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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Fri Sep 22, 2006 4:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Only if I cant find a way to do it right, one direct hit on ether lift and the whole gate would be useless.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Fri Sep 22, 2006 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now taller... I'll retexture later, seeing as it looks blotchy...



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Anderwin
General


Joined: 16 May 2005

PostPosted: Fri Sep 22, 2006 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice too see u mod still Wink.

anyways cool shpæs u got here.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sat Sep 23, 2006 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Ive yet to quit modding, though I probabily will once I get this mod done...

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sat Sep 23, 2006 2:35 am    Post subject: Reply with quote  Mark this post and the followings unread

A just for fun render.



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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sat Sep 23, 2006 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks gr8.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Sep 23, 2006 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

i want your baby... O_o

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sat Sep 23, 2006 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ChielScape - o.0

Anyways, random civvy building...



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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sun Sep 24, 2006 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Side 2's basic defence + firing animation. Ingame(ish) and detail shots.



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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Sep 25, 2006 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks more like crystal (probably ice)..

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Mon Sep 25, 2006 4:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats the 'flash', it will look better ingame. Here is the non-'flash' version and a impact shot (probabily wont have the nice directional thing ingame, but meh)



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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Sep 25, 2006 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Flash shouldnt have a shadow.. it is a light source itself, ok?

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Mon Sep 25, 2006 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great , but the civ building is maybe a bit too undetailed.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Sep 25, 2006 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

lol @ shadow

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Sep 25, 2006 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty nice Smile

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Mon Sep 25, 2006 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster wrote:
Flash shouldnt have a shadow.. it is a light source itself, ok?

Unless of course he renames it to the Goop Zapper, and it fires sticky goop. Rolling Eyes

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Mon Sep 25, 2006 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought about the shadows, bu tfor a preview I didnt want to remove it.

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Mon Oct 30, 2006 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

The turrets and the gate look awsome

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sat Nov 04, 2006 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Civilian rubble...



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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Nov 04, 2006 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty nice Smile

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Nov 04, 2006 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

ah.. i want to see more broken shit!

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Sat Nov 04, 2006 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

all the turrets are well good, the war factory and refinery seem very basic but for some reason i feel it really suits this mod. but the textures do make up for it, i love it m8 keep it up

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sat Nov 04, 2006 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice!Me wants more!

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sun Nov 05, 2006 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Smile

Here is another unfortionate building.



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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Nov 05, 2006 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice.

They.. look.. like they'd suit a Stalingrad-esque city; heavily wasted, tanks driving through streets strewn with dead bodies, helicopters diving in & out of streets, spraying buildings with minigun ammo..

Anyways.. nice work, Droke.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sun Nov 05, 2006 6:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Actualy, the cities will be abandoned, not murdered #Tongue

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sun Nov 05, 2006 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very naice work.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Nov 05, 2006 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Droke wrote:
Actualy, the cities will be abandoned, not murdered #Tongue


Meh..

You get the point.

#Tongue

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sun Nov 05, 2006 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

...



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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Nov 05, 2006 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooh.

Me likes.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Tue Nov 07, 2006 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mucho updatedness.



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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Tue Nov 07, 2006 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

This mod keeps getting better and better.
Jag gillar your mod.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Wed Nov 08, 2006 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mucho morea updatedness.



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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Nov 09, 2006 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

nada sucko
mucho impressionante #Tongue

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just a simple logo by bricks @ raminator, on Flickr

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Nov 09, 2006 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

A big Smile for you Smile

Can't wait to play on the new terrain. Looks so warm #Tongue

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blubb
General


Joined: 31 Jul 2005

PostPosted: Thu Nov 09, 2006 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

the "pavement" texture you use is a metal texture that i use myself, it it does let your pavement look like metal also...otherwise all other things are nice, the ruins are awesome detailed !

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Thu Nov 09, 2006 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

How can I be useing the same texture you do? Seeing as I make my own textures? Razz

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blubb
General


Joined: 31 Jul 2005

PostPosted: Thu Nov 09, 2006 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

should i show you?

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Thu Nov 09, 2006 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only if it looks like this Wink



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blubb
General


Joined: 31 Jul 2005

PostPosted: Thu Nov 09, 2006 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

looked more like this to me #Tongue

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Thu Nov 09, 2006 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope #Tongue

I have a layer of 4 textures to make it. (The one I posted, two dirt ones, and the fade off.) But it is most definatly not metal #Tongue

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Fri Nov 10, 2006 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I got all but the interestion converted of the streets, and the clear tiles too. These are all direct cuts, so you can see all the 'fun' little bugs #Tongue



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Last edited by Droke on Fri Nov 10, 2006 5:22 pm; edited 1 time in total

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Fri Nov 10, 2006 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

More...



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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Fri Nov 10, 2006 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice, but if I were you, I would've kept the differences between the pieces of rubble minimal, that way you can place more of them in one spot without it looking too repeated, like with tiberium and ore.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Fri Nov 10, 2006 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Probabily would have been better, but too late now. Im not gonna remodel and reconvert it all, it's too friggen frusterating! #Tongue

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