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  Topic: Stus Mod Manager 4.0
stucuk

Replies: 12
Views: 643

Post Posted: Fri Mar 23, 2018 4:51 pm    Subject: Stus Mod Manager 4.0
Forum:  Featured Tools » CnC Editing Tools
If people have to research 15 year old forum posts to figure out what they’re downloading, they’re not likely to download it.

I started the first post with "Not that anyone will actually c ...
  Topic: Stus Mod Manager 4.0
stucuk

Replies: 12
Views: 643

Post Posted: Fri Mar 23, 2018 5:22 am    Subject: Stus Mod Manager 4.0
Forum:  Featured Tools » CnC Editing Tools
Its self explanatory... Its a mod manager for Tiberian Sun....

I obviously can't give you a detailed feature set as its from around 2003 as i said in the first post.

The whole point of this thr ...
  Topic: Stus Mod Manager 4.0
stucuk

Replies: 12
Views: 643

Post Posted: Thu Mar 22, 2018 1:14 pm    Subject: Stus Mod Manager 4.0
Forum:  Featured Tools » CnC Editing Tools
I see no one downloads stuff from PPM. Been there since the beginning of time (Well not quite. Somewhere around 2003). The above is just the source code (Technically has the exe as well)

https://i. ...
  Topic: Stus Mod Manager 4.0
stucuk

Replies: 12
Views: 643

Post Posted: Sun Mar 18, 2018 4:47 pm    Subject:   Stus Mod Manager 4.0
Forum:  Featured Tools » CnC Editing Tools
Not that anyone will actually care but i found the source on an old PATA harddrive (I got a PATA to USB thing today and i keep all my old hard drives).

P.S I know its not a editing tool but i had n ...
  Topic: What apps can't read this
stucuk

Replies: 0
Views: 322

Post Posted: Sun Mar 18, 2018 2:17 pm    Subject:   What apps can't read this
Forum:  Featured Tools » CnC Editing Tools
I am wondering other than XCC what apps can't read the following VXL file.


i know it works with:
Tiberian Sun
VXLSE III

P.S If XCCs vxl_file.cpp was modified slightly it should be able to r ...
  Topic: Manual Normals
stucuk

Replies: 2
Views: 381

Post Posted: Sat Mar 03, 2018 2:01 am    Subject:   Manual Normals
Forum:  Featured Tools » Voxel Section Editor III
Do people just use VXLSE III's auto normals or do people still manually paint them by hand?

Iv never personally worked out how people could easily work out which normal went with which direction ba ...
  Topic: Voxel File Format Research
stucuk

Replies: 11
Views: 2949

Post Posted: Mon Feb 26, 2018 3:17 am    Subject: Voxel File Format Research
Forum:  Featured Tools » Voxel Section Editor III
Is there any use for the Remap Colour Index's or can they safely be saved as 0x101F each time?
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1026

Post Posted: Thu Feb 22, 2018 9:23 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » CnC Editing Tools
This all started when you stated my code is crap and my methods are crap after i shared some code which may have helped someone (I was trying to be nice and i just get "Your code sucks no one wil ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 10499

Post Posted: Thu Feb 22, 2018 5:31 pm    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
VXLSE III is a Frankenstine. The original VXLSE III was made by me referencing VXLSE II, some parts are copy/paste and others are re-made. Then you have years of modifications on top.

VXLSE IV shou ...
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1026

Post Posted: Thu Feb 22, 2018 5:17 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » CnC Editing Tools
Errrr... I am taking it to account the decode functions and absolutely every function that it calls in this process. As I said, it is easy to find out where it starts. But the difficulty lies on under ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 10499

Post Posted: Thu Feb 22, 2018 4:43 pm    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
1) Stu states its X, Z, Y.
2) G-E states its obvious based on the VXL format.
3) Stu states that its not obvious to banshee as he has code and comments state that its Y, Z, X.
4a) Banshee doesn't r ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 679

Post Posted: Thu Feb 22, 2018 8:38 am    Subject: VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
What I have before doing have is components on the user interface that was documented to be changing the X axis while it was changing the Y axis, as well as objects that claimed to change the Y axis c ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 10499

Post Posted: Thu Feb 22, 2018 8:24 am    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
Stu, it is quite disrespectful to place words into someone else's mouth.
I am not putting anything in your mouth. You have stated that its normal to convert it to Y,Z,X.

