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OS HVA Builder bug
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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue Dec 27, 2005 2:38 pm    Post subject:  OS HVA Builder bug Reply with quote  Mark this post and the followings unread

It can't read multisectioned voxels properly:
You see the first section, and a lot of dots around it, and as soon as you do something: Rotate camera, edit offset, or whatever: All dot's dissapear leaving only the first section visible. I tried to take a screenshot, however doing that makes the dots disappear aswell...

I am using the newest version available: 2.0c

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stucuk
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Joined: 27 Aug 2002

PostPosted: Tue Dec 27, 2005 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tryed with 2.0d and found no problems. I don't see how there would be probs like that with 2.0c.

2.0d is atm only avalible through UPHPS Updater. Same with the latest OS: VV.

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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue Dec 27, 2005 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

The UPHPS updater page says it is not ready for public use...

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stucuk
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Joined: 27 Aug 2002

PostPosted: Tue Dec 27, 2005 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep. But its still on it and on nowhere else! (well not listed on any mirror's site atm)

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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Wed Dec 28, 2005 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I managed to get a screen with the print screen button, maybe this explains what I mean...



problem.jpg
 Description:
 Filesize:  164.45 KB
 Viewed:  4414 Time(s)

problem.jpg



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stucuk
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Joined: 27 Aug 2002

PostPosted: Wed Dec 28, 2005 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tools->View Transform

It should be at (when u have a blank hva)

1 0 0 0
0 1 0 0
0 0 1 0

Check each sections one.

Note: Never copy another voxels HVA and rename it as your voxels. If you do this and load it in the Builder then it will look screwed because the HVA of a 1 sectioned model lacks the other sections your model would have. Thus ud get something like u see. Its always recomended to let the HVA Builder make the HVA.

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Mike
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PostPosted: Wed Dec 28, 2005 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I never copied them from another voxel. The hva was made by 3ds2vxl... I manually made the voxel multisectioned..

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stucuk
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PostPosted: Wed Dec 28, 2005 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Same difference.

A HVA holds transforms(the frames) for EACH section. 3ds2VXL will have done only ONE transform for ONE section. And VXLSE doesn't create HVA's.

So when HVA Builder trys to find the transforms for sections say 2 and 3 it finds nothing since only ONE was created for section 1. Thus it proberly uses a null matrix.

So delete the HVA. Load the voxel back into the app.

P.S Nothing wrong with the app #Tongue. 3DS2VXL doesn't support (last time i looked) multisection voxels.

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