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  Topic: Trindu[mp3]
Titan

Replies: 7
Views: 2270

Post Posted: Mon Jul 05, 2010 1:42 pm    Subject: Trindu[mp3]
Forum:  Modding Central » Media Hut » Sounds
Tasty stuff, I like it, especially the way the percussion & bass fit with the synth.
  Topic: Woodland Fountain (2)
Titan

Replies: 8
Views: 3144

Post Posted: Mon Jul 05, 2010 1:36 pm    Subject: Woodland Fountain (2)
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
That's the painful reality of 8-bit palettes... No proper red or purple... #Tongue

Anyway, that's a neat little map you have there, somehow it reminds me of Tunnel Training for the kinda cyclic tunnel s ...
  Topic: ATL Ion tank [RA2/TS]
Titan

Replies: 13
Views: 3970

Post Posted: Mon Jul 05, 2010 11:34 am    Subject: ATL Ion tank [RA2/TS]
Forum:  Modding Central » Media Hut » Voxels
That's easily gotta be the most mature response to criticism I've seen in a long time on this forum. +10 Points for Dubzac. #Tongue

The tank itself looks alright, the shape and such, it's just the detai ...
  Topic: The Perfect Keyboard For Everyone.
Titan

Replies: 21
Views: 2499

Post Posted: Sun Jul 04, 2010 11:36 am    Subject: The Perfect Keyboard For Everyone.
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Concepts in commercial design have a way of being refined over the years, as long as it brings in money. #Tongue
  Topic: New terrain!
Titan

Replies: 5
Views: 2510

Post Posted: Sat Jul 03, 2010 12:46 pm    Subject: New terrain!
Forum:  Other Projects » Pre-Alpha Projects » CABAL's Legacy » Civilian & Other » Terrain
The credits list will be hierarchical! Laughing

It looks nice, nothing much to add. #Tongue
  Topic: The Perfect Keyboard For Everyone.
Titan

Replies: 21
Views: 2499

Post Posted: Sat Jul 03, 2010 12:04 pm    Subject: The Perfect Keyboard For Everyone.
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Agreed with the above comments, it's very cool, but man, is it expensive. Also, there are some fuzzy reviews flying around saying it's not that awesome after all. I've seen this thing before, in fact ...
  Topic: 'X' Marks The Spot (2-4)
Titan

Replies: 19
Views: 6442

Post Posted: Thu Jul 01, 2010 6:37 pm    Subject: 'X' Marks The Spot (2-4)
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
Oooh, really nice cliff layout. I like it, seems you've made your pick on scenery, the fact there's no real settlement or any civilian presence makes it more of a rural area, which is a good path to t ...
  Topic: Morpher: Interview With Aro on Twisted Insurrection
Titan

Replies: 6
Views: 1895

Post Posted: Tue Jun 29, 2010 2:15 pm    Subject: Morpher: Interview With Aro on Twisted Insurrection
Forum:  Featured Projects » Twisted Insurrection » Your Input
Good stuff, I like interviews in general. Any chance anyone could expand on this with some more Q&As on design choices (like for example why stuff in the techtree is the way it is etc.)?

Nobody ...
  Topic: Of Computer Failures and Modding
Titan

Replies: 22
Views: 6096

Post Posted: Tue Jun 29, 2010 12:28 am    Subject: Of Computer Failures and Modding
Forum:  Other Projects » Released » Star Strike » News
Does it give you an error or some sort of message when opening those folders? Windows tends to get fussy about user privileges when connecting a harddrive from another system. I've only dealt with goo ...
  Topic: Questions to the Team.
Titan

Replies: 243
Views: 77756

Post Posted: Mon Jun 28, 2010 9:21 pm    Subject: Questions to the Team.
Forum:  Featured Projects » Tiberian Odyssey
Most of the stuff discussed here has some semi-hidden campaign/story/text document content linked to it or at least is supposed to.

