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  Topic: Question about AnimList= on warheads..
cxtian39

Replies: 12
Views: 196

Post Posted: Today, at 7:30 am    Subject: Question about AnimList= on warheads..
Forum:  Modding Central » Tiberian Sun Editing Forum
Looks amazing
  Topic: Turn a cannon firing sound into laser firing sound
cxtian39

Replies: 4
Views: 90

Post Posted: Today, at 5:10 am    Subject: Turn a cannon firing sound into laser firing sound
Forum:  Modding Central » Media Hut
I'm thinking about a laser Grizzly as a variant of Grizzly which sounds like a Grizzly but laser-ish.
  Topic: Allied cataphract mega tank
cxtian39

Replies: 6
Views: 302

Post Posted: Yesterday, at 9:27 pm    Subject: Allied cataphract mega tank
Forum:  Modding Central » Media Hut » Voxels
It looks like my avatar yells it out "awww yeah" isn't it
Clearly the expressive effect is different from the others
  Topic: Turn a cannon firing sound into laser firing sound
cxtian39

Replies: 4
Views: 90

Post Posted: Yesterday, at 9:03 pm    Subject:   Turn a cannon firing sound into laser firing sound
Subject description: Sound noob question
Forum:  Modding Central » Media Hut
Given the firing sound of Grizzly Tank, is it possible to modify it by digital ways (frequency, filtering, etc.) so that it sounds like a laser shot and how?
  Topic: Question about AnimList= on warheads..
cxtian39

Replies: 12
Views: 196

Post Posted: Mon Jan 21, 2019 11:05 pm    Subject: Question about AnimList= on warheads..
Forum:  Modding Central » Tiberian Sun Editing Forum
EMEffect=yes randomizes the anims. It seems like in TS it also ties to some other logic(s) while in RA2/YR it does nothing else.
  Topic: Allied cataphract mega tank
cxtian39

Replies: 6
Views: 302

Post Posted: Mon Jan 21, 2019 6:34 pm    Subject: Allied cataphract mega tank
Forum:  Modding Central » Media Hut » Voxels
awww yeah
  Topic: Do you have a suggestion for the forums? Post here!
cxtian39

Replies: 226
Views: 57778

Post Posted: Sun Jan 20, 2019 8:37 pm    Subject: Do you have a suggestion for the forums? Post here!
Forum:  PPM Zone » PPM Discussion Zone
Image loading keep pushing me down. It's annoying.
  Topic: About superweapons
cxtian39

Replies: 5
Views: 163

Post Posted: Thu Jan 17, 2019 10:23 pm    Subject: About superweapons
Forum:  Modding Central » Red Alert 2 Editing Forum
The only way is making multiple clones of the buildings & their superweapons, then use Ares Prerequisite.Negative= to switch between them.This has the problem when you building the second one if t ...
  Topic: Ares Resolution support
cxtian39

Replies: 15
Views: 255

Post Posted: Thu Jan 17, 2019 9:47 pm    Subject: Ares Resolution support
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I'm writing a client from scratch, trying to bring Rivals style playing on PC #Tongue, in which you need to build a deck first. And wonder what resolutions to pick.
160x100, because apparently people here ...
  Topic: About superweapons
cxtian39

Replies: 5
Views: 163

Post Posted: Thu Jan 17, 2019 9:11 pm    Subject: About superweapons
Forum:  Modding Central » Red Alert 2 Editing Forum
Clone the building as well
  Topic: Ares Resolution support
cxtian39

Replies: 15
Views: 255

Post Posted: Thu Jan 17, 2019 8:37 am    Subject: Ares Resolution support
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I'm writing a client from scratch, trying to bring Rivals style playing on PC #Tongue, in which you need to build a deck first. And wonder what resolutions to pick.
  Topic: Ideas & suggestions
cxtian39

Replies: 560
Views: 43425

Post Posted: Wed Jan 16, 2019 10:57 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
How about unit conversion when carrying passenger or no passenger
Convert.Occupied=
Convert.Empty=
  Topic: Ares Resolution support
cxtian39

