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Uber of GDI Tank Division.
Moderators: Holy_Master
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Apr 25, 2008 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

That sounds fair. Are the missiles guided? And do they spread out/scatter? And are you using the ammo count reloading system (with the little bullet shapes that fill up to show ammo)


[Reply to rude and stupid comment]
Quote:
learn some respect Lt Albrecht.
I was not talking to you.

Banshee should to teach you(with the ban hammer!)

Oh the Irony! The inescapeable Irony! I contribute, you make stupid comments that are not applicable, who is it beeter to keep?

I am like Dcoder in one way, (only one, I am not lithuanian or able to see into the RA2 exe) if you speak sense I will respect you. But if you do not I won't. Make an intelligent contribution here and you'll earn my respect. Post more crud and attempt to start a flamewar, you will earn my disdain.
[/Reply to rude and stupid comment]

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Apr 25, 2008 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will the missiles be able to get shot down is another question.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Apr 25, 2008 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

missile is spread not guide anymore.and yes i use ammo count reloading system on this unit. however this unit not need to deploy.

it have
HP 200 Light
Speed 6 [Hover]
Range = 18
Cost = 1500
Ammo = 10
DMG per Rocket = 30
DMG VS infantry 100%
DMG VS Heavy Vehicle 30%
DMG VS Building 60%

missile cant be shotdown.

i test it already and it so weak vs every MBT , and it cant even fire if opposite have deploy artillery.

but now i have problem, look like it missile dont splash much enough.

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bartpp7
Soldier


Joined: 01 Jun 2007

PostPosted: Fri Apr 25, 2008 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

that looks cool a better version of the slingshot good job guys

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 25, 2008 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
That sounds fair. Are the missiles guided? And do they spread out/scatter? And are you using the ammo count reloading system (with the little bullet shapes that fill up to show ammo)


[Reply to rude and stupid comment]
Quote:
learn some respect Lt Albrecht.
I was not talking to you.

Banshee should to teach you(with the ban hammer!)

Oh the Irony! The inescapeable Irony! I contribute, you make stupid comments that are not applicable, who is it beeter to keep?

I am like Dcoder in one way, (only one, I am not lithuanian or able to see into the RA2 exe) if you speak sense I will respect you. But if you do not I won't. Make an intelligent contribution here and you'll earn my respect. Post more crud and attempt to start a flamewar, you will earn my disdain.
[/Reply to rude and stupid comment]


Jeez... I need to start taking some measures to stop this kind of n00bism here.

At least this one is banned for the weekend, since I warned him previously about this kind of behaviour that could lead the ban hammer on him.

And Guys, Take This Note Very Seriously: There is absolutely NO REASON whatsoever to disrespect anyone here.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Apr 26, 2008 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

If the missiles don't splash enough the most desperate measures will be cluster= something?

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Apr 26, 2008 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
There is absolutely NO REASON whatsoever to disrespect anyone here.

and here comes the guy who still believes in Utopia.
no offence though.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Apr 26, 2008 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

utopia or dystopia is what men make out of it , not destiny #Tongue

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Apr 26, 2008 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Utopia is unobtainable, Dystopia is our goal.

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Theory
Civilian


Joined: 24 Oct 2007

PostPosted: Sat Apr 26, 2008 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I kind of wanna laugh how a post sparks off a flame war, and even Banshee's warning only added oil to fire.

Really..


ONTOPIC: Quite good on the Tank. Its great that you fixed some parts that doesn't looked good to it.

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Tue May 06, 2008 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
ahh after i test it weapon,that make me change turret part again. because Npatch sonic beam is too small for Sonic plate that make me design it with cannon look.


Wth?!? No!.. why dont you just give it a Burst=10 or 2, and decreased damage ???

The only problem will be the Sounds when firing but. I think it's
not a big deal.

What I do care of throwing the old model to the garbage and putting this new one.. wich personally i don't like it. Please return the old one.
It's Kickass

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed May 07, 2008 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

AprilWar wrote:
Holy_Master wrote:
ahh after i test it weapon,that make me change turret part again. because Npatch sonic beam is too small for Sonic plate that make me design it with cannon look.


Wth?!? No!.. why dont you just give it a Burst=10 or 2, and decreased damage ???

The only problem will be the Sounds when firing but. I think it's
not a big deal.

What I do care of throwing the old model to the garbage and putting this new one.. wich personally i don't like it. Please return the old one.
It's Kickass


no..it already done and burst logic cant help anything. well now i change it to using Weapon Call "Firestorm Cannon" and it turret going to be cannon look. [you can see last design on my Unitlist Topic]

it you ask me what's "Firestorm Cannon" i can tell only.it just big laser with large explosion.

about unit that use sonic weapon, i plan to bring back Disruptor Tank and give it for T.E.R.R.A. and give Mammoth Tank for Original GDI.

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Chrono Crusade
Cyborg Engineer


Joined: 12 Dec 2007
Location: Gensokyo

PostPosted: Thu May 29, 2008 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Well ,you can make the original MARV Disruptor available for download for editing... But don't count on me editing it, I keep failing... T_T

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zenoniations
Disk Thrower


Joined: 16 Sep 2008
Location: 77th Battalion headquarter

PostPosted: Tue Oct 28, 2008 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it MARV with another turret Master?

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