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  Topic: RUMOR: Next C&C might be a mobile game
TAK02

Replies: 60
Views: 4553

Post Posted: Today, at 2:49 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
There's always hijacking the Discord server...
  Topic: Here is Practical Explanation about Next Life,
TAK02

Replies: 1
Views: 10

Post Posted: Today, at 2:21 pm    Subject: Here is Practical Explanation about Next Life,
Forum:  Miscellaneous Forums » Offtopic Discussion Area
...didn't the post rules say something about religion and its disussion?

Also, nice essay. I count several grammar and punctuation mistakes.
You scored an F.

Please wait 'til your English is be ...
  Topic: Rubber Duck
TAK02

Replies: 1
Views: 75

Post Posted: Today, at 6:04 am    Subject: Rubber Duck
Forum:  Modding Central » Media Hut » SHPs
Pfffffffffffff LMAO!
  Topic: Question about warhead code from rulesmd.ini [YR]
TAK02

Replies: 8
Views: 67

Post Posted: Yesterday, at 4:20 pm    Subject: Question about warhead code from rulesmd.ini [YR]
Forum:  Modding Central » Red Alert 2 Editing Forum
There's Ares...

The verses/effectiveness is defined a little differently there tho.

http://ares-developers.github.io/Ares-docs/new/additionalarmortypesandverses.html
  Topic: AI vs Harvester mixed with AI vs Vehicles
TAK02

Replies: 17
Views: 194

Post Posted: Yesterday, at 3:13 pm    Subject: AI vs Harvester mixed with AI vs Vehicles
Forum:  Modding Central » Red Alert 2 Editing Forum
...you really don't know proper quote-formatting, do you?


Like that sir???




oh come on man.... Okay I accept this Criticizing I didn't know the proper one, but help me to solve the proble ...
  Topic: AI vs Harvester mixed with AI vs Vehicles
TAK02

Replies: 17
Views: 194

Post Posted: Yesterday, at 3:01 pm    Subject: AI vs Harvester mixed with AI vs Vehicles
Forum:  Modding Central » Red Alert 2 Editing Forum
...you really don't know proper quote-formatting, do you?

Here, let me fix it up for you:
There are a number of default behaviours that are different between RA2 and YR and I think this is one of ...
  Topic: Question about warhead code from rulesmd.ini [YR]
TAK02

Replies: 8
Views: 67

Post Posted: Yesterday, at 11:47 am    Subject: Question about warhead code from rulesmd.ini [YR]
Forum:  Modding Central » Red Alert 2 Editing Forum
https://www.modenc.renegadeprojects.com/Verses#RA2.2FYR_Example
  Topic: Request for [red alert 2 YR]
TAK02

Replies: 1
Views: 43

Post Posted: Yesterday, at 6:30 am    Subject: Request for [red alert 2 YR]
Forum:  Modding Central » Red Alert 2 Editing Forum
RA2 and YR don't have that logic. Ares does.

http://ares-developers.github.io/Ares-docs/new/buildings/academy.html
  Topic: [RA2/YR] Scorpion
TAK02

Replies: 14
Views: 1018

Post Posted: Yesterday, at 5:52 am    Subject: [RA2/YR] Scorpion
Forum:  Modding Central » Media Hut » SHPs
Cant find this expandmd.mix only i can see is expandmd01.mix
I meant something like expandmd10.mix.

You have to make a new MIX and put your stuff in there. Do NOT modify the game MIXs.

So i pla ...
  Topic: Windows Data Execution Prevention (DEP) and Syringe
TAK02

Replies: 2
Views: 153

Post Posted: Fri Oct 19, 2018 1:30 pm    Subject: Windows Data Execution Prevention (DEP) and Syringe
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
BUMP:

"Your computer's processsor supports hardware-based DEP." - Surface Bastard 2, i7-8560U @ 1.90 GHz 2.11 GHz (why the two Hz-speeds instead of just one?)

