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Giving games hosted on XWIS a unique name for your mod
Moderators: Global Moderators, Tiberian Sun Moderators
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Sep 08, 2007 12:43 am    Post subject:  Giving games hosted on XWIS a unique name for your mod Reply with quote  Mark this post and the followings unread

Open the Game.exe file with a hex editor, search for (ASCII String) "%s's_game" and replace it with anything you like; non-alphabetical/numerical characters aren't allowed with the exception of _ and ' and the length can't be longer than what it originally was or it'll cause errors when players with a long nickname try to host a game. "%s" will be replaced by the nickname of the player that hosts a game with the modified game.exe file.


Key Words: #Tutorials #TiberianSun #Firestorm #ExeHack #HexEdit 

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Last edited by Bittah Commander on Mon Sep 17, 2007 10:26 am; edited 1 time in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Sep 08, 2007 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh... so you actually posted it then xD

I would recommend you keep %s too, or loads of MyModOwns instead of Hyper_NewMod would suck.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Sep 08, 2007 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Indeed, though I would put the name of your mod first to make it more noticeable in between the regular games hosted on XWIS ("DTA_%s" -> "DTA_Bittah" for example Rolling Eyes).

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