2. Palette
Usual palette as in .PAL files
3. Sections
Each section occupies 256 bytes
I don't know where palette use
Original VOXELS.VPL (VPL - Voxel PaLette ) size is 8976 bytes
It is real 16 + 768 + 32 * 256 (dwNumberOfSections = 32)
dwNumberOfSections must be less than 32
I think what section data is color remap for different unit rotations
But I am not test it yet QUICK_EDIT
The 'section' data can be the normals. In this case, the normals palette would be composed of 3 floats per normal.
No it is not normals
In section data stored color indexs (I think)
GAMEMD.EXE reading only ONE byte for one loop step
Set the dwNumberOfSections to 1 or 16
It is interesting QUICK_EDIT
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