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Su-37 Super Flanker [old]
Moderators: Roaches
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Feb 11, 2008 6:22 am    Post subject:  Su-37 Super Flanker [old]
Subject description: Erusean Su-37 Super Flanker
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Multi-role --Su-37 (finished)
The Su-37 was a fighter like no other when it first appeared.
The first aircraft capable of supermaneuverability made it an extremely stable fighter
as it can recover from stalls at any altitude. Weapons systems include QAAMs and a powerful autocannon made this fighter capable of attacking anything, putting this fighter in direct competition against the F-22A Raptor. Cost=3000

Anyway its still a work in progress in the details



super_flanker_000_768.png
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super_flanker_000_768.png



su37_schem_01.gif
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su37_schem_01.gif



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Last edited by Roaches on Sun Oct 12, 2008 6:14 am; edited 1 time in total

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Feb 11, 2008 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

You will give me nightmares, both for it's awsome design, and it's scary (bad) normals Wink

Try this:
AN 5.6
Range from 1,7 to 2,2
Smooth on
Smooth level 15
Contrast level 5

For it to work, 3x copntrast level = 1 Smooth level

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Feb 11, 2008 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the quick tips, I can see the difference now. Smile

Edit: I can't take any screenshots right now because my voxels and hva tools and viewer are acting strange lately. Anyway that was one big lesson I learned today, thank you.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Feb 11, 2008 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

As soon as possible, be sure to get some screen shots of these in-game.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Feb 11, 2008 9:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats pretty much my only option left, I try to post some proto-screenshots by tomorrow.

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Wed Feb 13, 2008 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

This stuff is awesome!

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Apr 10, 2008 2:16 am    Post subject: Im back! Reply with quote  Mark this post and the followings unread

Well I got things pretty settled out, and I got a good amount of time to continue modding C&C, right now I'm doing ingame testing of my voxels, just experimenting with the normals at the moment. I got more comming soon, today that is....



Su-37 ingame test.png
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keep in mind that this isn't the final product of how my voxels look at the moment, they're experimental at the moment i.e. (normals, details, etc.)
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Su-37 ingame test.png



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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Apr 10, 2008 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

A bit, erm, big?
Apart from that it's cool. Cool

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Apr 11, 2008 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

They're _big_ #Tongue But still sweet.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri Apr 11, 2008 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I must admit....yeah its big but it fits the scale perfectly for the role it is to assume.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun May 11, 2008 10:57 am    Post subject: Preparing the final product.... Reply with quote  Mark this post and the followings unread

Looks like I took enough time off doing other stuff and is time to get back on track. I couldn't get photoshop installed in vista 32bit, so I started using GIMP as my alternative texture and 3D skin making tools. I just hope my voxel normals don't kill the work #Tongue

Once, I'm done with voxelling I'll be finishing my 3D models for SHPing soon. Well heres what I'm preparing for todays work on C&C. You AC fans might remember this Iconic paint scheme. #Tongue


Namco's Project Aces render art of the Su-37

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun May 11, 2008 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, VERY NICE! I have to hand my hat to you #Tongue

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon May 12, 2008 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Results........ Confused



su-37yellow.png
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su-37yellow.png



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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon May 12, 2008 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks fine to me...except when it's facing <<<. I can't really see the cockpit properly o.o

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Mon May 26, 2008 2:42 am    Post subject: Reply with quote  Mark this post and the followings unread

It's really coming together well. Slight cockpit fix yes, but nice indeed.

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