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Oil City [RA2 or YR] [2]
Moderators: Global Moderators, Red Alert 2 Moderators
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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Wed Jul 07, 2004 9:47 pm    Post subject:  Oil City [RA2 or YR] [2] Reply with quote  Mark this post and the followings unread

Ive been working on this map for about 3 days now. Its quite detailed but has no mods.

There are very little resources and most cash will be obtained from the derricks (hence the name Wink )
Be careful around the local militia. They wont be to freindly if you try to steal their derricks... The map started life as the central area with two start locations in the north and south but sort of evolved into a whole city.

Enjoy playing it (if you want) and any feedback (positive or negative) would be appreciated Very Happy



02.jpg
 Description:
the beach
 Filesize:  154.27 KB
 Viewed:  13495 Time(s)

02.jpg



01.jpg
 Description:
city center
 Filesize:  166.35 KB
 Viewed:  13497 Time(s)

01.jpg



oil city.zip
 Description:

Download
 Filename:  oil city.zip
 Filesize:  70.02 KB
 Downloaded:  1622 Time(s)


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That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Mon Jul 12, 2004 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

so like no feedback eh?
not even judging by the screens?


ptch
Sad

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That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Jul 12, 2004 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Most people come later, or we haven't seen your post.

THUMBS UP EVERYONE Wink

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Jango
Soldier


Joined: 18 Nov 2003

PostPosted: Mon Jul 12, 2004 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's big, it's semi-urban and the civilians are everywhere. It's sad (for me) that I'm not playing RA2 at this life moment to test it, but anyway it looks great.

BTW I loves the northern beach full crushable people hehehe.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Jul 13, 2004 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jango wrote:
BTW I loves the northern beach full crushable people hehehe.


me too Razz there good for yuris to confuse base defenses when you attack. i always use civs as cannon fodder

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That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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cracker
Vehicle Driver


Joined: 14 Jul 2004

PostPosted: Wed Jul 14, 2004 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks detailed and well designed. Unfortunately I don't have anyone to play it with, so I can't comment more. Good Job.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Wed Jul 14, 2004 3:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Couldn't you play a skirmish against the AI on it?

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cracker
Vehicle Driver


Joined: 14 Jul 2004

PostPosted: Wed Jul 14, 2004 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, but playing the AI doesn't say anything to how well the map plays with other people.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Wed Jul 14, 2004 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah the AI sometimes forgets to use the derricks so the battle can be very easy

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That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jul 14, 2004 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nothing that you can't fix with a good AI Trigger Wink.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Jul 15, 2004 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

with a trigger? ill have to look into this... thanks banshee

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That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Sep 13, 2005 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great,but the bigger effort is to destroy the civis.Can you make them atleast build new stuff to replace the lost units Question

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pimpincncstyle
Vehicle Driver


Joined: 27 Sep 2005

PostPosted: Sun Oct 23, 2005 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice map there  Rolling Eyes

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tobiasboon46
Shrapnel Sniper


Joined: 09 Sep 2005
Location: Argentina

PostPosted: Sat Dec 10, 2005 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh,anyway civilin ppl smetimes wont move.
But,civilian vehicles and attacking units n' structurs attack u,why they dont let us kill the other guy(or comp) freely??!!!
I know it's the AI,but attack us only when and if we attack them

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Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_>

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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Sat Dec 10, 2005 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sweet map


you caould have that but you would have to make an AI trigger for that.  originally TS was gonna have somethin like that, help civis when someone else was destroying them and you could get mercs or osmething

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Oct 17, 2006 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

i wouldnt advise u to put neutral troops in a mp map where u would want a good competition between players!

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Tue Oct 17, 2006 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks like the civs are "gaurding" the town and that adds a more "assault" feeling. I like it alot.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Oct 19, 2006 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks pretty nice

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m4g3owns
Civilian


Joined: 05 Nov 2006

PostPosted: Mon Nov 06, 2006 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

mayb speed up off building and adding special commandos might make it bit funner..?

i needa find some tuts for final alert 2 if ne1 got gud forum for some please pm it to me thnx ^^

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Nov 06, 2006 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
i needa find some tuts for final alert 2 if ne1 got gud forum for some please pm it to me thnx ^^


Seems like some tuts for readable English wouldn't go amiss, either.

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Mon Nov 06, 2006 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow nice, downloaded

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