Writing fan-fiction is always a fun thing to do, but gradually we ...
  Topic: a map in a blender
Titan

Replies: 5
Views: 2308

Post Posted: Tue Apr 06, 2010 9:11 pm    Subject: a map in a blender
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
[url=http://www.textpad.com/]Or you could get textpad. Textpad is essentially notepad on steroids, with all the added functionality you need to write text documents with a uniform page layout, possibl ...
  Topic: Star Trek vs Star Wars
Titan

Replies: 43
Views: 7159

Post Posted: Mon Apr 05, 2010 7:38 pm    Subject: Star Trek vs Star Wars
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Didn't watch both of them. Watching them makes me feel like a nerd. Neutral

You're posting on a modding forum for old games, how are you not a geek already (note that geek != nerd)? #Tongue

Also, there ...
  Topic: Star Trek vs Star Wars
Titan

Replies: 43
Views: 7159

Post Posted: Sun Apr 04, 2010 6:56 pm    Subject: Star Trek vs Star Wars
Forum:  Miscellaneous Forums » Offtopic Discussion Area
The canon explanation for nearly all aliens looking humanoid in Star Trek is that the galaxy was 'seeded' with genetic material by an ancient humanoid species that would lead all to evolve into humano ...
  Topic: Star Trek vs Star Wars
Titan

Replies: 43
Views: 7159

Post Posted: Sun Apr 04, 2010 7:59 am    Subject: Star Trek vs Star Wars
Forum:  Miscellaneous Forums » Offtopic Discussion Area
First of all, Star Wars is a series of movies, two not-really-radically-different trilogies (apart from shooting dates perhaps #Tongue), whereas Star Trek is a selection of tv series. From captain Kirk to ...
  Topic: What *is* this?
Titan

Replies: 27
Views: 10326

Post Posted: Sat Apr 03, 2010 9:13 pm    Subject: What *is* this?
Forum:  Modding Central » Tiberian Sun Editing Forum » Extended Tiberian Sun
ETS isn't exactly complete, but it's not 'that' poorly coded. VK abandoned it halfway through, so no bugfixes will ever be made for the latest version (aka dead). However, if you desperately need the ...
  Topic: Nyerguds
Titan

Replies: 12
Views: 1675

Post Posted: Mon Mar 29, 2010 10:12 pm    Subject: Nyerguds
Forum:  Modding Central » Media Hut
These games are ancient, TS is more than 10 years old. Red Tape can be circumvented if you can convince the upper levels of EA management of the benefit in some particular action.

EA, like all othe ...
  Topic: C&C4, PPM and how things work here.
Titan

Replies: 39
Views: 5303

Post Posted: Mon Mar 29, 2010 1:44 am    Subject: C&C4, PPM and how things work here.
Forum:  PPM Zone » PPM News Network
There is a middle ground in between blind optimism and stubborn skepticism... #Tongue
  Topic: C&C4, PPM and how things work here.
Titan

Replies: 39
Views: 5303

Post Posted: Sun Mar 28, 2010 6:26 am    Subject: C&C4, PPM and how things work here.
Forum:  PPM Zone » PPM News Network
Also, the increasing complexity of games doesn't help either. >_>
  Topic: I shed a tear...
Titan

Replies: 31
Views: 2664

Post Posted: Sat Mar 27, 2010 4:59 pm    Subject: I shed a tear...
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Memories, memories... Tumsun had a really cosy atmosphere, I spent many hours there. Pity how all of that died with TibWeb...

Also, Ackron never really spent as much time on TumSun as he did on PPM ...
  Topic: C&C4 will have a world builder soon!
Titan

Replies: 8
Views: 1682

Post Posted: Sat Mar 27, 2010 2:11 am    Subject: C&C4 will have a world builder soon!
Forum:  PPM Zone » PPM News Network
If you're running a commercial game dev studio/company at least make sure your customers like you and know they can rely on you...
  Topic: C&C4 will have a world builder soon!
Titan

Replies: 8
Views: 1682

Post Posted: Fri Mar 26, 2010 12:28 pm    Subject: C&C4 will have a world builder soon!
Forum:  PPM Zone » PPM News Network
Without a worldbuilder it would've been left with very little replay value. Eventually the lobby for online play is going to be deserted.

