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  Topic: Tiberian Sun Client
twistedconversion

Replies: 385
Views: 109752

Post Posted: Today, at 3:53 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
When I updated the TS Client, 2 bugs appeared. When I configure hotkeys in the client, the client crashes. When I try to update components, the client crashes because the file that the client is tryin ...
  Topic: —MO2Reset---Kaamos Cannon—
twistedconversion

Replies: 16
Views: 1128

Post Posted: Sat May 18, 2019 12:55 pm    Subject: —MO2Reset---Kaamos Cannon—
Forum:  Modding Central » Media Hut » Voxels
Why all new voxels are shit?

Criticism like this is bad, you know. How about you tell us what's "wrong" with all new voxels?
  Topic: Playing DTA at 640x480 resolution.
twistedconversion

Replies: 2
Views: 457

Post Posted: Fri May 10, 2019 8:13 pm    Subject: Playing DTA at 640x480 resolution.
Forum:  Featured Projects » Dawn of the Tiberium Age » Screenshots
I also found out that 640x400 is a playable resolution in TS.
  Topic: Ideas & suggestions
twistedconversion

Replies: 627
Views: 51719

Post Posted: Fri May 10, 2019 3:54 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
VehicleType Carryalls.
  Topic: Tiberian Sun: WarZone
twistedconversion

Replies: 50
Views: 958

Post Posted: Wed May 08, 2019 6:13 pm    Subject: Tiberian Sun: WarZone
Forum:  Modding Central » Tiberian Sun Editing Forum
Sorry for saying this but that Nod soldier looks like he has a big unmentionable.
  Topic: [RA2] Allied Medium Tank and Soviet Heavy Tank
twistedconversion

Replies: 11
Views: 585

Post Posted: Tue May 07, 2019 3:35 pm    Subject: [RA2] Allied Medium Tank and Soviet Heavy Tank
Forum:  Modding Central » Media Hut » Voxels
I don't know barrel file isn't work exactly ingame when they was in voxel viewer, I also don't know my voxel is too little, now I just delete barrel file and draw barrel inside turret, may that take a ...
  Topic: [RA2] Allied Medium Tank and Soviet Heavy Tank
twistedconversion

Replies: 11
Views: 585

Post Posted: Tue May 07, 2019 11:33 am    Subject: [RA2] Allied Medium Tank and Soviet Heavy Tank
Forum:  Modding Central » Media Hut » Voxels
-

Ew, its barrels are bugged in-game.
  Topic: C&C Universe
twistedconversion

Replies: 89
Views: 54370

Post Posted: Fri May 03, 2019 11:14 am    Subject: C&C Universe
Forum:  Modding Central » Public Project Announcements » Private Project Discussion
and it will be appreciated if a customizable main menu is implemented.
  Topic: Custom units
twistedconversion

Replies: 6
Views: 295

Post Posted: Thu May 02, 2019 6:18 pm    Subject: Custom units
Forum:  Featured Projects » Dawn of the Tiberium Age
DTA is a TS mod, so modding it like it's TS works, but you should know that CloakStop is replaced with TooBigForCarryalls.
  Topic: Add the "pan camera" feature.
twistedconversion

Replies: 19
Views: 433

Post Posted: Thu May 02, 2019 12:33 pm    Subject: Add the "pan camera" feature.
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
wait a minute, you're copying me?
  Topic: MCV Looks Like A Oil Painting
twistedconversion

Replies: 8
Views: 392

Post Posted: Thu May 02, 2019 8:46 am    Subject: MCV Looks Like A Oil Painting
Forum:  Modding Central » Media Hut
I do not see an MCV anyware...

