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Leopard 2A6 [old]
Moderators: Roaches
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Apr 12, 2008 9:08 am    Post subject:  Leopard 2A6 [old]
Subject description: Erusea's MBT
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Main battle tank-- Lepard 2A6 (finished)
The Leopard 2A6 variant made its way to be one most powerful MBTs to ever exist. With revolutionary armor design and new weapon upgrades made it a serious treat to ISAF armor. Again, its alot more expensive than its counterpart.

Ingame test below. #Tongue

Cost: 2750
Strength: High
Armor: Heavy
Weapons:120mm APFSDS/50.cal
Good Against: Vehicles/light infantry
Weak Against: heavy infantry/Attack Aircraft

EDIT: Stats added/Old Pic deleted (scroll down)

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Last edited by Roaches on Fri Oct 17, 2008 9:46 pm; edited 2 times in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Apr 12, 2008 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Ain't $2750 a bit much for a MBT?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Apr 12, 2008 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, it does present a TREAT to the enemy #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Apr 12, 2008 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing yeah, and it looks better in the HVA editor than it does there, it's too dark and lots of detail is lost in the gloom, justt fix that and it'll be great.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Apr 12, 2008 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

You make so mny decent voxels, you should just make a game entirely out of voxels. Ground, infantry, and buildings included Laughing Heck, you'd probably be able to institute rotation.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Apr 12, 2008 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Ain't $2750 a bit much for a MBT?


I tweaked the economy abit i.e. tiberian values, ore spawn rate, build time to a more practical state. So higher cost is implemented. Wink

Destiny wrote:
Well, it does present a TREAT to the enemy #Tongue


Oh yes it does, its slightly more powerful than the M1A2 Abrams
, higher cost is to keep it balanced. Wink

Lt. Albrecht wrote:
Laughing yeah, and it looks better in the HVA editor than it does there, it's too dark and lots of detail is lost in the gloom, justt fix that and it'll be great.


I'm experimenting with different normals values ATM, but unfortunately
I'm not getting the results I wanted and Note that all thats posted right now are not the final product. I also have trouble normalizing large voxel because of CPU limitations. Sad

DaFool wrote:
You make so mny decent voxels, you should just make a game entirely out of voxels. Ground, infantry, and buildings included Laughing Heck, you'd probably be able to institute rotation.


Nice idea but TS/RA2 can't render voxel buildings (may result to IE). probably an idea for somone else that has a voxel game engine with an advance voxel file format. unfortunately C&C voxels have a size limit and the engine has limitations on animating them. I like voxelling because they're aren't as difficult as 3D modeling. Very Happy

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Apr 12, 2008 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I meant for you to make your own voxel engine for a new game. Laughing The only way for you to have voxel buildings is for the building to have a voxel turret.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed May 21, 2008 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

New version uploaded. #Tongue with some fixes.......



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SCRN0003.png



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed May 21, 2008 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking good mate.

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