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  Topic: Editing an aura-like anim . . .
geof101

Replies: 5
Views: 48

Post Posted: Today, at 9:07 pm    Subject: Editing an aura-like anim . . .
Forum:  Modding Central » Media Hut
I don't know, maybe somebody can make use of it? anyway, just sharing it here.
  Topic: Editing an aura-like anim . . .
geof101

Replies: 5
Views: 48

Post Posted: Today, at 8:59 pm    Subject: Editing an aura-like anim . . .
Forum:  Modding Central » Media Hut
not really good at making anims from scratch, so will have difficulty with that.

But yeah, while converting and edting the gif, I used a transparent palette in photoshop, so i think, it was a bad i ...
  Topic: Editing an aura-like anim . . .
geof101

Replies: 5
Views: 48

Post Posted: Today, at 8:08 pm    Subject: Editing an aura-like anim . . .
Forum:  Modding Central » Media Hut
wip
  Topic: Editing an aura-like anim . . .
geof101

Replies: 5
Views: 48

Post Posted: Today, at 8:04 pm    Subject:   Editing an aura-like anim . . .
Forum:  Modding Central » Media Hut
Is there no other easy way to erase those white spots. i can't really change palette cause there are whites inside the anim itself
  Topic: anims
geof101

Replies: 6
Views: 274

Post Posted: Sun May 20, 2018 9:50 pm    Subject: anims
Forum:  Modding Central » Media Hut » SHPs
fires 02 and 03 are recolored, forgot where i got those. fire 01 converted from a gif.

just trying to practice with the lightexplo XD
  Topic: anims
geof101

Replies: 6
Views: 274

Post Posted: Sun May 20, 2018 8:38 pm    Subject: anims
Forum:  Modding Central » Media Hut » SHPs
Updated lightexplo
  Topic: anims
geof101

Replies: 6
Views: 274

Post Posted: Sun May 20, 2018 8:19 pm    Subject: anims
Forum:  Modding Central » Media Hut » SHPs
prevs
  Topic: anims
geof101

Replies: 6
Views: 274

Post Posted: Sun May 20, 2018 8:14 pm    Subject:   anims
Forum:  Modding Central » Media Hut » SHPs
Use fire.pal for the fire and lightexplo
  Topic: C&C Executable Modifier
geof101

Replies: 133
Views: 47452

Post Posted: Sat May 12, 2018 12:22 am    Subject: C&C Executable Modifier
Forum:  Featured Tools » Community Tools
I am not using Ares sadly
  Topic: C&C Executable Modifier
geof101

Replies: 133
Views: 47452

Post Posted: Thu May 10, 2018 10:21 pm    Subject: C&C Executable Modifier
Forum:  Featured Tools » Community Tools
[AutoTargetNeutral]
Name=Auto-target neutral units
Description=Players will auto-target units of houses that have MultiplayerPassive=yes (such as visceroids)
Type=TS
Offset=0x22D4B2
Original=84 C ...
  Topic: Generals 2 Warlord tank
geof101

Replies: 8
Views: 743

Post Posted: Sat May 05, 2018 8:15 pm    Subject: Generals 2 Warlord tank
Forum:  Modding Central » Media Hut » Voxels
just askin'. . .no hva's?

I think hva is the easiest part when making a voxels

Yeah, figured that out. It's working fine now Smile
  Topic: Generals 2 Warlord tank
geof101

Replies: 8
Views: 743

Post Posted: Fri May 04, 2018 10:25 pm    Subject: Generals 2 Warlord tank
Forum:  Modding Central » Media Hut » Voxels
just askin'. . .no hva's?
  Topic: Flak Cannon -remake- [RA2/YR]
geof101

Replies: 27
Views: 2020

Post Posted: Sat Apr 14, 2018 10:33 am    Subject: Flak Cannon -remake- [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Actually, the terrain itself is awesome
  Topic: [RA2/YR]Civilian Defense Towers
geof101

Replies: 9
Views: 3569

Post Posted: Thu Apr 12, 2018 10:51 pm    Subject: made some debris for the tech defenses
Forum:  Modding Central » Media Hut » SHPs
just made some debris for the tech turrets. I think just 5 of them including temp, snow, desert, lunar, and urban versions. I'm not 100% sure if it's correct.

