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  Topic: Damage Airborne Units
cxtian39

Replies: 2
Views: 51

Post Posted: Today, at 2:57 am    Subject: Damage Airborne Units
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
what are you trying to report?
  Topic: Xuetianyi's New Camp Buildings
cxtian39

Replies: 5
Views: 392

Post Posted: Thu Jun 21, 2018 7:19 pm    Subject: Xuetianyi's New Camp Buildings
Forum:  Modding Central » Media Hut » SHPs
Miningbot update:
-smoother, darker, fix glowing color problem

Credit me if you like to
  Topic: New Mod Near completion. Question about reinstating campaign
cxtian39

Replies: 3
Views: 107

Post Posted: Wed Jun 20, 2018 10:36 pm    Subject: New Mod Near completion. Question about reinstating campaign
Forum:  Modding Central » Red Alert 2 Editing Forum
Did you have a look at https://www.modenc.renegadeprojects.com/Making_The_YR_Singleplayer_Campaign_Work_With_Your_Mod
I made my [url=https://ppmforums.com/viewtopic.php?t=45028]mod compatible with or ...
  Topic: War Miner
cxtian39

Replies: 9
Views: 837

Post Posted: Wed Jun 20, 2018 9:26 am    Subject: War Miner
Forum:  Modding Central » Media Hut » Voxels
Recently discover that regular miner can dump ores at slave miner. I think I'll use it.Let me guess: you messed up the Harvy's docks.
It looks like the docking cell for refinery is hardcoded. It look ...
  Topic: The next Ares
cxtian39

Replies: 125
Views: 9508

Post Posted: Tue Jun 19, 2018 11:12 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Passengers.BySize=no still checks SizeLimit against passenger size. I don't know whether this is good.
Also vehicle passengers are shown as a Red pip when inside Passengers.BySize=no transport and th ...
  Topic: Getting to the bottom of the Speaker Tower
cxtian39

Replies: 10
Views: 971

Post Posted: Tue Jun 19, 2018 6:34 pm    Subject: Getting to the bottom of the Speaker Tower
Forum:  Modding Central » Red Alert 2 Editing Forum
What I did is letting it fire on some neutral CivilianEnemy=yes unit.
My repair zone can also kick off enemy terror drone #Tongue
Also you need PreventScatter=yes
  Topic: Question from a newbie (new questions pt. 1)
cxtian39

Replies: 16
Views: 337

Post Posted: Mon Jun 18, 2018 7:01 pm    Subject: Question from a newbie (new questions pt. 1)
Forum:  Modding Central » Red Alert 2 Editing Forum
Voxel and SHP projectiles have different initial firing angels. Changing DRAGON from VXL to SHP screws low ROT projectile, i.e. HornetBomb
But you don't want to change ROT of HornetBomb because speci ...
  Topic: Image Shaper
cxtian39

Replies: 82
Views: 6691

Post Posted: Mon Jun 18, 2018 9:38 am    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
Suggestion: append X empty frames to the end
Useful for infantry which has as many empty shadow frames as non shadow frames
  Topic: Question from a newbie (new questions pt. 1)
cxtian39

Replies: 16
Views: 337

Post Posted: Mon Jun 18, 2018 7:44 am    Subject: Question from a newbie (new questions pt. 1)
Forum:  Modding Central » Red Alert 2 Editing Forum
Action=X,Y,Z
X: 0-based starting frame
Y: length
Z: Each facing start at X+i*Z, where i=0,1,2,3,4,5,6,7

i.e.
Walk=0,13,20 means walk frames are 0-12, 20-32, 40-62, 60-72, 80-92, 100-112, 120-13 ...
  Topic: After mutate anim...
cxtian39

Replies: 9
Views: 251

Post Posted: Sun Jun 17, 2018 11:01 pm    Subject: After mutate anim...
Forum:  Modding Central » Red Alert 2 Editing Forum
How about using DebrisTypes=
  Topic: Gopher APC
cxtian39

Replies: 14
Views: 1726

Post Posted: Sun Jun 17, 2018 7:40 pm    Subject: Gopher APC
Forum:  Modding Central » Media Hut » Voxels
Make a random debris spiller weapon for this unit. Need a proper FLH to work.
[DrillerLV1]
Damage=1
ROF=12
Range=1.1
Projectile=DrillerProj
Speed=100
Warhead=Spiller
Report=BuildingMet ...
  Topic: Powered Unit Logic + Attach Effect
cxtian39

