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[YR] Islands of War
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SickOner
Vehicle Driver


Joined: 05 Feb 2008

PostPosted: Wed Feb 06, 2008 3:48 pm    Post subject:  [YR] Islands of War
Subject description: second map
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Cool there is a map with four big islands, one of them has oil derricks, hospital, airport, etc. this map is good for naval war but you can play a basic battle. it has some moddification, like a soviet airpad (MIG) or the possibility to build more than one clonning vats, ore purifier or industrial plant. if there is something that you don't like tell me.

enjoy it Very Happy



MINI01.JPG
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minimap
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MINI01.JPG



PIC02.JPG
 Description:
base's place
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PIC01.JPG
 Description:
4th island
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PIC01.JPG



islands of war.yrm
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Feb 06, 2008 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I guess someone here really needs to listen to what other ppl say to him...

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Feb 06, 2008 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shit, it's learning to do INI mods now. Someone kill it or it might finally develop intellect surpassing an amoeba's by tomorrow.

And what an abomination this INI modding has created... Complete with pending Internal Errors and whatnot. This shit has obviously never even been tested, just whipped up in FA2 and notepad without any sentient thought behind it, and given to the world as a great gift. And obviously gratitude was expected for it, as if it were an item of superior quality. However, reality is a bitch with a twisted sense of humour - the only flawlessness in this that I can find is the evident smoothness of the marble that once was going to be the author's brain.

Last edited by John Galt on Wed Feb 06, 2008 5:42 pm; edited 1 time in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Feb 06, 2008 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, its ok, kinda basic in some areas, with detail here and there.

I think you might have a problem actually knowing what some tiles do? Because there are tiles that go from cliffs to slopes, use them Wink

Also, using Marble Madness helps.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Feb 06, 2008 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

This map seems to have serious cliff problems too = not finished.

Moved

Try to spend more time with detailing and fixing the cliff and shore problems (if necessary). Don't add too much these "fancy" tech buildings and stuff (and ore) because it'll make people lose their best strategy and stuff. We know that these are your first maps, but please, seriously, practice and make the first few maps for yourself. After noticing that your skills have improved clearly then you can think again about posting the finished "quality" maps here.

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Wed Feb 06, 2008 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lulz at the choke points. At least he didn't just use bridges. >_>

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n0th1ng sp3c1al
Soldier


Joined: 01 Oct 2007
Location: Philippines

PostPosted: Thu Feb 07, 2008 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just spammed random trees and gems...(looks on the "Money on Map")....

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Feb 07, 2008 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ore on slopes, wouldn't that crash the game?

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