The MCV is the construction yard.
  Topic: 32 facings HUGE polar bear
twistedconversion

Replies: 6
Views: 514

Post Posted: Tue Apr 30, 2019 8:01 pm    Subject: 32 facings HUGE polar bear
Forum:  Modding Central » Media Hut » SHPs
Ok then.
  Topic: Add the "pan camera" feature.
twistedconversion

Replies: 19
Views: 433

Post Posted: Tue Apr 30, 2019 6:27 pm    Subject: Add the "pan camera" feature.
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
I said how do I pan the camera?
  Topic: MCV Looks Like A Oil Painting
twistedconversion

Replies: 8
Views: 392

Post Posted: Tue Apr 30, 2019 8:35 am    Subject: MCV Looks Like A Oil Painting
Forum:  Modding Central » Media Hut
ok now I want to convert images to oil painting!
  Topic: How do I make mission maps?
twistedconversion

Replies: 1
Views: 224

Post Posted: Sun Apr 28, 2019 8:07 pm    Subject: How do I make mission maps?
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
Edit Battle.ini

EDIT: also, make sure you back up the original Battle.ini incase the game calls you a cheater.
  Topic: Add the "pan camera" feature.
twistedconversion

Replies: 19
Views: 433

Post Posted: Sun Apr 28, 2019 7:33 am    Subject: Add the "pan camera" feature.
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
Now how do I pan the camera?
  Topic: Add the "pan camera" feature.
twistedconversion

Replies: 19
Views: 433

Post Posted: Sat Apr 27, 2019 1:55 pm    Subject: Add the "pan camera" feature.
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
then give me the download link.
  Topic: Add the "pan camera" feature.
twistedconversion

Replies: 19
Views: 433

Post Posted: Sat Apr 27, 2019 9:19 am    Subject: Add the "pan camera" feature.
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
My VXLSE version is 1.38
  Topic: Add the "pan camera" feature.
twistedconversion

Replies: 19
Views: 433

Post Posted: Sat Apr 27, 2019 6:39 am    Subject: Add the "pan camera" feature.
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
What latest version?
  Topic: New Construction Options: C&C Remaster Art Preview!
twistedconversion

Replies: 58
Views: 2393

Post Posted: Fri Apr 26, 2019 10:40 pm    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
Hah.
  Topic: Add the "pan camera" feature.
twistedconversion

Replies: 19
Views: 433

Post Posted: Fri Apr 26, 2019 8:06 pm    Subject: Add the "pan camera" feature.
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
But I don't see a "3D Modelizer".
  Topic: Add the "pan camera" feature.
twistedconversion

Replies: 19
Views: 433

Post Posted: Fri Apr 26, 2019 11:36 am    Subject: Add the "pan camera" feature.
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
I don't want to move the voxel, I want to PAN the camera.
  Topic: Add the "pan camera" feature.
twistedconversion

Replies: 19
Views: 433

Post Posted: Fri Apr 26, 2019 11:10 am    Subject: Add the "pan camera" feature.
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
No, I don't want to change a voxel's position.
  Topic: Add the "pan camera" feature.
twistedconversion

Replies: 19
Views: 433

Post Posted: Fri Apr 26, 2019 9:26 am    Subject:   Add the "pan camera" feature.
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
Everyone will be pleased if you add it. And if you don't understand, here's the definition: https://www.google.com/search?ei=b87CXMydNcG2gwequKyQDw&q=pan+camera+movement+definition&oq=pan+came ...
  Topic: Has anyone ever made a RA1 MCV Voxel?
twistedconversion

Replies: 3
Views: 205

Post Posted: Fri Apr 26, 2019 6:51 am    Subject:   Has anyone ever made a RA1 MCV Voxel?
Forum:  Modding Central » Media Hut
Has anyone ever made a RA1 MCV Voxel?
  Topic: Infantry can clear out garrisoned buildings w/out damaging i
twistedconversion

Replies: 4
Views: 116

Post Posted: Wed Apr 24, 2019 4:03 pm    Subject: Infantry can clear out garrisoned buildings w/out damaging i
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I know in mental omega, I forgot the exact name of the infantry but i think its in the faction of allied can make those.

