Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Mar 19, 2024 2:18 am
All times are UTC + 0
Additional CNC3 Movies
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Dec 10, 2006 2:28 pm    Post subject:  Additional CNC3 Movies
Subject description: Since the November HD Trailer..
Reply with quote  Mark this post and the followings unread

Nothing really new, but nice none the less.

There are two movies, but one is also in HD.

Thanks to CNCNZ.com for showing these.

An interview with one of the game developers, Amir Ajami. He doesn't say much new, its more or less what we've heard before. He does list the amount of units each, stating that there are about 60% new units, and 40% of the old classics..
Check it out here.

Some ingame footage, most of it is from the scenes from the November Trailer, however the scenes are extended for each, so you can see more of what happens.
Check it out here.

HD Version of the ingame footage.
Check it out here.

The extended scenes for the trailer aren't much new, but more videos is always good for me. Also, they've helped explain a few things, like what those great big black and orange things were which were always dotted around the maps... Juggernaut remains #Tongue
Its interesting to see that the debris retains its remap, hence the bright orange stuff. Also.. every single remain is the same. I guess I kinda hoped for a little variation in the destruction..
Also shows that maybe Juggernauts aren't really made for battle on the front-lines #Tongue

Something else I noticed in the trailer, which you can see more clearly in this version, is the Nod Flame Tanks, their back-ends kept swinging through a wall.. that worries me a little. Thats a pretty big graphical error, is this going to be like TS, where units which are bigger than 1 cell start overlapping over other objects? I really hope not!

_________________
If there is a problem on the forums, PM me.

Back to top
View user's profile Send private message
Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sun Dec 10, 2006 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I find it very funny that in the HD video, it's playing the Generals music #Tongue

_________________


Organised Rules.ini by Judeau

Back to top
View user's profile Send private message Send e-mail
Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Dec 10, 2006 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I find it annoying, but still #Tongue

_________________
If there is a problem on the forums, PM me.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1462s ][ Queries: 11 (0.0066s) ][ Debug on ]