I'd mess with Thyme, but ...
  Topic: Panorama of Ra2
TAK02

Replies: 2
Views: 114

Post Posted: Thu Oct 18, 2018 6:16 am    Subject: Panorama of Ra2
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
I bet this is inspired by RA:Online.
You can see that if you look at the designs.

Prism Tower and TeslaTrooper, maybe Tanya too (isn't her hair suppossed to be black/brown?).
Doubt the Prism Tank ...
  Topic: Hey guys, check my mod
TAK02

Replies: 12
Views: 732

Post Posted: Wed Oct 17, 2018 2:45 pm    Subject: Hey guys, check my mod
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Does anyone still have a copy? Very Happy

Actually, I haven't seen or heard from zlixine for a while.
He still functional?
  Topic: Comupter doesn't use some mod units
TAK02

Replies: 7
Views: 159

Post Posted: Wed Oct 17, 2018 9:38 am    Subject: Comupter doesn't use some mod units
Forum:  Modding Central » Red Alert 2 Editing Forum
Off-topic, but still related:

Why the 0A6E9Y0Y-Y, 0CB1CDYC-Y and 0C8C645Y-Y for IDs?
Does the game only accept seemingly random values like that or do they have some sort of meaning?

Apparently ...
  Topic: Comupter doesn't use some mod units
TAK02

Replies: 7
Views: 159

Post Posted: Wed Oct 17, 2018 9:16 am    Subject: Comupter doesn't use some mod units
Forum:  Modding Central » Red Alert 2 Editing Forum
Off-topic, but still related:

Why the 0A6E9Y0Y-Y, 0CB1CDYC-Y and 0C8C645Y-Y for IDs?
Does the game only accept seemingly random values like that or do they have some sort of meaning?
  Topic: The importance of a proper UI for Command & Conquer
TAK02

Replies: 14
Views: 574

Post Posted: Tue Oct 16, 2018 4:25 am    Subject: Re: The importance of a proper UI for Command & Conquer
Forum:  PPM Zone » PPM News Network
Allow the addition of factories into groups, so each unit made on that factory automatically joins the group that the factory belongs to. This should help the moments that you want to reinforce your a ...
  Topic: [RA2/YR] Scorpion
TAK02

Replies: 14
Views: 1018

Post Posted: Tue Oct 16, 2018 4:14 am    Subject: [RA2/YR] Scorpion
Forum:  Modding Central » Media Hut » SHPs
After i downloaded scorpion.shp where i do place this file?

Sorry noob here, anyone can help?
game folder won't be fine. put it in an expandmd.mix (YR) or ecache.mix (RA2).
  Topic: [RA2/YR] Scorpion
TAK02

Replies: 14
Views: 1018

Post Posted: Mon Oct 15, 2018 2:17 pm    Subject: [RA2/YR] Scorpion
Forum:  Modding Central » Media Hut » SHPs
I only got the sixth form as gunpla since the reviews on the lupus rex are not really ont the possitive side
Doesn't change it's a beast that puts all the Marvel and DC "heroes" to shame. : ...
  Topic: [RA2/YR] Scorpion
TAK02

Replies: 14
Views: 1018

Post Posted: Mon Oct 15, 2018 9:46 am    Subject: [RA2/YR] Scorpion
Forum:  Modding Central » Media Hut » SHPs
Pfff...

Hulkbuster's a p****.

chk this demon intead.

https://i.pinimg.com/originals/ef/18/df/ef18dfd066cce91bded4431a932474f8.jpg
  Topic: Project Update: October 14th 2018
TAK02

Replies: 5
Views: 306

Post Posted: Sun Oct 14, 2018 4:19 pm    Subject: Project Update: October 14th 2018
Forum:  Other Projects » Pre-Alpha Projects » Chronoshift » News and Updates
Woo!

It's ALIVE!

Not sure about the name, but the logo looks nice. What program(s) did you use to make it?
I'm curious...
  Topic: Windows Data Execution Prevention (DEP) and Syringe
TAK02

Replies: 2
Views: 153

Post Posted: Sun Oct 14, 2018 11:03 am    Subject:   Windows Data Execution Prevention (DEP) and Syringe
Subject description: Just a little experiment
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Windows has this little thing called "Data Execution Prevention".

