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rushers battlefield (ra2)
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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Feb 05, 2007 12:38 am    Post subject:  rushers battlefield (ra2) Reply with quote  Mark this post and the followings unread

nobody liked riches so i made a new map to see if anyone likes it. sorry, i dont have any pictures and dont know any programs that lets you do it. its just a small no mod map with 2 bridges across. i dont care if there is any flaming because i want to make a good map and i want to know when i did something wrong.



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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Feb 05, 2007 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

ztyping amazing change'round. Dont put ore on slopes, it caused IE's in Tiberian Sun, it may in RA2. But this is much better. I suggest you vary the ground a little, put in some buildings for garrison, ect. Put in some lamps, ect. Beats the ztype out of your first map.



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Feb 05, 2007 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Moar things!!!!!
Rocks, blah, anything!
also - map should be 1 on 1 - it's too smal...
fixed the slopes BTW:



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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Feb 05, 2007 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, riches was my first map and was made for my own fun. riches naval was the sequle that i tried to balance. so just ad rocks and more props basicly? ok, ill make a bigger one later. ill also check out the map you fixed up and ill just learn from it.

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