Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Mar 22, 2006 7:46 pm Post subject:
Cold War Progress
Subject description: *gasp**heart attack*
Yes, I have been working on it, but most of it is Yurisarmy, blame him!
J/k, but to the point.
Since I posted the starting of this mod, I have made little progress myself into the mod, but Yurisarmy, has been having a party designing aircraft for the mod...
So in the soon time(hopefully) I will have some images of the units and their cameos.
I have been working on a M4 Sherman, the US/UN Medium Tank of the 50's.
A while back, I made a T-34. These tanks will be clashing head-on, and boy, will there be some battles... The expect losses to T-34s for a Sherman Commander would be severe... For every T-34, maybe 2 to 4 Shermans.
Yurisarmy:
F-4
Spectre Gunship(80s airstrike)
Mig-15
B-52(50s through 80s airstrike)
ColdWarCameoSet50s.PNG
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Soviet50sCameos.png
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_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Mar 22, 2006 11:39 pm Post subject:
I know, the cameo did not come out well. But, the newer version, in a darker green and brown came out excellent.
ShermanFinished1.png
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_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun Apr 02, 2006 8:10 pm Post subject:
Okies, the first ever ingames of the T-34 and Sherman!
T-34: Also known as the best tank of WWII.
M4: Also known as the "Ronson" and Sherman. Famous for lighting up on the first hit.
T34Ingame.PNG
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ShermanIngame.PNG
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_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Apr 03, 2006 11:10 am Post subject:
Well, Tiberium Harvester, there will be 50's, 60's, 70's and 80's Cold War.
Kyler Adams: These are the first pics of the tanks ingame... Actually, the Sherman Tanks are pretty good, except for the fact they use that ugly green. I think your suggestion of dark soviet is good. I will definitely try that out.
T-34 is a little bland atm, but I plan to add a little more texture to it.
-Remember that due to RA2 unit limits, not all the units of the cold war can be added to the game. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Kyler Adams: These are the first pics of the tanks ingame... Actually, the Sherman Tanks are pretty good, except for the fact they use that ugly green. I think your suggestion of dark soviet is good. I will definitely try that out.
Besides the VERY shitty normals and ugly green.. yes.
If you want, I could try & fix the normals.. _________________ "Banned" RP here QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Apr 03, 2006 2:51 pm Post subject:
Kyler, have you ever tried to make a voxel using those greens? Normals are to due to come out bad.
The normals on the turret and the tank itself look good, but the limited number of colors that can be displayed with that scheme make it look quite bad. Well, I will be changing it to a more appealing dark soviet scheme.
Also, I have a idea about the "very shitty normals" as you call them, it may deal with the fact I am using only one layer of voxels for the sloping sides. It is just a guess though. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
They may not be top quality on the first try, but that's what getting the first screenies is about. I think it can be easily improved. _________________
Now on ModDB! QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Apr 03, 2006 7:26 pm Post subject:
Okies, Dark Brown aka Soviet. Not so good, but much better.
NewSherman.PNG
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_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Apr 04, 2006 2:40 am Post subject:
No holes in the voxel, I checked. Hmm... I have been watching Magic Users Club all day, so I did not get around to double layering the sherman chassis.
Oh well.
I am using the newest VXLSE. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Apr 17, 2006 3:30 am Post subject:
I guess I missed the new sherman when I posted in the last time. The old one, green in game, wasn't nice. This new one seems to have good normals. QUICK_EDIT
Joined: 23 Apr 2006 Location: With Xerxes and Daedalus
Posted: Sun Apr 23, 2006 7:57 pm Post subject:
for the t34 try to put a loger barrel and make the turret more bigger becasue it was 85 mm used and put some colour on it like olive green and some white stripes on the turret but no red was on those tanks if no green then try some desert colour _________________ QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun Apr 23, 2006 8:44 pm Post subject:
Well the red is remap, but I was just using that for unit ID in these pre-private alpha tests of the voxels. What could be used as remap then?
The other details, I will definitely look at them. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 23 Apr 2006 Location: With Xerxes and Daedalus
Posted: Sun Apr 30, 2006 5:56 am Post subject:
remap what do you mean by remap? i can suggest you varius things for tank voxeling. like colours and lots of other things. _________________ QUICK_EDIT
Joined: 23 Apr 2006 Location: With Xerxes and Daedalus
Posted: Tue May 02, 2006 5:34 am Post subject:
ou yes ja! known to me as side c, c for colour, so if you are meaning for remaping a colour, could be good if there was no remaping just whole tank paint for each side if its not a lot of work, an example it'd be, the arab comenwealth used a desert plain colour for the greman t34-praga and the t34-85 volga along with some stugs. korean that golive green soviet had and vietnamese used the same i guess since there wasnt so much tank-tank fight, they said is 2 where given to the nva but i just seen the vietcong use some renault ft light oooold tank from ww1. but some colour pics from the chzec i guess it was an old rusty green to grey so i just give you only two so you dont kill yourself. make 3. one olive green new with white stripes, ill then if you want pics to see so you copy. the 2 one an old more dead colour olive green, and the last one just brown to desert something like that.
i think is the best is to have no remap because american tanks where always green or brown and they didnt paint it just had numbers. and its likely you never see the same side tanks fighting only in some cases the crew scaped. _________________ QUICK_EDIT
That'd be a cool idea actually. The only downside is the obvious one: in multiplayer where you have multiple of the same team, and your tanks look exactly like the enemy's. Until they start attacking each other, that is... _________________
Now on ModDB! QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed May 03, 2006 2:38 pm Post subject:
Well, remap is an essential to the gameplay and graphics of the mod. Perfect realism is an unattainable goal. Remap is needed to distinguish between teams, and an essential. It will be included on vehicles. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 23 Apr 2006 Location: With Xerxes and Daedalus
Posted: Thu May 04, 2006 2:42 am Post subject:
well then we change the signals the crew painted on the tanks for the planes not to bomb them like a black symbol in the m1a1 and the great white stripes in the t34 at berlina _________________ QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu May 04, 2006 11:10 am Post subject:
Good idea. Indicators like those might work for remap spots. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 23 Apr 2006 Location: With Xerxes and Daedalus
Posted: Fri May 05, 2006 3:31 am Post subject:
yea isnt it. it doesnt modify the voxel at all and with new ambient more realistic war like scenarios could be recreated easily. i know sounds like a dream but if we put effort on this one _________________ QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri May 05, 2006 2:49 pm Post subject:
What I was saying is that the indicators, like the
V on tanks and the indication symbols for units can be used for remap. Remap will be used. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue May 16, 2006 2:33 am Post subject:
Progress Meter
This is the progress meter for the mod.
2 buttons, signifying Alpha or Beta, which will be depressed when the respective version is released.
Altimeter tells current version.
ProgressCW.png
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_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Ok since this is stickied for a reason I'm gonna use it again.
I've gone over my voxels with the latest version of the Voxel Editor and it looks like a majority of my works will be updated, most notably the F-15 Eagle. Screenshot will come tomorrow, as the model I have needs more detail(completely remade the one I had).
Right now there will be massive unit additions. I don't have any new screenshots as of yet, but here is the new F-15 work in progress.
Compared to this one I think the basic model's already an improvement... _________________
Now on ModDB! QUICK_EDIT
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