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Full unit list
Moderators: Rise of Omnius Staff, Machine
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Mar 06, 2007 9:03 pm    Post subject:  Full unit list Reply with quote  Mark this post and the followings unread



EDIT:
Deleted the original post content, not only because it was completely obsolete, but because most of that was lost.
New unit list is based on the planned progression for RoO's original single player campaign with some small additions.

Names in cursive are not necessarily final, but are unlikely to change
Subfaction names are not decided yet.

Subfaction A is based on fast response (fast for GDI, which is still slow).
Subfaction B is composed of heavy mech armor with light infantry units.
Subfaction C is composed of heavy infantry with lighter units.

Units are basically described by their main role/quality, many of them might have secondary roles that will be posted with the unit in their respective section.
As an example Mammoth Tanks might function as static long range artillery units when deployed.

Last edited by Machine on Wed Nov 02, 2011 10:46 pm; edited 10 times in total

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Mar 06, 2007 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kazuar? Is that inspired from the Earth 2160 UCS mech of the same name?

Oh, and what about Engineers?

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Mar 06, 2007 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
Kazuar? Is that inspired from the Earth 2160 UCS mech of the same name?

Oh, and what about Engineers?


Yes it is, though it's only because I like it's name and is a light mech, big mechs get mythological creatures names.
You should read again; but, anyways, there are engineers, though I'm only listing non common units #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Mar 07, 2007 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Behemoth, is that LKO's unit, or a behemoth you made?

I personaly think the wolverine SHOULD be in infantry too, because it is really just an armoured suit... Neutral

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Mar 07, 2007 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ARO:
The behemoth is LKO's behemoth, I made for it a deploy animation, though I might replace it by my own creation latter. Deploys into a sensor array Wink
The wolverine is my zone trooper, that's why it has a unfinished name, though I like how it sounds. And yeah I have the same opinion it always bugged me, so I replaced it Laughing.
If any of you, have a better suggestion for some unit naming, you can post it in the suggestions topic, but try to follow the naming patterns.

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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Fri Mar 09, 2007 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

We should just take out the jumpjet, and zone trooper and give the wolverine a jet pack Laughing

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Mar 09, 2007 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

A remade Cerberus is ready, I'll post some screanies latter

@ Corsair: Dunno, maybe latter, remaking infantry takes some time #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Mar 09, 2007 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about posting pictures of the units that are complete, Machine?

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Aug 15, 2008 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Update!!!; as the lists were old, and outdated.
The update reflects the current changes to the build of Rise of Omnius, and also added 2 extra color states, to indicate, in a more accurate way, the current state of most units.

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