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The CEE Unit List
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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Jul 05, 2004 4:28 pm    Post subject:  The CEE Unit List Reply with quote  Mark this post and the followings unread

Here is the CEE unit list commander, Our councillor(sp?) has opened the CEE military database for all officers being a commander or higher in rank.

EDIT: Way easier for you guys if i write it here:

The CEE Unit Briefing version 0.1

INFANTRY

Marine – (300)
The basic infantry unit, has a small rocket launcher to return fire to tanks.

Engineer – (750)
Your only units that can capture buildings, also some buildings in the cities can be captured.

Mortar Infantry (1250)
This units shoots med range mortars, great for groups of infantry and buildings.

Medic – (600)
Heals your units.

VEHICLES

Battle Tank – (700)
Your main battle unit: Decent sight, speed, and strength, it’s weapon is on the weak side though.

Recon - (400)
A car with a mounted machine gun, excellent at scouting with it’s speed and sight, can only take infantry without any AP weapon or when supported with armor. (only 1 infantry of that kind exists in the game)

Troop Carrier – 1000
An Apc like vehicle, Carrying no weapon, but more armoured than an Enforcer Tank!
Carries 10 infantry.

Enforcer Tank – 1600
Your Advanced battle tank, It is way stronger than the battle tank in terms of armor and firepower, but weaker in maneuverability and sight.
Carries 2 infantry.

A-Air – 800
Your anti-air unit has 2 high caliber Vulcan guns, tearing apart infantry and air units alike. Especially when in groups of 2-5.
Carries 2 infantry

Rocket Launcher – 1500
Your long range fire support vehicle, It does massive damage to tanks, but less to infantry and structures. Keep a few of these behind your tanks and you will sure beat the hell out of their tanks.
Carries 1 infantry.

Zipper Tank – 1000
The CEE main amphibious unit, very light armor, but fast and fires 2 high damaging missiles.
Carries 1 infantry

Airunits

* All air units require an airfield captured in the city! *

Battle Copter - 1000
Carries A Machine gun, Very good on infantry.

Fighter – 1500
The Ultimate anti tank weapon, carrying 8 missiles, while only 7 are needed for the strongest tank unit in the game. However: Reload time is long, and you probably have not more than 2 airfields, so don’t rely on them solely.

Bomber – 2000
The ultimate Anti building unit, Only 1 is needed to destroy a building. It is slow but has nice armor, but don’t send it along hordes of AA, use other units to clear the AA units first.
(Buildlimit of 3)

Battleship - (cost yet to be determened)
The ultimate base killer, It can demolish bases from afar with it's 3 barreld cannon, it has quite a reload time, but is still deadly nontheless.
Sink them, before they send some recon's into your base, telling them WHERE to fire!



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Jan 10, 2005 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

so how about superweapons and you can put crazy Ivan a the powerplants so it will looks like in russian legend!

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Mar 17, 2005 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

since infantry are so useless and can only kill infantry (which they do WAY too quickly) i suggest making them cheaper.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Mar 17, 2005 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, Ackron, It was a bug, I forgot a 0 in their damage xD

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Mar 17, 2005 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh thats ok then.
get a new zipper voxel maybe? its REALLY minging all the others are ok though.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Mar 18, 2005 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I actually like the zipper, I could improve it for you though.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Mar 18, 2005 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

The zipper kicks ass. change it and i will come to your house and stab you. #Tongue

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Mar 18, 2005 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

but its all small and stubby with funny bits and stuff.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Mar 19, 2005 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

What are the funny bits?
It's meant to be small: For quick travelling over water and for good support fire.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Mar 24, 2005 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

That's good!

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