CAART
CACANN
CAMSLE
CASAM
CATUR
...
  Topic: Yuri Psychic Anti-Gravity Alien Summoner Airfield
geof101

Replies: 26
Views: 2939

Post Posted: Wed Jan 17, 2018 12:23 am    Subject: Yuri Psychic Anti-Gravity Alien Summoner Airfield
Forum:  Modding Central » Media Hut » SHPs
It looked like the are 2 buildings, just sharing the same image? based on the codes.
  Topic: Yuri Psychic Anti-Gravity Alien Summoner Airfield
geof101

Replies: 26
Views: 2939

Post Posted: Tue Jan 16, 2018 12:17 pm    Subject: Yuri Psychic Anti-Gravity Alien Summoner Airfield
Forum:  Modding Central » Media Hut » SHPs
Thank you Miggy, it fixed it
  Topic: Yuri Psychic Anti-Gravity Alien Summoner Airfield
geof101

Replies: 26
Views: 2939

Post Posted: Tue Jan 16, 2018 10:20 am    Subject: Yuri Psychic Anti-Gravity Alien Summoner Airfield
Forum:  Modding Central » Media Hut » SHPs
The codes doesn't work without ARES right? is there any chance to use the asset in vanilla yuri? i tried coding it, and it's difficult.

I'm not sure if it'll work without Ares because of the Palett ...
  Topic: Yuri Psychic Anti-Gravity Alien Summoner Airfield
geof101

Replies: 26
Views: 2939

Post Posted: Mon Jan 15, 2018 12:41 pm    Subject: Yuri Psychic Anti-Gravity Alien Summoner Airfield
Forum:  Modding Central » Media Hut » SHPs
The codes doesn't work without ARES right? is there any chance to use the asset in vanilla yuri? i tried coding it, and it's difficult.
  Topic: Quasimodo IFM (RA2/YR)
geof101

Replies: 8
Views: 3117

Post Posted: Sun Jun 12, 2016 4:51 pm    Subject: Quasimodo IFM (RA2/YR)
Forum:  Modding Central » Media Hut » Voxels
You can use ShadowIndex=x, check the voxel number of the torso (which is the largest part of the voxel).

Correct me if I'm wrong.
  Topic: Trans_C's Random WIP stuff
geof101

Replies: 255
Views: 41120

Post Posted: Sun May 15, 2016 12:55 pm    Subject: Trans_C's Random WIP stuff
Forum:  Modding Central » Media Hut
That is a freaking nice looking dragoon there mate
  Topic: Yuri's Rail Cannon [RA2/YR]
geof101

Replies: 15
Views: 4969

Post Posted: Sun Jan 03, 2016 4:47 am    Subject: Yuri's Rail Cannon [RA2/YR]
Forum:  Modding Central » Media Hut » Voxels
but why do I have the feeling if it shoots its giant cannon, the tank will tilt backward?
  Topic: Few Question
geof101

Replies: 7
Views: 911

Post Posted: Mon Apr 06, 2015 2:55 pm    Subject: Few Question
Forum:  Modding Central » Red Alert 2 Editing Forum
use workaround? add a deploy seq to the medic (for example a tent), and add it as a secondary weap? just my wild idea. but i think, i would have many bugs.
  Topic: Alternative Tib and Gems [Request]
geof101

Replies: 6
Views: 555

Post Posted: Wed Feb 18, 2015 3:47 pm    Subject: Alternative Tib and Gems [Request]
Forum:  Modding Central » Media Hut
do i need to install the mod? or is there a extracted assest already?