Replies: 2
Views: 196

Post Posted: Sun Jun 17, 2018 7:21 pm    Subject: Powered Unit Logic + Attach Effect
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I think negative AE would be more generally useful
  Topic: OverWatch's voxels
cxtian39

Replies: 30
Views: 2494

Post Posted: Sun Jun 17, 2018 7:19 pm    Subject: OverWatch's voxels
Forum:  Modding Central » Media Hut
Can you have more descriptions about what do they do
  Topic: —TNT & Source of pollution—
cxtian39

Replies: 14
Views: 670

Post Posted: Sun Jun 17, 2018 7:17 pm    Subject: —TNT & Source of pollution—
Forum:  Modding Central » Media Hut » Voxels
Very Happy I mean missile pods on the the double barrel tank
  Topic: Requesting xuetianyi's Power Plant.
cxtian39

Replies: 24
Views: 857

Post Posted: Sun Jun 17, 2018 7:13 pm    Subject: Requesting xuetianyi's Power Plant.
Forum:  Modding Central » Media Hut
That's weird. I have access without asking. Maybe you want to register a new account.
  Topic: A few OpenRA development topics
cxtian39

Replies: 36
Views: 1006

Post Posted: Sun Jun 17, 2018 6:38 am    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
No one plays my mod ever so modding is just for my own happiness
  Topic: A SHP vehicle with 8 facing how to make face all directions
cxtian39

Replies: 21
Views: 422

Post Posted: Sun Jun 17, 2018 1:19 am    Subject: A SHP vehicle with 8 facing how to make face all directions
Forum:  Modding Central » Red Alert 2 Editing Forum
Because helping others isn't an obligation?
  Topic: After mutate anim...
cxtian39

Replies: 9
Views: 251

Post Posted: Sat Jun 16, 2018 8:09 pm    Subject: After mutate anim...
Forum:  Modding Central » Red Alert 2 Editing Forum
How that matters
Can't imagine a situation you need mutated infantry facing a specific direction
  Topic: After mutate anim...
cxtian39

Replies: 9
Views: 251

Post Posted: Sat Jun 16, 2018 2:03 am    Subject: After mutate anim...
Forum:  Modding Central » Red Alert 2 Editing Forum
Idea you can make an 1-facing infantry, then use AttachEffect.InitialDelay= to turn it into a standard 8-facing infantry after some time
  Topic: G-E's jet-engined Hercules
cxtian39

Replies: 1
Views: 333

Post Posted: Fri Jun 15, 2018 5:05 am    Subject: G-E's jet-engined Hercules
Forum:  Modding Central » Media Hut » Voxels
I understand
  Topic: —TNT & Source of pollution—
cxtian39

Replies: 14
Views: 670

Post Posted: Fri Jun 15, 2018 5:04 am    Subject: —TNT & Source of pollution—
Forum:  Modding Central » Media Hut » Voxels
Needs Missiles Very Happy
  Topic: After mutate anim...
cxtian39

Replies: 9
Views: 251

Post Posted: Thu Jun 14, 2018 7:53 pm    Subject: After mutate anim...
Forum:  Modding Central » Red Alert 2 Editing Forum
Not so meaningful, infantries constantly change facing when idle
  Topic: Requesting xuetianyi's Power Plant.
cxtian39

Replies: 24
Views: 857

Post Posted: Thu Jun 14, 2018 7:30 pm    Subject: Requesting xuetianyi's Power Plant.
Forum:  Modding Central » Media Hut
Really
What subforum(s)
TBH I never experience that
  Topic: A SHP vehicle with 8 facing how to make face all directions
cxtian39

Replies: 21
Views: 422

Post Posted: Thu Jun 14, 2018 12:39 am    Subject: A SHP vehicle with 8 facing how to make face all directions
Forum:  Modding Central » Red Alert 2 Editing Forum
Is their any reason why you particularly want a "German Flakvierling 38"? There are a bunch of public flak cannons you can grab without doing all this work.  Wink
  Topic: Remastering Paradrop Plane... opinions?
cxtian39

Replies: 8
Views: 288

Post Posted: Wed Jun 13, 2018 10:26 pm    Subject: Remastering Paradrop Plane... opinions?
Forum:  Modding Central » Media Hut
Right. Paradrop is lame. Droppod is cool.
  Topic: Boomers shoot at tree using torpedo?
cxtian39

