Loading 'file://c:\programmi\command & conquer 3\mod sdk\art\gb\gbdugout.w3x'.
Error: Input file 'art:gbdugout_asn.w3x' not found (referenced from file://c:\programmi\command & conquer 3\mod sdk\mods\correction\data\gdi\structures\gdidiginbuild
ing.xml). Treating it as empty.
There's a lot of these strings. This seems an art file missing problem. How I have to do to insert the art files? QUICK_EDIT
Joined: 14 Nov 2004 Location: In the Edge of /dev/null
Posted: Wed Aug 29, 2007 10:18 pm Post subject:
Another issue: If I execute the mod, using the game launcher and creating the skudef file, the game crash during the load (cnc3gamedat completely blow up), not starting anything. I have tried with a reduced version of the mod, that show no errors, obtaining the same problems. QUICK_EDIT
Joined: 14 Nov 2004 Location: In the Edge of /dev/null
Posted: Thu Aug 30, 2007 2:26 pm Post subject:
Problem solved:
On tiberian dawn mod forum i have found this:
Quote:
One thing noticed about the SDK is that you must clear out the remnants of whatever mod you are about to build from the directory located in "MOD SDK/BuiltMods/mods" folder. For instance, I removed the folder called SampleMOD and SampleMOD.big. THIS is important! If you do not do this, your mod will not be updated properly because the SDK compiler reads from that additional folder's (that you just deleted) data!
and this:
Quote:
Now it is time to save your file inside the same My Documents folder where you copied your SampleMOD.big to. Go to Save As, and save your file as "SampleMOD_1.0.SkuDef" (<ModName>_<Version>.SkuDef).
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