"Data Execution Prevention (DEP) helps protect against damage from viruses and other security threats."

Find ...
  Topic: Mammoth Mk II
TAK02

Replies: 6
Views: 243

Post Posted: Sat Oct 13, 2018 12:47 pm    Subject: Mammoth Mk II
Forum:  Modding Central » Media Hut
First, hi.
Second, you can easily re-scheme the Tibrian Sun MK II with VXLSE.

Just open the mkii VXL and go to Scripts > Color Schemes.
Do note that you can only change the schemes one section ...
  Topic: A Special Announcement from EA
TAK02

Replies: 15
Views: 781

Post Posted: Fri Oct 12, 2018 3:53 pm    Subject: A Special Announcement from EA
Forum:  PPM Zone » PPM News Network
But then they have to pay Epic Games a decent chunk of money.
What? Then how come RenX is free then?
Beause it's not a commercial product?
  Topic: .MAX to Blender
TAK02

Replies: 2
Views: 133

Post Posted: Thu Oct 11, 2018 12:09 pm    Subject: .MAX to Blender
Forum:  Modding Central » Red Alert 2 Editing Forum
Pus, unless you have 3DS Max and can export into a format Blender can import, please keep it shut.
  Topic: Video of the day
TAK02

Replies: 58
Views: 6190

Post Posted: Tue Oct 09, 2018 4:48 pm    Subject: Video of the day
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]https://www.youtube.com/watch?v=Wx6Uh9oQvEE[/youtube]
I hope you love WinXP on your tablet #Tongue
Shame he didn't have RA2/YR or the older C&C games installed...
They'd have worked nicely. ...
  Topic: Command And Conquer: Dune
TAK02

Replies: 17
Views: 586

Post Posted: Tue Oct 09, 2018 11:15 am    Subject: Command And Conquer: Dune
Forum:  Miscellaneous Forums » Fan Fiction
Bumping for the sake of bumping. Also, update: chp1's pacing re-adjusted, chp2 added. Enjoy.

Not everything is as it seems.
There's always plans within plans within plans, contradictions within co ...
  Topic: Crashable=no on aircrafts
TAK02

Replies: 4
Views: 140

Post Posted: Mon Oct 08, 2018 6:05 pm    Subject: Crashable=no on aircrafts
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Aircraft are produced in a place where the Operator cannot board them. You can issue a move order to an Operator-less aircraft but they will immediately crash.
MO 3 managed to get a vehicle to spawn ...
  Topic: Ideas & suggestions
TAK02

Replies: 509
Views: 36831

Post Posted: Mon Oct 08, 2018 2:02 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
TechLevel=-1 doesnt prevent AI from building it and TechLevel=11 prevents everyone from building it, AI also doesnt respect Prerequisite=.
This is possible if you're handling RA2 and MP INIs there (s ...
  Topic: .MAX to Blender
TAK02

Replies: 2
Views: 133

Post Posted: Sun Oct 07, 2018 7:57 am    Subject:   .MAX to Blender
Subject description: 3ds Max 2013 import into Blender
Forum:  Modding Central » Red Alert 2 Editing Forum
Wanted to see what I could do with MadHQ's Puppet Master, but the file is for 3DS Max.
I don't have 3DS Max, just Blender.
Could someone please export the Puppet Master into a format that can be imp ...
  Topic: Site
TAK02

Replies: 3
Views: 216

Post Posted: Sun Oct 07, 2018 7:53 am    Subject: Site
Forum:  Featured Projects » Twisted Insurrection » Your Input
Confirmed.