That's the riot trooper.
  Topic: [2] [RA2] [YR] Royal Arena
twistedconversion

Replies: 9
Views: 689

Post Posted: Wed Apr 24, 2019 5:49 am    Subject: [2] [RA2] [YR] Royal Arena
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
I know there's a bridge tool, but I didn't use it.

and I would still not add details.
  Topic: Ares 3.0 Development
twistedconversion

Replies: 25
Views: 1643

Post Posted: Tue Apr 23, 2019 3:15 pm    Subject: Ares 3.0 Development
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I hope you add a main menu similar to Tiberian Sun.
  Topic: [2] [TS] [FS] Dirty Sweep
twistedconversion

Replies: 5
Views: 390

Post Posted: Tue Apr 23, 2019 1:37 am    Subject: [2] [TS] [FS] Dirty Sweep
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
What do you mean "Expand" at the left?
  Topic: I got D-Day to work on CnCNet
twistedconversion

Replies: 3
Views: 341

Post Posted: Mon Apr 22, 2019 10:13 pm    Subject: I got D-Day to work on CnCNet
Forum:  Featured Projects » D-Day
Also, the score board button crashes the game.
  Topic: I got D-Day to work on CnCNet
twistedconversion

Replies: 3
Views: 341

Post Posted: Mon Apr 22, 2019 12:40 am    Subject:   I got D-Day to work on CnCNet
Subject description: Thanks to CnC_Robert's AW Client
Forum:  Featured Projects » D-Day
Big news: as I said in the title, I got D-Day to work on CnCNet, and it's because of CnC_Robert's AW Client.

Now you may be confused about AW. well, AW is short for Another War, which is CnC_Robert ...
  Topic: [2] [TS] [FS] Dirty Sweep
twistedconversion

Replies: 5
Views: 390

Post Posted: Sun Apr 21, 2019 7:49 am    Subject:   [2] [TS] [FS] Dirty Sweep
Subject description: TS demo mession called Clean Sweep converted to a multiplayer map.
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
I decided to post my multiplayer map (maybe a year old or less), which is the demo mission Clean Sweep converted to a multiplayer map. Also, removed the dirt roads that are in the player locations.
  Topic: How to Build Jumpjet Vehicle from Airfield
twistedconversion

Replies: 8
Views: 303

Post Posted: Sat Apr 20, 2019 1:07 am    Subject: How to Build Jumpjet Vehicle from Airfield
Forum:  Modding Central » Red Alert 2 Editing Forum
Uh, isn't this for Ares?
  Topic: Ideas & suggestions
twistedconversion

Replies: 627
Views: 51719

Post Posted: Fri Apr 19, 2019 3:12 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
How about a main menu similar to Tiberian Sun?
  Topic: (RA2) Blue Paradrop and Airborne cameos
twistedconversion

Replies: 6
Views: 553

Post Posted: Thu Apr 18, 2019 8:06 pm    Subject: (RA2) Blue Paradrop and Airborne cameos
Forum:  Modding Central » Media Hut » SHPs
At the top left corner, click on Tools > Drawing > ColourReplace
  Topic: POLL | What does the community want?
twistedconversion

Replies: 23
Views: 996

Post Posted: Thu Apr 18, 2019 1:30 am    Subject: POLL | What does the community want?
Forum:  Featured Projects » Tiberian Odyssey
Noob question, but what is PVP? what does it stand for?

Player VS Player, which is basically multiplayer.
  Topic: (RA2) Blue Paradrop and Airborne cameos
twistedconversion

Replies: 6
Views: 553

Post Posted: Wed Apr 17, 2019 5:28 am    Subject: (RA2) Blue Paradrop and Airborne cameos
Forum:  Modding Central » Media Hut » SHPs
Thanks for the feedback, I don't have Photoshop but I do have GIMP and I use Microsoft Paint for easy things.
  Topic: (RA2) Blue Paradrop and Airborne cameos
twistedconversion

Replies: 6
Views: 553

Post Posted: Tue Apr 16, 2019 10:28 pm    Subject:   (RA2) Blue Paradrop and Airborne cameos
Forum:  Modding Central » Media Hut » SHPs
No need to credit me but obviously, don't claim it's yours.

