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(2-3) Bay of Navies [YR with TX 2.02]
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Owen the Elf Jedi
Rocket Cyborg


Joined: 30 Jun 2006
Location: A ship going to the Ark so I can blow the crap out of the Covenant, WA

PostPosted: Wed Jul 18, 2007 4:36 am    Post subject:  (2-3) Bay of Navies [YR with TX 2.02]
Subject description: My first map
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Here is my first map, Bay of Navies. It is 2-3 players, TX required, and has two versions. One where the players get some defenses, a Yuri Subpen, some ships, and two amphibious transports; and one version where the players get none of the stated. Each player starts with two oil derricks near their base, walls surrounding their 'area', which for the bottom player is a fair size. The top player, is somewhat limited in resources, but because he won't have to fight for them at first whereas the lower players may have to, it might or might not even out.



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Preview.PNG



Bay of Navies.zip
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The map.

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Wed Jul 18, 2007 5:20 am    Post subject: Reply with quote  Mark this post and the followings unread

hmmm i dont like how there is a player waayy up at the top of the map with no land connection to the other players Confused bad idea in my opinion.

might I suggest removing that player and making that a special island where some techies can be found?

also try to make your land and water not extremely blocky. I haven't looked at the map in FA2 yet and probably won't for awhile but I think it needs work from that minimap.
One thing I say is a MUST to have on the map is a nice big city in the middle of the 2 bottom players island/land thing about where that big patch of ore is.

Keep working on this and it will get better I'm sure. I love the map layout idea. Just remove that 3rd player thats at the top though Wink

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Owen the Elf Jedi
Rocket Cyborg


Joined: 30 Jun 2006
Location: A ship going to the Ark so I can blow the crap out of the Covenant, WA

PostPosted: Wed Jul 18, 2007 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Ixith wrote:

One thing I say is a MUST to have on the map is a nice big city in the middle of the 2 bottom players island/land thing about where that big patch of ore is.


Okay, good idea.

Ixith wrote:

hmmm i dont like how there is a player waayy up at the top of the map with no land connection to the other players bad idea in my opinion.

might I suggest removing that player and making that a special island where some techies can be found?


I might try this, but I'd need to know how to make the AI use amphibious transports to try and capture them, too, and then defend them EG with units brought up with the engies and/or dfense buildings. I don't know what tags to add to AI.ini to make it do so, nor what triggers to add to make them capture/defend. A mini-tutorial or link to how to do this would be greatly appreciated.

Ixith wrote:

Keep working on this and it will get better I'm sure. I love the map layout idea. Just remove that 3rd player thats at the top though Wink


Thanks.

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