:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 1228 matches
 Forum index » Search
Page 1 of 25 [1228 Posts]   Goto page: 1, 2, 3, ..., 23, 24, 25 Next
Author Message
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Fri Jul 13, 2018 9:20 pm    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
OS VSE uses PBuffers and likely requires at least OpenGL 2.1 . An access violation with an address which is all zeros would suggest that something its trying to use (Like PBuffers) doesn't exist.
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Tue Jul 10, 2018 1:23 pm    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
Some views in VSE were (are still?) wrong anyway, so i think it's fine as long as all the views are consistent in their naming/view direction.
e.g.
don't have some views where it is "from" ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Tue Jul 10, 2018 12:41 am    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
One thing i forgot to mention is that OS VSE does the Left and Right views the opposite way to VXLSE III.

OS VSE considers Left and Right to be when your looking at the voxel from its front. VXLSE ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Mon Jul 09, 2018 8:54 pm    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
Oh my god, hope it works on XP. I'm so looking forward to this

I honestly have no clue. Technically it should, but i have no way to test it (my 2004 pc which has XP no longer works).

I can test ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Mon Jul 09, 2018 1:26 pm    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
My firewall just alerted me that OS VSE requested permission to access the internet. What is most surprising tho is that it wasn't even running at the time, I didn't launch it & I cant find it in ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Mon Jul 09, 2018 2:57 am    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
Added Normal Smoothing Tool (Tools -> Smoothing). It uses the Average method with 3 different settings (Later it will likely have the ability to fully customize) which determine the maximum angle d ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Mon Jul 09, 2018 1:27 am    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
might have some precision caused difference but if that can't be fixed then its close enough.
The compiled values are a bit different, like for example 35.264 becomes 35.263999999999999999
Generally ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Sun Jul 08, 2018 9:35 pm    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
Below is an image without AA which uses your value.

https://i.imgur.com/nF9r0oB.png
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Sun Jul 08, 2018 9:13 pm    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
glRotatef(26.565+X, 1.0, 0.0, 0.0);
i would think is all that's needed
Edit
yea i patched the 35.264 to 26.565 with my super haxoring skills, antialias makes it hard to tell if its pixel perfect b ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Sun Jul 08, 2018 8:13 pm    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
Can an alternate method to view normals be done? Like small lines coming out of every volumetric pixel (or just outer cells only) similar to a sea urchin. It would be easier to relate with a tangent l ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Sun Jul 08, 2018 2:29 pm    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
I worked on the Normalize. With the updated normalize if the Voxel has hollow insides but is sealed off, the normals should be correct (Unless its a very rounded surface). It basically reduces the cha ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Fri Jul 06, 2018 11:58 am    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
There have been questions on resizing the voxel to other than just double the size that VXLSE is able to do like to size of say 1.5 or 0.6 etc. of the original size.

An issue would be that it would ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
stucuk

Replies: 30
Views: 825

Post Posted: Thu Jul 05, 2018 3:41 pm    Subject:   OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
In February i started OS Voxel Section Editor (Name was never set in stone). I only worked on it in February and March and then lost motivation (As well as other stuff i had to do).

The concept was ...
  Topic: Stus Mod Manager 4.0
stucuk

Replies: 12
Views: 997

Post Posted: Fri Mar 23, 2018 4:51 pm    Subject: Stus Mod Manager 4.0
Forum:  Featured Tools » Community Tools
If people have to research 15 year old forum posts to figure out what they’re downloading, they’re not likely to download it.

I started the first post with "Not that anyone will actually c ...
  Topic: Stus Mod Manager 4.0
stucuk

Replies: 12
Views: 997

Post Posted: Fri Mar 23, 2018 5:22 am    Subject: Stus Mod Manager 4.0
Forum:  Featured Tools » Community Tools
Its self explanatory... Its a mod manager for Tiberian Sun....

I obviously can't give you a detailed feature set as its from around 2003 as i said in the first post.