Replies: 13
Views: 292

Post Posted: Wed Jun 13, 2018 7:32 am    Subject: Boomers shoot at tree using torpedo?
Forum:  Modding Central » Red Alert 2 Editing Forum
Just tested AG=no can actually prevent torpedo attacking tree but it also prevent the unit attacking clear water plus it doesn't know to switch to cruise misl when attacking tree so it can't attack tr ...
  Topic: Easy way to have tank trails?
cxtian39

Replies: 12
Views: 368

Post Posted: Wed Jun 13, 2018 7:29 am    Subject: Easy way to have tank trails?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Interestingly the game draws a water ripple trailer for everyone who travels on water, but nothing for landSpecial coding for Water. Wouldn't make sense if a ship sailed through the water and no rippl ...
  Topic: Easy way to have tank trails?
cxtian39

Replies: 12
Views: 368

Post Posted: Wed Jun 13, 2018 2:14 am    Subject: Easy way to have tank trails?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Interestingly the game draws a water ripple trailer for everyone who travels on water, but nothing for land
  Topic: Easy way to have tank trails?
cxtian39

Replies: 12
Views: 368

Post Posted: Tue Jun 12, 2018 7:20 pm    Subject: Easy way to have tank trails?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Couldn't you edit the .hva or voxel file of a tank to make the "center" be the tail of the vehicle?

Of course this would bring some undesirable grphical effects in other areas, such as th ...
  Topic: Unit remaining after defeat
cxtian39

Replies: 13
Views: 218

Post Posted: Mon Jun 11, 2018 6:06 pm    Subject: Unit remaining after defeat
Forum:  Modding Central » Red Alert 2 Editing Forum
If you don't define die sequence for infantries, they remain after dead
BTW wall isn't an example
  Topic: —OverLord tank—
cxtian39

Replies: 5
Views: 745

Post Posted: Mon Jun 11, 2018 4:11 am    Subject: —OverLord tank—
Forum:  Modding Central » Media Hut » Voxels
I make a CameoBlur as Helheim
  Topic: A SHP vehicle with 8 facing how to make face all directions
cxtian39

Replies: 21
Views: 422

Post Posted: Mon Jun 11, 2018 4:09 am    Subject: A SHP vehicle with 8 facing how to make face all directions
Forum:  Modding Central » Red Alert 2 Editing Forum
From Civ3, maybe you need to know how to extract models from Civ3
  Topic: A SHP vehicle with 8 facing how to make face all directions
cxtian39

Replies: 21
Views: 422

Post Posted: Mon Jun 11, 2018 12:12 am    Subject: A SHP vehicle with 8 facing how to make face all directions
Forum:  Modding Central » Red Alert 2 Editing Forum
No way unless you remake the 3d model from scratch but that's not gonna be exactly same
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
cxtian39

Replies: 44
Views: 1117

Post Posted: Fri Jun 08, 2018 9:02 pm    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Sera?
  Topic: Ideas & suggestions
cxtian39

Replies: 366
Views: 27348

Post Posted: Mon Jun 04, 2018 12:56 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I recently came across something: someone used the Abductor logic for a vehicle that "can teleport units away from harm".
But this comes at a cost: the 'evacuator' has to be manually unload ...
  Topic: Ideas & suggestions
cxtian39

Replies: 366
Views: 27348

Post Posted: Sun Jun 03, 2018 10:31 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I recently came across something: someone used the Abductor logic for a vehicle that "can teleport units away from harm".
But this comes at a cost: the 'evacuator' has to be manually unload ...
  Topic: Ideas & suggestions
cxtian39

Replies: 366
Views: 27348

Post Posted: Sun Jun 03, 2018 7:47 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Damage dealt by RadLevel gains no experience anyway
  Topic: Ra3 Dreadnought
cxtian39

Replies: 15
Views: 2553

Post Posted: Sun Jun 03, 2018 7:19 pm    Subject: Ra3 Dreadnought
Forum:  Modding Central » Media Hut » SHPs
Check your spelling, WalkFrames, not WalkFrame
And you need to use Kratos for 32 facings
  Topic: War Miner
cxtian39

Replies: 9
Views: 837

Post Posted: Sun Jun 03, 2018 9:08 am    Subject: War Miner
Forum:  Modding Central » Media Hut » Voxels
Recently discover that regular miner can dump ores at slave miner. I think I'll use it.
  Topic: —MO2Reset---IFV—
cxtian39

