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[3.35] Unknown format saving
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Jdeadevil
Cyborg Engineer


Joined: 05 Jun 2006

PostPosted: Sat Jun 10, 2006 9:29 am    Post subject:  [3.35] Unknown format saving Reply with quote  Mark this post and the followings unread

This annoys me, everytime i save a cameo it saves as unknown format, thats after i have made my cameo with cameo generater, can anyone help with this?



butterfly.shp
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 Filename:  butterfly.shp
 Filesize:  2.84 KB
 Downloaded:  290 Time(s)


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 10, 2006 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm aware that there is some random flaw on the SHP (TD) saving function that may corrupt 1% of the SHPs, but I don't know what causes this flaw yet. Thanks for reporting it anyway Smile.

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Jdeadevil
Cyborg Engineer


Joined: 05 Jun 2006

PostPosted: Sat Jun 10, 2006 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do I make cameo SHP's then? google is useless

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 10, 2006 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

The program saves SHP (TS) correctly. Maybe you should use XCC Mixer to convert SHP (TS) to SHP (TD)

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Jdeadevil
Cyborg Engineer


Joined: 05 Jun 2006

PostPosted: Sat Jun 10, 2006 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

How, it won't let me copy the SHP as anything

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Jul 05, 2006 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Having a similar issue here... Practically none of my Mix Manager made SHPs open in OS SHP builder.

When I tried to remake my Airfield replacement with OSSHPB, it acted completely bizarre: when saving the file, the SHP suddenly changed from 33 frames to 100 frames in the editor. When I removed the extra frames and tried saving again as a second file, the editor crashed.

Neither of the 2 files I had saved could be opened by OSSHPB afterwards.

Also... when I select TD or RA1 as game when making a new SHP file, I'd very much like the default save format to be SHP (TD) instead of SHP (TS)

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Last edited by Nyerguds on Wed Jul 05, 2006 7:26 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jul 05, 2006 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've noticed that the thing to write 4 dummy zeroes didn't work as it should in the beggining. Only one frame header was written and the compression had a messed up value. In short, the butterfly file has completely corrupted header.

Quote:
Also... when I select TD or RA1 as game when making a new SHP file, I'd very much like the default save format to be SHP (TD) instead of SHP (TS)


That was the purpose of the original code, but I've checked it out now and it's completely messed up, allowing the user to twist the result easily and ztype up everything. The next beta version of OS SHP Builder should have this saving part fixed.

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