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  Topic: UPHPS Updater - Continue or Kill
stucuk

Replies: 21
Views: 13799

Post Posted: Wed Jul 19, 2017 1:51 pm    Subject: UPHPS Updater - Continue or Kill
Forum:  Featured Tools » CnC Editing Tools » UPHPS Updater
Think of it like Steam for Tools. It would show you all tools available, allowing you to download ones you didn't have as well as tell you when tools needed an update which it would download for you.
  Topic: UPHPS Updater - Continue or Kill
stucuk

Replies: 21
Views: 13799

Post Posted: Tue Jul 18, 2017 10:22 pm    Subject: UPHPS Updater - Continue or Kill
Forum:  Featured Tools » CnC Editing Tools » UPHPS Updater
Basically it would keep your tools up to date but most people making tools at the time didn't want to be involved (From their side all they needed to do was have some kind of registry entry).

-
U ...
  Topic: Pasting indexed images takes forever?
stucuk

Replies: 19
Views: 2046

Post Posted: Fri Sep 09, 2016 6:43 pm    Subject: Pasting indexed images takes forever?
Forum:  Featured Tools » OS SHP Builder » Bug Reporting
Simple option would be to add a new paste which didn't apply any changes to the data and just literally pasted the 8Bit image into the frame.
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sun Sep 04, 2016 10:57 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
I started work on the backend for a Layer base editor (Id like to note i may never finish it. No Guarantees). It will be designed internally for speed and ease of use rather than lower memory. For exa ...
  Topic: YR INI Extension
stucuk

Replies: 16
Views: 2078

Post Posted: Fri Sep 02, 2016 3:17 pm    Subject: YR INI Extension
Forum:  Featured Tools » CnC Editing Tools
Why would you want the end user to compile code each run? Normally you distribute compiled code so they don't need any extra stuff.
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Thu Sep 01, 2016 12:19 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
- [url=http://www.stucuk.net/files/SHPToolz_2016-09-01.rar]SHPToolz_2016-09-01.rar

Implemented the Binary CScheme file for the default included CSchemes. Its 70KB (Compared to 560KB) and loads inst ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Wed Aug 31, 2016 4:30 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
http://i.imgur.com/iMmYKumm.pnghttp://i.imgur.com/l74pRVmm.pngLeft one is good enough for me. Hope there is option for checking current frame and
entire SHP for unused colors.

I added unused colou ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Wed Aug 31, 2016 12:45 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
The import frame count 9800 is a tested number. SHP Builder would import 9801 frames
but would crash after doing the import. Any higher it gets into some (don't remember
exactly) out of bound probl ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Wed Aug 31, 2016 8:49 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
After selecting a filename the save options appear.

Why would you need non-index'd images? Your losing colour information when importing and editors like Photoshop/Gimp work fine with 8Bit palettes ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Wed Aug 31, 2016 6:33 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
What millisecond values(Like 10 of them) would you want for the animation speed? Current is 200ms which is 5FPS. Minimum is 16ms in Windows 7, XP i think was 20ms.

http://i.imgur.com/fuNfr5dm.png
...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Tue Aug 30, 2016 10:26 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
See Attachment.
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Tue Aug 30, 2016 5:53 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
See Attachment.

if shadows are turned on, it should remove the counterpart shadow frame.
It doesn't need to care if shadows exist. It will work out correctly as your removing all the odd frames (S ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Tue Aug 30, 2016 9:27 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
http://i.imgur.com/2DIoq1Nm.png

Implemented Used Colours Overlay for the Palette.

