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  Topic: Weapon/Warhead Lighting
cxtian39

Replies: 1
Views: 21

Post Posted: Yesterday, at 11:09 pm    Subject:   Weapon/Warhead Lighting
Forum:  Modding Central » Red Alert 2 Editing Forum
I'm creating a weapon version of lightning storm. Everything looks good except that it doesn't darken the sky. Is it possible for weapon/warhead to create superweapon-like lighting? I notice that the ...
  Topic: (Contra mod) Tank General's Guan Yu conversion/edit for RA2
cxtian39

Replies: 4
Views: 202

Post Posted: Yesterday, at 2:11 am    Subject: (Contra mod) Tank General's Guan Yu conversion/edit for RA2
Forum:  Modding Central » Media Hut
too bright
  Topic: —"Aralia" rocket launcher—
cxtian39

Replies: 7
Views: 303

Post Posted: Thu Sep 21, 2017 12:02 am    Subject: —"Aralia" rocket launcher—
Forum:  Modding Central » Media Hut
See different versions of this in various mods. Is this based on some real thing or unit in other games
didn't find it via google
  Topic: Ares 0.E has arrived
cxtian39

Replies: 18
Views: 658

Post Posted: Wed Sep 20, 2017 7:00 pm    Subject: Ares 0.E has arrived
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AlternateFLH isn't only used for battle fortress but also mastermind... But mastermind has no upper limit on controlling...
  Topic: [Ra2]Ra3 multigunner turret
cxtian39

Replies: 5
Views: 252

Post Posted: Wed Sep 20, 2017 4:19 am    Subject:   [Ra2]Ra3 multigunner turret
Forum:  Modding Central » Media Hut » SHPs
multigunner turret
  Topic: 2D Attempts
cxtian39

Replies: 124
Views: 3845

Post Posted: Wed Sep 20, 2017 12:24 am    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
Mining infantry atm can only be a slave unit and it never uses a cameo. Maybe some day Ares can support independent mining infantry type.
  Topic: Ares 0.E has arrived
cxtian39

Replies: 18
Views: 658

Post Posted: Mon Sep 18, 2017 12:39 am    Subject: Ares 0.E has arrived
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
After making a zeppelin with 6 gunports find that AlternateFLH5 is not read, the 6th gun always fires from the center Sad
  Topic: SC2 type drop pod
cxtian39

Replies: 6
Views: 231

Post Posted: Sun Sep 17, 2017 8:50 pm    Subject: SC2 type drop pod
Forum:  Modding Central » Media Hut
A bunch of dropods of orange juice land perfectly on the ground without pouring all around. Nice landing!
  Topic: Ares 0.E has arrived
cxtian39

Replies: 18
Views: 658

Post Posted: Fri Sep 15, 2017 10:04 pm    Subject: Ares 0.E has arrived
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Nice work Alex.
  Topic: Can someone send a demonstration of the RockAngel's Weapon?
cxtian39

Replies: 13
Views: 249

Post Posted: Wed Sep 13, 2017 5:54 pm    Subject: Can someone send a demonstration of the RockAngel's Weapon?
Forum:  Modding Central » Red Alert 2 Editing Forum
Why do you even want to use Splits. Just change the image of FlakGayAGGun to missile. There is no much difference between splitting it right after firing and firing it by the unit itself since it scat ...
  Topic: OpenRA Dev Blog
cxtian39

Replies: 54
Views: 9535

Post Posted: Tue Sep 12, 2017 11:23 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
Wink In Ra3 you deploy/unload by pressing F
  Topic: Can someone send a demonstration of the RockAngel's Weapon?
cxtian39

Replies: 13
Views: 249

Post Posted: Tue Sep 12, 2017 7:07 pm    Subject: Can someone send a demonstration of the RockAngel's Weapon?
Forum:  Modding Central » Red Alert 2 Editing Forum
http://ares-developers.github.io/Ares-docs/new/projectiles/splits.html

Maybe this?

This is yes by default if Split=yes. You can notice this in my apoc pic.