Replies: 15
Views: 255

Post Posted: Wed Jan 16, 2019 2:16 am    Subject: Ares Resolution support
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Try 320x200 by editing ra2md.ini, it crashes #Tongue
  Topic: Ares Resolution support
cxtian39

Replies: 15
Views: 255

Post Posted: Tue Jan 15, 2019 11:33 pm    Subject: Ares Resolution support
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
It doesn't show option like 320x200
  Topic: Testing on CNCNet5.dll
cxtian39

Replies: 6
Views: 245

Post Posted: Tue Jan 15, 2019 6:16 am    Subject: Testing on CNCNet5.dll
Forum:  Modding Central » Game Development and Programming Discussion
How to start a saved game directly? Same command line? Still use spawn.ini?
  Topic: Avenger Heli Carrier
cxtian39

Replies: 9
Views: 1574

Post Posted: Tue Jan 15, 2019 5:37 am    Subject: Avenger Heli Carrier
Forum:  Modding Central » Media Hut » Voxels
Really Nice Boat!
  Topic: SeaStar (Pure Navalwar Map for YR) (2-4)
cxtian39

Replies: 3
Views: 173

Post Posted: Tue Jan 15, 2019 5:32 am    Subject: SeaStar (Pure Navalwar Map for YR) (2-4)
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
https://i.ibb.co/K0qY005/timg.jpg
  Topic: Ares Resolution support
cxtian39

Replies: 15
Views: 255

Post Posted: Tue Jan 15, 2019 3:16 am    Subject:   Ares Resolution support
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The game doesn't list all resolutions my monitor support.
How does it choose which one to be put into the list?
  Topic: Issues with black dots on my new voxel
cxtian39

Replies: 10
Views: 295

Post Posted: Mon Jan 14, 2019 7:55 pm    Subject: Issues with black dots on my new voxel
Forum:  Modding Central » Media Hut
Looks so cute. I love it ^o^.
  Topic: Creator weapons factory
cxtian39

Replies: 117
Views: 11981

Post Posted: Sun Jan 13, 2019 4:20 am    Subject: Creator weapons factory
Forum:  Modding Central » Media Hut
Too hot, I melted Very Happy
  Topic: In-Game Screenshots
cxtian39

Replies: 228
Views: 85872

Post Posted: Sat Jan 12, 2019 4:14 am    Subject: In-Game Screenshots
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Add an auto-palette mode in which I don’t provide a palette because the program figures out the palette based on the images I add and updates the palette if I add more images. Also provide quick opt ...
  Topic: audio.idx/bag format
cxtian39

Replies: 3
Views: 127

Post Posted: Sat Jan 12, 2019 12:23 am    Subject: audio.idx/bag format
Forum:  Modding Central » Game Development and Programming Discussion
Is this helpful?

http://xhp.xwis.net/documents/aud3.txtNo, this talks about .aud files
  Topic: audio.idx/bag format
cxtian39

Replies: 3
Views: 127

Post Posted: Fri Jan 11, 2019 10:32 pm    Subject:   audio.idx/bag format
Forum:  Modding Central » Game Development and Programming Discussion
Want to let my program play sound in .bag like the game does.
So format information?
  Topic: PPM slow?
cxtian39

Replies: 3
Views: 258

Post Posted: Fri Jan 11, 2019 10:27 pm    Subject: PPM slow?
Forum:  PPM Zone » PPM Discussion Zone
not quite
  Topic: Flak Cannon
cxtian39

Replies: 2
Views: 162

Post Posted: Fri Jan 11, 2019 7:24 pm    Subject: Flak Cannon
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Very cool
  Topic: Newbie C++ question
cxtian39

Replies: 4
Views: 122

Post Posted: Fri Jan 11, 2019 7:23 pm    Subject: Newbie C++ question
Forum:  Modding Central » Game Development and Programming Discussion
:: is to access stuff inside namespace & class
  Topic: Image Shaper
cxtian39