The production cost of a mapping tool is nothing compared t ...
  Topic: Pokemon "Hacked" Games
Titan

Replies: 19
Views: 2868

Post Posted: Mon Mar 22, 2010 3:21 am    Subject: Pokemon "Hacked" Games
Forum:  Miscellaneous Forums » Game Chat
Pokémon relies heavily on the metagame, perhaps too heavily. Take a look at [url=http://www.smogon.com/]smogon, a site for competitive battling. Pokémon is quite complex, there's lots of maths and s ...
  Topic: Pokemon "Hacked" Games
Titan

Replies: 19
Views: 2868

Post Posted: Sun Mar 21, 2010 10:47 pm    Subject: Pokemon "Hacked" Games
Forum:  Miscellaneous Forums » Game Chat
I tried making a Pokémon game myself many years ago with the exact same app. RPG maker is fun for 2 days, then you realize it's a bitch scripting things in Ruby.

http://i18.photobucket.com/albums/ ...
  Topic: Singleplayer map help
Titan

Replies: 33
Views: 7060

Post Posted: Tue Dec 29, 2009 4:39 am    Subject: Singleplayer map help
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Aro linked me to this topic yesterday and I tried making a new FS campaign just to make sure. From what can see, it's impossible. Any misison after the first will give you the "Unable to read sc ...
  Topic: Lighting and Base Node
Titan

Replies: 3
Views: 1003

Post Posted: Fri Dec 25, 2009 5:14 pm    Subject: Lighting and Base Node
Forum:  Modding Central » Tiberian Sun Editing Forum
Damnit, that tutorial of mine is ancient and crappy... I ought to make a new and better version. #Tongue

Anyway, open up your map in a text editor such as notepad or textpad.

Now add the following so ...
  Topic: Tiberian Odyssey - Forum Rules
Titan

Replies: 0
Views: 4743

Post Posted: Wed Dec 23, 2009 8:38 pm    Subject:   Tiberian Odyssey - Forum Rules
Subject description: Welcome to the TO forum, please read this if it's your first visit
Forum:  Featured Projects » Tiberian Odyssey
Welcome to the TO forum.

This thread will outline some basic rules we ask everybody to stick by when posting messages. They are to help you and all other viewers have a pleasant and informative vis ...
  Topic: The Menacing Sea (2-4)
Titan

Replies: 23
Views: 4520

Post Posted: Wed Dec 23, 2009 6:13 pm    Subject: The Menacing Sea (2-4)
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
Wow, that's pretty a damned cool idea. Are the veinholes killable? Do they spread?

The layout looks solid, as long as the player bases are not swarmed by veins in half a minute. Do you actively hav ...
  Topic: Tiberian Odyssey News.
Titan

Replies: 181
Views: 88340

Post Posted: Tue Dec 22, 2009 2:31 am    Subject: Tiberian Odyssey News.
Forum:  Featured Projects » Tiberian Odyssey
Actually I was saying the mod looked a lot better 2-3 years ago, and I had interest in it then.

How did things look better?
  Topic: Tiberian Odyssey News.
Titan

Replies: 181
Views: 88340

Post Posted: Mon Dec 21, 2009 10:32 pm    Subject: Tiberian Odyssey News.
Forum:  Featured Projects » Tiberian Odyssey
I'm not interested in helping TO out, you expect everyone is?
Orac was just joking, obviously.