Edit: The split don't fly to the ba ...
  Topic: Can someone send a demonstration of the RockAngel's Weapon?
cxtian39

Replies: 13
Views: 249

Post Posted: Tue Sep 12, 2017 7:00 am    Subject: Can someone send a demonstration of the RockAngel's Weapon?
Forum:  Modding Central » Red Alert 2 Editing Forum
All the split have Range=5.75. Obliviously some fly out of range.
  Topic: Can someone send a demonstration of the RockAngel's Weapon?
cxtian39

Replies: 13
Views: 249

Post Posted: Tue Sep 12, 2017 6:42 am    Subject: Can someone send a demonstration of the RockAngel's Weapon?
Forum:  Modding Central » Red Alert 2 Editing Forum
So, RetargetAcuracy=0.0 would make it go far away from the desired target right?Still have possibility to hit the right one.
Sometimes they fly out of their Range= I don't know if it's a bug
  Topic: Can someone send a demonstration of the RockAngel's Weapon?
cxtian39

Replies: 13
Views: 249

Post Posted: Tue Sep 12, 2017 6:34 am    Subject: Can someone send a demonstration of the RockAngel's Weapon?
Forum:  Modding Central » Red Alert 2 Editing Forum
You can make it split right after firing by ProjectileRange=0. But if you have RetargetAccuracy=1.0 then all the split will have similar trajectories which is not you want.

I think the most similar ...
  Topic: [RA1] Generals USA Planes
cxtian39

Replies: 5
Views: 315

Post Posted: Mon Sep 11, 2017 7:53 am    Subject: [RA1] Generals USA Planes
Forum:  Modding Central » Media Hut » SHPs
So in ra1 it supports shp aircraft types? The game crashes when I let ORCA's image= some shp unit in ares
  Topic: About SHP-based VehicleTypes
cxtian39

Replies: 13
Views: 330

Post Posted: Sat Sep 09, 2017 9:46 pm    Subject: About SHP-based VehicleTypes
Forum:  Modding Central » Red Alert 2 Editing Forum
I noticed that land unit can only stop at 8 facings so other facings are turning-only but this is not true for jumpjet
  Topic: About SHP-based VehicleTypes
cxtian39

Replies: 13
Views: 330

Post Posted: Sat Sep 09, 2017 8:18 pm    Subject: About SHP-based VehicleTypes
Forum:  Modding Central » Red Alert 2 Editing Forum
Old shp vehicles can use only 8 facings. But with Ares or exe hack it can reach 32, which means better flexibility in turning.
http://media.moddb.com/cache/images/mods/1/17/16909/thumb_620x2000/7.1.g ...
  Topic: RA1 Blimp
cxtian39

Replies: 3
Views: 303

Post Posted: Sat Sep 09, 2017 8:05 am    Subject: RA1 Blimp
Forum:  Modding Central » Media Hut » SHPs
Smile and shadow?
  Topic: 2D Attempts
cxtian39

Replies: 124
Views: 3845

Post Posted: Sat Sep 09, 2017 7:04 am    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
I don't like a hammer cause when it gets elite it fires 2 bullets from both side while one side doesn't have a barrel at all
  Topic: Annoying Hornets from Aircraft Carriers.
cxtian39

Replies: 12
Views: 312

Post Posted: Fri Sep 08, 2017 10:27 pm    Subject: Annoying Hornets from Aircraft Carriers.
Forum:  Modding Central » Red Alert 2 Editing Forum
I remember that there was a mod when the navy seals teleport to water.Just set
SpeedType=Amphibious
any teleporter can land on water

It should be applied to the chrono commando, the most suggest ...
  Topic: Annoying Hornets from Aircraft Carriers.
cxtian39

Replies: 12
Views: 312

Post Posted: Fri Sep 08, 2017 8:01 pm    Subject: Annoying Hornets from Aircraft Carriers.
Forum:  Modding Central » Red Alert 2 Editing Forum
I remember that there was a mod when the navy seals teleport to water.Just set
SpeedType=Amphibious
any teleporter can land on water
  Topic: Annoying Hornets from Aircraft Carriers.
cxtian39

Replies: 12
Views: 312

Post Posted: Fri Sep 08, 2017 1:12 am    Subject: Annoying Hornets from Aircraft Carriers.
Forum:  Modding Central » Red Alert 2 Editing Forum
I am not good at modding, witch is why i copy and paste and then edit, but i think there is no vehicle locomotor that walks in water and also teleports.Warping back is not teleporting, just an animati ...
  Topic: Completing Catching Up
cxtian39

Replies: 61
Views: 3329

Post Posted: Thu Sep 07, 2017 7:22 am    Subject: Completing Catching Up
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
you can already do that. You can already sorta scrapping SlaveLiberated Audio. Aside from that you can have multiple Slave/Slave Miners.
SlaveMinerShortScan=198;8
SlaveMinerSlaveScan=48;14
SlaveMin ...
  Topic: Completing Catching Up
cxtian39