The whole point of this thr ...
  Topic: Stus Mod Manager 4.0
stucuk

Replies: 12
Views: 997

Post Posted: Thu Mar 22, 2018 1:14 pm    Subject: Stus Mod Manager 4.0
Forum:  Featured Tools » Community Tools
I see no one downloads stuff from PPM. Been there since the beginning of time (Well not quite. Somewhere around 2003). The above is just the source code (Technically has the exe as well)

https://i. ...
  Topic: Stus Mod Manager 4.0
stucuk

Replies: 12
Views: 997

Post Posted: Sun Mar 18, 2018 4:47 pm    Subject:   Stus Mod Manager 4.0
Forum:  Featured Tools » Community Tools
Not that anyone will actually care but i found the source on an old PATA harddrive (I got a PATA to USB thing today and i keep all my old hard drives).

P.S I know its not a editing tool but i had n ...
  Topic: What apps can't read this
stucuk

Replies: 0
Views: 418

Post Posted: Sun Mar 18, 2018 2:17 pm    Subject:   What apps can't read this
Forum:  Featured Tools » Community Tools
I am wondering other than XCC what apps can't read the following VXL file.


i know it works with:
Tiberian Sun
VXLSE III

P.S If XCCs vxl_file.cpp was modified slightly it should be able to r ...
  Topic: Manual Normals
stucuk

Replies: 2
Views: 822

Post Posted: Sat Mar 03, 2018 2:01 am    Subject:   Manual Normals
Forum:  Featured Tools » Voxel Section Editor III
Do people just use VXLSE III's auto normals or do people still manually paint them by hand?

Iv never personally worked out how people could easily work out which normal went with which direction ba ...
  Topic: Voxel File Format Research
stucuk

Replies: 11
Views: 3195

Post Posted: Mon Feb 26, 2018 3:17 am    Subject: Voxel File Format Research
Forum:  Featured Tools » Voxel Section Editor III
Is there any use for the Remap Colour Index's or can they safely be saved as 0x101F each time?
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1573

Post Posted: Thu Feb 22, 2018 9:23 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » Community Tools
This all started when you stated my code is crap and my methods are crap after i shared some code which may have helped someone (I was trying to be nice and i just get "Your code sucks no one wil ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 11102

Post Posted: Thu Feb 22, 2018 5:31 pm    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
VXLSE III is a Frankenstine. The original VXLSE III was made by me referencing VXLSE II, some parts are copy/paste and others are re-made. Then you have years of modifications on top.

VXLSE IV shou ...
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1573

Post Posted: Thu Feb 22, 2018 5:17 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » Community Tools
Errrr... I am taking it to account the decode functions and absolutely every function that it calls in this process. As I said, it is easy to find out where it starts. But the difficulty lies on under ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 11102

Post Posted: Thu Feb 22, 2018 4:43 pm    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
1) Stu states its X, Z, Y.
2) G-E states its obvious based on the VXL format.
3) Stu states that its not obvious to banshee as he has code and comments state that its Y, Z, X.
4a) Banshee doesn't r ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 1016

Post Posted: Thu Feb 22, 2018 8:38 am    Subject: VXL To OBJ
Forum:  Featured Tools » Community Tools
What I have before doing have is components on the user interface that was documented to be changing the X axis while it was changing the Y axis, as well as objects that claimed to change the Y axis c ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 11102

Post Posted: Thu Feb 22, 2018 8:24 am    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
Stu, it is quite disrespectful to place words into someone else's mouth.
I am not putting anything in your mouth. You have stated that its normal to convert it to Y,Z,X.

// Westwood's coordinate ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 1016

Post Posted: Tue Feb 20, 2018 3:56 pm    Subject: VXL To OBJ
Forum:  Featured Tools » Community Tools
I'm not sure why you are going to obj then to gmz rather than just trying to write a convertor that goes straight to gmz. From your description gmz is some kind of raster format, so when not just rend ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 11102

Post Posted: Mon Feb 19, 2018 12:22 pm    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
I thought that was obvious when reading the voxel structure... my guess is someone was thinking X/Y for the 2D plane would be easier to make sense of?

