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Attack Submarine
Moderators: Roaches
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Oct 15, 2008 4:21 am    Post subject:  Attack Submarine Reply with quote  Mark this post and the followings unread

Perfect job for the Erusian Silent Service, the attack submarine is able to silently traverse the seas and attack undetected. These can wreck havoc when in packs, but when confronted by a destroyer or any anti-submarine capable object will face the horrible way to die.


Notable Units:
Beowulf Pi - Aegir Fleet
Beowulf Nu - Aegir Fleet

Cost: 4000
Strength: Low
Armor: Heavy
Weapons: Torpedoes
Good Against: Heavy ships
Weak Against: Light ships/ASW helicopters



ASUB.png
 Description:
 Filesize:  68.53 KB
 Viewed:  7377 Time(s)

ASUB.png



ASUB_000.gif
 Description:
 Filesize:  350.65 KB
 Viewed:  7377 Time(s)

ASUB_000.gif



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Everybody knows a mod that doesn't update every ten seconds is dead.

Last edited by Roaches on Wed Oct 15, 2008 5:55 am; edited 3 times in total

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Oct 15, 2008 4:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice voxel thar roach Smile Though it looks alittle skinny imo.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Oct 15, 2008 4:47 am    Post subject: Reply with quote  Mark this post and the followings unread

The Normals are perfect, its just the map lightning that makes it kinda bright Wink

EDIT: @Dregan: the shape is perfect because I used blueprints. Doesn't look skinny to me.

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Everybody knows a mod that doesn't update every ten seconds is dead.

Last edited by Roaches on Wed Oct 15, 2008 6:43 am; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Oct 15, 2008 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I Love it! Very Happy

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Oct 15, 2008 7:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks...like a torpedo itself #Tongue

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Oct 15, 2008 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Gamingroach wrote:
The Normals are perfect, its just the map lightning that makes it kinda bright Wink

EDIT: @Dregan: the shape is perfect because I used blueprints. Doesn't look skinny to me.


That may be the case but in the ingame shot it looks far too skinny for a nuclear submarine:P

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Oct 15, 2008 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

hehe... now would you call this skinny? #Tongue

Migeater uses blueprints too, so yeah, using constrain proportions when resizing them gives you the most accurate results. I don't make a voxel thats too fat/skinny. the Attack Sub dimensions are:

Z=125
Y=30
X=16

Blueprint I used:

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