Replies: 61
Views: 3329

Post Posted: Thu Sep 07, 2017 6:23 am    Subject: Completing Catching Up
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Rolling Eyes actually i just want more types of slave miners,
  Topic: Completing Catching Up
cxtian39

Replies: 61
Views: 3329

Post Posted: Thu Sep 07, 2017 2:40 am    Subject: Completing Catching Up
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
How does DisableWeapons.Duration affect weapon ROF? Unit with weapon ROF=120 just fires and is hit by DisableWeapons.Duration=20 at the same time, so it can fire another shot in 20, 120, or 140 frames ...
  Topic: Annoying Hornets from Aircraft Carriers.
cxtian39

Replies: 12
Views: 312

Post Posted: Thu Sep 07, 2017 2:16 am    Subject: Annoying Hornets from Aircraft Carriers.
Forum:  Modding Central » Red Alert 2 Editing Forum
Do a chrono AC, hornets wrap back after attacks Razz
  Topic: About SHP-based VehicleTypes
cxtian39

Replies: 13
Views: 330

Post Posted: Wed Sep 06, 2017 2:05 am    Subject: About SHP-based VehicleTypes
Forum:  Modding Central » Red Alert 2 Editing Forum
So should the next version of ares expand SHP based vehicles in game?
Add tilting frames and rocking(parasited) frames Smile
There is only one tilting angle in game, right?
  Topic: About SHP-based VehicleTypes
cxtian39

Replies: 13
Views: 330

Post Posted: Tue Sep 05, 2017 7:48 am    Subject: About SHP-based VehicleTypes
Forum:  Modding Central » Red Alert 2 Editing Forum
So turret facing is hardcoded and doesn't respect ares custom facing? And it can't be animated right?
  Topic: Magnetron
cxtian39

Replies: 11
Views: 416

Post Posted: Tue Sep 05, 2017 4:51 am    Subject: Magnetron
Forum:  Modding Central » Media Hut » SHPs
Will you accept my request ?Sorry No Confused
  Topic: Magnetron
cxtian39

Replies: 11
Views: 416

Post Posted: Tue Sep 05, 2017 3:17 am    Subject: Magnetron
Forum:  Modding Central » Media Hut » SHPs
Nice! It looks menacing! Laughing

It could be used as a Scout Unit I guess... I can't see how this would fit in a Yuri's Faction, especially when there's a Magnetron already there.replace it
  Topic: Remake version of Ra2 black eagle
cxtian39

Replies: 13
Views: 720

Post Posted: Mon Sep 04, 2017 7:15 pm    Subject: Remake version of Ra2 black eagle
Forum:  Modding Central » Media Hut » Voxels
This is an upgrade version so it has two Wink
  Topic: Remake version of Ra2 black eagle
cxtian39

Replies: 13
Views: 720

Post Posted: Mon Sep 04, 2017 4:51 pm    Subject: Remake version of Ra2 black eagle
Forum:  Modding Central » Media Hut » Voxels
ooooo so awesome! I just need it!
  Topic: Magnetron
cxtian39

Replies: 11
Views: 416

Post Posted: Mon Sep 04, 2017 4:43 pm    Subject: Magnetron
Forum:  Modding Central » Media Hut » SHPs
Emmm… magnetron lifts stuff by anti-gravity device, not rotors. Those unconnected moon shapes attempt to show this.
Yeah the shape is based on bl in sc2
  Topic: Magnetron
cxtian39

Replies: 11
Views: 416

Post Posted: Mon Sep 04, 2017 5:03 am    Subject:   Magnetron
Subject description: aircraft
Forum:  Modding Central » Media Hut » SHPs
Magnetron should be able to lift itself. So it should be something like an aircraft.
[MGTR]
Voxel=no
Remapable=yes
WalkFrames=12
Facings=32
PrimaryFireFLH=135,0,0
For WalkRate and IdleR ...
  Topic: About SHP-based VehicleTypes
cxtian39

Replies: 13
Views: 330

Post Posted: Sun Sep 03, 2017 10:45 pm    Subject:   About SHP-based VehicleTypes
Subject description: Help! Please Help! I'm dying
Forum:  Modding Central » Red Alert 2 Editing Forum
How do frames organized?
So it can only have WalkFrames and FiringFrames? How does it know which frame to start? How does it deal with turret? Does it support multi-turret? Does idle frames have to b ...
  Topic: Burning fighter series : Alpha prototype
cxtian39