// Westwood's coordinate ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 679

Post Posted: Tue Feb 20, 2018 3:56 pm    Subject: VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
I'm not sure why you are going to obj then to gmz rather than just trying to write a convertor that goes straight to gmz. From your description gmz is some kind of raster format, so when not just rend ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 10499

Post Posted: Mon Feb 19, 2018 12:22 pm    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
I thought that was obvious when reading the voxel structure... my guess is someone was thinking X/Y for the 2D plane would be easier to make sense of?

Not to Banshee. VXLSE 3 code below (I remember ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 679

Post Posted: Mon Feb 19, 2018 5:08 am    Subject: VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
Iv made a basic OBJ export. It lacks Side Colours being defined and its not optimised at all (Its literally just a full dump of all sides, so there is duplicate vertex/texture/normal values in the OBJ ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 10499

Post Posted: Sun Feb 18, 2018 10:48 am    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
With OpenGL if you call the glLightfv(GL_LIGHT1,GL_POSITION,@LP
You know, we can explictly define the position of a set of light, using opengl code glLightfv(GL_LIGHT_POSITION,...) or so.

And I th ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 679

Post Posted: Sun Feb 18, 2018 3:40 am    Subject: VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
Iv tried to use the normal values, but i don't see the point in using them. If i just use the individual cubes normals it should always look right (Since they have 6 faces)

https://i.imgur.com/xZwa ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 10499

Post Posted: Sat Feb 17, 2018 8:55 pm    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
Topic reincarnation...
You know me, i come back every year or two when i do something related to TS/RA2 SHP/VXL/etc or i just randomly drop in.

Anyways, it is the normal's that define the light s ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 10499

Post Posted: Sat Feb 17, 2018 6:32 pm    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
Unless i have made a mistake the following should be the normal direction tables in code form:

[url=https://pastebin.com/bZAhw6QU]https://pastebin.com/bZAhw6QU (Pascal)

Note: I could have done i ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 679

Post Posted: Fri Feb 16, 2018 10:18 pm    Subject: VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
HVA Builder uses a different coordinate system than VXLSE III.

By the looks of it WW just used Z for height. Which would effectively mean you swap the Y and Z when you want it to be 3D (Or just app ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 679

Post Posted: Fri Feb 16, 2018 8:35 am    Subject: VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
Just for fun i added "Fake3D" (Next Generation Graphics):

https://i.imgur.com/yWgR4I8m.pngprocedure MakeImage(VXL : TVXL; Bitmap : TBitmap);
var
Section : PVXLSecti ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 679

Post Posted: Fri Feb 16, 2018 8:13 am    Subject: VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
Stage 1 is complete. I can now load VXL files! (With 0 Bloat)

https://i.imgur.com/V51EAKFm.pngprocedure MakeImage(VXL : TVXL; Bitmap : TBitmap);
var
Section : PVXLSection;
...
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1026

Post Posted: Thu Feb 15, 2018 7:48 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » CnC Editing Tools
whats in http://svn.ppmsite.com/filedetails.php?repname=OS+SHP+Builder&path=%2FOS+SHP+Builder+3.3x%2FSHP_RA_Code.pas tho? #Tongue
// Based on the purpose of the function above, this is the
// Delph ...
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1026

Post Posted: Thu Feb 15, 2018 6:06 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » CnC Editing Tools
And finally, it is worth mentioning that, as everything, it can be misused. You need to know good ways to organize your files. VXLSE III is not also a sample of a proper work on this point of view, si ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 679

Post Posted: Thu Feb 15, 2018 4:59 pm    Subject: VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
take it out and make your own.
HVA Builder doesn't do any conversion of the matrix.
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1026