Replies: 95
Views: 13537

Post Posted: Thu Jan 10, 2019 8:23 pm    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
You should always reserve an empty row at the bottom cause when I try to add images to the end it's easy to add to the last frame accidentally because the gap after the last frame is way too slim
  Topic: Final alert 2
cxtian39

Replies: 8
Views: 228

Post Posted: Thu Jan 10, 2019 8:47 am    Subject: Final alert 2
Forum:  Modding Central » Red Alert 2 Editing Forum
Simple reinforcement triggers should do it
  Topic: Testing on CNCNet5.dll
cxtian39

Replies: 6
Views: 245

Post Posted: Thu Jan 10, 2019 7:08 am    Subject: Testing on CNCNet5.dll
Forum:  Modding Central » Game Development and Programming Discussion
Read the full thread, I referred to - https://ppmforums.com/viewtopic.php?p=561239#561239

The flag image next to the country on UI screens modifiable by Ares my bad, didn’t continue reading when ...
  Topic: Testing on CNCNet5.dll
cxtian39

Replies: 6
Views: 245

Post Posted: Thu Jan 10, 2019 6:29 am    Subject: Testing on CNCNet5.dll
Forum:  Modding Central » Game Development and Programming Discussion
Answered here - https://ppmforums.com/viewtopic.php?p=561221#561221

Ask dkeeton for the source, who provided that generic cncnet5.dll.What are Diplomacy flags?
  Topic: Ideas & suggestions
cxtian39

Replies: 560
Views: 43425

Post Posted: Thu Jan 10, 2019 1:20 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Yes it's possible. You just write your code wrong.
  Topic: .sb3d and .sba files
cxtian39

Replies: 0
Views: 164

Post Posted: Wed Jan 09, 2019 8:44 pm    Subject:   .sb3d and .sba files
Forum:  Modding Central » Other Games Modding
EA uses these file for 3d assets and textures in multiple mobile games like NFSNL and Rivals. Anyone knows how to crack it? I really like the titan in Rivals.
  Topic: Testing on CNCNet5.dll
cxtian39

Replies: 6
Views: 245

Post Posted: Wed Jan 09, 2019 8:14 pm    Subject:   Testing on CNCNet5.dll
Subject description: Oh, so we have a programing disscussion
Forum:  Modding Central » Game Development and Programming Discussion
I get the file hereOn fresh YR, install CnCNet client for YR, drop Ares files into game folder
and generic cncnet5.dll from:
https://ppmforums.com/viewtopic.php?p=557384#557384

In ClientDefinitio ...
  Topic: Mooman Tech Building Pack
cxtian39

Replies: 9
Views: 768

Post Posted: Wed Jan 09, 2019 10:59 am    Subject: Mooman Tech Building Pack
Forum:  Modding Central » Media Hut » SHPs
Good for new tech buildings. It takes me a while to think what functionalities they should have.
  Topic: MadHQ's Graveyard
cxtian39

Replies: 498
Views: 96662

Post Posted: Wed Jan 09, 2019 5:45 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
looks cool, cool, cool, and cool.
  Topic: Bu7loos Voxeling Shake.
cxtian39

Replies: 1166
Views: 215734

Post Posted: Tue Jan 08, 2019 5:14 am    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
I guess his trees are BIG
  Topic: Ideas & suggestions
cxtian39

Replies: 560
Views: 43425

Post Posted: Mon Jan 07, 2019 7:03 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Question, since you can now set a custom palete for Cameos what about setting a custom palete for the building itself? is that doable?Palette=xxx
And you need xxxtem.pal, xxxurb.pal, xxxubn.pal, xxxd ...
  Topic: Ideas & suggestions
cxtian39

Replies: 560
Views: 43425

Post Posted: Mon Jan 07, 2019 9:45 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Question, since you can now set a custom palete for Cameos what about setting a custom palete for the building itself? is that doable?Palette=xxx
And you need xxxtem.pal, xxxurb.pal, xxxubn.pal, xxxd ...
  Topic: Ideas & suggestions
cxtian39

Replies: 560
Views: 43425

Post Posted: Mon Jan 07, 2019 1:16 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Enemy Designators and friendly Inhibitors.

