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Cabal
Moderators: Denmon
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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Dec 11, 2005 10:34 am    Post subject:  Cabal Reply with quote  Mark this post and the followings unread

Infantry

Light cyborg

Cabals lightest cyborg. More expensive and slower then human light infantries but he is heavier and he has that little leg-less state like all cyborgs.

Anti armor cyborg

Made by Lao tze
Heavier and bigger then the standard cyborg and instead of a mounted machinegun this guy uses the CCR (Cabal carbine rifle). The CCR can put a hole through most things. Tanks are one of those things.

Cabal elite

Carries both the CCR and a machinegun. His armor might not be as strong as other cyborgs but his agility is way better.

Cyborg commando

Made by Lao tze
The big badguy that you just want to get rid of. Ive improved his armor and firepower and gave him a buildlimit of two.

Cyborg Reaper

Made by Lao tze
These guys use rockets and a weblauncher to destroy their enemies. But their rockets are inaccurate and not very good against infantry. So keep some machinegun units close to him.

Vehicles

None as of yet

Buildings

None as of yet

Superweapons

none as of yet

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sun Dec 11, 2005 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

isnt the Reaper a vehicle?

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Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Sun Dec 11, 2005 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't you just use the FS reaper? It'll be easier than to fix that disturbing walking animation...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Dec 11, 2005 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice, but look the colour difference between TS/FS units, and those new units.

For example, the cyborg commando(cabal elite) is too dark compaired to Lao Tze's units

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Dec 11, 2005 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ackron
yes but iam counting it as infantry. Maybe i shouldent...

Grievous
erm, the reapers anim is just fine...

Yuri
I know but its hard for me to fix...

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sun Dec 11, 2005 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

whee i really like those cyborgs but 1 thing Cyborg commando walking animation looks a bit cheesy, really C_C

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Dec 11, 2005 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

AA Cyborg and Cyborg Commando's walking animations are utter crap. The rest looks good.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Dec 11, 2005 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Iam gonna fix it so dont worry!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Dec 12, 2005 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Denmonman wrote:
I know but its hard for me to fix...


just make that Commando less dark (colour schemes etc.)

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Dec 12, 2005 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I might replace the Elite with the tesla soldier from ra2...

~ Allied general's post removed as ive allready discussed this with him on a PM

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Dec 12, 2005 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol fair point and uh don't use ra2 stuff cos it has no bloody death anims will look out of place, otherwise add death anims instead of saying too hard etc

~ Double post removed
Denmon0728

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Dec 12, 2005 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

making blood for death anims aint hard! its a 5 minute job!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Dec 12, 2005 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

and then fix also that idle animations (the one where he opens his helmet so he won't open it (so he does something else))

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Dec 20, 2005 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

dont worry, i will.

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