Post Posted: Thu Feb 15, 2018 2:54 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » CnC Editing Tools
If I look at your code now, without having a clue of what is it about, I'll take some time to find things in files, because your files are a way too huge and to understand the whole code. Ok, I know t ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 679

Post Posted: Thu Feb 15, 2018 2:02 pm    Subject: VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
I don't think that the DirectX coordinate system is the only thing that affects the original coordinates of these units. Remember that it is an "2.5D isometric" game. The X coordinate in gam ...
  Topic: OS HVA Builder 2.2 WIP 1
stucuk

Replies: 65
Views: 13077

Post Posted: Thu Feb 15, 2018 12:33 pm    Subject: OS HVA Builder 2.2 WIP 1
Forum:  Featured Tools » CnC Editing Tools
Will you ever share the source code of this 2.2 WIP 7 version?

No one asked for it before, so no one got it. But it may not be up to your standards, so i guess no one will contribute.

Note: You ...
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1026

Post Posted: Thu Feb 15, 2018 12:26 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » CnC Editing Tools
Arrays are far slower and i mean FAR slower. The reason why is that when you do BlaThe bad thing is how pascal is not as resourceful as C/C++ in order to fill the elements of these arrays with a singl ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 679

Post Posted: Thu Feb 15, 2018 11:33 am    Subject: VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
Btw, the HVA.pas code on VXLSE III is much better than HVA Builder's... and, likewise yours, it is object oriented as well.

not really alot of difference:

Procedure LoadHVA2(var HVAFile : ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 679

Post Posted: Thu Feb 15, 2018 12:40 am    Subject: VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
VXLSE is currently the only program that can convert vxl to obj. It can create textures tho, the options for it are hidden in the "Views" menu (the box next to the rotation buttons).

Even ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 679

Post Posted: Wed Feb 14, 2018 10:55 pm    Subject:   VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
Has anyone created a VXL to OBJ converter (VXLSE III at least the latest version doesn't actually save any texture info, also it looks way too smooth like a blur filter was used on it hundreds of time ...
  Topic: OS HVA Builder 2.2 WIP 1
stucuk

Replies: 65
Views: 13077

Post Posted: Wed Feb 14, 2018 8:07 pm    Subject: OS HVA Builder 2.2 WIP 1
Forum:  Featured Tools » CnC Editing Tools
Anyway, forgive us for the 1 Year Bump of this topic
Im answering a question asked in 2016.

And you're editing the turret opening it directly, not opening the whole unit right?

I can't imagin ...
  Topic: Will VXLSE III ever get an Android version?
stucuk

Replies: 5
Views: 865

Post Posted: Wed Feb 14, 2018 6:35 pm    Subject: Will VXLSE III ever get an Android version?
Forum:  Featured Tools » Voxel Section Editor III
Android apps are mainly Java apps. Id expect you would face alot more hoops to go through to get it working on the phone if its a Native app. Also alot of the code would have to be changed as your usi ...
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1026

Post Posted: Wed Feb 14, 2018 5:58 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » CnC Editing Tools
There is a simple reason why SHP Builder takes a long time. Its because its code was crappy coded (And i would know as i wrote the first version of SHP Builder alone). Afaik Banshee never really touch ...
  Topic: UPHPS Updater - Continue or Kill
stucuk

Replies: 21
Views: 15564

Post Posted: Wed Jul 19, 2017 1:51 pm    Subject: UPHPS Updater - Continue or Kill
Forum:  Featured Tools » CnC Editing Tools » UPHPS Updater
Think of it like Steam for Tools. It would show you all tools available, allowing you to download ones you didn't have as well as tell you when tools needed an update which it would download for you.
  Topic: UPHPS Updater - Continue or Kill
stucuk

Replies: 21
Views: 15564

Post Posted: Tue Jul 18, 2017 10:22 pm    Subject: UPHPS Updater - Continue or Kill
Forum:  Featured Tools » CnC Editing Tools » UPHPS Updater
Basically it would keep your tools up to date but most people making tools at the time didn't want to be involved (From their side all they needed to do was have some kind of registry entry).

