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Author Message
  Topic: Soviet Sentry Gun -Remake- [RA2/YR]
cxtian39

Replies: 4
Views: 163

Post Posted: Yesterday, at 2:23 am    Subject: Soviet Sentry Gun -Remake- [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Cool one. Need a snow version.
  Topic: AI avoiding Ares' Prerequisite.Negative tag
cxtian39

Replies: 17
Views: 324

Post Posted: Sat Mar 23, 2019 2:58 am    Subject: AI avoiding Ares' Prerequisite.Negative tag
Forum:  Modding Central » Red Alert 2 Editing Forum
You can have AI build random amount of a building. Read docs for more
  Topic: Tornado Attack
cxtian39

Replies: 21
Views: 2548

Post Posted: Thu Mar 21, 2019 8:54 pm    Subject: Tornado Attack
Forum:  Modding Central » Media Hut » SHPs
Okay I'm not using this. It's quite large visual flaw that firing anim doesn't turn when the unit turns.
  Topic: AI avoiding Ares' Prerequisite.Negative tag
cxtian39

Replies: 17
Views: 324

Post Posted: Thu Mar 21, 2019 7:49 am    Subject: AI avoiding Ares' Prerequisite.Negative tag
Forum:  Modding Central » Red Alert 2 Editing Forum
Try AIBuildCounts=0,0,0 and AIExtraCounts=1,1,1
iirc AI seems to respect prerequisite for buildings otherwise it would just build tech lab before war factory.
AI Triggers are another independent thi ...
  Topic: Tornado Attack
cxtian39

Replies: 21
Views: 2548

Post Posted: Thu Mar 21, 2019 7:40 am    Subject: Tornado Attack
Forum:  Modding Central » Media Hut » SHPs
way so a rocker warhead "explodes" before hitting:

Use arcing = yes and a long range (7 or more) dont use High or veryhigh on projectile. The projectile will hit the ground at approximate ...
  Topic: Easy way to have tank trails?
cxtian39

Replies: 16
Views: 1017

Post Posted: Thu Mar 21, 2019 3:05 am    Subject: Easy way to have tank trails?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Ground unit moves slow so needs a longer tail.
  Topic: Jiefang Truck
cxtian39

Replies: 2
Views: 361

Post Posted: Wed Mar 20, 2019 9:35 pm    Subject: Jiefang Truck
Forum:  Modding Central » Media Hut » Voxels
Need a loaded version
  Topic: Tutorial Requests
cxtian39

Replies: 552
Views: 188766

Post Posted: Wed Mar 20, 2019 1:40 am    Subject: Tutorial Requests
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Like hilarious fake Russians accent Laughing
  Topic: AI avoiding Ares' Prerequisite.Negative tag
cxtian39

Replies: 17
Views: 324

Post Posted: Tue Mar 19, 2019 7:53 pm    Subject: AI avoiding Ares' Prerequisite.Negative tag
Forum:  Modding Central » Red Alert 2 Editing Forum
Then which one you want AI to build?
  Topic: Ideas & suggestions
cxtian39

Replies: 596
Views: 47396

Post Posted: Sun Mar 17, 2019 6:34 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Just attach it to the unit, AttachEffect.Delay=-1 makes it fire once
  Topic: Ideas & suggestions
cxtian39

Replies: 596
Views: 47396

Post Posted: Sat Mar 16, 2019 1:57 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You can already make a trigger to recruit "generated" units.
  Topic: Ideas & suggestions
cxtian39

Replies: 596
Views: 47396

Post Posted: Thu Mar 14, 2019 8:33 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I like the idea. Let's call it the Fault system, activated when an RNG draws a number below
With animation weapon you can do random animation by firing an EMEffect weapon and then random AE
Someho ...
  Topic: remove shroud
cxtian39

Replies: 6
Views: 547

Post Posted: Thu Mar 14, 2019 1:29 am    Subject: remove shroud
Forum:  Modding Central » Red Alert 2 Editing Forum
edit shroud.shp (copy the first frame to all other frames)Any edit guide for this file?
  Topic: Ideas & suggestions
cxtian39

