Posted: Mon Feb 05, 2007 10:15 am Post subject:
new 3ds2vxl with partial mirroring fix
IcySon55 happened to discover that a programmer referred to the weird mirroring in 3ds format as "bad parity". one day, much later, i decided to be silly and see what would happen if i put "bad parity" in google. i immediately found people discussing it in a forum post and it gave me clues about what 3ds does about mirrored meshes. i acted on this information and some tests in my program showed that some mirror problems were fixed but there are still problems if links are used. so the mesh misplacement bug is not fully eliminated yet but i am of course always working on this program. QUICK_EDIT
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