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AI problem
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NoobPrime
Vehicle Driver


Joined: 07 Aug 2006

PostPosted: Mon Aug 28, 2006 10:03 pm    Post subject:  AI problem Reply with quote  Mark this post and the followings unread

hello,

i guess the solution is simple but i cant find out how to do it.

Can you tell me how to make the AI occupy a civil building in FA2???
Script--->Do this--->Enter or so doesn´t work.
Or let it move to a cell or waypoint that is (under???underneath??below??sorry #Tongue) the building doesn´t work to!

Please tell me if you know!

Thank you
Smile

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Aug 29, 2006 4:11 am    Post subject: Reply with quote  Mark this post and the followings unread

The one action FA2 supports for this is unreliable, Attack Waypoint, with the waypoint placed in the topmost cell of the building.

However, in YR there is another way, but FA2 doesn't support that, you'll have to edit the scripts in notepad (and don't edit them in FA2 afterwards or it'll eat them).

Write a script which tells your taskforce to walk right next to the building you want to garrison. Then save the map and open it in notepad, find your script's section, and add a line 10=64,0 to the end of it.

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