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Nod Avatar free upgrades
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sage_inferno
Civilian


Joined: 25 Apr 2007

PostPosted: Fri Jun 15, 2007 1:40 pm    Post subject:  Nod Avatar free upgrades Reply with quote  Mark this post and the followings unread

not much modding can be done right now but heres a find.


in v1.5 edit scripts.lua in core\1.5\patch5.big
replace the avatar lines with this

function OnNODAvatarCreated(self)
ObjectGrantUpgrade( self, "Upgrade_AvatarBeamCannon" , true)
ObjectGrantUpgrade( self, "Upgrade_AvatarStealthDetect" , true )
ObjectGrantUpgrade( self, "Upgrade_AvatarFlamer" , true )
ObjectGrantUpgrade( self, "Upgrade_AvatarInvisibility" , true)
end


use os big editor 0.5+ to extract the file uncompressed
http://www.ppmsite.com/index.php?go=osbigeditorinfo
it supports .lua
then repack it back to core\1.5\patch5.big with finalbig.

the avatar will have all commandeer upgrades upon creation
flamethrower,stealt detect, beam cannon and stealth generator

Thanks Banshee for your excellent mod tools Smile

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CarbonFX
Vehicle Driver


Joined: 04 Mar 2007

PostPosted: Fri Jun 15, 2007 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

NVM, I accidentally corrupted my file after extraction works now Very Happy

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iginy
Medic


Joined: 28 Aug 2007

PostPosted: Tue Aug 28, 2007 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I take it this is for pc i found the files you was talking about on the 360 how would i edit this to get the upgrades

function OnNODAvatarCreated(self)
ObjectHideSubObjectPermanently( self, "NUBEAM", true )
ObjectHideSubObjectPermanently( self, "FLAMETANK", true )
ObjectHideSubObjectPermanently( self, "S_DETECTOR", true )
ObjectHideSubObjectPermanently( self, "S_GENERATOR", true )
end

If you could please post what these files looked like before the mod i think i can do it

Last edited by iginy on Tue Aug 28, 2007 7:37 pm; edited 2 times in total

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jonwil
Rocket Infantry


Joined: 24 Jul 2005

PostPosted: Tue Aug 28, 2007 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think you can edit C&C3 on the 360 but I would love to hear differently.

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iginy
Medic


Joined: 28 Aug 2007

PostPosted: Thu Aug 30, 2007 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hopefully soon we will be able to do homebrew games on 360 they have found a way to downgrade the kernal but for now im sure it would be possible to make little changes like these avatars so if any one could put on here this file before it was changed so i can check they are the same would be cool

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