Well i tested to c if the code IonSensitive worked and it doesn't. If a unit has that code in it's weapon when it fires ingame the game crashes, even when not during ion storm QUICK_EDIT
oh WW prolly just leave some things out and to see if we modders could actually enable them or something... lol...or prolly just them being lazy _________________ ::TSR Home-Grown Vxl Maker::
Sorry for revoking an OLD topic, but IonSensitive works in TS as it's supposed to, at least in unpatched version. I tested it.
When you order a unit with IonSensitive weapon to fire during an IonStorm, it just walks to firing position and stands there. When ionstorm is over, they fire as usual.
It works exactly the same in RA2. QUICK_EDIT
Another weird difference between patched and unpatched... Is in the patched version of the game, if you make a deployable unit buildlimit=1, and build him, and then deploy him, you WON'T be able to build him again once he's deployed. However in the unpatched, you will. Strange? Quite. _________________ Over and out,
~FinalMoon QUICK_EDIT
are you sure it works with units, i'm sure i had some trouble in fs with the core defender in that when i produced it then deployed it i could build another one QUICK_EDIT
if u make a core defender build as a structure for instance with a BuildLimit=1
then un-deploy it, it is actually quite logical (but annoying) cause you can then build it again
this is because you have set a BuildLimit=1 on the Core defender BUILDING and not the unit itself, so when u undeploy it the game says, well that structure no longer exsists (like when destroyed or sold) so ill allow the player/AI to build another
If u tried giving the defender unit a buildlimit=1 this would also not work as according to the game u havent even built the unit but only the structure. The only work around would be to make the core defender build out of the war factory and not be able to deploy
but this would look dumb _________________ QUICK_EDIT
But neither that is a solution because you can sell and build the core again. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
Ok, I don't know why, I don't know how, but let me explain this to you. I am NOT an idiot. I am NOT hallucinogenic. And I am NOT making this up...
In my old mod, which was pretty fun even though it was extremely unbalanced and had a few stolen units (from other mods...) there was this unit...
It had the image of the ICBM... I may have left in the tag "IsICBM" or whatever it's called... but I dunno if that has anything to do with it.
Anyway, this unit would deploy... and it had a special weapon that would fire anywhere in this large radius and instantly kill whatever it fired on... It was a beam that would go up to a satellite, and then beam back down to the target... So essentially, there was an ion cannon beam going up from the unit, and going down onto the target, both at the same time... Anyways, the point is, this unit came out of the war factory, and it had a build limit of 1.
I remember before I had the 2.x patch installed it would always cause the bug of being able to build more than one when you deployed it. But lo and behold, with the 2.x patch it would deploy, and the unit would still not be buildable. I have no idea why on earth Westwood would make this change... but I've seen it with my own eyes. If you don't believe me, make sure you have the latest patch installed and download my mod, I posted it on these boards a while back. It's called "Earth's Final Hour"... _________________ Over and out,
~FinalMoon QUICK_EDIT
Same here with my Death Bringer wich is an advanced Artillery. I have 2.03 and it doesn't matter if I deploy the unit or not, the buildlimit works. I say it's ok, game should work this way. _________________ Fire walk with Me... QUICK_EDIT
Interesting... So does it have some kind of tag like "IsAdvancedArtillery=yes"?
No, it was me who made it "advanced". The build limit works but not 100% perfect. For the Death Bringer the build limit is 5, but for some reason I can queue only 4 if start the building with it, but if start the building with another unit (Harvester for example) I can queue 5. Another thing: I build 4 than deploy them and I can queue 4 again, but only one will be built. Strange. _________________ Fire walk with Me... QUICK_EDIT
Well we did some good research here didn't we people. I'd like to thank you for you help and mostly i'd like to thank my sponsors (noone) for....ummm...sponsoring me..yeah and keep up the good work chaps. QUICK_EDIT
Umm, just one thing: I once shot an EM-Pulse at a group of vehicles on the ground. It disabled them, as well as the two cyborgs by them. Also, the aircraft flew down and landed, and then got disabled.
maye just a fluke. _________________ Dethro - Time for the Electric Chair! (Damn but it's good to be back!)
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It was over the area that the EM pulse affected when it hit, and they landed and got pulsed. _________________ Dethro - Time for the Electric Chair! (Damn but it's good to be back!)
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lol.. yea very weird... i think you had Ion Storm coming your way or something and your plane crash to the ground.. and your plane got Selfhealing=yes that's why it landed instead of being dead ... just my theory cause if you had Selfhealing for planes, it wont die...INVINCIBILITY!! _________________ ::TSR Home-Grown Vxl Maker::
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