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yuri prime & yuri command center
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parananagon
Vehicle Driver


Joined: 05 Aug 2006

PostPosted: Tue Aug 15, 2006 9:58 pm    Post subject:  yuri prime & yuri command center Reply with quote  Mark this post and the followings unread

ok, im building a mission and i wanted to make it so instead of yuri prime scrolling up to 1 space away from the building to he enters the yuri command center, how could i do something like that? then when he enters it activates a trigger #Tongue

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Nighthawk
Vehicle Drone


Joined: 12 Feb 2006
Location: Northern Ireland

PostPosted: Wed Aug 16, 2006 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could use the INI editor in FA2 to make an unbuildable clone of YP, but he has engineer abilities. Then script this clone to 'capture' the command centre (they need to be on different houses for it to work, keep both the same colour though). Then, if you set the trigger's event to 'Entered by <whatever>', it should activate when he 'captures' the building.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Wed Aug 16, 2006 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alternatively, you could have the Command Center garrisonable, and have the Yuri Prime clone tooled up to enter it.

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parananagon
Vehicle Driver


Joined: 05 Aug 2006

PostPosted: Wed Aug 16, 2006 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nighthawk200 wrote:
You could use the INI editor in FA2 to make an unbuildable clone of YP, but he has engineer abilities. Then script this clone to 'capture' the command centre (they need to be on different houses for it to work, keep both the same colour though). Then, if you set the trigger's event to 'Entered by <whatever>', it should activate when he 'captures' the building.


but the engineer by default wouldnt enter the yuri command center, dont u have to edit the building itself not the clone yp?

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Nighthawk
Vehicle Drone


Joined: 12 Feb 2006
Location: Northern Ireland

PostPosted: Thu Aug 17, 2006 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

You put the clone YP into a TeamType, make it the only one on the map, then in the ScriptType, tell it to capture the command centre. As it has engineer abilities, and would be in a different house which is enemy to the command centre, it should capture it. Just remove the Mind Control weapon from it, so it doesn't mind control the command centre (using a blank Primary= tag on the YP clone in the INI editor), but make the command centre's house allied with the YP's one, just not the other way around, so that command centre house's units don't attack the YP.

EDIT: But make sure the command centre is capturable, if it isn't, none of this will work.

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