EMPulse.Cannons= also accepts vehicles, infantries, etc

AttachEffect.Unit=  attach a unit to another unit, destroys when the AE subsides?

Now a ...
  Topic: Burning Fury heavy anti-ship bomber
cxtian39

Replies: 7
Views: 789

Post Posted: Sun Jan 06, 2019 11:05 pm    Subject: Burning Fury heavy anti-ship bomber
Forum:  Modding Central » Media Hut » Voxels
The engine is capable of launching plasma bullets to shoot down chasers.
  Topic: "shield" on buildings using pip slot
cxtian39

Replies: 17
Views: 287

Post Posted: Fri Jan 04, 2019 9:28 pm    Subject: "shield" on buildings using pip slot
Forum:  Modding Central » Red Alert 2 Editing Forum
Fact, CanBeOccupied building can't even fire their own weapon
Maybe end of story now #Tongue

EDIT: try bioreactor, it seems to work differently
  Topic: Ideas & suggestions
cxtian39

Replies: 560
Views: 43425

Post Posted: Fri Jan 04, 2019 3:44 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
InitialPayload.RegenRate=
The rate, in frames, at which this object regenerates Initial Payloads if it's empty. Default to never.
  Topic: "shield" on buildings using pip slot
cxtian39

Replies: 17
Views: 287

Post Posted: Fri Jan 04, 2019 3:36 pm    Subject: "shield" on buildings using pip slot
Forum:  Modding Central » Red Alert 2 Editing Forum
Deliver.Owner=civilian and CivilianEnemy=yes
  Topic: GI Assault Rifle prob
cxtian39

Replies: 7
Views: 213

Post Posted: Thu Jan 03, 2019 11:23 pm    Subject: GI Assault Rifle prob
Forum:  Modding Central » Red Alert 2 Editing Forum
So this is a GI. Maybe secondary is a railgun tooo? Multi-railgun doesn't work well.
  Topic: "shield" on buildings using pip slot
cxtian39

Replies: 17
Views: 287

Post Posted: Thu Jan 03, 2019 11:14 pm    Subject: "shield" on buildings using pip slot
Forum:  Modding Central » Red Alert 2 Editing Forum
You can give the building an absorb weapon to absorb dummies generated somewhere else so that it can "regenerate"
  Topic: Ideas & suggestions
cxtian39

Replies: 560
Views: 43425

Post Posted: Wed Jan 02, 2019 9:30 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Unit conversion when use certain weapon or reach certain gattling stage
  Topic: Ideas & suggestions
cxtian39

Replies: 560
Views: 43425

Post Posted: Tue Jan 01, 2019 9:06 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The original game doesn't want you to play missions in other speed as movies/voices are played at a fixed rate. If you played in a faster speed some movies/voices can't even finish playing before the ...
  Topic: Unity3D RTS Work
cxtian39

Replies: 17
Views: 758

Post Posted: Sun Dec 30, 2018 8:16 pm    Subject: Unity3D RTS Work
Forum:  Modding Central » Media Hut
Too bad I had only one school quarter experience with Unity/C# and then they switch to Unreal
  Topic: Can't find buildup animations for soviet or allied buildings
cxtian39

Replies: 4
Views: 120

Post Posted: Sat Dec 29, 2018 10:31 am    Subject: Can't find buildup animations for soviet or allied buildings
Forum:  Modding Central » Red Alert 2 Editing Forum
It's Examples:

   a|b* denotes {?, "a", "b", "bb", "bbb", ...}
   (a|b)* denotes the set of all strings with no symbols other than "a" and & ...
  Topic: Wave Weapon on WeaponX always uses Weapon1FLH
cxtian39

Replies: 0
Views: 100

Post Posted: Sat Dec 29, 2018 10:22 am    Subject:   Wave Weapon on WeaponX always uses Weapon1FLH
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I tested with Gunner=yes and IsGattling=yes and it uses the wrong Weapon1FLH instead of WeaponXFLH.

Maybe related: http://ares-developers.github.io/Ares-docs/bugfixes/type2/radbeamsandwavesusingthe ...
 
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