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  Topic: A Special Announcement from EA
pchote

Replies: 15
Views: 904

Post Posted: Thu Oct 11, 2018 5:24 pm    Subject:   A Special Announcement from EA
Forum:  PPM Zone » PPM News Network
This article was originally posted .

Fellow Command & Conquer fans,

My name is Jim Vessella, and I’m a Producer at Electronic Arts. Ten years ago I had the pleasure of being on the product ...
  Topic: Sleipnirstuff is gone?
pchote

Replies: 15
Views: 855

Post Posted: Tue Sep 18, 2018 9:48 pm    Subject: Sleipnirstuff is gone?
Forum:  PPM Zone » PPM Discussion Zone
See https://forum.openra.net/viewtopic.php?f=81&t=20549 for information about the change and some discussion about temporarily restoring some of the modding content.
  Topic: Dark Reign mod for OpenRA is under production.
pchote

Replies: 3
Views: 397

Post Posted: Tue Sep 18, 2018 8:43 pm    Subject: Re: Dark Reign mod for OpenRA is under production.
Forum:  PPM Zone » PPM News Network
There is also the [url=https://www.kknd-game.com/]KKnD remake project, which AFAIK has gone mostly under the radar here on PPM:

[youtube]X78IKTSucE0[/youtube]
  Topic: Dark Reign mod
pchote

Replies: 28
Views: 11329

Post Posted: Mon Sep 10, 2018 10:53 pm    Subject: Dark Reign mod
Forum:  Modding Central » Tiberian Sun Editing Forum
Are those sprites read directly from the DarkReign format (IIRC .spr) or were they converted into a OpenRA friendly format?
Its using the original assets without conversion.
  Topic: Release 20180307 now available
pchote

Replies: 3
Views: 1019

Post Posted: Sun Aug 26, 2018 6:13 pm    Subject: Release 20180307 now available
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
Seems that the news syncing still isn't working?
  Topic: A few OpenRA development topics
pchote

Replies: 45
Views: 2603

Post Posted: Tue Jul 31, 2018 11:46 pm    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
I'm sorry that this user has found his way here.  He has been terrorising us for the last few weeks after we banned him from our web services.  He has made a point of following us around the interne ...
  Topic: OpenRA Playtest 20180729
pchote

Replies: 16
Views: 746

Post Posted: Tue Jul 31, 2018 1:11 pm    Subject: OpenRA Playtest 20180729
Forum:  PPM Zone » PPM News Network
Pick the quiet time of the day and then change the "Filter Game" options to hide the active games (revealed by the mismatch between "18 Players online" and the game list).

7/10 ...
  Topic: TI, OpenRA and PPM featured on Vice.com (Germany)
pchote

Replies: 17
Views: 719

Post Posted: Sun Jul 29, 2018 8:48 pm    Subject: TI, OpenRA and PPM featured on Vice.com (Germany)
Forum:  PPM Zone » PPM News Network
Err... okay?  I don't see how my and Reaperrr's preferences for a focused story and singleplayer is in any way relevant to the technical choice of OpenRA as a modding platform, but as you will.
  Topic: Playtest 20180729 and other news
pchote

Replies: 0
Views: 917

Post Posted: Sun Jul 29, 2018 3:12 pm    Subject:   Playtest 20180729 and other news
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
This article was originally posted .

Hot off the presses, we are pleased to announce a new OpenRA playtest series. With your help, we hope to find and squash any lurking issues and produce a refine ...
  Topic: OpenRA Playtest 20180729
pchote

Replies: 16
Views: 746

Post Posted: Sun Jul 29, 2018 3:12 pm    Subject:   OpenRA Playtest 20180729
Forum:  PPM Zone » PPM News Network
Hot off the presses, we are pleased to announce a new OpenRA playtest series. With your help, we hope to find and squash any lurking issues and produce a refined release version in a couple of months ...
  Topic: TI, OpenRA and PPM featured on Vice.com (Germany)
pchote

Replies: 17
Views: 719

Post Posted: Sun Jul 29, 2018 12:52 pm    Subject: TI, OpenRA and PPM featured on Vice.com (Germany)
Forum:  PPM Zone » PPM News Network
The OpenRA responses can be found at http://www.openra.net/news/vice-interview/
  Topic: TI, OpenRA and PPM featured on Vice.com (Germany)
pchote