Not to Banshee. VXLSE 3 code below (I remember ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 1016

Post Posted: Mon Feb 19, 2018 5:08 am    Subject: VXL To OBJ
Forum:  Featured Tools » Community Tools
Iv made a basic OBJ export. It lacks Side Colours being defined and its not optimised at all (Its literally just a full dump of all sides, so there is duplicate vertex/texture/normal values in the OBJ ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 11102

Post Posted: Sun Feb 18, 2018 10:48 am    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
With OpenGL if you call the glLightfv(GL_LIGHT1,GL_POSITION,@LP
You know, we can explictly define the position of a set of light, using opengl code glLightfv(GL_LIGHT_POSITION,...) or so.

And I th ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 1016

Post Posted: Sun Feb 18, 2018 3:40 am    Subject: VXL To OBJ
Forum:  Featured Tools » Community Tools
Iv tried to use the normal values, but i don't see the point in using them. If i just use the individual cubes normals it should always look right (Since they have 6 faces)

https://i.imgur.com/xZwa ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 11102

Post Posted: Sat Feb 17, 2018 8:55 pm    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
Topic reincarnation...
You know me, i come back every year or two when i do something related to TS/RA2 SHP/VXL/etc or i just randomly drop in.

Anyways, it is the normal's that define the light s ...
  Topic: YOU PEOPLE HAVE BEEN LIVING A LIE
stucuk

Replies: 21
Views: 11102

Post Posted: Sat Feb 17, 2018 6:32 pm    Subject: YOU PEOPLE HAVE BEEN LIVING A LIE
Forum:  Featured Tools » Voxel Section Editor III
Unless i have made a mistake the following should be the normal direction tables in code form:

[url=https://pastebin.com/bZAhw6QU]https://pastebin.com/bZAhw6QU (Pascal)

Note: I could have done i ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 1016

Post Posted: Fri Feb 16, 2018 10:18 pm    Subject: VXL To OBJ
Forum:  Featured Tools » Community Tools
HVA Builder uses a different coordinate system than VXLSE III.

By the looks of it WW just used Z for height. Which would effectively mean you swap the Y and Z when you want it to be 3D (Or just app ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 1016

Post Posted: Fri Feb 16, 2018 8:35 am    Subject: VXL To OBJ
Forum:  Featured Tools » Community Tools
Just for fun i added "Fake3D" (Next Generation Graphics):

https://i.imgur.com/yWgR4I8m.pngprocedure MakeImage(VXL : TVXL; Bitmap : TBitmap);
var
Section : PVXLSecti ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 1016

Post Posted: Fri Feb 16, 2018 8:13 am    Subject: VXL To OBJ
Forum:  Featured Tools » Community Tools
Stage 1 is complete. I can now load VXL files! (With 0 Bloat)

https://i.imgur.com/V51EAKFm.pngprocedure MakeImage(VXL : TVXL; Bitmap : TBitmap);
var
Section : PVXLSection;
...
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1573

Post Posted: Thu Feb 15, 2018 7:48 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » Community Tools
whats in http://svn.ppmsite.com/filedetails.php?repname=OS+SHP+Builder&path=%2FOS+SHP+Builder+3.3x%2FSHP_RA_Code.pas tho? #Tongue
// Based on the purpose of the function above, this is the
// Delph ...
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1573

Post Posted: Thu Feb 15, 2018 6:06 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » Community Tools
And finally, it is worth mentioning that, as everything, it can be misused. You need to know good ways to organize your files. VXLSE III is not also a sample of a proper work on this point of view, si ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 1016

Post Posted: Thu Feb 15, 2018 4:59 pm    Subject: VXL To OBJ
Forum:  Featured Tools » Community Tools
take it out and make your own.
HVA Builder doesn't do any conversion of the matrix.
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1573

Post Posted: Thu Feb 15, 2018 2:54 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » Community Tools
If I look at your code now, without having a clue of what is it about, I'll take some time to find things in files, because your files are a way too huge and to understand the whole code. Ok, I know t ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 1016

