Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 9:18 am
All times are UTC + 0
co-ords and FLH
Moderators: stucuk
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Mar 21, 2006 11:15 pm    Post subject:  co-ords and FLH Reply with quote  Mark this post and the followings unread

There has been some talk at revora about if its possible for a program (namely BS SHP builder came to my mind) that can determine the co-ords and FLH.

I wouldn't imagine that it would be to hard to do, But i don't know a damn thing about coding. But basically i would see it working off the center off the image, and when you move your cursor over an area it would have a little box under it and would show the co-ords and FLH.

Personally i think it would be a little pointless but with the amount of new people that are coming maybe it wouldn't be such a bad thing to give them a hand.

_________________
MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.)

Back to top
View user's profile Send private message Skype Account
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Mar 22, 2006 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Determining 3D positions from a 2D graphic isn't really much acurate. I tried to make a FLH to pixel conversion and the results weren't much logical. Then, I kinda gave up of the idea.

Back to top
View user's profile Send private message Visit poster's website Skype Account
MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Wed Mar 22, 2006 2:50 am    Post subject: Reply with quote  Mark this post and the followings unread

well i can see were trying to find FLH would be hard, but some thing as simple as dockingoffsets would be a good start.

i can see were counting pixels wouldn't work, well how about like a scale... these are some quick calculations. basically from one side to another side of one of the squares is 256. so would it be possible to make it so it would fill in the blanks if i say found the rest or just the number really far out. (following how i have started with the with the 4 that's on there.).


_________________
MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.)

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1443s ][ Queries: 11 (0.0077s) ][ Debug on ]