Replies: 17
Views: 719

Post Posted: Thu Jul 26, 2018 8:39 pm    Subject: TI, OpenRA and PPM featured on Vice.com (Germany)
Forum:  PPM Zone » PPM News Network
This was a fun thing to be involved with, and it's great to see you post the full version of your responses.  We plan to post the full text of the OpenRA version in the next few days.
  Topic: A few OpenRA development topics
pchote

Replies: 45
Views: 2603

Post Posted: Fri Jun 22, 2018 3:55 pm    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
Player discover one weird trick that solves OpenRA's RA balancing problemsOne of the main goals of the original news post was to try and explain why we can't "Just do X".  Within the ac ...
  Topic: A few OpenRA development topics
pchote

Replies: 45
Views: 2603

Post Posted: Fri Jun 22, 2018 3:45 pm    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
now my setup:

my pc <-> my router <-> some kind of tunnelling device which creates LAN-like connection with customers <-> inet
Unfortunately setups like this are impossible to su ...
  Topic: Do You Think C&C Style RTS Is Outdated?
pchote

Replies: 24
Views: 922

Post Posted: Thu Jun 14, 2018 8:03 am    Subject: Do You Think C&C Style RTS Is Outdated?
Forum:  Miscellaneous Forums » Game Chat
That's exactly what OpenRA is for example.

Now if they would only implement "age of empires" style mechanics (buildings made by workers, etc.) it could recreate anything from Starcraft II ...
  Topic: A few OpenRA development topics
pchote

Replies: 45
Views: 2603

Post Posted: Tue Jun 12, 2018 10:21 pm    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
having to manually open your ports is a joke.I know, right? Good thing that OpenRA has supported UPnP in various forms for automatic port forwarding since 2012...

https://i.imgur.com/bs6G8UU.png
...
  Topic: A few development topics
pchote

Replies: 1
Views: 1638

Post Posted: Sun Jun 10, 2018 4:09 pm    Subject:   A few development topics
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
Duplicated from the

Development has slowed down a lot recently, but OpenRA is far from dead. I wanted to write something to bridge the news gap until our next official news post, so here’s a bri ...
  Topic: A few OpenRA development topics
pchote

Replies: 45
Views: 2603

Post Posted: Sun Jun 10, 2018 4:09 pm    Subject:   A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
Development has slowed down a lot recently, but
https://i.imgur.com/gon9CAQ.png

A sneak-preview of the new download page featuring Linux AppImages.

Our modding community has continued to be a ...
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 16557

Post Posted: Wed Apr 04, 2018 7:44 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
The poor support for updating mods was one out of two major issues that I had with OpenRA's modding capabilities.
The other was the lack of Linux packaging support in the Mod SDK, which I fixed over ...
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 16557

Post Posted: Sat Mar 31, 2018 1:30 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
We have two cool new features to look forward to in the next release thanks to new first-time contributors.

@drogoganor added support for saving player colors in https://user-images.githubuserconte ...
  Topic: Should we give Soviets their Hind back ?
pchote

Replies: 20
Views: 3444

Post Posted: Thu Mar 22, 2018 11:47 pm    Subject: Should we give Soviets their Hind back ?
Forum:  Modding Central » OpenRA Editing Forums
The topic of the hind is again being discussed on the main forum, so bumping this one does seem relevant to me.
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 16557

Post Posted: Wed Mar 21, 2018 9:26 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
The split of automated vs manual changes is up to the person writing the update rule, but the standard that I will be pushing for is to automate the things that we know for sure are safe (e.g. renames ...
  Topic: Mono is broken.
pchote

Replies: 3
Views: 1955

Post Posted: Wed Mar 21, 2018 7:30 pm    Subject: Mono is broken.
Forum:  Modding Central » OpenRA Editing Forums
I realize this thread is rather old now, but for future reference this will happen if you have the mono runtime installed but not the mono development tools.  Installing the mono-devel package (o ...
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 16557

Post Posted: Wed Mar 21, 2018 3:24 am    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
$ ./utility.sh --update-mod
--update-mod SOURCE [--detailed] [--apply] [--skip-maps]
Valid sources are:
  Update Paths:
     release-20180218
     releas ...
  Topic: Playtest 20180102 now available
pchote

Replies: 2
Views: 3111

Post Posted: Tue Jan 02, 2018 10:43 am    Subject: Playtest 20180102 now available
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
We also have a fun visualization of how the OpenRA source code has evolved over the past ten years:
[youtube]https://www.youtube.com/watch?v=mW-Cw3tcHyY[/youtube]
  Topic: Playtest 20180102 now available
pchote

Replies: 2
Views: 3111

Post Posted: Tue Jan 02, 2018 10:35 am    Subject:   Playtest 20180102 now available
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
This article was originally posted .