TI's site is down.
  Topic: A 3dsmax scene that makes your 3d model look like WW's vxl
TAK02

Replies: 7
Views: 299

Post Posted: Sat Oct 06, 2018 7:21 pm    Subject: A 3dsmax scene that makes your 3d model look like WW's vxl
Forum:  Modding Central » Media Hut
Laughing
  Topic: Ideas & suggestions
TAK02

Replies: 509
Views: 36831

Post Posted: Fri Oct 05, 2018 7:55 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
RustyTurret= boolean
If yes, disallows the turret from resetting its position/direction, instead stick with its last one until a new target gets in range. Because turret is so rusty, it might break f ...
  Topic: Using custom armor types.
TAK02

Replies: 3
Views: 128

Post Posted: Fri Oct 05, 2018 1:10 pm    Subject: Using custom armor types.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The code should be like this, the numbers arn't necessary.



Oh you're right! Thanks!

Although does this also apply to
Just [ArmorTypes]. Re-chk the docs here.
  Topic: Why Video Games?
TAK02

Replies: 5
Views: 179

Post Posted: Fri Oct 05, 2018 6:55 am    Subject: Why Video Games?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
(pic)
ROFL!
Yeah! Why medicine? It's useless! Science? Now obselete! Long live Kane!
  Topic: Purple Virus recolor - die and gas
TAK02

Replies: 12
Views: 996

Post Posted: Thu Oct 04, 2018 7:45 pm    Subject: Purple Virus recolor - die and gas
Forum:  Modding Central » Media Hut » SHPs
I not understand.
Me neither. Now tell me what you want from me.
  Topic: Purple Virus recolor - die and gas
TAK02

Replies: 12
Views: 996

Post Posted: Thu Oct 04, 2018 7:41 pm    Subject: Purple Virus recolor - die and gas
Forum:  Modding Central » Media Hut » SHPs
...
I don't get it. Do you need this SHP recolored to green? Doesn't that already exist in the vanilla MIXs?
Death bomb is Ares feature. In original bombcurs last frame have skull.
The fragging Gad ...
  Topic: Purple Virus recolor - die and gas
TAK02

Replies: 12
Views: 996

Post Posted: Thu Oct 04, 2018 7:25 pm    Subject: Purple Virus recolor - die and gas
Forum:  Modding Central » Media Hut » SHPs
...
I don't get it. Do you need this SHP recolored to green? Doesn't that already exist in the vanilla MIXs?
  Topic: Corrupted mixes
TAK02

Replies: 18
Views: 464

Post Posted: Thu Oct 04, 2018 7:15 pm    Subject: Corrupted mixes
Forum:  Modding Central » Red Alert 2 Editing Forum
Please, give me this mixes.
Dude! I just told you I don't have any of the MIXs you want!
You want newer than 3.0? Go download them. 3.3.4 was released a few days ago!

2.0? Don't have it. 3.0? Dun ...
  Topic: Allied Mission 2 "Eagle Dawn" [RA2]
TAK02

Replies: 6
Views: 2553

Post Posted: Thu Oct 04, 2018 7:00 pm    Subject: Allied Mission 2 "Eagle Dawn" [RA2]
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
I need other improved missions. And Soviet too.
You do know good quality takes time, right?
Why else do MO, TI, DTA, ORA and RenX take so long before an update is out?
  Topic: Corrupted mixes
TAK02

Replies: 18
Views: 464

Post Posted: Thu Oct 04, 2018 6:24 pm    Subject: Corrupted mixes
Forum:  Modding Central » Red Alert 2 Editing Forum
I'd give you the link to that MIX cracker I found and still have, but I never used it on MO for the assets, just the code...

So no.
The most I could do is give you the MO INIs.
If you have only I ...
  Topic: Purple Virus recolor - die and gas
TAK02

Replies: 12
Views: 996

Post Posted: Thu Oct 04, 2018 6:22 pm    Subject: Purple Virus recolor - die and gas
Forum:  Modding Central » Media Hut » SHPs
Good with blue and original green versions for mod, based on Generals. But I also need recolored virus bomb and virus splashes for viral agent(special commando) and virus buggy.
Either do those yours ...
  Topic: Request: Some from new and old Mental Omega
TAK02

Replies: 31
Views: 1064

Post Posted: Thu Oct 04, 2018 6:20 pm    Subject: Request: Some from new and old Mental Omega
Forum:  Modding Central » Media Hut
Correct me if I'm wrong, but didn't Speeder already release everything MO2 used?

