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[YR] The Hills have Eyes redux
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Dec 20, 2008 11:26 am    Post subject:  [YR] The Hills have Eyes redux Reply with quote  Mark this post and the followings unread

Well, as someone requested me to release this map, and as Daz's mod isn't going to be released anytime soon, I here present to you the remake of the RA1 map 'The Hills have Eyes'.
Changes from original:
-units won't auto-target civies: this is something I can't fix, it's something internally.
-civies won't attack in waves: same reason as above, if the AI doesn't auto-target, then the game can and/or will be over very soon.
For those who haven't played the original: 'The Hills have Eyes' was a RA1 mega-map, which included a civilian army which attacked you at sight, and even sended waves of civies at you, armed with weapons varying from machine guns to flame throwers, to even a nuke!

I only have a minimap for you guys as a pic. Don't mind the odd colours, it's just my new terrain I have Wink



thher - DG.zip
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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Sat Dec 20, 2008 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wait? Isn't the setting of the movie is in a desert area? Why is that in a forest?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Dec 20, 2008 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

*facepalm.jpg*
Read the description Rolling Eyes I based it on the RA1 map. It has nothing to do with the movie. Also, if it's based on the movie, complain at WW, not at me #Tongue

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Sat Dec 20, 2008 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

What mod are you talking about? ICFRA?

The map looks nice btw

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Dec 21, 2008 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchy, is that the MV terrain?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Dec 21, 2008 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm getting something along the lines of:
"Fatal Error, FinalAlert2YR doe not support this theater"...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 21, 2008 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

@ Tore: yes, that one.
@ Albrecht: I took the screenie with the MV terrain, but it doesn't include it, relax Wink
@ MT: that's odd Confused It's the normal Temperate terrain.

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Sun Dec 21, 2008 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 21, 2008 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Daz said otherwise. I think he meant the version with this map included...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Dec 21, 2008 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, don't worry, I was just curious Wink

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Dec 21, 2008 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Download'd Wink

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sun Dec 21, 2008 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Daz said otherwise. I think he meant the version with this map included...


Yeah I was meaning I had no idea when a next release (which would contain the map) would be.

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