Maybe two-three years ago that'd be a different story.
What is that supposed to mean?
  Topic: Drivin' in a blizzard
Titan

Replies: 15
Views: 1333

Post Posted: Mon Dec 21, 2009 12:15 am    Subject: Drivin' in a blizzard
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Lots of snow here, me and my sis are working on a giant snowman that will eat children and let out otherworldy sounds once posessed by a demon through a sacrificial ritual.
  Topic: War Factory
Titan

Replies: 120
Views: 24206

Post Posted: Wed Dec 16, 2009 11:18 pm    Subject: War Factory
Forum:  Featured Projects » Tiberian Odyssey » Nod » Structures
You can't have alphalights affecting the building, but many buildings like the conyard use active animations for that, no need for alphalights that ruin stealth...
  Topic: Questions to the Team.
Titan

Replies: 243
Views: 77756

Post Posted: Fri Dec 11, 2009 2:31 am    Subject: Questions to the Team.
Forum:  Featured Projects » Tiberian Odyssey
heh. Are any of those units TO designs? #Tongue

Just the mammoth walker. Wink
  Topic: Beetle
Titan

Replies: 7
Views: 3012

Post Posted: Tue Oct 20, 2009 11:44 pm    Subject: Beetle
Forum:  Modding Central » Media Hut » Voxels
I'm sorry if I sound like an asshole, but why all the in-talk and general crap? This forum is meant for finished work, not half-arsed stuff that has something to do with your mod... Or someone else wh ...
  Topic: Train scrpit alternates?
Titan

Replies: 10
Views: 1317

Post Posted: Sun Oct 18, 2009 4:19 pm    Subject: Train scrpit alternates?
Forum:  Modding Central » Red Alert 2 Editing Forum
Although I can appreciate the innovation in the overlay workaround, the novelty is crushed by the sheer unpracticality of the whole thing...
  Topic: Train scrpit alternates?
Titan

Replies: 10
Views: 1317

Post Posted: Sat Oct 17, 2009 8:16 pm    Subject: Train scrpit alternates?
Forum:  Modding Central » Red Alert 2 Editing Forum
Train logic? There is no train logic involved, all a train does is move between several waypoints on the train track, which is the only terrain type it can traverse. For convoys, yes, you can have uni ...
  Topic: Happy Birthday Mr. Hyper!
Titan

Replies: 28
Views: 2730

Post Posted: Mon Oct 12, 2009 3:09 pm    Subject: Happy Birthday Mr. Hyper!
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Happy Birthday, ma boi! Very Happy

And don't forget: Beware, utter incontinence-like damnation can offend no such tea!
  Topic: PPM News!
Titan

Replies: 18
Views: 3600

Post Posted: Sat Oct 10, 2009 1:17 am    Subject: PPM News!
Forum:  PPM Zone » PPM News Network
I know how it's been with TO, I've been here before it even existed. Sorry for the bad joke attempt.

Now that you mentioned R-more man, didn't he just disappear?

R-More just disappeared from the ...
  Topic: PPM News!
Titan

Replies: 18
Views: 3600

Post Posted: Thu Oct 08, 2009 11:19 pm    Subject: PPM News!
Forum:  PPM Zone » PPM News Network
TO is our DNF, I guess #Tongue

The difference is that DNF did not have ever-shifting 3D modeller positions. In the history of TO the following people have held or still hold the position of modeller:
...
  Topic: Can i create infection unit
Titan

Replies: 6
Views: 1477

Post Posted: Wed Oct 07, 2009 1:17 pm    Subject: Can i create infection unit
Forum:  Modding Central » Tiberian Sun Editing Forum
Not really... TS doesn't have the genetic mutator logic of YR, but you might find this topic at least a bit useful:

http://www.ppmsite.com/forum/viewtopic.php?t=12257
  Topic: So...I have this nifty little thing
Titan

Replies: 19
Views: 2151

Post Posted: Wed Oct 07, 2009 12:48 am    Subject: So...I have this nifty little thing
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I have a laptop myself and it was well worth the €900 spent on it. That's good to know. If you don't mind me asking what kind of laptop did you get and/or what are it's specs?