Replies: 596
Views: 47396

Post Posted: Tue Mar 12, 2019 2:40 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Yes AI needs be tweaked somehow
  Topic: How to Convert My Mod Into a .exe?
cxtian39

Replies: 9
Views: 172

Post Posted: Sun Mar 10, 2019 7:48 am    Subject: How to Convert My Mod Into a .exe?
Forum:  Modding Central » Red Alert 2 Editing Forum
Use some compression software like winrar or 7z. "Compress into a Self-Extracting .exe"
  Topic: Ideas & suggestions
cxtian39

Replies: 596
Views: 47396

Post Posted: Sat Mar 09, 2019 9:09 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Tying UDSW to production is pretty simple just some designator tricks.
https://www.moddb.com/media/iframe/2057505
The only missing piece is rally point.
So I will just suggest units spawned by UDSW ...
  Topic: Tornado Attack
cxtian39

Replies: 21
Views: 2548

Post Posted: Thu Mar 07, 2019 7:56 pm    Subject: Tornado Attack
Forum:  Modding Central » Media Hut » SHPs
How to get rid of transparent pixels blending the background
On this anim or in general when creating new anims?
Can't see anything wrong with this one in the preview images.

Image Shaper has the ...
  Topic: Animation Phenomenon
cxtian39

Replies: 6
Views: 331

Post Posted: Thu Mar 07, 2019 5:57 am    Subject: Animation Phenomenon
Forum:  Modding Central » Tiberian Sun Editing Forum
End=
This means the length of the anim, not any index
I think I tested that. WW's comment about this tag is accurate
; Soviet Repair bay arm extending.
  Topic: Tornado Attack
cxtian39

Replies: 21
Views: 2548

Post Posted: Thu Mar 07, 2019 12:21 am    Subject: Tornado Attack
Forum:  Modding Central » Media Hut » SHPs
How to get rid of transparent pixels blending the background
  Topic: Internal Error, Need help please.
cxtian39

Replies: 15
Views: 266

Post Posted: Mon Mar 04, 2019 10:19 pm    Subject: Internal Error, Need help please.
Forum:  Modding Central » Red Alert 2 Editing Forum
Check all files they may be damaged just drag all of them into a mix if it says unknown than most likely that file is broken you need to remake them.
  Topic: Allied Destroyer
cxtian39

Replies: 5
Views: 866

Post Posted: Sun Mar 03, 2019 9:20 pm    Subject: Allied Destroyer
Forum:  Modding Central » Media Hut » Voxels
Cool Thank you so much.
  Topic: How can i have all ground tiles on final alert 2?
cxtian39

Replies: 6
Views: 188

Post Posted: Sun Mar 03, 2019 9:18 pm    Subject: How can i have all ground tiles on final alert 2?
Forum:  Modding Central » Red Alert 2 Editing Forum
Hopefully we can have custom palette for terrains sooooooooooooooooooooo...n
  Topic: [RA2]Merkava MK4 MBT[Attachment updated]
cxtian39

Replies: 6
Views: 838

Post Posted: Sun Mar 03, 2019 9:14 pm    Subject: [RA2]Merkava MK4 MBT[Attachment updated]
Forum:  Modding Central » Media Hut » Voxels
I like that mech Smile
  Topic: Technician cameo
cxtian39

Replies: 12
Views: 548

Post Posted: Sun Mar 03, 2019 9:12 pm    Subject: Technician cameo
Forum:  Modding Central » Media Hut » SHPs
Who's this handsome dude?
  Topic: [YR] How does [ColorAdd] work, for non-programmers?
cxtian39

Replies: 4
Views: 138

Post Posted: Sun Mar 03, 2019 9:11 pm    Subject: [YR] How does [ColorAdd] work, for non-programmers?
Forum:  Modding Central » Red Alert 2 Editing Forum
As a non-programer I don't know what are you saying
  Topic: Almost reactivated Original RA2 Campaigns in YR Mod
cxtian39

