into a .exe?
Forum:  Modding Central » Red Alert 2 Editing Forum
There are many ways to achieve it, but IMO the best option is to use Launchbase:
https://www.marshall.strategy-x.com/LaunchBase/
Is Launchbase being actively used?
I mean not by modders. By players ...
  Topic: Is there an agenda to destroy values/traditions/morality?
TAK02

Replies: 14
Views: 696

Post Posted: Sun Mar 10, 2019 3:33 pm    Subject: Is there an agenda to destroy values/traditions/morality?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
regarding the man from howmanygendersarethere.jpg
I'm 75% sure he misheard. With that many people in one place, you'd have to shout to even have a remote chance of getting heard by yourself, much les ...
  Topic: How to Convert My Mod Into a .exe?
TAK02

Replies: 9
Views: 229

Post Posted: Sun Mar 10, 2019 3:29 pm    Subject: How to Convert My Mod Into a .exe?
Forum:  Modding Central » Red Alert 2 Editing Forum
No wait, i think he means to make an application of his own mod like what mental omega did in version 3.0, mental omega 3.0 had its own ".exe".
I think he meant more along the lines of MO 2 ...
  Topic: Is there an agenda to destroy values/traditions/morality?
TAK02

Replies: 14
Views: 696

Post Posted: Thu Mar 07, 2019 7:22 pm    Subject: Is there an agenda to destroy values/traditions/morality?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
G-E, whatever you're high on, please take your stash and set it on fire instead of ingesting it.

Please.
 
Page 1 of 35 [1707 Posts]   Goto page: 1, 2, 3, ..., 33, 34, 35 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.2798s ][ Queries: 17 (0.1457s) ][ Debug on ]