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No Refinery INI fix
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Nov 11, 2006 10:58 pm    Post subject:  No Refinery INI fix
Subject description: Easy Plug In for Map
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Basically removes

Allied, Soviet Refinery from build list.

Yuri Miner from build list and crates.

Allied Chrono Miner and Soviet War Miner from crates.

Change prerequisite of factions naval yard to factions construction yard and ANY power plant.

Change prerequisite of factions war factory to factions construction yard and ANY power plant.

Changes prerequisite of Airforce Command Center (USA included) and Psychic Radar to that factions construction yard and ANY power plant.

Change prerequisite of Industrial Plant to just soviet construction yard and soviet battle lab.

Removed allied ore purifier.

If using no refinery for map be aware that allies kind of lose out because of no $2500 building.

If smart could change allied ore purifier to operate like oil derrick but can't be bothered to explain the step for this.

To implement the fix, extract the ini file contained within to somewhere on your pc (not the ra2 folder ...)

Open FA2.

Go to edit, INI Editing (beginner mode OFF)

Click insert another INI File content.

Find file.

Accept all changes.

Save Map.

Load map and test.



ini editor.PNG
 Description:
 Filesize:  10.13 KB
 Viewed:  2810 Time(s)

ini editor.PNG



noref.zip
 Description:

Download
 Filename:  noref.zip
 Filesize:  292 Bytes
 Downloaded:  263 Time(s)


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Last edited by Allied General on Tue Dec 05, 2006 3:07 am; edited 3 times in total

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Nov 11, 2006 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

aww man you went and took all the work out of it

xD

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Nov 12, 2006 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

To make any building a resource generator like the Oil Derrick add:

ProduceCashAmount=XXX ; Amount every Delay
ProduceCashDelay=XXX ; Frame delay between Amounts

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