Replies: 8
Views: 265

Post Posted: Sun Mar 03, 2019 6:51 am    Subject: Almost reactivated Original RA2 Campaigns in YR Mod
Forum:  Modding Central » Red Alert 2 Editing Forum
Interesting. Since YR is based on Allied victory of Ra2, really the soviet missions don't have any "Next mission"
  Topic: Pre-Release Eiffel Tower
cxtian39

Replies: 36
Views: 1134

Post Posted: Tue Feb 26, 2019 10:33 pm    Subject: Pre-Release Eiffel Tower
Forum:  Modding Central » Media Hut
Really, don't see much different between these fixes
  Topic: [RA2/YR] Medic
cxtian39

Replies: 5
Views: 1104

Post Posted: Sat Feb 23, 2019 11:06 pm    Subject: [RA2/YR] Medic
Forum:  Modding Central » Media Hut » SHPs
I'm gonna cure you with a gun, oh no, a cannon  Laughing
  Topic: Patriot Build-up
cxtian39

Replies: 2
Views: 708

Post Posted: Sat Feb 23, 2019 9:32 pm    Subject: Patriot Build-up
Forum:  Modding Central » Media Hut » SHPs
Smooth
  Topic: Once Upon a Voxel
cxtian39

Replies: 36
Views: 1966

Post Posted: Sat Feb 23, 2019 9:27 pm    Subject: Once Upon a Voxel
Forum:  Modding Central » Media Hut
Do you think to release destroyer?
  Topic: Ideas & suggestions
cxtian39

Replies: 596
Views: 47396

Post Posted: Wed Feb 20, 2019 11:17 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
That doesn't have anything to do with Ares and it's a huge task that several people have tried and quit.It somehow limits Ares's development
  Topic: Ideas & suggestions
cxtian39

Replies: 596
Views: 47396

Post Posted: Wed Feb 20, 2019 10:21 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Request new map editor...
  Topic: WaterImage done wrong
cxtian39

Replies: 12
Views: 370

Post Posted: Wed Feb 20, 2019 12:06 am    Subject: WaterImage done wrong
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The correct way to do WaterImage for ships[MYSHIP]
Image=LAND_IMAGE ; yes, use land image  here
WaterImage=WATER_IMAGE ; sure, use water image here what are you thinking?
...


[WAT ...
  Topic: WaterImage done wrong
cxtian39

Replies: 12
Views: 370

Post Posted: Tue Feb 19, 2019 11:41 pm    Subject: WaterImage done wrong
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I guess you should use Convert.Water and Convert.Land to change between the two units, as WaterImage only reads the Image= tag, not anything else, and it is only an image change, the unit itself is st ...
  Topic: WaterImage done wrong
cxtian39

Replies: 12
Views: 370

Post Posted: Tue Feb 19, 2019 11:37 pm    Subject: WaterImage done wrong
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
There is no WaterImage in STING

You put WaterImage in STINGER? With TechLevel -1 that's not even a buildable unit.

STING=For water
STINGER=For land

also, I made STING as buildable only. so.. ...
  Topic: WaterImage done wrong
cxtian39

Replies: 12
Views: 370

Post Posted: Mon Feb 18, 2019 4:48 am    Subject: WaterImage done wrong
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
There is no WaterImage in STING

You put WaterImage in STINGER? With TechLevel -1 that's not even a buildable unit.
  Topic: the Allien speed Strom
cxtian39

Replies: 4
Views: 770

Post Posted: Mon Feb 18, 2019 12:47 am    Subject: the Allien speed Strom
Forum:  Modding Central » Media Hut » Voxels
The problem is ppm no longer supports wide chars so chinese characters in files either become ???? or simply got omitted

PPM??????????
  Topic: RA2 Install images
cxtian39

Replies: 6
Views: 234

Post Posted: Sat Feb 16, 2019 9:43 am    Subject: RA2 Install images
Forum:  Modding Central » Red Alert 2 Editing Forum
IIRC graion dilach told me it's useless to extract them since i was talking about the same thing 2 years ago, that's why i'm pretty curious why you want them or what are you going to use them for?Coll ...
  Topic: Voxel Animation Rate
cxtian39