It was a deal with ...
  Topic: So...I have this nifty little thing
Titan

Replies: 19
Views: 2151

Post Posted: Tue Oct 06, 2009 11:43 pm    Subject: So...I have this nifty little thing
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I have a laptop myself and it was well worth the €900 spent on it. Before others jump in:

Laptops don't give you as much bang for your buck as a desktop would
Just like a 16GB microSD card is go ...
  Topic: Pac Man [TS]
Titan

Replies: 48
Views: 16454

Post Posted: Tue Oct 06, 2009 9:21 pm    Subject: Pac Man [TS]
Forum:  Modding Central » Media Hut » SHPs
Oh god... I remember my first SHPs, horrible shit mostly, although I can't remember showing much of them before I figured out it was pretty much impossible to make things from scratch in the shp edito ...
  Topic: .wut?
Titan

Replies: 25
Views: 6220

Post Posted: Tue Oct 06, 2009 6:48 am    Subject: .wut?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Nah he just wants his phone number so he can have a sexy time. Wink
  Topic: Lost Hope (2-6)
Titan

Replies: 10
Views: 3081

Post Posted: Sun Oct 04, 2009 11:35 pm    Subject: Lost Hope (2-6)
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
Layout looks tasty and I totally love the lighting. Smile

Only problem I see is that because everything looks red, the otherworldly glow from the Tiberium is kinda smothered. Also, the palette issues ...
  Topic: Stella S.A.M Site
Titan

Replies: 10
Views: 4252

Post Posted: Tue Sep 29, 2009 8:23 pm    Subject: Stella S.A.M Site
Forum:  Featured Projects » Tiberian Odyssey » Nod » Structures
Interstella 5555, lol... Very Happy
  Topic: Tiberian Odyssey News.
Titan

Replies: 181
Views: 88340

Post Posted: Tue Sep 29, 2009 3:24 pm    Subject: Tiberian Odyssey News.
Forum:  Featured Projects » Tiberian Odyssey
Remember this is just a gattling gun, people, it's not a giant cannon of death (see firestorm cannon or obelisk of light for that, lol). It doesn't have to be heavily armoured, it's cheap and simple, ...
  Topic: Building a PC need feedback.
Titan

Replies: 16
Views: 2829

Post Posted: Wed Sep 16, 2009 5:10 pm    Subject: Building a PC need feedback.
Forum:  Miscellaneous Forums » Offtopic Discussion Area
1TB is more than enough for the time being. The thing is that for a fixed price, over the course of the last few years the disk space you can buy for it has increased much, much more in comparison wit ...
  Topic: Tiberian Odyssey - Your Input.
Titan

Replies: 374
Views: 163152

Post Posted: Thu Sep 10, 2009 6:22 pm    Subject: Tiberian Odyssey - Your Input.
Forum:  Featured Projects » Tiberian Odyssey
Technically, but they're not restricted to floating 5cm above the surface, so they 'fly' in the sense that they're 'up in the air', just like wasps, birds, jetplanes and spaceships 'fly'. #Tongue
  Topic: Tiberian Odyssey - Your Input.
Titan

Replies: 374
Views: 163152

Post Posted: Thu Sep 10, 2009 5:53 pm    Subject: Tiberian Odyssey - Your Input.
Forum:  Featured Projects » Tiberian Odyssey
Hmmm, I know what you mean, flying creatures somehow always come out looking comical... However, I don't think we need a lot of flying critters, we already have the floater, of course. I'll think abou ...
  Topic: Tiberian Odyssey - Your Input.
Titan

Replies: 374
Views: 163152

Post Posted: Thu Sep 10, 2009 5:26 pm    Subject: Tiberian Odyssey - Your Input.
Forum:  Featured Projects » Tiberian Odyssey
We won't be having Dinosaurs in TO. I'm not sure about the Tiberian raptor, but Morpher isn't too keen on it afaik.

There are plenty of ideas for mutations already, don't worry, my imagination is e ...
 
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