Replies: 29
Views: 1063

Post Posted: Sat Jun 02, 2018 9:48 pm    Subject: —MO2Reset---IFV—
Forum:  Modding Central » Media Hut » Voxels
awesomeful
looks kinda weird turret remap bar doesn't tilt with the turret
  Topic: Ra3 Dreadnought
cxtian39

Replies: 15
Views: 2553

Post Posted: Fri Jun 01, 2018 9:29 pm    Subject: Ra3 Dreadnought
Forum:  Modding Central » Media Hut » SHPs
[DDRED]
Cameo=DDREDICON
SHP=yeah
Remapable=whatever
WalkFrames=1
StandFrames=999
StartWalkingFrame=693
StartStandingFrame=2333
Facings=32
AlternateFLH2=0,80,150
AlternateFLH1=0,-80,150
Alte ...
  Topic: Martyn's Voxel Thread
cxtian39

Replies: 9
Views: 491

Post Posted: Thu May 31, 2018 6:32 pm    Subject: Martyn's Voxel Thread
Forum:  Modding Central » Media Hut
At the time when the first orca flies out, carrier turns into "empty" mode immediately while the second hasn't taken off
  Topic: Martyn's Voxel Thread
cxtian39

Replies: 9
Views: 491

Post Posted: Wed May 30, 2018 9:25 pm    Subject: Martyn's Voxel Thread
Forum:  Modding Central » Media Hut
2 exposed spawns may not be a good choice since spawner spawns spawns spawn by spawn (WO dilemma)
  Topic: Trouble Implementing an immobile deploy-fire unit.-PART 2
cxtian39

Replies: 27
Views: 545

Post Posted: Wed May 30, 2018 9:15 pm    Subject: Trouble Implementing an immobile deploy-fire unit.-PART 2
Forum:  Modding Central » Red Alert 2 Editing Forum
Yep
When attacking air target, secondary is the primary and primary is the secondary

Don't know if this relates to the issue that LandTargeting=1 without Secondary cannot target paratroopers
  Topic: The next Ares
cxtian39

Replies: 125
Views: 9508

Post Posted: Wed May 30, 2018 5:52 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Trees should be considered as land targets by Land/NavalTargeting and probably other targeting mode
  Topic: Boomers shoot at tree using torpedo?
cxtian39

Replies: 13
Views: 292

Post Posted: Wed May 30, 2018 5:25 pm    Subject: Boomers shoot at tree using torpedo?
Forum:  Modding Central » Red Alert 2 Editing Forum
Emmmm, but there is no such NavalTargeting value makes the unit fire secondary against both above and under water
  Topic: Boomers shoot at tree using torpedo?
cxtian39

Replies: 13
Views: 292

Post Posted: Wed May 30, 2018 8:19 am    Subject: Boomers shoot at tree using torpedo?
Forum:  Modding Central » Red Alert 2 Editing Forum
Just tested manipulating versus doesn't miraculously disallow it to shoot torpedoes at tree
  Topic: Boomers shoot at tree using torpedo?
cxtian39

Replies: 13
Views: 292

Post Posted: Tue May 29, 2018 11:38 pm    Subject: Boomers shoot at tree using torpedo?
Forum:  Modding Central » Red Alert 2 Editing Forum
So clear ground has some special handling...
  Topic: Boomers shoot at tree using torpedo?
cxtian39

Replies: 13
Views: 292

Post Posted: Tue May 29, 2018 10:48 pm    Subject:   Boomers shoot at tree using torpedo?
Forum:  Modding Central » Red Alert 2 Editing Forum
They shoot ballistic misls at clear ground but when comes to tree they use torpedo and of cause denotes at shoreline.
So trees are not considered land targets and break the whole Naval/LandTargeting ...
  Topic: Lightning storm weapon.
cxtian39

Replies: 2
Views: 205

Post Posted: Tue May 29, 2018 7:44 pm    Subject: Lightning storm weapon.
Forum:  Modding Central » Red Alert 2 Editing Forum
single cloud
[MiniLightningStorm]
Damage=10
ROF=150
Range=6
Projectile=StormBoltTrigger
Speed=100
Warhead=StormCloud
OmniFire=yes
MinimumRange=2
Report=WeatherControlReady
Anim=CHRO ...
 
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