-oh nevermind. thanks again GD
  Topic: Alternative Tib and Gems [Request]
geof101

Replies: 6
Views: 555

Post Posted: Wed Feb 18, 2015 12:50 pm    Subject: Alternative Tib and Gems [Request]
Forum:  Modding Central » Media Hut
Thank you GD ^^
  Topic: Alternative Tib and Gems [Request]
geof101

Replies: 6
Views: 555

Post Posted: Wed Feb 18, 2015 6:03 am    Subject: Alternative Tib and Gems [Request]
Forum:  Modding Central » Media Hut
is it public? i thought he didn't release it
  Topic: Alternative Tib and Gems [Request]
geof101

Replies: 6
Views: 555

Post Posted: Wed Feb 18, 2015 5:33 am    Subject:   Alternative Tib and Gems [Request]
Forum:  Modding Central » Media Hut
Is there any public asset for alternate Tib and Gems? Responses are very much appreciated. Thank you.
  Topic: Helipad [Request]
geof101

Replies: 9
Views: 1213

Post Posted: Fri Feb 13, 2015 1:01 pm    Subject: Helipad [Request]
Forum:  Modding Central » Media Hut
this should be not here
  Topic: Allied Avenger Tank
geof101

Replies: 6
Views: 4459

Post Posted: Mon Oct 13, 2014 12:33 pm    Subject: Allied Avenger Tank
Forum:  Modding Central » Media Hut » Voxels
All hail the necromancer
  Topic: Old GP02A (RA2)
geof101

Replies: 7
Views: 2933

Post Posted: Fri Aug 01, 2014 3:25 pm    Subject: Old GP02A (RA2)
Forum:  Modding Central » Media Hut » SHPs
i think i saw that already at star craft gundam century, i think that was a gundam version of the ghost.
  Topic: [RA2/YR]Warning!Chinese YanWang Fighting Vehicle!
geof101

Replies: 11
Views: 3562

Post Posted: Mon Jul 14, 2014 4:56 pm    Subject: [RA2/YR]Warning!Chinese YanWang Fighting Vehicle!
Forum:  Modding Central » Media Hut » Voxels
or a battle fortress
  Topic: Delay firing for shp vehicle unit?
geof101

Replies: 18
Views: 1602

Post Posted: Wed Jul 02, 2014 11:37 am    Subject: Delay firing for shp vehicle unit?
Forum:  Modding Central » Red Alert 2 Editing Forum
would the firing anim also resets when your unit fire weapon 2?
  Topic: SC2 SHPs for download
geof101

Replies: 64
Views: 13234

Post Posted: Fri May 02, 2014 6:38 am    Subject: SC2 SHPs for download
Forum:  Modding Central » Media Hut » SHPs
I hope you'll make a Terran Marine sometime

i think terran units would fit better in ra/yr than zerg, except if you have a plan on making a new factions for zerg^^
  Topic: [YR] [TX] Highway Assault (2-8)
geof101

Replies: 4
Views: 2617

Post Posted: Tue Jan 21, 2014 7:38 am    Subject: [YR] [TX] Highway Assault (2-8)
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
resized
  Topic: [YR] [TX] Highway Assault (2-8)
geof101

Replies: 4
Views: 2617

Post Posted: Tue Jan 21, 2014 7:35 am    Subject: [YR] [TX] Highway Assault (2-8)
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
yeap, it is supposed to be a deathmatch, 4v4, the rush distance is only divided by a highway
  Topic: [YR] [TX] Highway Assault (2-8)
geof101

Replies: 4
Views: 2617

Post Posted: Mon Jan 20, 2014 7:14 am    Subject: [YR] [TX] Highway Assault (2-8)
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
i dont know why, but i cant upload the preview
  Topic: [YR] [TX] Highway Assault (2-8)
geof101

Replies: 4
Views: 2617

Post Posted: Mon Jan 20, 2014 7:05 am    Subject:   [YR] [TX] Highway Assault (2-8)
Subject description: Tried to make a map :)
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
Update:
Ramdom Weather Storm.
GI and Conscript reinforcements (attacks players)

Terrain Expansion needed.

Good for a ruh deathmatch game.
  Topic: Humanoid or creature like Aliens?
geof101

Replies: 136
Views: 19767

Post Posted: Sun Jul 14, 2013 3:25 am    Subject: Humanoid or creature like Aliens?
Forum:  Modding Central » Media Hut
i say, they are more like humanoid aliens. some of your units are pure aliens, and some are humanoids, so, i guess, your faction are aliens that are humanoids^^
  Topic: Yuri Mobile ICBM Launcher Voxels
geof101

Replies: 15
Views: 14342

Post Posted: Tue Apr 02, 2013 7:19 am    Subject: Yuri Mobile ICBM Launcher Voxels
Forum:  Modding Central » Media Hut » Voxels
ohh alright^^
  Topic: Yuri Mobile ICBM Launcher Voxels
geof101

