Posted: Fri Dec 13, 2002 5:13 am Post subject:
Voxel Editor
Does annyone know if Yoshi's friend finished that new voxel editor he was working on? It had a nice design and I hope its finished, because the voxel editor rocked! _________________
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Thu Dec 19, 2002 5:10 am Post subject:
I never liked the originall voxel editor that was made by yoshi's friend, i always used ve2. _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Fri Dec 20, 2002 5:25 am Post subject:
i didn't get just wills version
I had it after two other guys worked on it. i got it from tibed.net but right now i'm using deluxe voxel editer, the one banshee showed in that one post thing, and i've goten use to it, and it ain't as bad as i thought, i just need to know how to combine turrets with the bodies, and i'll have a tank ready, althought its my second one, so it ain't too good. (i think it has something to do with hva's) but i still have no idea what normals are. But i didn't like the original wills voxel editor, the only thing i used it for was the 3d viewer. _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
Normals are like the lightinng affects on the voxel at different angles. If a voxel has no normals, the voxel will be a very dark voxel and it wont look too well. If you have wills voxel editor 2 just use the auto normals on the voxel and you wont have any problems _________________
I wish somebody out there would get off their lazy arse and combine all the versions together, so we could have a decent editor, a 3D viewer, and an auto-normaller all in one package.
Just a thought. _________________ Over and out,
~FinalMoon QUICK_EDIT
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