We are excited to welcome the new year with a new The server browser shows the name/faction/team of connected players
The server browser is now also available ...
  Topic: OpenRA Playtest 20180102 now available
pchote

Replies: 1
Views: 917

Post Posted: Tue Jan 02, 2018 10:35 am    Subject:   OpenRA Playtest 20180102 now available
Forum:  PPM Zone » PPM News Network
The OpenRA developers are excited to welcome the new year with a new The server browser shows the name/faction/team of connected players
The server browser is now also available as a tab in the serve ...
  Topic: Image Shaper
pchote

Replies: 94
Views: 11384

Post Posted: Fri Dec 29, 2017 3:18 pm    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
I wasn't trying to force your hand or anything, most people won't even be interested in the code in this community and its not like the OpenRA team or even Olaf are really likely to pursue the matter ...
  Topic: [RA1] Original Civilian Artworks
pchote

Replies: 9
Views: 1667

Post Posted: Sat Dec 16, 2017 6:29 pm    Subject: [RA1] Original Civilian Artworks
Forum:  Modding Central » Media Hut » SHPs
MustaphaTR documented the remaps at https://gist.github.com/MustaphaTR/078ad1cfcae38726619e38cc773f7761 with a goal of eventually supporting these via a custom palette trait in OpenRA.
  Topic: Exception Error when creating new map with new tileset
pchote

Replies: 4
Views: 771

Post Posted: Wed Nov 01, 2017 10:45 pm    Subject: Exception Error when creating new map with new tileset
Forum:  Modding Central » OpenRA Editing Forums
The "Category" field has been renamed to "Categories" as part of a change to support multiple searchable categories.  This change is automatically done if you run the rule upd ...
  Topic: OpenRA release 20171014 is here!
pchote

Replies: 13
Views: 1597

Post Posted: Wed Oct 25, 2017 2:24 pm    Subject: OpenRA release 20171014 is here!
Forum:  PPM Zone » PPM News Network
but it's constantly getting backpedaled by how OpenRA treats modder feedbackThis is something I would like to improve on, but I'm having trouble remembering specific situations that this statement cou ...
  Topic: Playtest 20170902
pchote

Replies: 11
Views: 2093

Post Posted: Tue Sep 05, 2017 7:20 pm    Subject: Playtest 20170902
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
First, are we discussing the same thing? I've never used the "oramod" format. I'm more basic than that. #Tongue
I mean just taking a mod's folder, putting that in a ZIP/RAR and giving that to my ...
  Topic: Playtest 20170902
pchote

Replies: 11
Views: 2093

Post Posted: Tue Sep 05, 2017 10:05 am    Subject: Playtest 20170902
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
Back on topic though (and a dumb question)
ORA will continue to support mods being distributed as folders in the mods/ directory, and launched via Game.Mod=

No, this will no longer be supported.
...
  Topic: Playtest 20170902
pchote

Replies: 11
Views: 2093

Post Posted: Sun Sep 03, 2017 8:45 pm    Subject: Playtest 20170902
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
The installer shouldn't have even let you get that far on XP / .Net 4.0  Face palm!
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 16557

Post Posted: Wed Jul 19, 2017 10:26 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
Here's an advance preview of what we are planning to release this weekend [url=https://github.com/OpenRA/OpenRAWeb/pull/349]OpenRA/OpenRAWeb#349.
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 16557

Post Posted: Thu Jun 29, 2017 6:10 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
Can it (stances) be set on factories types, so all newly built unit could have a appropriate default stance?IIRC C&C3 supported this, and it makes sense to add to OpenRA.  This won't be done ...
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 16557

Post Posted: Wed Jun 28, 2017 8:57 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
Our command bar make it easy to discover and use the various unit commands and stances (which have existed for years on keyboard shortcuts):

http://i.imgur.com/BjzLbgK.png

http://i.imgur.com/U9Q ...
  Topic: Converting original RA maps to OpenRA
pchote

Replies: 2
Views: 767

Post Posted: Mon Jun 26, 2017 9:12 pm    Subject: Converting original RA maps to OpenRA
Forum:  Modding Central » OpenRA Editing Forums » Mapping Discussion
The utility will output files in the current working directory.  If you run it from the (read-only) install directory then the output will disappear into the void.

Here's an example (assuming Linu ...
  Topic: Map Editor
pchote

Replies: 4
Views: 938

Post Posted: Mon Jun 26, 2017 8:57 pm    Subject: Re: Map Editor
Forum:  Modding Central » OpenRA Editing Forums » Mapping Discussion
Nice terrain!