-
U ...
  Topic: Pasting indexed images takes forever?
stucuk

Replies: 19
Views: 2836

Post Posted: Fri Sep 09, 2016 6:43 pm    Subject: Pasting indexed images takes forever?
Forum:  Featured Tools » OS SHP Builder » Bug Reporting
Simple option would be to add a new paste which didn't apply any changes to the data and just literally pasted the 8Bit image into the frame.
  Topic: SHP
stucuk

Replies: 148
Views: 13042

Post Posted: Sun Sep 04, 2016 10:57 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
I started work on the backend for a Layer base editor (Id like to note i may never finish it. No Guarantees). It will be designed internally for speed and ease of use rather than lower memory. For exa ...
  Topic: YR INI Extension
stucuk

Replies: 16
Views: 2940

Post Posted: Fri Sep 02, 2016 3:17 pm    Subject: YR INI Extension
Forum:  Featured Tools » CnC Editing Tools
Why would you want the end user to compile code each run? Normally you distribute compiled code so they don't need any extra stuff.
  Topic: SHP
stucuk

Replies: 148
Views: 13042

Post Posted: Thu Sep 01, 2016 12:19 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
- [url=http://www.stucuk.net/files/SHPToolz_2016-09-01.rar]SHPToolz_2016-09-01.rar

Implemented the Binary CScheme file for the default included CSchemes. Its 70KB (Compared to 560KB) and loads inst ...
  Topic: SHP
stucuk

Replies: 148
Views: 13042

Post Posted: Wed Aug 31, 2016 4:30 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
http://i.imgur.com/iMmYKumm.pnghttp://i.imgur.com/l74pRVmm.pngLeft one is good enough for me. Hope there is option for checking current frame and
entire SHP for unused colors.

I added unused colou ...
  Topic: SHP
stucuk

Replies: 148
Views: 13042

Post Posted: Wed Aug 31, 2016 12:45 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
The import frame count 9800 is a tested number. SHP Builder would import 9801 frames
but would crash after doing the import. Any higher it gets into some (don't remember
exactly) out of bound probl ...
  Topic: SHP
stucuk

Replies: 148
Views: 13042

Post Posted: Wed Aug 31, 2016 8:49 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
After selecting a filename the save options appear.

Why would you need non-index'd images? Your losing colour information when importing and editors like Photoshop/Gimp work fine with 8Bit palettes ...
  Topic: SHP
stucuk

Replies: 148
Views: 13042

Post Posted: Wed Aug 31, 2016 6:33 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
What millisecond values(Like 10 of them) would you want for the animation speed? Current is 200ms which is 5FPS. Minimum is 16ms in Windows 7, XP i think was 20ms.

http://i.imgur.com/fuNfr5dm.png
...
  Topic: SHP
stucuk

Replies: 148
Views: 13042

Post Posted: Tue Aug 30, 2016 10:26 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
See Attachment.
  Topic: SHP
stucuk

Replies: 148
Views: 13042

Post Posted: Tue Aug 30, 2016 5:53 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
See Attachment.

if shadows are turned on, it should remove the counterpart shadow frame.
It doesn't need to care if shadows exist. It will work out correctly as your removing all the odd frames (S ...
  Topic: SHP
stucuk

Replies: 148
Views: 13042

Post Posted: Tue Aug 30, 2016 9:27 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
http://i.imgur.com/2DIoq1Nm.png

Implemented Used Colours Overlay for the Palette.

Also modified the Open Dialog so that it hides any SHP's which arn't valid TD/TS SHP's (Like TMP files). Does h ...
  Topic: SHP
stucuk

Replies: 148
Views: 13042

Post Posted: Mon Aug 29, 2016 4:01 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
http://i.imgur.com/mCvX9q1m.png
Implemented ability to load background tiles. Before it was just a static image but now it will tile. Right clicking on the Draw Background button will make a popup me ...
 
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