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tds101's Battle of two nations [YR]
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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Mon Apr 16, 2007 11:27 am    Post subject:  tds101's Battle of two nations [YR] Reply with quote  Mark this post and the followings unread

next of the three this is a very large map plenty of money but not as fast as the first map. there are a few deffensive position each side can take advantage of. you can either use the to indestructable bridges or use the navey to cross over to attack opponent



boftn map pic 1.PNG
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means of crossing the river
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boftn map pic 1.PNG



boftn map pic 2.PNG
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a little pieace of style and deffence
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boftn map pic 2.PNG



tds101's battle of two nations.rar
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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Apr 16, 2007 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

you forgot bridge repair huts.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Apr 16, 2007 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Congrats, ORCA, you've just proved that it is indeed possible to participate in a written discussion without being able to read. Next goal, learn to breathe and think at the same time.

The map looks pretty good, save for a few minor cliff bits that overlap (between the top ends of the two bridges) or don't connect correctly (several rounded cliffs, this post shows how the cliffs should be placed).

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Apr 16, 2007 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are some overlaping problems on the screenshots you show us. And please, post ingame Screenshots, so that we can see the lighting too.

Looks promising though. With some touchups, it can be a good map to play.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Apr 17, 2007 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

yah, the overlapping in the bridge area is to noticeable. also i see a tree on the edge to far looking like its in mid air and that dosent look nice...

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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Tue Apr 17, 2007 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

of course there is over lap in the screen shots i'm showing pics from final alert 2 over laps happen all the time but do not show up in game think 1 sec before you talk plus you just might notice in the corner (money on map)

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Apr 17, 2007 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

well if its so special in ingame maybe you should show us the ingame pictures..

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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Tue Apr 17, 2007 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol i just did not feel like playing the map so i could take screen shots but if you download and play you will see there are no over laps in the map

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Wed Apr 18, 2007 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

OR, since you seem to think it's so special, wardeathfun, you can take them yourselves, post them up here, and prove you're not as lazy.

FinalAlert2 does have the nasty issue of showing overlap, however, it's not anything to worry or fuss about. The map looks very nice, and though I haven't tested it, I've followed this topic on mah free time and will be doing such soon.

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