'Cause if so, please put the link(s) here and let's all move on already.
If not, keep this topic dead.
  Topic: Off Center building deploy
TAK02

Replies: 5
Views: 208

Post Posted: Thu Oct 04, 2018 7:50 am    Subject: Off Center building deploy
Forum:  Modding Central » Tiberian Sun Editing Forum

IsJuggernaut=yes
Artillary=yes (yes, it is written that way)
TickTank=yes

Do those also work in RA2?
  Topic: Pathfinding bug? - Occupied cells
TAK02

Replies: 32
Views: 1074

Post Posted: Thu Oct 04, 2018 4:49 am    Subject: Pathfinding bug? - Occupied cells
Forum:  Modding Central » Tiberian Sun Editing Forum
Apologies for the bump, but I'd like to confirm:

This bug happens with Ares too.
It has the same effects as invisible light posts in RA2 (VehicleTypes can't move on it, haven't tested with Infantr ...
  Topic: Off Center building deploy
TAK02

Replies: 5
Views: 208

Post Posted: Thu Oct 04, 2018 4:41 am    Subject: Off Center building deploy
Forum:  Modding Central » Tiberian Sun Editing Forum
That is an engine bug that isn't fixed until Yuri's Revenge.
IF you were talking RA2.

But since this is TS:
Does the building the unit deploys into have SensorArray= ?
Negate the value, see what ...
  Topic: Anim bug help
TAK02

Replies: 10
Views: 276

Post Posted: Thu Oct 04, 2018 4:38 am    Subject: Anim bug help
Forum:  Modding Central » Red Alert 2 Editing Forum
that would be actually a bug, since on a Powered=yes building, an anim only stops playing if it also has ActiveAnim*Powered=yes set in art.ini (default is no).
Not necessarily. Powered=yes overrides ...
  Topic: Anim bug help
TAK02

Replies: 10
Views: 276

Post Posted: Wed Oct 03, 2018 4:21 pm    Subject: Anim bug help
Forum:  Modding Central » Red Alert 2 Editing Forum
ztype my life. That was all I needed to do?! It finally worked! Damn you brain! Face palm!

Maybe its been a while since I left modding so I'm coming back rusty. Thx TAK02 Embarassed

The fragging Gadunka ...
  Topic: Ideas & suggestions
TAK02

Replies: 509
Views: 36831

Post Posted: Wed Oct 03, 2018 6:22 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Suggestion: Chameleon / Ditto

An expansion to the spy logic that would allow a unit to copy an enemy unit completely, instead of just looks.



How does he change disguise from infantry to anot ...
  Topic: Chrono ship
TAK02

Replies: 1
Views: 107

Post Posted: Wed Oct 03, 2018 6:21 am    Subject: Chrono ship
Forum:  Modding Central » Red Alert 2 Editing Forum
Wasn't teleportation linked to the locomotor anyway?

In any case, chk this: https://www.modenc.renegadeprojects.com/Locomotor

If you get a certificate error, then use another browser, such as ev ...
  Topic: Anim bug help
TAK02

Replies: 10
Views: 276

Post Posted: Wed Oct 03, 2018 6:18 am    Subject: Anim bug help
Forum:  Modding Central » Red Alert 2 Editing Forum
...um...
Are you sure the SHPs themselves are even read properly by the game..? (MIX madness)

Or that the SHPs themselves are... well...
'up to standard'..? (hollowed out or not hollowed out, tha ...
  Topic: CnC: Final War 1.0 Released!
TAK02

Replies: 2
Views: 106

Post Posted: Mon Oct 01, 2018 6:52 am    Subject: CnC: Final War 1.0 Released!
Forum:  Other Projects » Released » CnC: Final War » Mod News
You wouldn't mind if I rip the client's coding, would you? #Tongue

Nice update, regardless. All the skirmish options and map filters #Tongue
 
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