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Su-37 Yellow Flankers
Moderators: Roaches
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Oct 25, 2008 7:49 am    Post subject:  Su-37 Yellow Flankers
Subject description: Heavy combat aircraft
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The Su-37 SuperFlanker is known for it super maneuverability and high stability that has never been achieved in a fighter for the first time in history. It is equipped with high performance weaponry and avionics to ensure its maximum combat survivability. Although a Yuktobanian fighter design, it is licensed to Erusea as a major export customer and is only issued to the Elite Yellow squadron.

Blueprint I used


Ingames Wink

Voxel editor view (my second manually Normalized aircraft #Tongue)
Also note that its shrink 30% percent from its original size

Ace Combat 4 Render



Cost: TBD
Strength: High
Armor: Medium Endurance
Weapons: 30mm gun; QAAM; LAGM
Good Against: Air/Ground

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Last edited by Roaches on Sun Oct 26, 2008 6:44 am; edited 1 time in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Oct 25, 2008 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

oh noes it's yellow 13!

These planes are nicely done, though I'm wondering if such a variety of aircraft is really good for gameplay, for an engine like RA2/YR's..

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Oct 25, 2008 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

IMO the edges look a bit too grainy =/

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun Oct 26, 2008 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Sharp and grainy edges are probably caused by TS normals. Other than that theres nothing else I can do about them.

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