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3rd side issue
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DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Tue Jul 03, 2007 7:02 am    Post subject:  3rd side issue
Subject description: Cnnnot Read Scenario
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Every time I try to add a 3rd side to ETS I get "Cannot Read Sceanario" when i go to start a skimish with the new side as my side.

I can get around that by generating a random map but then I just have to kill the game 10 mins later cause it still hasn't loaded the map.

As ive had this working before with a game just patched to 2.03 and now with ETS it isn't i decided to try some other mods which have 3rd sides with ETS.

All of the ones I tried either have this problem or have an IE as soon as the map loads...


Has anyone got a working 3rd side with ETS and what might be cauing my problem and the problem with the other mods? (i'm pretty sure my codeing is sound as nod and gdi work perfectly with there new mcvs and construction yards -the orig mcv/con yard is now completly obselete)
And the same method work correctly in 2.03 without ets...

One of the mods I tried which had problems was: Tiberium Future: A Dying World which can be found here: http://ppmsite.com/forum/index.php?f=155

This was with ETS 3.40 #19

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Tue Jul 03, 2007 9:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I will look into it.
Possible, it because I changed original side number system.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Jul 03, 2007 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

i know about ever since you did that Wink, copy SideC01/02.mix and rename it SideC03/04.mix etc according to your new side... should work then.

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DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Tue Jul 03, 2007 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well there needs to be something in the code so it works with other mods. Mayby if the needed mix isn't found it will treat 02 as it?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Jul 03, 2007 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think thats hes goal... the whole "3rd side logic" is still under development by CNCVK... also the game reads Load###E.pcx and Load###F.pcx for 3rd side loading screens Very Happy

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DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Tue Jul 03, 2007 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well solved my problem. Now just to work out the unit costings so people only get the one mcv and i'll have 3 sides with no glitchs at all Very Happy (even the ai seems to work the new mcv's out by them selves so that I don't need a dummy weapon or anything to make them deploy which makes a change lol)

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Fri Jan 18, 2008 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

TSHyper wrote:
i know about ever since you did that Wink, copy SideC01/02.mix and rename it SideC03/04.mix etc according to your new side... should work then.


sideC04... does that mean 4th sides can also work with ETS?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Jan 18, 2008 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope, just 3rd sides work with ETS.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri Jan 18, 2008 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

is this with the work arounds ?. or does this ETS work just like the YR when it comes to sides.?

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