Replies: 6
Views: 147

Post Posted: Thu Feb 14, 2019 11:04 pm    Subject: Voxel Animation Rate
Forum:  Modding Central » Red Alert 2 Editing Forum
With idlerate on the unit is playing movesound even it's not moving which is annoying
  Topic: Krusty Krab
cxtian39

Replies: 7
Views: 388

Post Posted: Wed Feb 13, 2019 10:01 pm    Subject: Krusty Krab
Forum:  Modding Central » Media Hut
So cute ^^

Why you copy BySc? So cute ^^because it's so cute ^ ^
  Topic: More than two thousand building images
cxtian39

Replies: 33
Views: 1394

Post Posted: Tue Feb 12, 2019 9:10 pm    Subject: More than two thousand building images
Forum:  Modding Central » Media Hut
Chinese government behind Chinese big company isn't simply a joke or propaganda but a common view that US/Western governments agree on, they treat it as a fact seriously and have real actions on it. R ...
  Topic: DockingOffset issue
cxtian39

Replies: 7
Views: 164

Post Posted: Tue Feb 12, 2019 8:50 pm    Subject: DockingOffset issue
Forum:  Modding Central » Red Alert 2 Editing Forum
Still a mystery to me how ZAdjust, YSort, and ZShapePointMove fix layering issue. Sometimes I just can't get anim behind or in front.
  Topic: maybe I just show something……
cxtian39

Replies: 8
Views: 337

Post Posted: Tue Feb 12, 2019 10:49 am    Subject: maybe I just show something……
Forum:  Modding Central » Media Hut
Yeah that one looks suspicious with the most detailed texture
  Topic: [MIX] FinalSun - Extended Marble Madness
cxtian39

Replies: 5
Views: 333

Post Posted: Tue Feb 12, 2019 10:28 am    Subject: [MIX] FinalSun - Extended Marble Madness
Forum:  Modding Central » Media Hut
Good job on these! Approved!  ROFLMAO!!!
  Topic: Hologram aberration/battlecruiseraberration
cxtian39

Replies: 4
Views: 510

Post Posted: Tue Feb 12, 2019 10:26 am    Subject: Hologram aberration/battlecruiseraberration
Forum:  Modding Central » Media Hut » SHPs
Nice trick. But the shield doesn't looks smooth anymore.
  Topic: Krusty Krab
cxtian39

Replies: 7
Views: 388

Post Posted: Tue Feb 12, 2019 10:25 am    Subject: Krusty Krab
Forum:  Modding Central » Media Hut
So cute ^^
  Topic: maybe I just show something……
cxtian39

Replies: 8
Views: 337

Post Posted: Tue Feb 12, 2019 10:24 am    Subject: maybe I just show something……
Forum:  Modding Central » Media Hut
Welcome my fwend, I loved chrono prison . Good work.
  Topic: RA2 Install images
cxtian39

Replies: 6
Views: 234

Post Posted: Tue Feb 12, 2019 12:26 am    Subject: RA2 Install images
Forum:  Modding Central » Red Alert 2 Editing Forum
Can someone post it I don't have the cd
  Topic: Tesla tanks in battle fortress cause IE
cxtian39

Replies: 17
Views: 691

Post Posted: Mon Feb 11, 2019 10:42 am    Subject: Tesla tanks in battle fortress cause IE
Forum:  Modding Central » Red Alert 2 Editing Forum
FLH issues? Tank inside uses its own FLHs while man uses transport AlternateFLHs
  Topic: Ideas & suggestions
cxtian39

Replies: 596
Views: 47396

Post Posted: Thu Feb 07, 2019 9:12 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You can turn image switching request into unit conversion request.
i.e.
image when damaged
->
Convert.ConditionYellow=
Convert.ConditionRed=
I requested that, if I recall.
And I was shot do ...
 
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