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 Forum index » Modding Central » Tiberian Sun Editing Forum » Extended Tiberian Sun
Reveal map from start game - Rules.ini command ?
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Marek89
Civilian


Joined: 27 Apr 2008

PostPosted: Sun Apr 27, 2008 7:55 pm    Post subject:   Reveal map from start game - Rules.ini command ? Reply with quote

Hello, can I some way or other editing game, that I am got revelation map away from the start of games ? Thanks.

Sorry, in my English, but write this with translator. I am from Slovakia.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Apr 27, 2008 8:41 pm    Post subject: Reply with quote

Hey, welcome to PPM!

You want to be able to reveal the shroud by defualt?

The only way would be to edit each map im afraid...

Unless, with the vote of others, i could add this option to HP...

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sun Apr 27, 2008 9:12 pm    Post subject: Reply with quote

Add the Satalite reveal superweapon to a building in beginning, I did this for my Screenshot taker side in TS.

The ETS MDK helps a lot.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sun Apr 27, 2008 9:28 pm    Post subject: Reply with quote

Luke, you should make spy satellite logic in HP, I've just decided, you're doing it. #Tongue
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Apr 27, 2008 11:04 pm    Post subject: Reply with quote

Lol, its already in #Tongue

But i was thinking more of a Skirmish option, "Shroud", like the "Fog Of War" option

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Marek89
Civilian


Joined: 27 Apr 2008

PostPosted: Mon Apr 28, 2008 2:23 am    Post subject: Reply with quote

Joshy, give a manual to edit ? I dont know, who edit in rules.ini

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed Apr 30, 2008 10:36 pm    Post subject: Reply with quote

Check out the mod MDK for help about it. Wink
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed Apr 30, 2008 10:48 pm    Post subject: Reply with quote

I actually think it might be possible to always have shroud disabled if you edit the shroud SHP (replace all frames with blank frames) an change MoveToShroud=no to yes for all units that have it.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Apr 30, 2008 11:06 pm    Post subject: Reply with quote

Even if it works, you could sometimes have the problem that you can't shoot at a point because it's still under the shroud.
In addition i don't think that the game renders the units and stuff under shroud, so even if you can see the whole map, the enemy could be still invisible.
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Marek89
Civilian


Joined: 27 Apr 2008

PostPosted: Thu May 01, 2008 5:23 am    Post subject: Reply with quote

I can't find MDK. Do you have a link ?

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Thu May 01, 2008 12:12 pm    Post subject: Reply with quote

Here you go. Now that was very hard to find Laughing
Lin Kuei Ominae wrote:
Even if it works, you could sometimes have the problem that you can't shoot at a point because it's still under the shroud.
In addition i don't think that the game renders the units and stuff under shroud, so even if you can see the whole map, the enemy could be still invisible.

Good point, although I know that at least buildings under shroud are rendered since using certain custom remapable colors will make all biuldings covered by shroud visible (I had this experience with using any of the colors with an uneven number of the color patch).
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CalChillin
Missile Trooper


Joined: 23 Oct 2007
Location: Birmingham Posts: Unable To Comply Posting In Progress

PostPosted: Fri May 09, 2008 10:01 pm    Post subject: Reply with quote

do what joshy said if your using ets just give the con yard the spy sat SW and put the time on 0.1 or any other building depending what tech you want Smile
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