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Problem creating the mod
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PUOJACKZ
Soldier


Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Wed Aug 29, 2007 9:34 pm    Post subject:  Problem creating the mod Reply with quote  Mark this post and the followings unread

I have followed the explanation found on this site:

And the error that I obtain when I compile the mod is this:

http://cnc3modsdk.instant-wiki.net/index.php/Getting_Started

Loading 'file://c:\programmi\command & conquer 3\mod sdk\art\gb\gbdugout.w3x'.
Error: Input file 'art:gbdugout_asn.w3x' not found (referenced from file://c:\programmi\command & conquer 3\mod sdk\mods\correction\data\gdi\structures\gdidiginbuild
ing.xml). Treating it as empty.

There's a lot of these strings. This seems an art file missing problem. How I have to do to insert the art files?

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Wed Aug 29, 2007 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

If the files are files already in the game then you can just ignore those errors.

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PUOJACKZ
Soldier


Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Wed Aug 29, 2007 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another issue: If I execute the mod, using the game launcher and creating the skudef file, the game crash during the load (cnc3gamedat completely blow up), not starting anything. I have tried with a reduced version of the mod, that show no errors, obtaining the same problems.

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PUOJACKZ
Soldier


Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Thu Aug 30, 2007 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Problem solved:

On tiberian dawn mod forum i have found this:

Quote:
One thing noticed about the SDK is that you must clear out the remnants of whatever mod you are about to build from the directory located in "MOD SDK/BuiltMods/mods" folder. For instance, I removed the folder called SampleMOD and SampleMOD.big. THIS is important! If you do not do this, your mod will not be updated properly because the SDK compiler reads from that additional folder's (that you just deleted) data!


and this:
Quote:
Now it is time to save your file inside the same My Documents folder where you copied your SampleMOD.big to. Go to Save As, and save your file as "SampleMOD_1.0.SkuDef" (<ModName>_<Version>.SkuDef).


(Following this syntax is important!)

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