Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 4:43 pm
All times are UTC + 0
5 Bends River [RA2](4)
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
greive
Medic


Joined: 30 Jan 2007

PostPosted: Sat Feb 03, 2007 7:27 pm    Post subject:  5 Bends River [RA2](4) Reply with quote  Mark this post and the followings unread

ok so im new to the mapping moding things but id like to learn more
this is just a simple map with out mods but id like to add some later
any help pointing out flaws or advice on improvements would b great



5 Bends River.png
 Description:
screenshot
 Filesize:  1.4 MB
 Viewed:  6460 Time(s)

5 Bends River.png



5bendsriver.mpr
 Description:

Download
 Filename:  5bendsriver.mpr
 Filesize:  204.22 KB
 Downloaded:  1356 Time(s)


Back to top
View user's profile Send private message
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Feb 03, 2007 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why do you have so many Red Squares? It's only one in real life...

BTW, what operating system is that?

Back to top
View user's profile Send private message Send e-mail
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Feb 03, 2007 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Change the sides - ddo not make themgeometrical.
also = lots of gems or ore = bad

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
greive
Medic


Joined: 30 Jan 2007

PostPosted: Sat Feb 03, 2007 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

i like the red squares (like mini-bunkers)but if it detracts from the map
i wont use it so much in the future
and the same for ore but how much is too much?
the OS its XP

Back to top
View user's profile Send private message
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Feb 03, 2007 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

its just the placement of things that really drags this down,the river in itself is alright. shorelings are too square..

but everything else seems like you lumped it in there with hardly any thought. Just try to make things more interesting by making it more asymmetrical..

and btw use the lifeguard tower. it will fit in better.

_________________
Delirium..

Back to top
View user's profile Send private message
Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sat Feb 03, 2007 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

its ok for a first i think. could be a lot better though.

my comment based off of pics cause i dont have the time to dl it right now:
-some areas of the water look a wii bit blocky
-that is a lot of gems. my suggestion is maybe 1/2 -1/4 of that amount of gems inbetween the players like that then place in more areas where ore is and is reproduced. spread those areas through out the map though of course.
-if that thin brown lines are cliffs around what im guessing are the player start location then they looks a little blocky too. make them a little less straight.
-in the pic the grass LAT has some errors. simple to fix though just select the grass LAT and place it over those areas where the grass is currently really sharp edged/ blocky looking and it should blend it.

and i also agree with Akult on what he has said.

the general idea is very nice though. i like the river except the areas where it is blocky. keep up the work Razz

_________________
Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium!

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
greive
Medic


Joined: 30 Jan 2007

PostPosted: Sat Feb 03, 2007 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks for ur tips

ill start a new map and try to incorperate these things

Back to top
View user's profile Send private message
Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Feb 04, 2007 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Detail idea, use pavement under tech-structures, makes it look "real" #Tongue A good idea

_________________
This is a signature

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1800s ][ Queries: 14 (0.0098s) ][ Debug on ]