Post Posted: Thu Feb 15, 2018 2:02 pm    Subject: VXL To OBJ
Forum:  Featured Tools » Community Tools
I don't think that the DirectX coordinate system is the only thing that affects the original coordinates of these units. Remember that it is an "2.5D isometric" game. The X coordinate in gam ...
  Topic: OS HVA Builder 2.2 WIP 1
stucuk

Replies: 65
Views: 14227

Post Posted: Thu Feb 15, 2018 12:33 pm    Subject: OS HVA Builder 2.2 WIP 1
Forum:  Featured Tools » Community Tools
Will you ever share the source code of this 2.2 WIP 7 version?

No one asked for it before, so no one got it. But it may not be up to your standards, so i guess no one will contribute.

Note: You ...
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1573

Post Posted: Thu Feb 15, 2018 12:26 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » Community Tools
Arrays are far slower and i mean FAR slower. The reason why is that when you do BlaThe bad thing is how pascal is not as resourceful as C/C++ in order to fill the elements of these arrays with a singl ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 1016

Post Posted: Thu Feb 15, 2018 11:33 am    Subject: VXL To OBJ
Forum:  Featured Tools » Community Tools
Btw, the HVA.pas code on VXLSE III is much better than HVA Builder's... and, likewise yours, it is object oriented as well.

not really alot of difference:

Procedure LoadHVA2(var HVAFile : ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 1016

Post Posted: Thu Feb 15, 2018 12:40 am    Subject: VXL To OBJ
Forum:  Featured Tools » Community Tools
VXLSE is currently the only program that can convert vxl to obj. It can create textures tho, the options for it are hidden in the "Views" menu (the box next to the rotation buttons).

Even ...
  Topic: VXL To OBJ
stucuk

Replies: 19
Views: 1016

Post Posted: Wed Feb 14, 2018 10:55 pm    Subject:   VXL To OBJ
Forum:  Featured Tools » Community Tools
Has anyone created a VXL to OBJ converter (VXLSE III at least the latest version doesn't actually save any texture info, also it looks way too smooth like a blur filter was used on it hundreds of time ...
  Topic: OS HVA Builder 2.2 WIP 1
stucuk

Replies: 65
Views: 14227

Post Posted: Wed Feb 14, 2018 8:07 pm    Subject: OS HVA Builder 2.2 WIP 1
Forum:  Featured Tools » Community Tools
Anyway, forgive us for the 1 Year Bump of this topic
Im answering a question asked in 2016.

And you're editing the turret opening it directly, not opening the whole unit right?

I can't imagin ...
  Topic: Will VXLSE III ever get an Android version?
stucuk

Replies: 5
Views: 1058

Post Posted: Wed Feb 14, 2018 6:35 pm    Subject: Will VXLSE III ever get an Android version?
Forum:  Featured Tools » Voxel Section Editor III
Android apps are mainly Java apps. Id expect you would face alot more hoops to go through to get it working on the phone if its a Native app. Also alot of the code would have to be changed as your usi ...
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
stucuk

Replies: 19
Views: 1573

Post Posted: Wed Feb 14, 2018 5:58 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » Community Tools
There is a simple reason why SHP Builder takes a long time. Its because its code was crappy coded (And i would know as i wrote the first version of SHP Builder alone). Afaik Banshee never really touch ...
  Topic: UPHPS Updater - Continue or Kill
stucuk

Replies: 21
Views: 16669

Post Posted: Wed Jul 19, 2017 1:51 pm    Subject: UPHPS Updater - Continue or Kill
Forum:  Featured Tools » Community Tools » UPHPS Updater
Think of it like Steam for Tools. It would show you all tools available, allowing you to download ones you didn't have as well as tell you when tools needed an update which it would download for you.
 
Page 1 of 25 [1228 Posts]   Goto page: 1, 2, 3, ..., 23, 24, 25 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.2586s ][ Queries: 17 (0.1076s) ][ Debug on ]