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How to make a ghost tank
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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Mon Jul 23, 2007 3:05 am    Post subject:  How to make a ghost tank
Subject description: generally a simple procedure
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Recently I was messing around with locomotors and speed types in a mod I'm making and I discovered something pretty cool. I found out how to make a unit behave sort of like a ghost. The unit ignored all buildings, walls, and most vehicles in front of it as it moved to its destination! In order to make a unit act like a ghost you simply add these tags:


Speedtype=hover
Movementzone=fly
locomotor=[anything you want except jump jet and aircraft]  

**I HAVE NOT TESTED THIS WITH INFANTRY YET!!!
*The unit should now pass through any physical objects!
*The unit can be attacked and destroyed as long as you don't add the "legaltarget=no" tag
*Adding a cloaking devise should make the unit even more interesting!


Key Words: #Tutorials #Modding #TiberianSun #Firestorm #Rules.INI 

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Mon Jul 23, 2007 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

if it works with infantry it would be posible to make a real ghost stalker xD

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Jul 23, 2007 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

nope I don't think so as it would conflict with the c4-yes tag

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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Mon Jul 23, 2007 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also, I forgot to mention that the unit must be regarded as an AIRCRAFT by the game. That means that the vehicle should have aircraft related tags and be built at the heliport. Unfortunately, the ghost unit cannot have a cloaking devise or a turret...

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