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[2.x or higher] The 0000 bug of importer.
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DuplExxx
Vehicle Drone


Joined: 09 Apr 2006
Location: Somewhere in the south of norway

PostPosted: Fri Jun 02, 2006 7:09 am    Post subject:  [2.x or higher] The 0000 bug of importer. Reply with quote  Mark this post and the followings unread

1:
When i zom to "1" the top left and left of the screen, some of the shp dissaperes?! the program was smaller in 3.34, but in 3.36 beta 2, it's grown bigger. it's no big need, but it still a bug Very Happy

2:When i import a *0000.bmp that i've rezized th 48x60, i always get "invalide filname" in the cammo-generater.
It does the work all wel, but every time i change a number or anything else in the cammo-g.

Please help!

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Sorry about my english, I am a Norwegian(and proud of it Very Happy )!

Why shoud I become the leader of one nation, when I can control the entire world?
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jun 02, 2006 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

1. There is a magical option in the top right corner where you can Minimize or Maximize your program screen...and there's this mysterious scroll under it...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 23, 2006 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Note: I missed this post. So I only found it out now.

1: Use the Beta Testing forum to report bug from beta versions.

2: That's a very weird situation, but it can happen. The best thing for now is to rename the file or not check the View first file of the package thing, because the Importer has a special treatment for packages of bitmaps. It converts the last 4 number digits (in your case 0000) to the frame number. During the conversion, your file had a... errr.. negative name... Laughing

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