Original cameo: Westwood Studios
Recolor: twistedconversion
Program used: SHP Builder
Tools used: Color Replace tool and Draw tool
  Topic: The Kitten Rule
twistedconversion

Replies: 5
Views: 3134

Post Posted: Tue Apr 16, 2019 7:39 pm    Subject: The Kitten Rule
Forum:  Other Projects » Archived Mods » Red Europe » Screenshots
I want a picture of a kitten! I don't care if I bump here!
  Topic: Dynamic Piff effects and casing
twistedconversion

Replies: 15
Views: 628

Post Posted: Tue Apr 16, 2019 5:50 pm    Subject: Dynamic Piff effects and casing
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
are you editing this topic? because I don't think it's a good idea to post a topic and edit it into a tutorial.
  Topic: Tech Buildings Icon Pack
twistedconversion

Replies: 17
Views: 5548

Post Posted: Tue Apr 16, 2019 4:22 pm    Subject: Re: Tech Machine Shop 2 (Machinery)
Forum:  Modding Central » Media Hut » SHPs
Please can you tell which building in rulesmd.ini is:
"Tech Machine Shop 2 (Machinery)"
or it is custom building available here?

It's a custom building.

Please post the download link ...
  Topic: Tech Buildings Icon Pack
twistedconversion

Replies: 17
Views: 5548

Post Posted: Tue Apr 16, 2019 3:16 pm    Subject: Re: Tech Machine Shop 2 (Machinery)
Forum:  Modding Central » Media Hut » SHPs
Please can you tell which building in rulesmd.ini is:
"Tech Machine Shop 2 (Machinery)"
or it is custom building available here?

It's a custom building.
  Topic: [2] [RA2] [YR] Royal Arena
twistedconversion

Replies: 9
Views: 689

Post Posted: Mon Apr 15, 2019 5:21 am    Subject: [2] [RA2] [YR] Royal Arena
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
I would rather not.
  Topic: Playing DTA at 640x480 resolution.
twistedconversion

Replies: 2
Views: 457

Post Posted: Sat Apr 13, 2019 11:21 pm    Subject:   Playing DTA at 640x480 resolution.
Subject description: It's a hard challenge.
Forum:  Featured Projects » Dawn of the Tiberium Age » Screenshots
It's a hard challenge.
  Topic: Deamericanising Red Alert
twistedconversion

Replies: 23
Views: 879

Post Posted: Sat Apr 13, 2019 9:22 pm    Subject: Deamericanising Red Alert
Forum:  Modding Central » OpenRA Editing Forums
Actually, DTA is a Tiberian Sun mod, which uses Rampastring's client.
  Topic: When will the AutoShadows tool return?
twistedconversion

Replies: 1
Views: 326

Post Posted: Sat Apr 13, 2019 5:17 pm    Subject:   When will the AutoShadows tool return?
Forum:  Featured Tools » OS SHP Builder » Suggestions
As I said in the title.
  Topic: RA2 demake on TS engine
twistedconversion

Replies: 30
Views: 875

Post Posted: Sat Apr 13, 2019 2:47 am    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
I won't even read the rest.

Face palm!
  Topic: RA2 demake on TS engine
twistedconversion

Replies: 30
Views: 875

Post Posted: Sat Apr 13, 2019 1:08 am    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
Im pretty sure he angered himself by criticizing that (according to himself alone) *I would not do the mod* and that I was "schizophrenic" for saying that (something that only happened in hi ...
  Topic: RA2 demake on TS engine
twistedconversion

Replies: 30
Views: 875

Post Posted: Sat Apr 13, 2019 12:23 am    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
Wrong, RA2 assets are not free. You would be ripping assets.
Using public remakes isn't really RA2.

What is "really" RA2? Who will judge it? There are tons of remakes with different ass ...
  Topic: Remappable RA2 Gates
twistedconversion

Replies: 11
Views: 623

Post Posted: Sat Apr 13, 2019 12:04 am    Subject: Remappable RA2 Gates
Forum:  Modding Central » Media Hut » SHPs
Because I change my profile picture based on my rank name.
 
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