Also modified the Open Dialog so that it hides any SHP's which arn't valid TD/TS SHP's (Like TMP files). Does h ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Mon Aug 29, 2016 4:01 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
http://i.imgur.com/mCvX9q1m.png
Implemented ability to load background tiles. Before it was just a static image but now it will tile. Right clicking on the Draw Background button will make a popup me ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Mon Aug 29, 2016 8:23 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
- http://i.imgur.com/TKW3OTbm.png

Implemented Import/Export 8-bit BMP Spritemap. Since the Palette is stored in the BMP its impossible to have colour conversion errors. It will be larger than filet ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sun Aug 28, 2016 11:36 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
The point of me not is that i have alot to do as it is and you can easily just send a SHP that fails with TS and i can inspect its data to see whats different between it and a normal SHP. Its also pos ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sun Aug 28, 2016 2:07 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
and try testing yourself. Start with a 512x512 pcx to be sure and scale it down until it hits where the extra Width isn't set anymore.
Not going to do that. Randomly trying to recreate something isn ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sun Aug 28, 2016 1:12 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
What? I mean the -x thing you are going on about which crashes the game.
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sun Aug 28, 2016 12:20 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
Whats the difference file wise? As in what is it actually setting in the SHP?
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sat Aug 27, 2016 4:18 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
Me and Hyper are at a impasse, ShapeSet exe shows there's only 1 and 2, the games files consistently say otherwise.
Well it does seem like specific data but it may be ignored by the games. I havn't d ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sat Aug 27, 2016 1:58 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
Flags has only;
0 - None
1 = Unknown, as discussed above
2 = RLE Zero.

There is no others in that bitfield, and there is no other bitfields in the Header.
RA2\ra2\Cache\infshdw.shp 9x5 Count: 2 ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sat Aug 27, 2016 9:43 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
http://i.imgur.com/mq6g43wm.pngCan you confirm:
Auto Compress Best Size - If some anim SHP does not have shadow frames, it will compress all with
comp 3 or none based on resulting size. Same as 50/ ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sat Aug 27, 2016 6:28 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
http://i.imgur.com/Qbg4XXCm.pngTSHP_Header_Image = record
 X, Y, W, H  : Word;
 Flags       : Word;
 Unknown     : Word; // Part of Flags ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Fri Aug 26, 2016 11:44 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
No, it's commonly called A,
XCC refers to it as Zero. A is an odd name especially as its always Zero.

As for what it is its definatly a word not two bytes
A word is two bytes long. An unsigned 16 ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Fri Aug 26, 2016 3:36 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
It is because the game behaves differently with different compression specially when it has to
render one SHP over another.
That sounds like odd behaviour. I wouldn't have thought compression would ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Fri Aug 26, 2016 1:24 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
Does anyone know what palette is used for TS's SideNC01.mix's SHP's? Can't find any palette that makes them show right.

What are you talking about.. See the ts shp header i posted in the same post ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Thu Aug 25, 2016 5:32 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
Does anyone have any recent information on TMP files? I found some information about both RA and TS but Olaf's TS one doesn't go into much specifics (Like how to work out how many tiles are in the fil ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Wed Aug 24, 2016 10:34 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
http://i.imgur.com/hRDIFoym.pnghttp://i.imgur.com/yYkSxw4m.png

Implemented the "Ambient Lighting". I implemented it based on changing the Luminosity of the Palette colours. I don't know i ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Wed Aug 24, 2016 8:15 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
(TD/RA use a different palette altogether, one that's preserved as palette.pal in the later games, so I can't say for sure how it behaves).
TD/RA1 don't seem to have any SHP's with shadow frames. Th ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Wed Aug 24, 2016 9:54 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
http://i.imgur.com/nnRmzFem.pnghttp://i.imgur.com/CqsBKo0m.pngstucuk, consider this permission to port the encoders.cpp code under a zlib license to your tool. Properly supporting efficient compressio ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Wed Aug 24, 2016 3:30 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
I have been spending most of my evening going through the Shapeset tool and we have a good idea where and how it writes shape files, even the RLE code it uses (we can provide C pesudo for you if you w ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Wed Aug 24, 2016 1:09 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
I tried adding extra data after the shp, as it stands i only tested it for a moment, in RA and RA2 it works, XCC says the shps are unknown, OpenRA crashes on game startup.
Are you adding it to TD/RA1 ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Tue Aug 23, 2016 3:11 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
ModEnc seems to agree that there is a flag in the header that indicates either compression (Zero RLE) or no compression and that is bit 2 of the flags (basically and & 0x02 check).
What does 0x01 ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Tue Aug 23, 2016 7:46 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
Anyways the extra data will get read by OpenRA sadly as pixels, already had this problem with alphatst.shp way back when outside of canvas were extra junk bytes.
Looking at the Source code i don't se ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Mon Aug 22, 2016 10:47 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
from where do you get FType and FGame? There are no such variables in the SHP afaik, except you mean already your added extra data from the end of the file.

