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 Forum index » Featured Tools » Voxel Section Editor III » Support
Bug with the 3D viewer.
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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Apr 08, 2008 8:37 am    Post subject:  Bug with the 3D viewer. Reply with quote

I have resently upgraded my old GF 7100 to a 8800GT, and I was 100% happy with it. Was. Now, I cann't get the 3d preview to work in both VSE III nor HVAB. I have downloaded all my drivers and stuf, all the newest updates and stuff, but the proble is still there. The app works just fine, it's only the 3d view. Can this be fixed?


EDIT: Problem is "fixed" problably some random Vista update or erinstal of the nVidia driver Rolling Eyes
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Last edited by Dupl3xxx on Thu Apr 24, 2008 4:28 pm; edited 1 time in total

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Apr 08, 2008 8:48 am    Post subject: Reply with quote

put 7100 back in
send me 8800
???
PROFIT!
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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Apr 08, 2008 11:43 am    Post subject: Reply with quote

I cann't put the 7100 back in, it's "removed" Rolling Eyes

And I can send you the 8800GT (the asus one with one GB memory Very Happy) if you pay me ~ 450$ + tax + transport Very Happy Serius!
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Apr 08, 2008 8:00 pm    Post subject: Reply with quote

Can you make a video of what happens with the 3D preview? I still have no clue why does it happens on some machines...

(and does OS:VV works fine in your machine? The 3D rendering code there is similar to VXLSE III)

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Apr 09, 2008 7:05 am    Post subject: Reply with quote

The only thing that happends is nothing. When you start the app without a voxel loaded, the 3d view is gray. When I load a voxel, the 3dview is still gray. The other "layer" views work just fine though. the exact same on the VV and HVA. So nothing facy happens, no error logs, no nothing, that's the problem Very Happy

EDIT: image of it

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Apr 24, 2008 3:28 am    Post subject: Reply with quote

did you disable the 3d view?


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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Apr 24, 2008 4:27 pm    Post subject: Reply with quote

I don't think so. But now it works! Danm, vista messes with my head... Gotta get ma god old XP back Rolling Eyes
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Banshee
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Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Apr 24, 2008 8:32 pm    Post subject: Reply with quote

So, it is not a bug Smile.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Oct 28, 2008 8:25 pm    Post subject: Reply with quote

i dont know if tis is a bug or not, but my 3d view in 1.38 is off centered so iv been using 1.37.


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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Oct 28, 2008 8:33 pm    Post subject: Reply with quote

And when I load voxels sometimes, the 3d screen gets cut off at bottom (shows a random 50-100% of what it should, but sometimes works).

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Oct 28, 2008 9:32 pm    Post subject: Reply with quote

It happens to me too, but I think it's driver related Confused.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Oct 29, 2008 12:10 am    Post subject: Reply with quote

@Road Warriorr: 1.38 considers your voxel bounds and HVA position when rendering it. So, it is not a bug, just a badly setup voxel.

@Others: Probably driver issues.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Oct 30, 2008 8:24 pm    Post subject: Reply with quote

ok, but it has a good hva, its all lined up in the center and all but i guess somethings wrong so ill check it.
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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Tue Nov 04, 2008 1:28 am    Post subject: Reply with quote

The tank has a bad center. But the walker is fine. Imo the 3d preview should center the voxels properly. (@Banshee: Take the base HVA frame as a reference point and work out the bounds. Then center the object based on its bounds)
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 04, 2008 9:04 am    Post subject: Reply with quote

The voxel editor does it correctly in the 3D Preview window, if you look at the source, Stu.

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sat Nov 08, 2008 8:26 pm    Post subject: Reply with quote

Its not centered, so how is it doing it properly? If you worked out the bounds you could center it properly so the center of the model is the center of the view.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 08, 2008 9:04 pm    Post subject: Reply with quote

It uses the bounds to center the voxel instead of doing it artificially like it used to do. The 3D preview window also uses the HVA matrix in the same way OS:VV does.

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