Posted: Sat Apr 22, 2006 11:50 pm Post subject:
Superweopon: Cooldown/timer, invinsibility and power
Subject description: noob needs help :)
hi guys,
i'm a noob at this and need some help, i am making a map, and its nigh imposibble to get to the middle. However in the middle is a Soviet Nuke. I need some help to make it the following (if possible)
Have its timer/cooldown set to about 10sec
Invunerable
Do extra damge
cheers,
gog.
PS is thier anyway to make a civilian have an awsome unit? QUICK_EDIT
Mind that due to game limitations you can't make that particular silo be invulnerable/faster firing than the standard nuke the AI/player builds. Any modification you make to it will affect the AI's/player's nuke in the same way. You might want to rethink this.
Map modification is done by opening the map file in notepad, wordpad or any other text editor and adding / editing the necessary code. I am providing the code needed for each of your modifications below. Just paste it in the very beginning of your map file.
Quote:
Have its timer/cooldown set to about 10sec
Code:
[NukeSpecial]
RechargeTime=0.16
RechargeTime is in minutes, 0.16 minutes is 10 seconds.
Quote:
Invunerable
Code:
[NAMISL]
Immune=yes
Quote:
Do extra damge
Code:
[NukePayload]
Damage=<amount of damage, default is 600>
Quote:
PS is thier anyway to make a civilian have an awsome unit?
Yes, check out other threads in this forum with titles like "adding a unit" or similar. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Apr 23, 2006 3:21 pm Post subject:
For the love of god, giving a nuke a 10 sec recharge time is like committing the lollercaust on RA2...but hey, its his mod. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
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