Replies: 7
Views: 620

Post Posted: Sun Sep 03, 2017 8:43 pm    Subject: Burning fighter series : Alpha prototype
Forum:  Modding Central » Media Hut » Voxels
Nice. What's it based on
  Topic: Akula Sub
cxtian39

Replies: 7
Views: 378

Post Posted: Sun Sep 03, 2017 8:09 pm    Subject: Akula Sub
Forum:  Modding Central » Media Hut » SHPs
Add more lighting and shadow
But dolphin and squid don't have shadow tho
Also try to make a vxl
cxtian39, do you have a 3ds file for this?
I attach my 3ds and texture
  Topic: Ra3 Dreadnought
cxtian39

Replies: 9
Views: 527

Post Posted: Sun Sep 03, 2017 1:42 am    Subject: Ra3 Dreadnought
Forum:  Modding Central » Media Hut » SHPs
I have a request, could you make another that is 25% bigger? :)SB resize doesn't work? My PC just died…
  Topic: Akula Sub
cxtian39

Replies: 7
Views: 378

Post Posted: Sun Sep 03, 2017 1:40 am    Subject: Akula Sub
Forum:  Modding Central » Media Hut » SHPs
There is no shadowed or lit-up side visible.What does this mean? I thought sub doesn't need much lighting and has no shadow
  Topic: Akula Sub
cxtian39

Replies: 7
Views: 378

Post Posted: Sat Sep 02, 2017 9:06 pm    Subject:   Akula Sub
Forum:  Modding Central » Media Hut » SHPs
WalkFrames=4
Facings=32
  Topic: Ra3 Dreadnought
cxtian39

Replies: 9
Views: 527

Post Posted: Fri Sep 01, 2017 9:35 pm    Subject: Ra3 Dreadnought
Forum:  Modding Central » Media Hut » SHPs
oh yeah ra3 ships have large hull
The ra2 dred is cut already
  Topic: Ra3 Dreadnought
cxtian39

Replies: 9
Views: 527

Post Posted: Fri Sep 01, 2017 7:40 pm    Subject: Ra3 Dreadnought
Forum:  Modding Central » Media Hut » SHPs
like this?
  Topic: KOMATSU 930E Truck
cxtian39

Replies: 22
Views: 756

Post Posted: Fri Sep 01, 2017 6:04 am    Subject: KOMATSU 930E Truck
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
This is masterpiece and scale is just fine
  Topic: Ra3 Dreadnought
cxtian39

Replies: 9
Views: 527

Post Posted: Fri Sep 01, 2017 5:15 am    Subject:   Ra3 Dreadnought
Subject description: Facings=32
Forum:  Modding Central » Media Hut » SHPs
Confused
  Topic: Completing Catching Up
cxtian39

Replies: 61
Views: 3329

Post Posted: Wed Aug 30, 2017 10:02 pm    Subject: Completing Catching Up
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Any chance for customizable slave miners? It's possible to make a slave miner undeploy right after deploy which can be a sol for unit transform. But then slave miner is sacrificed since there can only ...
  Topic: Excavator catapult of barrels (Request)
cxtian39

Replies: 9
Views: 361

Post Posted: Mon Aug 28, 2017 6:54 am    Subject: Excavator catapult of barrels (Request)
Forum:  Modding Central » Media Hut
tried Confused
IsChargeTurret=true
TurretCount=5
  Topic: Amphibius engineer (Request)
cxtian39

Replies: 2
Views: 168

Post Posted: Sun Aug 27, 2017 10:43 pm    Subject: Amphibius engineer (Request)
Forum:  Modding Central » Media Hut
[url=https://ppmforums.com/viewtopic.php?t=38319]Boated Engineer
By Atomic Noodles
  Topic: I have a problem
cxtian39

Replies: 5
Views: 167

Post Posted: Sat Aug 26, 2017 6:49 am    Subject: I have a problem
Forum:  Modding Central » Media Hut
is the barrel really necessary? why not just make a body and turret? Confused it is hard to draw inclined barrel using Vxl Editor so draw barrel separately and tilt it up by hva
  Topic: How to make a prison?
cxtian39

Replies: 8
Views: 264

Post Posted: Wed Aug 23, 2017 9:51 pm    Subject: How to make a prison?
Forum:  Modding Central » Red Alert 2 Editing Forum
There is no way to transfer infantries from a transport to a building
And Abductor is not designed for building
 
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