Its not anywhere in the format... its pa ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Mon Aug 22, 2016 7:56 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
- Have you ensured that other tools correctly read your files as well? You idea to add a tailer that contains palette and other information is probably a bad idea regards compatibility with other tool ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Mon Aug 22, 2016 1:03 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
Implemented Shadow Support. Supports shadows on SHP's that are classed as Unit, Building or Building Animation. Shadows can either be rendered in their normal colour or with partial transparency (And ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Mon Aug 22, 2016 8:49 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
Implemented a "Ignore Boring Frames" edition of the debug. Now with less boring data.

Basically frames (And files) which are the bog standard are ignored. So any frame which either has no ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Mon Aug 22, 2016 7:41 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
02, there is not single shp in the game I have ever seen using it and would gladly wanna see any official shp that has it thus likely invalid.

RA2\ra2\IsoSnow\cafncb.shp
RA2\ra2\IsoTemp\ctfncb.shp ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Mon Aug 22, 2016 5:08 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
Then tell me how to detect which mode to use? Cos its not a flag. Flags store each value on DIFFERENT bits. Its the only way flags work. 1+2=3=Not Flag. The whole point of flags is to store multiple b ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Mon Aug 22, 2016 1:50 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
Doesn't prove SHP's have flags (Not saying they don't as the 3 bytes after the compression byte sometimes has a value). From what i can tell that code is "linking" directly to the memory of ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sun Aug 21, 2016 5:39 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
If possible add a path box, it will be actually usable then and will work as a temp until you get the proper one working

It is actually usable, you just have to double click the folders to change ( ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sun Aug 21, 2016 6:20 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
There isn't any compression 2 Very Happy
Seems indeed the game just blits raw data to screen for that

There is some SHP's which use it. Though its ones where the width is like 1, 2 or 4 (For that frame's ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sat Aug 20, 2016 10:41 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
@tomsons26lv: That would suggest it has nothing to do with the other 3 Bytes.

If i change the first byte in the game memory it doesn't crash but it renders a corrupt shp on some values, i think the ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sat Aug 20, 2016 9:15 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
@tomsons26lv: I still don't see how Compression(Byte) is part of a flag. Each frame which has Compression as a value other than 1, 2 or 3 has its width/height as zero. I haven't seen any frames which ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sat Aug 20, 2016 7:50 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
@E1 Elite: If i force it to save in Comp2 it does it perfectly fine as i fixed the issue...

--------------------------------------------------

Attached is a txt file displaying the header inform ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sat Aug 20, 2016 6:14 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
- [url=http://www.stucuk.net/files/SHPToolz_2016-08-20.rar]SHPToolz_2016-08-20.rar

Fixed Encoding of 2 and 3. 2's issue was that it was using a 0 based index as if it was a count of the pixels (So ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sat Aug 20, 2016 2:21 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
Oh it does, in the first gen C&C Engine(which is what its called btw Very Happy) the Delta(what SHP Builder has as MaxFrameSize) specified in the header is used for memory preallocation for the shp for de ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Sat Aug 20, 2016 12:51 am    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
Heh, well it might present a issue ingame actually, it needs to be tested, you might be able to get away with it with TS/RA2, TD to RA1 is a lot less probable.

Unless it checks the file size (Which ...
  Topic: SHP
stucuk

Replies: 148
Views: 9847

Post Posted: Fri Aug 19, 2016 9:45 pm    Subject: SHP
Forum:  Featured Tools » OS SHP Builder
http://i.imgur.com/tHrFLm6.png

Implemented the Side Colours. The way the system works is that the actual palette is untouched. When anything requests the palette(Such as drawing a frame) it returns ...
 
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