Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 10:11 pm
All times are UTC + 0
add hva
Moderators: stucuk
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sat May 20, 2006 10:21 pm    Post subject:  add hva
Subject description: add hva
Reply with quote  Mark this post and the followings unread

you could improve the program by adding an option to create easily hva
since you would already have the voxel uploaded

Back to top
View user's profile Send private message
THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sat May 20, 2006 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

there is already a good hva buillder why make them waste a whole bunch of time just so we can make a hva in 10 secs instead of 1 min?

_________________
Global Genocide Website

Back to top
View user's profile Send private message AIM Address
k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sun May 21, 2006 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry but I've only downloaded it yesterday and haven't seen anything in it to create an hva file, a small example with some screenies would be nice, even if it was only a body vxl (without turrets,etc) .

when you make a voxel, the new tiles you draw are surrounded with a red line , I dunno if you can change the color in the program, otherwise it would be nice if you were able to, cuz it gets a little tricky if your voxel is also red :p

Back to top
View user's profile Send private message
THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sun May 21, 2006 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
Global Genocide Website

Back to top
View user's profile Send private message AIM Address
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun May 21, 2006 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

creating a HVA is easy as shit. Just open the builder, and your voxel, check the bounds from the upper left corner, so that they're something like X=0 Y=5 Z=0 and save it.

_________________


Back to top
View user's profile Send private message
OVERKILL
Cyborg Engineer


Joined: 21 Feb 2007

PostPosted: Mon Feb 11, 2008 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

great now i know lol

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1547s ][ Queries: 11 (0.0072s) ][ Debug on ]