Replies: 15
Views: 14342

Post Posted: Sun Mar 31, 2013 8:21 am    Subject: Yuri Mobile ICBM Launcher Voxels
Forum:  Modding Central » Media Hut » Voxels
i guess i'm right afterall ^^ it's still nice to share it nimo. ^^
  Topic: Yuri Mobile ICBM Launcher Voxels
geof101

Replies: 15
Views: 14342

Post Posted: Sat Mar 30, 2013 3:35 am    Subject: Yuri Mobile ICBM Launcher Voxels
Forum:  Modding Central » Media Hut » Voxels
there are some voxels from TS that is still in the RA2 mix files. i'll check it again later
  Topic: Tanks approaching target to melee range?
geof101

Replies: 2
Views: 417

Post Posted: Fri Mar 29, 2013 11:37 am    Subject: Tanks approaching target to melee range?
Forum:  Modding Central » Red Alert 2 Editing Forum
nope,diffrent kinds of movementzone, but all vehicle types behaves this way, even helicopters
  Topic: Yuri Mobile ICBM Launcher Voxels
geof101

Replies: 15
Views: 14342

Post Posted: Fri Mar 29, 2013 11:19 am    Subject: Yuri Mobile ICBM Launcher Voxels
Forum:  Modding Central » Media Hut » Voxels
i thought i saw this voxel somewhere in the RAMD.mix if i'm not mistaken
  Topic: Tanks approaching target to melee range?
geof101

Replies: 2
Views: 417

Post Posted: Wed Mar 27, 2013 8:36 am    Subject:   Tanks approaching target to melee range?
Forum:  Modding Central » Red Alert 2 Editing Forum
hey guys, need your help. i have this problem about the AI, when tanks or other vehicle type unit attacks, it is just fine, but when it comes to retaliating, they approach the attacker to melee range. ...
  Topic: T-80 on the move
geof101

Replies: 18
Views: 1990

Post Posted: Sun Mar 03, 2013 3:43 am    Subject: T-80 on the move
Forum:  Modding Central » Media Hut
are you going to release this shin? it's awesome
  Topic: [RA2] Athena cannon
geof101

Replies: 21
Views: 8654

Post Posted: Mon Jan 28, 2013 9:32 am    Subject: [RA2] Athena cannon
Forum:  Modding Central » Media Hut » Voxels
spotlight material, don't you think?
  Topic: Turrets
geof101

Replies: 7
Views: 951

Post Posted: Wed Oct 03, 2012 8:47 am    Subject: Turrets
Forum:  Modding Central » Red Alert 2 Editing Forum
AFAIK, IsChargeTurret=yes can't co-exist with IsGattling=yes. Correct me if I'm wrong
  Topic: Question (NpatchExt)
geof101

Replies: 7
Views: 1091

Post Posted: Fri Sep 21, 2012 12:18 am    Subject: Question (NpatchExt)
Forum:  Modding Central » Red Alert 2 Editing Forum
i've check it yesterday, and it still begets IE, here's the new except and the DEBUG. all aircrafts don't have explodes=yes. but ei still occurs
  Topic: Question (NpatchExt)
geof101

Replies: 7
Views: 1091

Post Posted: Thu Sep 20, 2012 9:02 am    Subject: Question (NpatchExt)
Forum:  Modding Central » Red Alert 2 Editing Forum
thanks mouse, i guess it is on the hornets of the carriers, cause this inly happens when there is allied naval ships
  Topic: Force Field
geof101

Replies: 12
Views: 1338

Post Posted: Thu Sep 20, 2012 8:30 am    Subject: Force Field
Forum:  Modding Central » Red Alert 2 Editing Forum
is there any way to hide the health bar of the force field?
  Topic: Question (NpatchExt)
geof101

Replies: 7
Views: 1091

Post Posted: Tue Sep 18, 2012 2:16 pm    Subject: Question (NpatchExt)
Forum:  Modding Central » Red Alert 2 Editing Forum
can't seem to find the problem at the arts of the allied naval. Il check it again later. Thanks man
 
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