-how import terrain from ini codes?
There is a --tileset-import utility command that you pass the path to the tileset ini and then the extension (e.g. tem, sno) of the template artwo ...
  Topic: OpenRA Release 20170421
pchote

Replies: 2
Views: 1858

Post Posted: Mon Jun 12, 2017 7:40 pm    Subject: OpenRA Release 20170421
Forum:  PPM Zone » PPM News Network
To follow this up, we shipped a A new unit control bar that provides mouse/touch accessibility and improves discovery for commands that are otherwise hidden behind hotkeys.  Think of it like a mash- ...
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 16557

Post Posted: Mon Jun 05, 2017 8:55 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
But for the sake of modder-friendlyness, I'll see if I can fix the 'ApplyToAllTargetablePositions' instead of removing it, although that probably means I'll change it to 'ApplyToAllOccupiedCells', to ...
  Topic: Garrisoned Guard Tower
pchote

Replies: 2
Views: 1243

Post Posted: Thu May 25, 2017 9:41 pm    Subject: Garrisoned Guard Tower
Forum:  Modding Central » OpenRA Editing Forums
I'm going to assume 4 ports so that I can outline the procedure off the top of my head without having to calculate or test anything.

The default weapon armament defines a local offset of 256,0,256, ...
  Topic: OpenRA Blog
pchote

Replies: 175
Views: 63394

Post Posted: Sun May 07, 2017 10:03 pm    Subject: OpenRA Blog
Forum:  Modding Central » OpenRA Editing Forums
It's been a while since anybody has posted here, so here's an update on what we've been working on for TS: I implemented Laser fences ( reaperrr implemented tiberium floaters ( MustaphaTR set up the t ...
  Topic: Release 20170421
pchote

Replies: 0
Views: 603

Post Posted: Fri Apr 21, 2017 7:06 pm    Subject:   Release 20170421
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
Almost to the day half a year after our last stable release, we are proud to finally present to you our latest work - OpenRA Release 20170421!

With 43 developers producing just shy of 800 commits a ...
  Topic: OpenRA Release 20170421
pchote

Replies: 2
Views: 1858

Post Posted: Fri Apr 21, 2017 7:06 pm    Subject:   OpenRA Release 20170421
Forum:  PPM Zone » PPM News Network
Almost to the day half a year after our last stable release, the HiDPI font rendering for players with high resolution displays.
Fixes for several multiplayer bugs that could stall or crash games w ...
  Topic: Playtest 20170304
pchote

Replies: 2
Views: 692

Post Posted: Wed Mar 08, 2017 8:18 pm    Subject: Playtest 20170304
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
I've posted this manually because the moddb syncing bot doesn't appear to be working anymore.

See [url=http://www.openra.net/news/playtest-20170304/]our main news post or [url=http://www.moddb.com/ ...
  Topic: Playtest 20170304
pchote

Replies: 2
Views: 692

Post Posted: Wed Mar 08, 2017 8:16 pm    Subject:   Playtest 20170304
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
OpenRA had a very successful 2016: including two feature-packed releases, a HiDPI font rendering for players with high resolution displays.
Fixes for several multiplayer bugs that could stall or cra ...
  Topic: OpenRA Playtest 20170304
pchote

Replies: 0
Views: 1028

Post Posted: Wed Mar 08, 2017 8:16 pm    Subject:   OpenRA Playtest 20170304
Forum:  PPM Zone » PPM News Network
HiDPI font rendering for players with high resolution displays.
Fixes for several multiplayer bugs that could stall or crash games when a player disconnects.
The Red Alert "shell map" ba ...
  Topic: TMP Shop
pchote

Replies: 120
Views: 43990

Post Posted: Tue Jan 24, 2017 2:10 pm    Subject: TMP Shop
Forum:  Featured Tools » Community Tools
For what it's worth, OpenRA doesn't require or even use tmp for terrain. Our tmp loader internally converts tmp files to pseudo-shp files by throwing away all the extra attributes, merging the tile an ...
  Topic: Modding questions
pchote

Replies: 4
Views: 1414

Post Posted: Sun Jan 22, 2017 7:40 pm    Subject: Re: Modding questions
Forum:  Modding Central » OpenRA Editing Forums
Regarding Russia's: is there no way to modify unit prices?
Nothing has been implemented yet, but it would be relatively straightforward to implement an interface and modifier trait for unit values/pr ...
 
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